You have to use some scripts in unity that 1) allow the use of vertex data in Unity and 2) tell the Unity script what phoneme to display, when and for how long. We dropped morph target lipsync in Unity several months ago in favor of our own bone-based system that is more accurate and has less overhead.
@davihoff MegaFiers for Unity has a custom max exporter for getting morph data and animations into Unity. Search for MegaFiers on youtube and you will see a video on it.
I agree. That's why we created iSpeech - iongfx.com/ispeech.html
MaxRealmsCom 6 months ago
thanks for the answer! but I think a bone based system is easer to use in unity
davihoff 6 months ago
You have to use some scripts in unity that 1) allow the use of vertex data in Unity and 2) tell the Unity script what phoneme to display, when and for how long. We dropped morph target lipsync in Unity several months ago in favor of our own bone-based system that is more accurate and has less overhead.
MaxRealmsCom 8 months ago
as davihoff says, have you actually managed to get the morph targets working in UNITY from 3dsmax?
sknne77 8 months ago
But how do you export those morphs? When you export through fbx, the model and the skin works properly, but the morphs dont.
davihoff 9 months ago
@davihoff MegaFiers for Unity has a custom max exporter for getting morph data and animations into Unity. Search for MegaFiers on youtube and you will see a video on it.
jasperconwright 6 months ago in playlist Videos from MaxRealmsCom