@FreeButtSex There really isnt one, its just a cool tech demo that one day may have actual application in games. In all likely hood though this is just something cool you can toy with.
This video gave me a bit of an idea. What if someone came up with an game engine that would map seeds to an array of planes and somehow implement this in such a way that it would generate worlds of infinite free roam? I'm sure it's been done before but not on the scale I'm thinking of. This could work. The seeds would be local and the only thing you would need to keep in memory would be the cityscape around the character.
@Ax2050T Maybe you could generate an entire planet make conditions for forests, cities, oceans, etc. Then make an MMO out of it That would be pretty cool
After Darwinia, I decided to buy every single one of Intorversion's games from now on. not to play, just to look at. I love playing Defcon on a plane next to people.
the trouble with procedurally generating a city for a game is that its hard to plan it out. If there's no plan then it is hard to construct levels out of it. When you get into level design you realise that making a building or a city or a landscape realistically isn't good for gameplay most of the time, as it is too open, with too many routes available. The only way to keep the the experience consistent is to plan out the route through the level.
@jakelhybrid maybe a hybrid between the two? E.g. set a certain seed value, and for that seed value, perform hand modification on a sutable generated map?
@akimbomidget I suppose if you want to generate a city down to the micro details, not just the macro, then you could modify a few buildings to suit a plan you had. but you'd still be leaving a lot of the content of your game up to chance. So unless you wanted to simply seed a city, THEN make the plan around the SPACE not the content, that could work. I'm actually surprised noone has tried before.
@jakelhybrid I'm sure the players modders are more than happy to flick though a range of seed value to see what suitable maps are good for the job (Or maybe look though existing seed values on pregenerated maps).
In the end, I'm sure thats what most real big game does anyway. Pregenerate entire maps, and modify bits and pieces that players are going to interact with, to optimise the experience.
@jakelhybrid oh and i forgot to add, there is a possiblity of demarcating sections of area with different seed values, and blend the connections together. This method would be good if you have two seed values, that generates 'good areas' and want to blend it together.
It still relies on chance, but it would give a ounce more control over the map appearance.
This has nothing to do with a game, it only shows a neat Programm that can create cities on its own.
Thats why it is called "Procedural City Generator", generating a city based on some minor settings, a huge amount of random-numbers and some awesome algorythms.
@plotchickens Well, it strictly doesn't mean it's for one game. It's a generator, not a game. Keep your racial slurs to you and your dumbfuck friends, okay?
Hi all, I have a comment.... does anyone think the Dev has considered including some of the complex factors involved in city/economy building and managment simulators while designing this, or is it still just a algorythum that generates terrain with certain constraints that lead it to produce limited geometry structures?
Too me. I am guessing it is the latter, but If it were the former, I would know this is the team to work for/with...
@seekertosecrets You probably could, have access to the SW Devkits if you made yourself valuable to the infinity team, showed an active, devoted interest, passed their Sec Clearance requirements and sign their NDA... Either way though, you could probably build it yourself now with much less difficulty than the dev for this simply because the tech has advanced a lot sense this project got well under way. If you go the site you can cut your teeth on the Devlog, then see if you really want it.
Belive it or not Free energy is real,But a few ppl make too many billions from our energy needs to let this technology be known,Get a motor that needs no gas or electric input at LT-MAGNET-MOTORdotCOM ,Join the revolution!
@Spkrty The city is procedurally generated. Basically every time you play the city would be completely different, but follows certain rules to ensure that it looks like a city might look like such as small dense areas surrounded by lots of less dense regions
@Spkrty Procidural generation makes it possible to have beautiful graphics and huge gaming worlds without having to store hundreds of GB of info on your HD. Basically you take a seed, which is basically just a number that tells your computer what to do and you make a city or planet or whatever within the predefined constraints. One way to look at the power of procedural games and procedural programming is to take a look at Infinity- The Quest for Earth.
@tantoedge naah, level designers are the key, Generating a world will make it look generic. So for FPS or third person games, this method IS applicable, but in different ways. Also ensuring a fun factor is very hard using generated levels, because they are realistic, not designed to be fun. I think we will start to see procedural workflow more and more, but not in the way of "one click worlds" but rather using it on a smaller scale, so design is still possible
@Blowjegek But once the city is generated, they can go through and edit it and make it fun. It will still take a long time to make the game, but at least they didn't have to make the city themselves.
