I would recommend you guys to just license the newest Stalker dx10 game engine and then modify after that, see tech demo. It be easier -IMO and I'm sure you could negotiate a decent cut
Although I already have NS2 thanks to your generosity, having pre-ordered Overgrowth before the Organic Indie Pre-Order pack, I I think I will reserve a copy for a friend or something to help support you guys. NS2 looks utterly amazing considering the size of the team.
Charlie is really talented and has put his life and soul into making this game for years now. Its just on the Horizon I urge you all to preorder the game.
@Sqirril What happens to wide closed environments? Whats so bad about them? theres practically more fighting space, in a corridor, with roofs, and places for aliens to hide. where marines can't see them. >.<
the only thing here that really REALLY shocked me about this game i am dieing to play is, ONLY 4 PEOPLE WORKING ON IT! :O jeez that's amazing work that they have done! :D
On responce to Gjen55: NO, they are using their onw engine (the 1st steps of the game they was using HL2 engine, but sometime after that they buildied their onw engine), and will not have any relation with HL2 / steam / valve (but they say they want to seel NS2 on steam too)
I'm a Constie! I remember feeling badass with my icon in game. I'm looking forward to playing NS2. I'm itching to play some NS, but I can't really do it on a laptop. :(
Many people critisize valve for using an outdated engine for their new projects. If Unknown Worlds manage to have an engine that looks great on high-end systems and runs smooth on lower-end machines everyone should be fine;)
Is this a beefed up mod team or are you trying to make the game? I know you want to make it a high quality game, and so does the community. If this is a real project you wont have the funding to develop for 3 years (unless it is more of a side project thing as mentioned before.)
Make those models that are needed for the game. Make the core elements. We would rather see a game slightly less on the technology side than have no game as a result of loss of interest/lack of funding.
It looks fantastic, but I noticed a bit of glitch when the blinds were activated. Does the lighting effect create an overdue burden on the graphics process?
Im just a little curious. Are you going to include shadows from the players, and not just stationary objects? Sorry if you said that somewhere in there and i missed it.
It's really cool that you develop such things, but really, get the game out already. Anyone serious about playing competitive games will disable that stupid lighting anyway.
mother fucker. You know how long this has been in production? THEY ARE ONLY MILKING FOR FUCKING MONEY. They're holding a job because they know they're dumb asses have nothing else besides this game and that everyone is tired of their shit.
So. They do it for free then? Companies cost money. Companies are sponsered and owned by somebody. I think someone doesn't know much about how a company operates.
I think someone doesn't know much about unknownworlds entertainment...
Flayra is the owner of the company.(The guy on the left in this video.. aka Charlie.) They are being "funded" by Investors and their constellation program. NOT VAlVE
They also only have 4 in house developers(or somewhere around that number) So of course it's going to take a long time.. Most commercial games these days have teams of 100+ people.
When you say "SOME"... you mean every single game in the charts right now... correct?
Cus that's what I meant.
Fyi This isn't a big budget game.. Seeing as you know soooo much about low budget games you shouldn't be surprised that it isn't finished yet. Yet for some reason you thought they were employed by valve and should have released the game 2 years ago when they were just throwing ideas around.
how many restarts is it going to take for this fuckin project to finish. If it's a small game WHY in gods name delay it more and develop a new fucking engine? Why to have an excuse to sit around collect donations and receive money from whoever publishes it! This company is bullshit and idiot fanboys like you are to easy to troll.
I'm placing bets on 1 and a half years from now. It seems realistic, allows for extra polishing time, and it happens to coincide with my graduation date. You see, I will then be able to build the monster gaming rig that this game so righteously deserves.
I'm also factoring in a small expansion of the art team. At this rate, it feels like media assets are going to take far longer than game mechanics (this is true of anything, but more so with UW's small team).
I really, really hope they get the balance right this time.
NS1 was so fucking nice at the very start, but a few patches later it was far too easy for marines and on public servers aliens almost never won anymore because the balance was so fucked up from their patches.
But I really dont expect much from them. I will check it out when it is released, but my hopes are of course very low after Ive seen what was done to NS1.
When was the last version you played NS? It was something like this: 2.0 - Aliens won more than marines. 3.0beta, marines won more than aliens. 3.0 Final, aliens won more than marines. 3.1 aliens still won more than marines.
BTW, this is going from my experience playing on the Guns4back2school server.
