Survival mode: The multiplayer version could host multiple players playing on the same level, but each in their own separate instance of the game. The players can't affect each other, but the competition lies in who survives the longest and gets the highest score.
Cooperative mode: Two players in the same arena, cooperating in a fight for survival.
I hope you like the ideas. Great game btw! It's challenging me to learn UDK! =)
The game screen is overloaded, I almost can't see where is the player and where are the remaining enemy balls. Nice visual efects but i belive that it's overloaded
Did you use Unreal Matinee to animate all of those hexagons in the background?... 'cause I think that that would take up a lot of performance. I wanna know how you could've done that if you didn't use Matinee. AMAZING GAME BY THE WAY!!!
grr, I need more characters... anyway, I think you have a good level of effects (it gives your game a distinct style). The only reason you'd want to tone them down is because when a lot of enemies destruct, parts of the screen is washed out, making enemies disappear. Personally, I'd make a default setting with less effects, and then in the options menu have an effects setting (minimal to insane). Also, it'd be awesome if your cube could crush other units in its pursuit of the player : )
also to really make this game stand out, you could make boss stages or multi part enemy. For example, you could make a virus that attaches itself to another enemy and forms a growing shield around it; when the player shoots through the virus and hits the enemy inside, the virus dies with it's host. Or maybe an enemy that spawn other units, then, instead of a mindless swarm, expendable units could try and block your shots from hitting the more important ones.
I think that the outside glowing rings would look better if you extended the particle render area to 1/2 the particles diameter around the screen. Also, it might be less expensive if you made each ring a single bitmap image with a transparency map (idk).
A really cool way to use your hexagon floor would be to change the playing area: make it smaller/bigger or move it around or even distort its shape, making the glowing rings and floor react in a really visual way.
Yeah, but he cant keep the whole money to himself because he has to buy a 99 dollar license, earn money and give UDK 25% of it, or if you get 15,000 dollars then you have to buy a 2500 dollar commercial use license.
It's very expensive with game business. Especially if it comes to UDK.
@RShelpaa If you sell a UDK product to somebody then only the $99 royalty license applies. The $2500 license is if you are using UDK for commercial purposes but not selling the result to to a third party (Like if you use it for visualizing architecture).
It's expensive but if UDK didn't exist I wouldn't be making this game at all so it's worth it.
I like the noise, both of the audio and visual varieties. This game has a lot of eye and ear candy! I haven't been able to tell from the gameplay videos but what happens when you "Level Up"? Does the game get progressively harder?
I want this game, it looks like it is a blast to play! It would be fun to see in an arcade since it looks like it could be a fast game for newbies but also present a great highscore match for the initiated.
That reminds me of Geometry Wars. Was that your inspiration?
UnrealMan24 9 months ago
thats ultimate epic
Hyper6664 1 year ago
VERY AWESOME if u add co-op i will definentaly buy it ;)
TheChaos1995 1 year ago
This has been flagged as spam show
hey this looks really cool- i especially like the vertx shader offset
ive just started to make a game in udk so im really impressed!
i really like the graphics, but the sounds are a bit flat.
hearing all the same explosions again and again is a shame (you could also drop the pitch of everything when in slomode).
with some better sounds, this would be even more awesome ;-)
if you want help there get in touch, i do that kind of thing.
systemathic 1 year ago
hey this looks really cool- i especially like the vertx shader offset
ive just started to make a game in udk so im really impressed!
i really like the graphics, but the sounds are a bit flat.
hearing all the same explosions again and again is a shame (you could also drop the pitch of everything when in slomode).
with some better sounds, this would be even more awesome ;-)
if you want help there get in touch, i do that kind of thing
systemathic 1 year ago
impressive
i0s17 1 year ago
doesnt this looks like fuuuuuuuunnn?
Strauss234 1 year ago
Here are some ideas for multiplayer matches:
Survival mode: The multiplayer version could host multiple players playing on the same level, but each in their own separate instance of the game. The players can't affect each other, but the competition lies in who survives the longest and gets the highest score.
Cooperative mode: Two players in the same arena, cooperating in a fight for survival.
I hope you like the ideas. Great game btw! It's challenging me to learn UDK! =)
veldareth 1 year ago
Wow, these tentacle enemies looks awesome.