@jeffsandychelsea True True, although that will mean running trough the whole city, find stuff that is wrong and make it better. This is why the procedural workflow is not that common in the games industry, Designers tend to choose for full control over content. this doesn't mean this workflow is not making it's way into the games industry though, It;s starting to be used more and more and more
@BlastoiseBB Picturing it now. It wouldn't matter if you've played the game a dozen times before -- you're always a stranger in a strange land (which is populated with ravenous dead). You'd designate one building as your base and explore the city for canned goods, weapons, ammo, gasoline, and other necessities. Other survivors you meet might be interested in teaming up with you for safety; others will cheerfully shoot you and steal your stuff.
Slap Max Brooks' name on it and it's GOTY material.
Very interesting design, the tessellation of the blocks is very well done and looks realistic.
Additionally the way the lesser streets are created is very nice, a 'main' street drawn and then side streets branching off. It seems very organic in it's growth, the way a real city should grow.
The one issue I have with it is the circular nature of 3/6 of the centers. How many cities have circular based designs anyhow?
On an unrelated note, anyone catch the name of that music? Has a nice beat..
I can't figure out the foreign lyrics to the music, but I like what it sounds like to my ears when I substitute the closest sounding English words. The chorus sounds almost like "Puh-leeze, please pass the ladle" :)
Could be like London, England (with modernized buildings), which grew after the roads and the roads grew independant of design (ended up curvy and loopy). They have traffic circles just like that.
@NelionII Check out My Darwinia Videos I Love this game and want to share my gameplay footage with other Gamers plz rate, comment & share! Note: there are Videos 1 thru 9 on Map "Pattern Buffer" Start to Finish (Cliped) will give a very good impression on gameplay.
I'm working on an algorithm for this. it turns out that the hardest part is figuring out exactly how to tesselate city blocks into believable building shapes.
What I don't like is how the streets seem to all be pointing towards three separate spots... it's kind of a bit too unique to be put into a procedural demonstration.
@jojop0tato hi, i agree, but actually procedural content has already been used over 20 years ago in video games because it was cheaper (considering hardware resources) to save sa script that generates content (like lines that make up a spaceship) rather than having images stored for the game to use.
but still there is a lot to be done with procedural content!
@jojop0tato its going to be important for digital art but it has already been used from the early beginnings. for example on the c64 in 1984 on the game "impossible mission"
baíííííís.. meu baís prasileiro.
Wheighjcher 2 weeks ago
WHERE DO U GET THIS?
Penguin7406 3 weeks ago
Worst music ever...
MrFelipeDantas 1 month ago
Oh comeon, now even brazil is on the crap techno music business...
And i thought my country was free from this shit
bilo30040 1 month ago
So this like generates a real world city or does it generate a completely random non existent one every time you use this software/game?
FreeButtSex 1 month ago
@FreeButtSex random.
awesomemanisawesome 1 month ago
@awesomemanisawesome what is exactly the point in this? Can you use the cite as a map for a game or something?
FreeButtSex 1 month ago
@FreeButtSex There really isnt one, its just a cool tech demo that one day may have actual application in games. In all likely hood though this is just something cool you can toy with.
awesomemanisawesome 1 month ago
HURRR DURRRRRRRRR WHAT IS SIMCITY?
Fucking underage mouthbreathers.
chinoenfermo 2 months ago
This along with the music reminds me of Tropico for some reason.
VindalooProductions 2 months ago
lol, i said this shit was never coming out - and i am fuckign right :)
plotchickens 2 months ago
@plotchickens Well.. there is a demo coming with the humble bundle.. but not as advanced obviously..
magnechrstrand 2 months ago
i have to be honest i'm sad about it, it looked like a fun idea for a game
i HATE being right all of the time
plotchickens 2 months ago
@plotchickens You obviously weren't right, there is still a demo with Humble Bundle...
magnechrstrand 2 months ago
@plotchickens fake and gay...
martinwettig 1 week ago
Peraê, música brasileira? Nem eu colocaria num vídeo meu XD
LukePaz99 3 months ago in playlist Game engine technologie
This video gave me a bit of an idea. What if someone came up with an game engine that would map seeds to an array of planes and somehow implement this in such a way that it would generate worlds of infinite free roam? I'm sure it's been done before but not on the scale I'm thinking of. This could work. The seeds would be local and the only thing you would need to keep in memory would be the cityscape around the character.