Aliens were much harder to play than marines and thus on public servers marines always won (unless the aliens had a little advantage, which made it much more balanced on public servers).
But when the marines had a skilled commander and people who folloed his orders, there was absolutely no chance for the aliens to win, unless they had a whole clan playing.
The balance changes just amplified this because marines got even more unchallinging to play.
...most people use mousewheel or a macro anyway, how is getting a jump's timing right a 'skill' if nobody treats it as such? I'm not really sure what you're getting at =/
To be fair, you guys who say "2 years and this is all you have"...
On the one hand, yeah they have a huge amount left to do, but don't forget they haven't really been in full developement for 2 years... I remember reading that at some point they finally got an office and hired some staff; I don't think that was 2 years ago.
My 2nd point - 2 years isn't a long time really. It's a long time to wait for a game, but not a long time to be developing a game, when you haven't been working full time.
Why do people asked retarded questions? He specifically states this will increase their productivity and everyone is like "ZOMG JUST LIGHTING?" or "NICE BUT WILL IT HELP MAKE CONTENT FASTER?". Open your ears people.
wonder what the system requirements will be now, been playing ns1 for a very long time and I cant wait for the "new game" if you can call it like that.
OMG OMG OMG OMG!!! Wow, you did some amazing stuff with that engine. I hope all the work you did on tools means making actual content takes far less time =D
It's nice to see this cool engine and the lighting effects, seriously. But these guys are waaay behind, they obviously don't have any kind of schedule. It looks great but, that's all they have to show after all this time developing NS2?
4 guys in the dev team? OMG. By the time NS2 is done, we won't need this game because humans will already be living in space, fighting real life aliens.
We want to see the end of this, beating my own personal expectations on every other game since I just loved NS1 so much. SC2, D3, WotLK, Mirror's Edge... nah!
Also I think the community is itching to get into your pa... I mean editor, so the mapping can begin ^^
You kids don't know what real games are like! back in my day we had pong, and it had pvp! take that you damned kids with your eye pods and sex robots! and stop stepping on my lawn!
This comment has received too many negative votesshow
2 Years and all we get are lighting effects. Seriously guys, by the time we get content, NS2 will be a memory. Everyone is so happy to hear about anything to do with NS2. Wish it was more than lighting effects though.
They wrote a whole new engine? haha Where do you get this info? I do believe they are using a modified version of an existing engine (AKA they licensed a game engine and then modify it to their liking). I don't think anyone they have on their team has the experience to code an entirely new game engine, not to mention their budget is pretty tight and time is money. All people wanted was NS2...years later all we have is lighting effects. Maybe next year we will get an actual model!
the engine is custom... that means new, even if it was based of another engine its still "one-of-a-kind", am I correct? The word 'whole' should be removed from my first statement...
Regardless, neither flaming nor debasing criticism will speed things up. I like the way they have done things so far... yes, I would like to play it NOW, but I am willing to wait for quality. I think that most any game anymore has good enough gfx that its immersive and enjoyable-- its stuff like this that counts.
I have no plans to speed things up by leaving comments on youtube. Flayra will most likely never read these comments anyways. However, my point is that people just want to play NS2. Many people would of been happy with what could of been done with the Source engine. We were all happy with what was done with the HL1 engine correct? I feel they should of released to the Source engine, then thought about ways to profit from the game later on. We just wanted a pretty NS1 for the Source engine.
@ThePhatIndian It must be fun to go around to post worthless comments towards a comment posted 1 year ago. The only thing going for their engine is dynamic lighting. You will see after it is released what the actual limitations are.
@Gutter22 Your original comment had nothing to do with the quality of the engine or even the features the engine was capable of. The engine may be the most limited, beat down and shitty engine in the history of PC gaming, but that wasn't what my argument was about. Reading comprehension ftw. Better luck next time.
@Gutter22 "They wrote a whole new engine? haha Where do you get this info? I do believe they are using a modified version of an existing engine (AKA they licensed a game engine and then modify it to their liking). I don't think anyone they have on their team has the experience to code an entirely new game engine, not to mention their budget is pretty tight and time is money." You know, only 90% of your comment, nothing major.
I hope the dynamic infestation feature you demoed two years ago gets implemented.
Likewise hope that you don't base level design decisions on the basis of demoing the engine's capabilities, but rather on creating the eerie atmosphere of its predecessor.
Hope the gameplay also evolves to reflect the greater control on design you have this time around.
