Added: 1 year ago
From: schizoslayer
Views: 5,683
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  • That reminds me of Geometry Wars. Was that your inspiration?

  • thats ultimate epic

  • VERY AWESOME if u add co-op  i will definentaly buy it ;)

  • hey this looks really cool- i especially like the vertx shader offset

    ive just started to make a game in udk so im really impressed!

    i really like the graphics, but the sounds are a bit flat.

    hearing all the same explosions again and again is a shame (you could also drop the pitch of everything when in slomode).

    with some better sounds, this would be even more awesome ;-)

    if you want help there get in touch, i do that kind of thing

  • impressive

  • doesnt this looks like fuuuuuuuunnn?

  • Here are some ideas for multiplayer matches:

    Survival mode: The multiplayer version could host multiple players playing on the same level, but each in their own separate instance of the game. The players can't affect each other, but the competition lies in who survives the longest and gets the highest score.

    Cooperative mode: Two players in the same arena, cooperating in a fight for survival.

    I hope you like the ideas. Great game btw! It's challenging me to learn UDK! =)

  • Wow, these tentacle enemies looks awesome.

  • The game screen is overloaded, I almost can't see where is the player and where are the remaining enemy balls. Nice visual efects but i belive that it's overloaded

  • Very well done, man. You've outdone yourself here! I bet the entire development process for this has been fun and exciting for you. :)

    If you ever release this on Steam, you can count me in as a buyer for sure! :D

  • can you upload it

  • hey if you turn down the effects and make a marker to know where your aiming it could become and successful indie game

  • omg this looks better then ever dude! beats Geometry Wars by a long shot!

  • Did you use Unreal Matinee to animate all of those hexagons in the background?... 'cause I think that that would take up a lot of performance. I wanna know how you could've done that if you didn't use Matinee. AMAZING GAME BY THE WAY!!!

  • @Matchewawa I'm using a vertex shader to offset the vertices of the background mesh.

  • @schizoslayer Yeah, I only know the basics so no idea what you just said. Thanks anyway.

  • @Matchewawa when you learn more, you'll be able to come back here and understand it, which is what I'm doing right now ; )

  • When will this be released I Really want this

  • @bjermane1

    same thing, I can't wati to play this.

  • awesome

  • Damn man, it's progressed nicely, loving the game! Keep it up!!

  • This has come so far.

    Well done, seriously.

  • grr, I need more characters... anyway, I think you have a good level of effects (it gives your game a distinct style). The only reason you'd want to tone them down is because when a lot of enemies destruct, parts of the screen is washed out, making enemies disappear. Personally, I'd make a default setting with less effects, and then in the options menu have an effects setting (minimal to insane). Also, it'd be awesome if your cube could crush other units in its pursuit of the player : )

  • also to really make this game stand out, you could make boss stages or multi part enemy. For example, you could make a virus that attaches itself to another enemy and forms a growing shield around it; when the player shoots through the virus and hits the enemy inside, the virus dies with it's host. Or maybe an enemy that spawn other units, then, instead of a mindless swarm, expendable units could try and block your shots from hitting the more important ones.

    Different weapons would also be cool

  • I think that the outside glowing rings would look better if you extended the particle render area to 1/2 the particles diameter around the screen. Also, it might be less expensive if you made each ring a single bitmap image with a transparency map (idk).

    A really cool way to use your hexagon floor would be to change the playing area: make it smaller/bigger or move it around or even distort its shape, making the glowing rings and floor react in a really visual way.

  • You should totally try and get a publisher to get this game on PSN and Xbox Live Marketplace! It seems like the perfect game for those systems.

    As for the game, it looks absolutely stunning. I can't wait!

  • @TylorSweeney

    Yeah, but he cant keep the whole money to himself because he has to buy a 99 dollar license, earn money and give UDK 25% of it, or if you get 15,000 dollars then you have to buy a 2500 dollar commercial use license.

    It's very expensive with game business. Especially if it comes to UDK.

  • @RShelpaa If you sell a UDK product to somebody then only the $99 royalty license applies. The $2500 license is if you are using UDK for commercial purposes but not selling the result to to a third party (Like if you use it for visualizing architecture).

    It's expensive but if UDK didn't exist I wouldn't be making this game at all so it's worth it.

  • I like the noise, both of the audio and visual varieties. This game has a lot of eye and ear candy! I haven't been able to tell from the gameplay videos but what happens when you "Level Up"? Does the game get progressively harder?

    I want this game, it looks like it is a blast to play! It would be fun to see in an arcade since it looks like it could be a fast game for newbies but also present a great highscore match for the initiated.

  • i love it when dose it come out

  • Great game, when is it coming out? Or mayb I can beta test :D:D:D

  • Great work.. you should make tutorials :) 

  • FANTASTIC! Its super lightening!

    BUT IT's kinda noisy u know....

    chamchamcham!cham!!!cmhahahaha­hahchchcham!!!ghangahgn!

    I would like to see something that the other kind games do not have.

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