You know a better looking way to make the boomerang spin would be to give it one direction facing right, one facing left, and then use events to make it rotate 360 degrees when the character throws it. Like, if the boomerang is thrown, and the character is facing right, set Angle of the boomerang to Angle("Boomerang")-(your number here) to make it spin right, and use + your number to make it spin left. That way you can use a single active for the boomerang, and it will spin smoothly.
Купи нормальный микрофон нахуй, противно слушать
FrenbergTV 4 months ago
@FrenbergTV sorry
philomatic93 4 months ago
good tutorial nice work this gone help
ra2dio 1 year ago
You know a better looking way to make the boomerang spin would be to give it one direction facing right, one facing left, and then use events to make it rotate 360 degrees when the character throws it. Like, if the boomerang is thrown, and the character is facing right, set Angle of the boomerang to Angle("Boomerang")-(your number here) to make it spin right, and use + your number to make it spin left. That way you can use a single active for the boomerang, and it will spin smoothly.
TheRoyalFirebird 1 year ago
@TheRoyalFirebird also, no parentheses are needed when you put your number in. Just do something like Angle("Boomerang")+1 or -1.
TheRoyalFirebird 1 year ago
@TheRoyalFirebird Yea i should have done it that way
philomatic93 1 year ago
your good at making games! =]
Madgamerdude2020 1 year ago
@Madgamerdude2020 thanks
philomatic93 1 year ago