I do have to agree with the other that the graphics shouldn't detur the gameplay. Visuals do look good although in multiplayer games the graphics are typically secoundary.
Please just get those game mechanics done. Granted the lighting looks marvelous; it isn't gonna be so marvelous in 2 more years. Drop that game because your dynamics (although visually gorgeous) will become commonplace in the videogame world soon.
MECHANICS. GET AN ALPHA. SEEK COMMUNITY HELP FOR TEXTURES AND MODELS. DO IT!>
Wow, looks good. The only thing,,, it seems like the amount of pfs dropped down in certain places with all these unnecesary light effects and big textures... Please, remember, it doesn't matter the graphic quality if you can't get a decent amount of fps in game... Awesome, just tweak it and take care of the hardware community stats,,, we have shitty computers, mostly, so keep it in mind for the sales in 2012,,, you aberzombie balds rock! XD
Freaking awesome, its been long time since they gave an update but im glad to see they are actually working with it, bit shame they haven't done much with the models yet but i guess its better to finish working on the engine first anyhow. Thes lightings will be perfect for such atmospheric game like NS is.
they have 6 or 7 now
HolmeBrian 1 month ago
When you say a team of 4 people, is that 4 level designers, or you literally only have 4 people creating the entire game?
grazzer88 7 months ago
I keep freezing when I play the engine target test thing help?
JordenSpax5 1 year ago
I would recommend you guys to just license the newest Stalker dx10 game engine and then modify after that, see tech demo. It be easier -IMO and I'm sure you could negotiate a decent cut
ATIX 1 year ago
STOP SAYING NATURAL SECTION 2. FUUU
slaughtz 1 year ago
Although I already have NS2 thanks to your generosity, having pre-ordered Overgrowth before the Organic Indie Pre-Order pack, I I think I will reserve a copy for a friend or something to help support you guys. NS2 looks utterly amazing considering the size of the team.
Keep up the awesome work!
ChubakaSteven 1 year ago
This comment has received too many negative votes show
No dynamic sky? Even DeusEx had it.
And well, DeusEx had better background graphics than this. Oo
=> 1:56
..the fuck?
Opalauge88 2 years ago
Charlie is really talented and has put his life and soul into making this game for years now. Its just on the Horizon I urge you all to preorder the game.
raysputin 2 years ago
Yes but will there be wide open environments? WILL THERE?!
Sqirril 2 years ago
Sqirril.
i hope thats sarcastic insiderjoke.
SteveAkaDarktimes 2 years ago
Wide open environments are what defines great games...
Sqirril 2 years ago
@Sqirril What happens to wide closed environments? Whats so bad about them? theres practically more fighting space, in a corridor, with roofs, and places for aliens to hide. where marines can't see them. >.<
XxXScirishWarLordXxX 1 year ago
haha the weapon is still from the old NS1
kaffesahne 2 years ago
oh and the gun is pretty sweet
ke4323 2 years ago
It all looks amazing, the lighting is great. Looking forward to playing and modding.
ke4323 2 years ago
This comment has received too many negative votes show
its not the grafik or something only the weapon designe looks boring
DerFreiegedanke 2 years ago
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the weapon looks so boring
DerFreiegedanke 2 years ago
well it's from a 7 year old game.
nash0035 2 years ago 2
Map development without any building process like in VALVe's Hammer Editor, did I get that point right?
That's like the best engine ever! :3
raffiX13 2 years ago 3
1:30, when he passes through vent's shadows... that's incredible
NeCtRiCkS 2 years ago 8
It's called Volumetric Shadows (or Sun Rays or Sun Shafts) by the way :P.
TheFrustratedUser 2 years ago
the only thing here that really REALLY shocked me about this game i am dieing to play is, ONLY 4 PEOPLE WORKING ON IT! :O jeez that's amazing work that they have done! :D
hl2ep3 2 years ago 4
This comment has received too many negative votes show
1:04 This SMALL map why not release ? for example a form of HL:Source map ? to try in Singleplayer ? :D
Farao29 2 years ago
only 4 people. wow
zgcentrs 2 years ago
On responce to Gjen55: NO, they are using their onw engine (the 1st steps of the game they was using HL2 engine, but sometime after that they buildied their onw engine), and will not have any relation with HL2 / steam / valve (but they say they want to seel NS2 on steam too)
Dopeewee 2 years ago
wow unk world made their own engine o.O!!! that is awesome then we don't have to pay for hl2
Gjen55 2 years ago
This comment has received too many negative votes show
NS Player.
are they going to use hl2 engine, so we need pay for hl2 ? and maybe ns2 aswell
Gjen55 2 years ago
WRONG
c0keh 2 years ago
what language are they using?