Ax2050T 5 months ago
@Ax2050T Maybe you could generate an entire planet make conditions for forests, cities, oceans, etc. Then make an MMO out of it That would be pretty cool
Dudeguy74 5 months ago
@Ax2050T Minecraft.. but no cities tho :P
magnechrstrand 2 months ago
I wanted to watch the movie, but this music should win an award.
Sodomantis 6 months ago
After Darwinia, I decided to buy every single one of Intorversion's games from now on. not to play, just to look at. I love playing Defcon on a plane next to people.
pacorportable 6 months ago
I want this song, so if any one can direct me that'd be great.
BurnedRemains 7 months ago
@BurnedRemains Problem solved.
BurnedRemains 7 months ago
@BurnedRemains just listen to two faggots fucking and you'll probably hear something similar. shit music.
plotchickens 2 months ago
the trouble with procedurally generating a city for a game is that its hard to plan it out. If there's no plan then it is hard to construct levels out of it. When you get into level design you realise that making a building or a city or a landscape realistically isn't good for gameplay most of the time, as it is too open, with too many routes available. The only way to keep the the experience consistent is to plan out the route through the level.
jakelhybrid 7 months ago
@jakelhybrid maybe a hybrid between the two? E.g. set a certain seed value, and for that seed value, perform hand modification on a sutable generated map?
akimbomidget 7 months ago
@akimbomidget I suppose if you want to generate a city down to the micro details, not just the macro, then you could modify a few buildings to suit a plan you had. but you'd still be leaving a lot of the content of your game up to chance. So unless you wanted to simply seed a city, THEN make the plan around the SPACE not the content, that could work. I'm actually surprised noone has tried before.
jakelhybrid 7 months ago
@jakelhybrid I'm sure the players modders are more than happy to flick though a range of seed value to see what suitable maps are good for the job (Or maybe look though existing seed values on pregenerated maps).
In the end, I'm sure thats what most real big game does anyway. Pregenerate entire maps, and modify bits and pieces that players are going to interact with, to optimise the experience.
akimbomidget 7 months ago
@jakelhybrid oh and i forgot to add, there is a possiblity of demarcating sections of area with different seed values, and blend the connections together. This method would be good if you have two seed values, that generates 'good areas' and want to blend it together.
It still relies on chance, but it would give a ounce more control over the map appearance.
akimbomidget 7 months ago
This is what happens when Sim city becomes self aware.
MarkusNemesis 7 months ago
couls u make a NYC with city generator?
KingLizard107 8 months ago
n00b
Crozzdizzle 8 months ago
it's too bad that this fucking game is NEVER going to come out, you faggots.
plotchickens 9 months ago
@plotchickens Do you have a brain?
If so, use it.
This has nothing to do with a game, it only shows a neat Programm that can create cities on its own.
Thats why it is called "Procedural City Generator", generating a city based on some minor settings, a huge amount of random-numbers and some awesome algorythms.
ABaumstumpf 8 months ago
you retard :) the game that this is being used in, WILL NEVER COME OUT. It is vaporware and you'll never get to play it. have a big long cry!!
plotchickens 8 months ago
@plotchickens Read it again, this is NOT A GAME and not related to anything like this.
anyone else thinks its hilarious to see such ignorant morons?
ABaumstumpf 8 months ago
@ABaumstumpf you are so retarded!!!!!! its made for the game subversion! your so stupid!!
plotchickens 8 months ago
@plotchickens
brainless retard !
visit school, read some books, grow up, THEN post comments again, will you...
martinwettig 7 months ago
fuck off you nigger! this is for the game subversion, and that game will never get finished - PERIOD. do not answer me again
plotchickens 7 months ago
@plotchickens Well, it strictly doesn't mean it's for one game. It's a generator, not a game. Keep your racial slurs to you and your dumbfuck friends, okay?
laxwolf 7 months ago
@plotchickens
"fuck off you nigger" ??
