Added: 2 years ago
From: DarkDragoonCGC
Views: 1,582
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  • we r close to hack mew2 full in brawl :)

  • it seems as if you made the character larger.

  • The characters need to be in the air longer from Disable rather than just tripping.

  • Love the progress your Mewtwo's making. What irks me for now is the tail not being stiff or long, or large enough. Also, is there a way to make his throws stronger? Those were what made Mewtwo deadly in Melee, something Brawl has little to know use nowadays (throws).

  • Up-throw should to have more KBG? Snake get KO on 167% (even snake is very heavy and fall fast is up-throw is mostly nerf from melee) So Up-throw would kill heavy characters in 130% and do 17% instead for 10%. It is ok or is my idea broken? You determine. :)

  • actually hes right, up throw was really powerful in melee, it would kill bowser in 130%

    throws were mewtwo´s strongest damage dealers in melee

  • But it took until 171% until Falco dies from Uthrow.

  • True, but Falco had an insane falling speed that really helped out against that, however back throw was lethal on falco/fox. Jigglypuff/Kirby could be up throw for a KO at around 75%

    The beauty of the throws was that they could set up juggling at low % and KO at good %

  • I have to agree with sjo642 on the upthrow. Damages aren't even close, and Shadowball did set 25% damage and had all the knockback of Samus's fully charged blast. You don't have to make him exactly the same as in Melee, you could give him better special attacks, or at least make his Confusion a reflector that acts like Fox/Falco's, actually doing damage. Also, he has to be faster, cus int he pokemon games he is lightning fast!

  • LOVE your mewtwo mod 5/5!

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