Dechristian3 2 years ago
they are building there own engine off of C++
MattTreck 2 years ago
I do believe the game itself is mainly coded in LUA. But the engine itself was probably coded in C++.
WhiteZerox 2 years ago
Cant wait cant say anymore
jonzimbro 2 years ago
I think this is one of the prettiest games I have seen, a mix between doom3 and source without the celluoid.
bladmand 2 years ago
WOOOOo Ns fan 4 lyf xD
Krisando 2 years ago
is it al ready out of when it comes out??
Dutchgunner15 2 years ago
I'm a Constie! I remember feeling badass with my icon in game. I'm looking forward to playing NS2. I'm itching to play some NS, but I can't really do it on a laptop. :(
crohnoes 2 years ago
this game will be awesome like ns1, cant wait for it
wurghargh 2 years ago
Looks like you are wasting a lot of time making it look fancy. Nobody actually gives a fuck about graphics. It's the gameplay that matters.
TheTerminator97 3 years ago
Many people critisize valve for using an outdated engine for their new projects. If Unknown Worlds manage to have an engine that looks great on high-end systems and runs smooth on lower-end machines everyone should be fine;)
V0lK1 2 years ago
my gamehope #1
Prize5 3 years ago
They already have a working version of the the game they are just concentrating on making the game fun.
marvdatboi 3 years ago
Is this a beefed up mod team or are you trying to make the game? I know you want to make it a high quality game, and so does the community. If this is a real project you wont have the funding to develop for 3 years (unless it is more of a side project thing as mentioned before.)
Make those models that are needed for the game. Make the core elements. We would rather see a game slightly less on the technology side than have no game as a result of loss of interest/lack of funding.
CHAOS88100 3 years ago
It looks fantastic, but I noticed a bit of glitch when the blinds were activated. Does the lighting effect create an overdue burden on the graphics process?
diggitySC 3 years ago
Im just a little curious. Are you going to include shadows from the players, and not just stationary objects? Sorry if you said that somewhere in there and i missed it.
wiliscool 3 years ago
awesome work guys
nitrox027 3 years ago
Eh, I don't care if this takes another two years to be released. Maybe I'll have given up my WoW addiction by then. :)
Samahnub 3 years ago
LOOKS AMAZING even with the NS1 models! Keep it up!
Vzamm 3 years ago
It's really cool that you develop such things, but really, get the game out already. Anyone serious about playing competitive games will disable that stupid lighting anyway.
The gameplay is what it's all about.
chaaaaaaaaaaaaaaaas 3 years ago
very well done, this looks incredibly good. props to the 4man development team :) keep up the good work
c0d3m45t3r 3 years ago
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why am i not impressed? Oh wait. BECAUSE DOOM 3 DOES THIS SHIT AND THESE BITCHES HAVE BEEN MILKING MONEY FOR YEARS
AlienEndergone 3 years ago
constellation donations have been closed only until recently so i dont know what your talking about with the "milking".
nash0035 3 years ago
milking valve. Do you think they do this for free?
AlienEndergone 3 years ago
Wtf are you blabbering on about?
ezjamin 3 years ago
This has been flagged as spam show
mother fucker. You know how long this has been in production? THEY ARE ONLY MILKING FOR FUCKING MONEY. They're holding a job because they know they're dumb asses have nothing else besides this game and that everyone is tired of their shit.
AlienEndergone 3 years ago
Flayra is the company owner... I don't see how he can milk himself for money.
Just fyi Valve is not paying them a penny.
ezjamin 3 years ago 2
So. They do it for free then? Companies cost money. Companies are sponsered and owned by somebody. I think someone doesn't know much about how a company operates.
AlienEndergone 3 years ago
I think someone doesn't know much about unknownworlds entertainment...
Flayra is the owner of the company.(The guy on the left in this video.. aka Charlie.) They are being "funded" by Investors and their constellation program. NOT VAlVE
They also only have 4 in house developers(or somewhere around that number) So of course it's going to take a long time.. Most commercial games these days have teams of 100+ people.
ezjamin 3 years ago
Correction. SOME commercial games have teams of 100+ people. Most have a team of less than 20. Not all games are big budget games believe it or not.