LOL.... calm down, get a life, retard.
it might be USED for a game in a way, it's not produced only for a special game.
now go go go, finished homework already?
martinwettig 7 months ago
This has been flagged as spam show
I warned you not to answer me!!!! fuck you
plotchickens 7 months ago
@plotchickens
lol... idiot....
martinwettig 2 months ago
ola!
aonde eu baixo esse programa?
PYNTYER 9 months ago
This has been flagged as spam show
Creativity and hard work are doomed ;P
tyab87 9 months ago
Creativity and hard word are doomed ;P
tyab87 9 months ago
Terrible music
TheAleSch 9 months ago
Brazilian's music LOL
TheAleSch 9 months ago
Next thing you need to do is to get detailed Specs of Foundation and Water Sources BAM! you have a Colony Planner
flyingmonkey1001 9 months ago
Nice! It has the look of a European city, in contrast with modern cities that have more regular layouts.
leandrotami 9 months ago
im trying to get this software from torrents. the search title was found with only one seed however. really disapointing this looks so fun.
morningiggle 11 months ago
Nice software, terrible music
gogerychwyrndrobwll 1 year ago
This has been flagged as spam show
i want to download this
gregor00005 1 year ago
Where can I get this program??
multyQY 1 year ago
iv herd some fucked up music in my time of watching youtube videos but this song is one of the better fucked up ones
TripodGRANNE 1 year ago 45
@TripodGRANNE Yeah what music is this?
TriKri 10 months ago
@TriKri Thats a Brazilian music...dont know the name though xD...maybe "pais, meu pais brasileiro"
lucasmez 9 months ago
@TripodGRANNE
this song seems to be a brazilian tourism advertising song... it talks about some brazilian cities.
(I am brazilian btw, and I agree the song sucks. It doesnt sound like a "real song" in fact, more like, as I said, an advertising song)
rogerpenna 5 months ago
@TripodGRANNE It is brazilian music.Country. The worst we have around here.
DeathScytheBR 1 month ago
shit. procedurally generated boxes.
DarkTripYT 1 year ago
Hi all, I have a comment.... does anyone think the Dev has considered including some of the complex factors involved in city/economy building and managment simulators while designing this, or is it still just a algorythum that generates terrain with certain constraints that lead it to produce limited geometry structures?
Too me. I am guessing it is the latter, but If it were the former, I would know this is the team to work for/with...
Just a thought.
nazaxprime 1 year ago
Dude its fenomenal!!!!! Simply incredible tech ? have a demo to test?
pfbelesa 1 year ago
looks like bagdad
kyleisreallycool 1 year ago
OMG!!!!!!!!!!!!!!!! YESSSS!!!!!
Arcrave 1 year ago
Automatic sim city!
NutsandGuts 1 year ago
@NutsandGuts Kind of what my point was too... well at least a significant factor hidden in my comment.
nazaxprime 1 year ago
Wish I could get my hands on that program.
seekertosecrets 1 year ago
@seekertosecrets You probably could, have access to the SW Devkits if you made yourself valuable to the infinity team, showed an active, devoted interest, passed their Sec Clearance requirements and sign their NDA... Either way though, you could probably build it yourself now with much less difficulty than the dev for this simply because the tech has advanced a lot sense this project got well under way. If you go the site you can cut your teeth on the Devlog, then see if you really want it.
nazaxprime 1 year ago
@nazaxprime A non dislosure agreement? Not a problem. However, I can't get the program because my PC is way outdated.
seekertosecrets 1 year ago
hahaha WOOOOOW !!!! Yeah baby!!! =D Now this is awesomness!!!
Tallos1 1 year ago
This has been flagged as spam show
Belive it or not Free energy is real,But a few ppl make too many billions from our energy needs to let this technology be known,Get a motor that needs no gas or electric input at LT-MAGNET-MOTORdotCOM ,Join the revolution!
rebelliouseoagj 1 year ago
This is something unreal.....
