Added: 4 years ago
From: GooseSerbus
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  • baíííííís.. meu baís prasileiro.

  • WHERE DO U GET THIS?

  • Worst music ever...

  • Oh comeon, now even brazil is on the crap techno music business...

    And i thought my country was free from this shit

  • So this like generates a real world city or does it generate a completely random non existent one every time you use this software/game?

  • @FreeButtSex random.

  • @awesomemanisawesome what is exactly the point in this? Can you use the cite as a map for a game or something?

  • @FreeButtSex There really isnt one, its just a cool tech demo that one day may have actual application in games. In all likely hood though this is just something cool you can toy with.

  • HURRR DURRRRRRRRR WHAT IS SIMCITY?

    Fucking underage mouthbreathers.

  • This along with the music reminds me of Tropico for some reason.

  • lol, i said this shit was never coming out - and i am fuckign right :)

  • @plotchickens Well.. there is a demo coming with the humble bundle.. but not as advanced obviously..

  • i have to be honest i'm sad about it, it looked like a fun idea for a game

    i HATE being right all of the time

  • @plotchickens You obviously weren't right, there is still a demo with Humble Bundle...

  • @plotchickens fake and gay...

  • Peraê, música brasileira? Nem eu colocaria num vídeo meu XD

  • This video gave me a bit of an idea. What if someone came up with an game engine that would map seeds to an array of planes and somehow implement this in such a way that it would generate worlds of infinite free roam? I'm sure it's been done before but not on the scale I'm thinking of. This could work. The seeds would be local and the only thing you would need to keep in memory would be the cityscape around the character.

  • @Ax2050T Maybe you could generate an entire planet make conditions for forests, cities, oceans, etc. Then make an MMO out of it That would be pretty cool

  • @Ax2050T Minecraft.. but no cities tho :P

  • I wanted to watch the movie, but this music should win an award.

  • After Darwinia, I decided to buy every single one of Intorversion's games from now on. not to play, just to look at. I love playing Defcon on a plane next to people.

  • I want this song, so if any one can direct me that'd be great.

  • @BurnedRemains Problem solved.

  • @BurnedRemains just listen to two faggots fucking and you'll probably hear something similar. shit music.

  • the trouble with procedurally generating a city for a game is that its hard to plan it out. If there's no plan then it is hard to construct levels out of it. When you get into level design you realise that making a building or a city or a landscape realistically isn't good for gameplay most of the time, as it is too open, with too many routes available. The only way to keep the the experience consistent is to plan out the route through the level.

  • @jakelhybrid maybe a hybrid between the two? E.g. set a certain seed value, and for that seed value, perform hand modification on a sutable generated map?

  • @akimbomidget I suppose if you want to generate a city down to the micro details, not just the macro, then you could modify a few buildings to suit a plan you had. but you'd still be leaving a lot of the content of your game up to chance. So unless you wanted to simply seed a city, THEN make the plan around the SPACE not the content, that could work. I'm actually surprised noone has tried before.

  • @jakelhybrid I'm sure the players modders are more than happy to flick though a range of seed value to see what suitable maps are good for the job (Or maybe look though existing seed values on pregenerated maps).

    In the end, I'm sure thats what most real big game does anyway. Pregenerate entire maps, and modify bits and pieces that players are going to interact with, to optimise the experience.

  • @jakelhybrid oh and i forgot to add, there is a possiblity of demarcating sections of area with different seed values, and blend the connections together. This method would be good if you have two seed values, that generates 'good areas' and want to blend it together.

    It still relies on chance, but it would give a ounce more control over the map appearance.

  • This is what happens when Sim city becomes self aware.

  • couls u make a NYC with city generator?

  • n00b

  • it's too bad that this fucking game is NEVER going to come out, you faggots.

  • @plotchickens Do you have a brain?

    If so, use it.

    This has nothing to do with a game, it only shows a neat Programm that can create cities on its own.

    Thats why it is called "Procedural City Generator", generating a city based on some minor settings, a huge amount of random-numbers and some awesome algorythms.

  • you retard :) the game that this is being used in, WILL NEVER COME OUT.  It is vaporware and you'll never get to play it. have a big long cry!!

  • @plotchickens Read it again, this is NOT A GAME and not related to anything like this.

    anyone else thinks its hilarious to see such ignorant morons?

  • @ABaumstumpf you are so retarded!!!!!! its made for the game subversion! your so stupid!!

  • @plotchickens

    brainless retard !

    visit school, read some books, grow up, THEN post comments again, will you...