AlienEndergone 3 years ago
When you say "SOME"... you mean every single game in the charts right now... correct?
Cus that's what I meant.
Fyi This isn't a big budget game.. Seeing as you know soooo much about low budget games you shouldn't be surprised that it isn't finished yet. Yet for some reason you thought they were employed by valve and should have released the game 2 years ago when they were just throwing ideas around.
ezjamin 3 years ago
This has been flagged as spam show
how many restarts is it going to take for this fuckin project to finish. If it's a small game WHY in gods name delay it more and develop a new fucking engine? Why to have an excuse to sit around collect donations and receive money from whoever publishes it! This company is bullshit and idiot fanboys like you are to easy to troll.
AlienEndergone 3 years ago
2/10 would not be trolled again
go back to trolling /b/ and slashdot, assnugget
MalcolmCarmen 3 years ago 2
YOU GOT SERV'D There Nub.
Tacotruck1166 2 years ago
Tard...
Tacotruck1166 3 years ago 2
Thats nice stuff they make :)
cyberdaemon 3 years ago
Am I the only one seeing only minor progress on NS2? Seems to me like it takes ages...
nigel0r 3 years ago 3
Yea, i bet they need another year to finish with this pace
hydehk 3 years ago
I'm placing bets on 1 and a half years from now. It seems realistic, allows for extra polishing time, and it happens to coincide with my graduation date. You see, I will then be able to build the monster gaming rig that this game so righteously deserves.
I'm also factoring in a small expansion of the art team. At this rate, it feels like media assets are going to take far longer than game mechanics (this is true of anything, but more so with UW's small team).
MalcolmCarmen 3 years ago
NS2 is looking similar to UT3... I like that. :D
Good job guys...I'm definitely going to buy that game. :D
Gorzam 3 years ago 2
When I got the mail, I had to sign in and post this comment.
I can't wait for this game, and now I'm surely gonna try to do your art test. Can't wait to see more of you guys!!! Keep it up.
Snipergen 3 years ago 2
insaaaaaaaaaaaane!
i would definately pay for this mod!
RationalTheism 3 years ago
Good job, really really good job, can't wait to play ns2 *_*
xxPYROCLASMExx 3 years ago
we have to wait a thousand years to ns2 reach the finish line :( i so0 sad ...
HatlabuFarkas 3 years ago
Great!!!!
BernardoHIT 3 years ago
MOAR
phys1c 3 years ago
I really, really hope they get the balance right this time.
NS1 was so fucking nice at the very start, but a few patches later it was far too easy for marines and on public servers aliens almost never won anymore because the balance was so fucked up from their patches.
But I really dont expect much from them. I will check it out when it is released, but my hopes are of course very low after Ive seen what was done to NS1.
coolhund 3 years ago
When was the last version you played NS? It was something like this: 2.0 - Aliens won more than marines. 3.0beta, marines won more than aliens. 3.0 Final, aliens won more than marines. 3.1 aliens still won more than marines.
BTW, this is going from my experience playing on the Guns4back2school server.
3.2 is the most balanced version IMO.
Newuser12345215 3 years ago
I really dont remember the versions anymore, but last I played it was like 2 or 3 years ago. And back then the balance was totally fucked up still.
I played from the very first version up to I think version 2 (it started to suck then).
I never played on a single server. I always changed servers. I doubt you can tell the balance of a game if you keep playing on the same server anyway.
I think the biggest problem was the skill that aliens needed to be played successfully.
coolhund 3 years ago
cont'd:
Aliens were much harder to play than marines and thus on public servers marines always won (unless the aliens had a little advantage, which made it much more balanced on public servers).
But when the marines had a skilled commander and people who folloed his orders, there was absolutely no chance for the aliens to win, unless they had a whole clan playing.
The balance changes just amplified this because marines got even more unchallinging to play.
coolhund 3 years ago
I'm tired of waiting for this game, honestly.
Alls I hope for is that they keep bhopping in but make it easier to do (i.e. make the jump button continuously spam jump when you hold it).
darksythe9 3 years ago
Yeah, I hope they take the skill out of aiming too. That would be nice, not having to aim and all.
PolloJack 3 years ago 3
...most people use mousewheel or a macro anyway, how is getting a jump's timing right a 'skill' if nobody treats it as such? I'm not really sure what you're getting at =/
darksythe9 3 years ago
Low spec pc with awesome visuals, good show there... Good show indeed!
kouji82 3 years ago
UWE needs tons of $ so they can hire 20+ staff and steam roll the production of NS2.