LRMANIA 1 year ago
what's the music?
unfairplay 1 year ago
epic, this would be great for map generators in FPS, mmo and racing games :)
ExploringBeyond 1 year ago
@ExploringBeyond Indeed... there are a multitude of applications I can think of off the top of my head.
nazaxprime 1 year ago
video foda. musica de merda
LKRaider 1 year ago
wow
TheMerijntjuhh 1 year ago
I love the concept of procedural content, but I'm nowhere near using such technology, and I doubt many people are.
FantasyJam 1 year ago
3 people will never get this >.>
cowman850 1 year ago
I guess creating the world in 6 days in so impossible after all.. Although this seems more effective:)
captainnintendo 1 year ago
Production costs for the next GTA just plummeted.
markevens 1 year ago 25
FYI, the soundtrack is called "Pais Brasilero" by artist "Kaleido". Just google it.
dskjhdsfuikjkj4kjrn 1 year ago
HI!.
Can some1 please explain what do I see here?
Thank you.
Spkrty 1 year ago
@Spkrty The city is procedurally generated. Basically every time you play the city would be completely different, but follows certain rules to ensure that it looks like a city might look like such as small dense areas surrounded by lots of less dense regions
ScriabinFanatic 1 year ago
@Spkrty Procidural generation makes it possible to have beautiful graphics and huge gaming worlds without having to store hundreds of GB of info on your HD. Basically you take a seed, which is basically just a number that tells your computer what to do and you make a city or planet or whatever within the predefined constraints. One way to look at the power of procedural games and procedural programming is to take a look at Infinity- The Quest for Earth.
ry7ky 1 year ago
While level designers will never be obsolete, I'm sure it won't be long before the role changes drastically.
tantoedge 1 year ago
@tantoedge naah, level designers are the key, Generating a world will make it look generic. So for FPS or third person games, this method IS applicable, but in different ways. Also ensuring a fun factor is very hard using generated levels, because they are realistic, not designed to be fun. I think we will start to see procedural workflow more and more, but not in the way of "one click worlds" but rather using it on a smaller scale, so design is still possible
Blowjegek 1 year ago
@Blowjegek But once the city is generated, they can go through and edit it and make it fun. It will still take a long time to make the game, but at least they didn't have to make the city themselves.
jeffsandychelsea 1 year ago
@jeffsandychelsea True True, although that will mean running trough the whole city, find stuff that is wrong and make it better. This is why the procedural workflow is not that common in the games industry, Designers tend to choose for full control over content. this doesn't mean this workflow is not making it's way into the games industry though, It;s starting to be used more and more and more
Blowjegek 1 year ago
oh my god... that may be the coolest thing to ever hit the gaming world (besides, of course, pac-man).
TheFXGuy 1 year ago
is there any source code available?
h4ck3rm1k3 1 year ago
This would make a great nation simulator/Zombie mmorpg
DontTreadOnMe91101 1 year ago
Imagine Hitman 5 in this city.
GTA IV graphics and freedom. A few holdouts where you get assigned targets. Go look for 'm.
Greatest ever.
lesleyhenriquez 1 year ago
could you import your final product to blender
sailorkid13 1 year ago
this would be cool for a racing game.
brandnewkirk 1 year ago
like what i see but anything on gameplay?
beamer403 1 year ago
Oh God just picture a zombie game using this engine!
BlastoiseBB 2 years ago 3
@BlastoiseBB Picturing it now. It wouldn't matter if you've played the game a dozen times before -- you're always a stranger in a strange land (which is populated with ravenous dead). You'd designate one building as your base and explore the city for canned goods, weapons, ammo, gasoline, and other necessities. Other survivors you meet might be interested in teaming up with you for safety; others will cheerfully shoot you and steal your stuff.
Slap Max Brooks' name on it and it's GOTY material.
MagFlare 1 year ago
@MagFlare Survival crisis Z
qsxxsq2 1 year ago
whats the title of the sound track
mamayanga 2 years ago
This has been flagged as spam show
no way the streets would be this curved.