MagnusRulerHardt 1 year ago
The game screen is overloaded, I almost can't see where is the player and where are the remaining enemy balls. Nice visual efects but i belive that it's overloaded
martidore 1 year ago
Very well done, man. You've outdone yourself here! I bet the entire development process for this has been fun and exciting for you. :)
If you ever release this on Steam, you can count me in as a buyer for sure! :D
Plystire 1 year ago
can you upload it
monkeysownmars 1 year ago
hey if you turn down the effects and make a marker to know where your aiming it could become and successful indie game
monkeysownmars 1 year ago
omg this looks better then ever dude! beats Geometry Wars by a long shot!
DJBassEnergy 1 year ago
Did you use Unreal Matinee to animate all of those hexagons in the background?... 'cause I think that that would take up a lot of performance. I wanna know how you could've done that if you didn't use Matinee. AMAZING GAME BY THE WAY!!!
Matchewawa 1 year ago
@Matchewawa I'm using a vertex shader to offset the vertices of the background mesh.
schizoslayer 1 year ago
@schizoslayer Yeah, I only know the basics so no idea what you just said. Thanks anyway.
Matchewawa 1 year ago
@Matchewawa when you learn more, you'll be able to come back here and understand it, which is what I'm doing right now ; )
veldareth 1 year ago
When will this be released I Really want this
bjermane1 1 year ago
@bjermane1
same thing, I can't wati to play this.
veldareth 1 year ago
awesome
afcvHD 1 year ago
Damn man, it's progressed nicely, loving the game! Keep it up!!
UnknownRobotGames 1 year ago
This has come so far.
Well done, seriously.
OrangeChickenMonkey 1 year ago
grr, I need more characters... anyway, I think you have a good level of effects (it gives your game a distinct style). The only reason you'd want to tone them down is because when a lot of enemies destruct, parts of the screen is washed out, making enemies disappear. Personally, I'd make a default setting with less effects, and then in the options menu have an effects setting (minimal to insane). Also, it'd be awesome if your cube could crush other units in its pursuit of the player : )
ajsindri2 1 year ago
also to really make this game stand out, you could make boss stages or multi part enemy. For example, you could make a virus that attaches itself to another enemy and forms a growing shield around it; when the player shoots through the virus and hits the enemy inside, the virus dies with it's host. Or maybe an enemy that spawn other units, then, instead of a mindless swarm, expendable units could try and block your shots from hitting the more important ones.
Different weapons would also be cool
ajsindri2 1 year ago
I think that the outside glowing rings would look better if you extended the particle render area to 1/2 the particles diameter around the screen. Also, it might be less expensive if you made each ring a single bitmap image with a transparency map (idk).
A really cool way to use your hexagon floor would be to change the playing area: make it smaller/bigger or move it around or even distort its shape, making the glowing rings and floor react in a really visual way.
ajsindri2 1 year ago
You should totally try and get a publisher to get this game on PSN and Xbox Live Marketplace! It seems like the perfect game for those systems.
As for the game, it looks absolutely stunning. I can't wait!
TylorSweeney 1 year ago
@TylorSweeney
Yeah, but he cant keep the whole money to himself because he has to buy a 99 dollar license, earn money and give UDK 25% of it, or if you get 15,000 dollars then you have to buy a 2500 dollar commercial use license.
It's very expensive with game business. Especially if it comes to UDK.
RShelpaa 1 year ago
@RShelpaa If you sell a UDK product to somebody then only the $99 royalty license applies. The $2500 license is if you are using UDK for commercial purposes but not selling the result to to a third party (Like if you use it for visualizing architecture).
It's expensive but if UDK didn't exist I wouldn't be making this game at all so it's worth it.
schizoslayer 1 year ago
I like the noise, both of the audio and visual varieties. This game has a lot of eye and ear candy! I haven't been able to tell from the gameplay videos but what happens when you "Level Up"? Does the game get progressively harder?
I want this game, it looks like it is a blast to play! It would be fun to see in an arcade since it looks like it could be a fast game for newbies but also present a great highscore match for the initiated.
Greendogo 1 year ago
i love it when dose it come out
theking199012 1 year ago
Great game, when is it coming out? Or mayb I can beta test :D:D:D
QinX81 1 year ago
Great work.. you should make tutorials :)
SpectrumGeek 1 year ago
FANTASTIC! Its super lightening!
BUT IT's kinda noisy u know....
chamchamcham!cham!!!cmhahahahahahchchcham!!!ghangahgn!
I would like to see something that the other kind games do not have.
iopzxz 1 year ago