Xerond 3 years ago
again like the 10th time i have commented on this, great work guys. :D big fan!
TigersmithGU 3 years ago
Release date?
Sodisna 3 years ago
Thats a really nice engine
superfundeathhammer 3 years ago
ow man awesome they got those cool fans with those cool shadows ow now I totally want to paly omg .... this sucks
uzumakimounir 3 years ago
It looks sweet.
opaz79 3 years ago
I'm scrambling to finish life before this gets released, cause I won't be doing anything else for a long, long time!
lepermunna 3 years ago
yo guys you should probably make ns scrabble now to cash in because i bet you're going to need some more money to finish this neverending project
SynVisions 3 years ago
To be fair, you guys who say "2 years and this is all you have"...
On the one hand, yeah they have a huge amount left to do, but don't forget they haven't really been in full developement for 2 years... I remember reading that at some point they finally got an office and hired some staff; I don't think that was 2 years ago.
My 2nd point - 2 years isn't a long time really. It's a long time to wait for a game, but not a long time to be developing a game, when you haven't been working full time.
Kauzio 3 years ago
Why do people asked retarded questions? He specifically states this will increase their productivity and everyone is like "ZOMG JUST LIGHTING?" or "NICE BUT WILL IT HELP MAKE CONTENT FASTER?". Open your ears people.
Militarized 3 years ago
i am glad they worked on a light engine instead of a game
workinclasszero 3 years ago
This comment has received too many negative votes show
unknown worlds has done nothing but been incompetant and fucked it's players in the ass since 2.0. This game will never come out
Aduromors 3 years ago
Looks awesome, even more impressive with just 4 team members.
You will soon enough be showered in mine and everyone else's money.
Was obsessed with the first NS and can't wait to play round 2!
ToobeYoo 3 years ago
have you even began network code yet?
mercior 3 years ago
I love the glowing effect on the Hive and other Alien buildings!
UW, hire more people!!
ppairan 3 years ago
Errr, Hire more people so you could get the job done sooner. ;) I've been all giddy over this since you announced it!
ppairan 3 years ago
FLAYRA IS THE NEW GOD!
Fusurugi 3 years ago
wonder what the system requirements will be now, been playing ns1 for a very long time and I cant wait for the "new game" if you can call it like that.
TuskenRaider80 3 years ago
OMG OMG OMG OMG!!! Wow, you did some amazing stuff with that engine. I hope all the work you did on tools means making actual content takes far less time =D
Akin42 3 years ago
taking foooorever, hope the wait is worth it!
JungleFish 3 years ago
It's nice to see this cool engine and the lighting effects, seriously. But these guys are waaay behind, they obviously don't have any kind of schedule. It looks great but, that's all they have to show after all this time developing NS2?
4 guys in the dev team? OMG. By the time NS2 is done, we won't need this game because humans will already be living in space, fighting real life aliens.
danfg 3 years ago 4
Best. Comment. Ever!
TheRealFlayra 3 years ago
lmao Flayra you are the coolest
idea: call up valve and release NS2 along with hl episode 3, like they did with TF2 on the orange box.
result: NS2 gets released in a timely fashion and valve + UW rake in some serious monster cash!
food for thought!
danfg 3 years ago
Hey, your GUI looks very similar to UnrealEd. :)
decyx2 3 years ago
i rember when i used to play the original natural selection, and it was a blast.
i cannot wait for this, keep up the awesome work guys!
powderkid 3 years ago
O M G
majoraw 3 years ago
I wub you guuuys <3
We want to see the end of this, beating my own personal expectations on every other game since I just loved NS1 so much. SC2, D3, WotLK, Mirror's Edge... nah!
Also I think the community is itching to get into your pa... I mean editor, so the mapping can begin ^^
AndrigeEU 3 years ago
I love how NS 1's artwork still looks great to this day. It just goes to show that art is one of the most important aspects of graphics.
ensignuraki 3 years ago
NS Ftw :D
CoffeeSquid 3 years ago 2
flayra wears abercrombie... that's awesome!
ripacrombie 3 years ago
I love you! xD
REDxFROG 3 years ago
Heroic job you're doing there guys, keep it up.
5 years of CS, 4 years of CS:S, 3 years of Quake, 1 year of UT, Day of Defeats, various smaller-genre MP's, MMORPG's...