  • fuck off you nigger! this is for the game subversion, and that game will never get finished - PERIOD. do not answer me again

  • @plotchickens Well, it strictly doesn't mean it's for one game. It's a generator, not a game. Keep your racial slurs to you and your dumbfuck friends, okay?

  • @plotchickens

    "fuck off you nigger" ??

    LOL.... calm down, get a life, retard.

    it might be USED for a game in a way, it's not produced only for a special game.

    now go go go, finished homework already?

  • @plotchickens

    lol... idiot....

  • ola!

    aonde eu baixo esse programa?

  • Creativity and hard word are doomed ;P

  • Terrible music

  • Brazilian's music LOL 

  • Next thing you need to do is to get detailed Specs of Foundation and Water Sources BAM! you have a Colony Planner

  • Nice! It has the look of a European city, in contrast with modern cities that have more regular layouts.

  • im trying to get this software from torrents. the search title was found with only one seed however. really disapointing this looks so fun.

  • Nice software, terrible music

  • Where can I get this program??

  • iv herd some fucked up music in my time of watching youtube videos but this song is one of the better fucked up ones

  • @TripodGRANNE Yeah what music is this?

  • @TriKri Thats a Brazilian music...dont know the name though xD...maybe "pais, meu pais brasileiro"

  • @TripodGRANNE

    this song seems to be a brazilian tourism advertising song... it talks about some brazilian cities.

    (I am brazilian btw, and I agree the song sucks. It doesnt sound like a "real song" in fact, more like, as I said, an advertising song)

  • @TripodGRANNE It is brazilian music.Country. The worst we have around here.

  • shit. procedurally generated boxes.

  • Hi all, I have a comment.... does anyone think the Dev has considered including some of the complex factors involved in city/economy building and managment simulators while designing this, or is it still just a algorythum that generates terrain with certain constraints that lead it to produce limited geometry structures?

    Too me. I am guessing it is the latter, but If it were the former, I would know this is the team to work for/with...

    Just a thought.

  • Dude its fenomenal!!!!! Simply incredible tech ? have a demo to test?

  • looks like bagdad

  • OMG!!!!!!!!!!!!!!!! YESSSS!!!!!

  • Automatic sim city!

  • @NutsandGuts Kind of what my point was too... well at least a significant factor hidden in my comment.

  • Wish I could get my hands on that program.

  • @seekertosecrets You probably could, have access to the SW Devkits if you made yourself valuable to the infinity team, showed an active, devoted interest, passed their Sec Clearance requirements and sign their NDA... Either way though, you could probably build it yourself now with much less difficulty than the dev for this simply because the tech has advanced a lot sense this project got well under way. If you go the site you can cut your teeth on the Devlog, then see if you really want it.

  • @nazaxprime A non dislosure agreement? Not a problem. However, I can't get the program because my PC is way outdated.

  • hahaha WOOOOOW !!!! Yeah baby!!! =D Now this is awesomness!!!

  • This is something unreal.....

  • what's the music?

  • epic, this would be great for map generators in FPS, mmo and racing games :)

  • @ExploringBeyond Indeed... there are a multitude of applications I can think of off the top of my head.

  • video foda. musica de merda

  • wow

  • I love the concept of procedural content, but I'm nowhere near using such technology, and I doubt many people are.

  • 3 people will never get this >.>

  • I guess creating the world in 6 days in so impossible after all.. Although this seems more effective:)

  • Production costs for the next GTA just plummeted.

  • FYI, the soundtrack is called "Pais Brasilero" by artist "Kaleido". Just google it.

  • HI!.

    Can some1 please explain what do I see here?

    Thank you.

  • @Spkrty The city is procedurally generated. Basically every time you play the city would be completely different, but follows certain rules to ensure that it looks like a city might look like such as small dense areas surrounded by lots of less dense regions

  • @Spkrty Procidural generation makes it possible to have beautiful graphics and huge gaming worlds without having to store hundreds of GB of info on your HD. Basically you take a seed, which is basically just a number that tells your computer what to do and you make a city or planet or whatever within the predefined constraints. One way to look at the power of procedural games and procedural programming is to take a look at Infinity- The Quest for Earth.

  • While level designers will never be obsolete, I'm sure it won't be long before the role changes drastically.

  • @tantoedge naah, level designers are the key, Generating a world will make it look generic. So for FPS or third person games, this method IS applicable, but in different ways. Also ensuring a fun factor is very hard using generated levels, because they are realistic, not designed to be fun. I think we will start to see procedural workflow more and more, but not in the way of "one click worlds" but rather using it on a smaller scale, so design is still possible

  • @Blowjegek But once the city is generated, they can go through and edit it and make it fun. It will still take a long time to make the game, but at least they didn't have to make the city themselves.

