@spinolex - single planes with no depth (like a cube has depth) - they don't render well if you see them from below. It could be that your plane is upside down. The 'flip normals' option should turn it over without having to rotate the mesh (press the space bar and type 'normal' - I can remember the shortcut key off-hand)
Hi 20jreid10, i have a question. If i select Dynamic as the physics instead of Rigid Body i get more motion options.What is the difference between Ridgid and Dynamic?
@RTard48JRod - thanks for pointing that out - the rigid body option will cause the objects to interact more realistically with each other (they will rotate when they hit a curved surface and roll down sloped faces).
@RTard48JRod - I just had a quick play with the Beta4 version and both the Rigid body and the Dynamic options have the full spectrum of motion options (that was missing on the earlier version that I was using for the tutorial)... I think its time for another Blender game engine tutorial...
@20jreid10 hi,thanks for answering! Can you teach me more on Dope Sheet editor for BGE and explain all types of Animation for BGE please, also the textureing is a bit different for BGE now.
@RTard48JRod - it'll be a while before I get around to that... check out the blender cookie's game engine tutorial, it is amazing. It will answer some of your questions
Hi, great tutorial. However, I can't follow along because I can't find the game engine toggle. I know, pathetic! It seems like a lot of people who do tutorials have a different style UI to mine ( I use the default in 2.49). In that, there isn't a game dropdown in the top right, and a lot of the buttons are different. Am I missing a simple button that will allow me to change my UI?
The alpha version of 2.5 has a different setup to 2.49. The same features are available in 2.49 but they are scattered around the place - see the blender wiki - it's awesome.
@blenderguy2008 - thanks for the comment - one thing that I forgot to point out in the video is that there more options coming in future updates for moving the objects around like force (acceleration) torque (spinning aceleration) and more...
i really do not see the thing that says ririgid body.........
Kcrystel 9 months ago
thank you very much, simple, excelent explanation. really to the basics
roanmuro 10 months ago
Everything works like in your video, but my plane is not visible.....any tips?
spinolex 1 year ago
@spinolex - single planes with no depth (like a cube has depth) - they don't render well if you see them from below. It could be that your plane is upside down. The 'flip normals' option should turn it over without having to rotate the mesh (press the space bar and type 'normal' - I can remember the shortcut key off-hand)
20jreid10 1 year ago
Hi 20jreid10, i have a question. If i select Dynamic as the physics instead of Rigid Body i get more motion options.What is the difference between Ridgid and Dynamic?
RTard48JRod 1 year ago
@RTard48JRod - thanks for pointing that out - the rigid body option will cause the objects to interact more realistically with each other (they will rotate when they hit a curved surface and roll down sloped faces).
20jreid10 1 year ago
@RTard48JRod - I just had a quick play with the Beta4 version and both the Rigid body and the Dynamic options have the full spectrum of motion options (that was missing on the earlier version that I was using for the tutorial)... I think its time for another Blender game engine tutorial...
20jreid10 1 year ago
@20jreid10 hi,thanks for answering! Can you teach me more on Dope Sheet editor for BGE and explain all types of Animation for BGE please, also the textureing is a bit different for BGE now.
RTard48JRod 1 year ago
@RTard48JRod - it'll be a while before I get around to that... check out the blender cookie's game engine tutorial, it is amazing. It will answer some of your questions
20jreid10 1 year ago
@RTard48JRod
RTard48JRod 1 year ago
Thanks for the help! Very great intro to the BGE. Keep up the tutorials and keep blending :D
blindman182 1 year ago
Hi, great tutorial. However, I can't follow along because I can't find the game engine toggle. I know, pathetic! It seems like a lot of people who do tutorials have a different style UI to mine ( I use the default in 2.49). In that, there isn't a game dropdown in the top right, and a lot of the buttons are different. Am I missing a simple button that will allow me to change my UI?
Thanks
BaubleRob 1 year ago
@BaubleRob - Hi BabbleRob!
The alpha version of 2.5 has a different setup to 2.49. The same features are available in 2.49 but they are scattered around the place - see the blender wiki - it's awesome.
20jreid10 1 year ago
Great Tutorial man. Convex Hull : GREAT TIP!
Also a good Intro using the Logic's panel. Cool you made this on 2.5!
5/5!
blenderguy2008 1 year ago
@blenderguy2008 - thanks for the comment - one thing that I forgot to point out in the video is that there more options coming in future updates for moving the objects around like force (acceleration) torque (spinning aceleration) and more...
20jreid10 1 year ago