635574 2 years ago
no in YOUR country.
inrowllings 2 years ago
Very interesting design, the tessellation of the blocks is very well done and looks realistic.
Additionally the way the lesser streets are created is very nice, a 'main' street drawn and then side streets branching off. It seems very organic in it's growth, the way a real city should grow.
The one issue I have with it is the circular nature of 3/6 of the centers. How many cities have circular based designs anyhow?
On an unrelated note, anyone catch the name of that music? Has a nice beat..
MrDoomBringer 2 years ago
Not that many, though I've lived in a city which was mostly based on circular centers. Kinda star shaped districts.
Sathiros 2 years ago
I can't figure out the foreign lyrics to the music, but I like what it sounds like to my ears when I substitute the closest sounding English words. The chorus sounds almost like "Puh-leeze, please pass the ladle" :)
CatPanDaddy 2 years ago
Oops, that was a followup to Doombringer's question. :)
CatPanDaddy 2 years ago
Eh, the comments system has been out of whack for a while now.
MrDoomBringer 2 years ago
Hate to burst your bubble, but it was Portuguese, and the words were "Pais Brasileiro" which, I think, translates to "Brazilian Country."
KingAssmar 1 year ago
The language is Portuguese.
albedoshader 1 year ago
Could be like London, England (with modernized buildings), which grew after the roads and the roads grew independant of design (ended up curvy and loopy). They have traffic circles just like that.
Je2iah 1 year ago
so, question - would i be able to set up my own roads and have the city build itself around the roads i made? and also what makes this procedural?
ThisScreen4Rent 2 years ago
Simcity 5, anyone?
NeverevenStudios 2 years ago
What is the screen saver called? I'd love to have it for my fedora or ubuntu box!
Thanks,
Alex
triniclemist90 2 years ago
@triniclemist90 what
pato2747 1 year ago
@pato2747 I was comenting on aerostar11's post
triniclemist90 1 year ago
uuuh, this city needs something more.. like.. yes, like a tsunami!
NelionII 2 years ago
This has been flagged as spam show
@NelionII Check out My Darwinia Videos I Love this game and want to share my gameplay footage with other Gamers plz rate, comment & share! Note: there are Videos 1 thru 9 on Map "Pattern Buffer" Start to Finish (Cliped) will give a very good impression on gameplay.
ZR0SuM 2 years ago
I want to mess about with this so much, look, IT HAS A GUI!
matty406 2 years ago
i put Kraftwerk's we are the robots on in the background to this vid...it goes perfect. very impressive tech, can't wait to see what it becomes :D
lordnipple 2 years ago
I'm working on an algorithm for this. it turns out that the hardest part is figuring out exactly how to tesselate city blocks into believable building shapes.
iamawesometoo 2 years ago
!!!!!--Absolutely Impressive--!!!!!
Enigma415 3 years ago
Awesome.
What I don't like is how the streets seem to all be pointing towards three separate spots... it's kind of a bit too unique to be put into a procedural demonstration.
seniorxduck 3 years ago
European city lay-out?
Ever heard of Paris?
wimpie25 2 years ago 3
Holy shit. Procedural content is the future.
jojop0tato 3 years ago 94
+1 dude ! :)
Lookansea 3 years ago 18
@jojop0tato hi, i agree, but actually procedural content has already been used over 20 years ago in video games because it was cheaper (considering hardware resources) to save sa script that generates content (like lines that make up a spaceship) rather than having images stored for the game to use.
but still there is a lot to be done with procedural content!
Katzenminze 1 year ago
@jojop0tato Two years later.....where the fuck is this future?!
phongbong 1 year ago
@jojop0tato Thats not a good thing
WeEatBrainz 11 months ago
@jojop0tato its going to be important for digital art but it has already been used from the early beginnings. for example on the c64 in 1984 on the game "impossible mission"
TeamVitamineC 10 months ago
@jojop0tato
Very few developers take it seriously because of how hard it is to implement.
It is however very very powerful.
Look up a space sim called Infinity. It emulates a whole galaxy procedurally.
osakanone 8 months ago 3
Paris?
PianoIsTheRemedy 3 years ago
Holy shit, this is full of w00t
cyborgtroy 3 years ago 2