  • @jeffsandychelsea True True, although that will mean running trough the whole city, find stuff that is wrong and make it better. This is why the procedural workflow is not that common in the games industry, Designers tend to choose for full control over content. this doesn't mean this workflow is not making it's way into the games industry though, It;s starting to be used more and more and more

  • oh my god... that may be the coolest thing to ever hit the gaming world (besides, of course, pac-man).

  • is there any source code available?

  • This would make a great nation simulator/Zombie mmorpg

  • Imagine Hitman 5 in this city.

    GTA IV graphics and freedom. A few holdouts where you get assigned targets. Go look for 'm.

    Greatest ever.

  • could you import your final product to blender

  • this would be cool for a racing game.

  • like what i see but anything on gameplay?

  • Oh God just picture a zombie game using this engine!

  • @BlastoiseBB Picturing it now. It wouldn't matter if you've played the game a dozen times before -- you're always a stranger in a strange land (which is populated with ravenous dead). You'd designate one building as your base and explore the city for canned goods, weapons, ammo, gasoline, and other necessities. Other survivors you meet might be interested in teaming up with you for safety; others will cheerfully shoot you and steal your stuff.

    Slap Max Brooks' name on it and it's GOTY material.

  • @MagFlare Survival crisis Z

  • whats the title of the sound track

  • no in YOUR country.

  • Very interesting design, the tessellation of the blocks is very well done and looks realistic.

    Additionally the way the lesser streets are created is very nice, a 'main' street drawn and then side streets branching off. It seems very organic in it's growth, the way a real city should grow.

    The one issue I have with it is the circular nature of 3/6 of the centers. How many cities have circular based designs anyhow?

    On an unrelated note, anyone catch the name of that music? Has a nice beat..

  • Not that many, though I've lived in a city which was mostly based on circular centers. Kinda star shaped districts.

  • I can't figure out the foreign lyrics to the music, but I like what it sounds like to my ears when I substitute the closest sounding English words. The chorus sounds almost like "Puh-leeze, please pass the ladle" :)

  • Oops, that was a followup to Doombringer's question. :)

  • Eh, the comments system has been out of whack for a while now.

  • Hate to burst your bubble, but it was Portuguese, and the words were "Pais Brasileiro" which, I think, translates to "Brazilian Country."

  • The language is Portuguese.

  • Could be like London, England (with modernized buildings), which grew after the roads and the roads grew independant of design (ended up curvy and loopy). They have traffic circles just like that.

  • so, question - would i be able to set up my own roads and have the city build itself around the roads i made? and also what makes this procedural?

  • Simcity 5, anyone?

  • What is the screen saver called? I'd love to have it for my fedora or ubuntu box!

    Thanks,

    Alex

  • @triniclemist90 what

  • @pato2747 I was comenting on aerostar11's post

  • uuuh, this city needs something more.. like.. yes, like a tsunami!

  • I want to mess about with this so much, look, IT HAS A GUI!

  • i put Kraftwerk's we are the robots on in the background to this vid...it goes perfect. very impressive tech, can't wait to see what it becomes :D

  • I'm working on an algorithm for this. it turns out that the hardest part is figuring out exactly how to tesselate city blocks into believable building shapes.

  • !!!!!--Absolutely Impressive--!!!!!

  • Awesome.

    What I don't like is how the streets seem to all be pointing towards three separate spots... it's kind of a bit too unique to be put into a procedural demonstration.

  • European city lay-out?

    Ever heard of Paris?

  • Holy shit. Procedural content is the future.

  • +1 dude ! :)

  • @jojop0tato hi, i agree, but actually procedural content has already been used over 20 years ago in video games because it was cheaper (considering hardware resources) to save sa script that generates content (like lines that make up a spaceship) rather than having images stored for the game to use.

    but still there is a lot to be done with procedural content!

  • @jojop0tato Two years later.....where the fuck is this future?!

  • @jojop0tato Thats not a good thing

  • @jojop0tato its going to be important for digital art but it has already been used from the early beginnings. for example on the c64 in 1984 on the game "impossible mission"

  • @jojop0tato

    Very few developers take it seriously because of how hard it is to implement.

    It is however very very powerful.

    Look up a space sim called Infinity. It emulates a whole galaxy procedurally.

  • Paris?

  • Holy shit, this is full of w00t

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