...and yet I remember Natural-Selection pre-2.0 as my best MultiPlayer experience ever.
F4c2a 3 years ago 3
nice start, but lets wait and see gameplay, netcode peformence and stuff!!
keep good work
Gamersblogvid 3 years ago
You kids don't know what real games are like! back in my day we had pong, and it had pvp! take that you damned kids with your eye pods and sex robots! and stop stepping on my lawn!
man95000 3 years ago 2
This comment has received too many negative votes show
2 Years and all we get are lighting effects. Seriously guys, by the time we get content, NS2 will be a memory. Everyone is so happy to hear about anything to do with NS2. Wish it was more than lighting effects though.
Gutter22 3 years ago
They wrote a whole new engine... now that they have this up, things will move WAY faster.
Xenodius 3 years ago
They wrote a whole new engine? haha Where do you get this info? I do believe they are using a modified version of an existing engine (AKA they licensed a game engine and then modify it to their liking). I don't think anyone they have on their team has the experience to code an entirely new game engine, not to mention their budget is pretty tight and time is money. All people wanted was NS2...years later all we have is lighting effects. Maybe next year we will get an actual model!
Gutter22 3 years ago
the engine is custom... that means new, even if it was based of another engine its still "one-of-a-kind", am I correct? The word 'whole' should be removed from my first statement...
Regardless, neither flaming nor debasing criticism will speed things up. I like the way they have done things so far... yes, I would like to play it NOW, but I am willing to wait for quality. I think that most any game anymore has good enough gfx that its immersive and enjoyable-- its stuff like this that counts.
Xenodius 3 years ago
I have no plans to speed things up by leaving comments on youtube. Flayra will most likely never read these comments anyways. However, my point is that people just want to play NS2. Many people would of been happy with what could of been done with the Source engine. We were all happy with what was done with the HL1 engine correct? I feel they should of released to the Source engine, then thought about ways to profit from the game later on. We just wanted a pretty NS1 for the Source engine.
Gutter22 3 years ago
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The source engine sucks major balls. It's outdated, ugly, and clunky.
Get with the times or just continue playing games from 2005 for the rest of your life.
MalachiteR 3 years ago
Dumbass.
GreyFoxV1 3 years ago
This comment has received too many negative votes show
I'm a dumbass because I speak the truth and you disagree? Way to be a hypocrite, dumbass.
Go be a fanboy all over your steam games somewhere else.
MalachiteR 3 years ago
"would HAVE", "could HAVE", "should HAVE"
Fixed that for ya.
Samahnub 3 years ago
Our engine is 100% our own and written from scratch. That's the whole point of this video we uploaded (did you listen or just watch?).
TheRealFlayra 3 years ago 15
@Gutter22 It must be fun to go around acting like you know everything but actually not knowing anything.
ThePhatIndian 1 year ago
@ThePhatIndian It must be fun to go around to post worthless comments towards a comment posted 1 year ago. The only thing going for their engine is dynamic lighting. You will see after it is released what the actual limitations are.
Gutter22 1 year ago
@Gutter22 Your original comment had nothing to do with the quality of the engine or even the features the engine was capable of. The engine may be the most limited, beat down and shitty engine in the history of PC gaming, but that wasn't what my argument was about. Reading comprehension ftw. Better luck next time.
ThePhatIndian 1 year ago
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@Gutter22 "They wrote a whole new engine? haha Where do you get this info? I do believe they are using a modified version of an existing engine (AKA they licensed a game engine and then modify it to their liking). I don't think anyone they have on their team has the experience to code an entirely new game engine, not to mention their budget is pretty tight and time is money." You know, only 90% of your comment, nothing major.
ThePhatIndian 1 year ago
@Gutter22 BURRRRRRN!
Blackplguebf2 1 year ago
My feedback is that Abercrombie and Fitch is an evil company that supports sweatshops to produce subpar clothing at extremely high prices.
Besides that, your website got hit by a ton of people due to your email and can't keep up, which I hope you'll fix soon.
The lighting looks amazing and I hope to see some interesting uses of lighting in levels (aliens destroying light generators or something).
Keep up the good work! Can't wait to see the final product!
StexeGod 3 years ago
Your website is dead guys. :/
boobysaget 3 years ago
I hope the dynamic infestation feature you demoed two years ago gets implemented.
Likewise hope that you don't base level design decisions on the basis of demoing the engine's capabilities, but rather on creating the eerie atmosphere of its predecessor.
Hope the gameplay also evolves to reflect the greater control on design you have this time around.
iSeal 3 years ago
Wow, that's amazing!
sdfsdf666 3 years ago
Finally some progress, I guess the speculation that the game will never be released can be tossed away, because now we can actually see the gameplay.
Vlad788 3 years ago
CANT WAIT!
jf787 3 years ago
amazing amazing amazing amazing amazing amazing...
xBioriflex 3 years ago
Amazing work, waiting with impatience the game, we are with you Unknown Worlds!
inhost 3 years ago
Looks awsome!! ill buy a new PC when it comes out worth the upgarde I needed
smellvir 3 years ago
Wait, so you guys aren't using Source anymore?
This is some cool tech, but I thought the *game* would be alot further along by now...
ibexr88 3 years ago
That NS1 hive made me blow a load in my pants.
MalcolmCarmen 3 years ago
Finally a mod that goes in a differnt direction unlike COUNTER STRIKE SOURCE
denizg6 3 years ago 2
This is a standalone game. It's not even based on the Source engine any more, they've switched over to their own in-house engine ("Evolution")
Dragoon243 3 years ago 6
uh what?
Souperfro 3 years ago
do want ns 2 now
Fonix911 3 years ago 2
looks amazing guys Keep it up <3 Flayra
TigersmithGU 3 years ago 3
this game ever gonna come out?
xOwneDTBHx 3 years ago 2
Yeye, 4 ever waiting.
Abercrombie T-shirt ?
Like my one.
i see parallax occlusion mapping in the game ?
At the vents we have NO shadow ?
ohh, damn, we see the OLD hive :((
HatlabuFarkas 3 years ago
Damn dude I never expected anything to look that good.
Tacotruck1166 3 years ago 2
That is some mighty fine lighting effects.
AttackHobo 3 years ago 2
good job!
bobbysin 3 years ago 2
Amazing. Can't wait so see this in action.
Swatinem 3 years ago 2
I do have to agree with the other that the graphics shouldn't detur the gameplay. Visuals do look good although in multiplayer games the graphics are typically secoundary.
tetsuorocks 3 years ago 2
I think Flayra and the NS2 team are well aware of that.
AZshorty72 3 years ago 3
framerate does matter
randomcaker 3 years ago
Thanks for the update Flayra...
Please just get those game mechanics done. Granted the lighting looks marvelous; it isn't gonna be so marvelous in 2 more years. Drop that game because your dynamics (although visually gorgeous) will become commonplace in the videogame world soon.
MECHANICS. GET AN ALPHA. SEEK COMMUNITY HELP FOR TEXTURES AND MODELS. DO IT!>
ipoopwithmybutt 3 years ago
Wow, looks good. The only thing,,, it seems like the amount of pfs dropped down in certain places with all these unnecesary light effects and big textures... Please, remember, it doesn't matter the graphic quality if you can't get a decent amount of fps in game... Awesome, just tweak it and take care of the hardware community stats,,, we have shitty computers, mostly, so keep it in mind for the sales in 2012,,, you aberzombie balds rock! XD
pIECE0FcAKE 3 years ago
the framerate is not something they will be worried about at this stage
ortzinator 3 years ago
Freaking awesome, its been long time since they gave an update but im glad to see they are actually working with it, bit shame they haven't done much with the models yet but i guess its better to finish working on the engine first anyhow. Thes lightings will be perfect for such atmospheric game like NS is.
ThantosProduction 3 years ago
Wow that's awesome work you guys are doing it's looking excellent =D I look forward to the release.
jscedaz 3 years ago
Looks Fair :D - See your enjoying the Dx9/Dx10 Code.
Best of luck!
TheSirCommunity 3 years ago
Hey hey hey, are those new concepts in the background i see there?
*gasp* as soon as that blind window open, it said it all "BREATH TAKING" great job guys GREAT JOB!
BTW, I freaking love that song in the beginning, anyway to release it?
akira357 3 years ago
Wicked, glad you guys like it!
TheRealFlayra 3 years ago
Awesome, dynamic lighting! Bonus points for in-editor lighting. :D
ChucksWubHouse 3 years ago
i have a ati crossfire system :D i wanna see WTF is happening at 16 x AA :DD (NS 2 will support parallaxx occlusion mapping? )
HatlabuFarkas 3 years ago
Funky
DaLaw66 3 years ago