@LotsaSpaghetti84 Ooohhhh. I'm assuming that she's going to be heavily scripted and a right nightmare to add to a map. Your best bet is to decompile maps in which she's used, and to see how they did it. I have a tutorial on decompiling.
@LotsaSpaghetti84 If you know how to use logic_auto and the basics about placing sounds in source sdk it's fairly easy to string together the prerecorded glados sound clips. I think there used to be a tutorial on the valve developer pages that specifically dealt with adding those sounds into a map, about timing them and all that.
@TrentWDB Soundscapes are clientside, and they don't get quieter the further away you get. They act as background ambient noise, so they aren't altered by changing direction, either.
In env_soundscape I used the 2fort.Underground soundscape and added the sound positions (or I basically copied from 2fort) while everything was working fine the first time, after I had added another soundscape (tf2.respawn_room) the 2fort.Underground soundscape wouldn't work and the sound positions were marked red. What am I doing wrong?
@GENIUSGT I can only say that if it was working before, and isn't working now, then you should retrace your steps. Be sure to make individual soundscapes for each environment.
@xsixstring7 I've never really tried soundscapes any other way other than the one shown in this tutorial, if I was to remake the tutorial I'd experiment with the others, though. What's wrong with the method shown in this video, by the way?
@3kliksphilip nothing's wrong with your method, but I can't imagine having room-sized trigger_soundscape brushes in every area, especially in big rooms, unless the soundscape still plays when you're not touching the brush.
@3kliksphilip that's useful then. the only thing I'd feel limited to by using that method is not being able to use the *util* sounds properly in specific areas of the map. I don't know, i'll have to experiment
I'm having some problem, i added rain to my level, but i want it to make a rain noise OUTSIDE, and when you INSIDE, it makes a muffled rain sound, i already have the sounds, but i don't know how to make Rain and Play the sound at the same time
@JapWasHeer Wait... what? Make a soundscape inside the house, and one outside every doorway, and it will just switch between them as you enter / exit the house.
@3kliksphilip I did that, but, the sounds i chose were from L4D2, i did what you teached, make a folder for your own sounds, i did, i opened the sound, but the sound won't play
@JapWasHeer Try using a different sound and see if that plays. That way you can tell if the problem is your sound, or just how you've implemented it in your level.
Hey can you have water without a skybox in a map? Meaning that invisible; molested water you get if you have a leak in your map. I'm just making a map without a skybox with water. Will it allow the water to work properly?
@Soulslayerzx Oh- wait, just realised this is on a soundscape tutorial. Are you making a soundscape or a single source of sound? And which sound are you currently trying to play using the ambient_generic entity?
@3kliksphilip: Wait nevermind, it ended up that I had to use a program called Goldwave to edit and put some start and end points in the wav to make it actually loop in the source engine. On the wiki for ambient.generic, you can't actually make a ambient generic loop just by unchecking the "IS NOT LOOPED" box. You needa edit the file, and it's not inputed in the sound. It's like some code added the properties of the wav. Though it worked. Ty anyways. =D
@bungiebobawsome yes its possible, i did the same in my map, you take your ambient generic, choose a sound, then make a trigger_soundscape, put the name of your ambient in the trigger soundscape, then go to the outputs of the trigger_soundscape,
add 2 options: OnStartTouchAll -> "your ambient generic name" -> play sound, and OnEndTouchAll -> " your ambient generic name" -> stopsound, you can also choose to let it fade in and out.
so as soon when you stop touch the trigger, u dont hear anything
@bungiebobawsome Sorry, I can't think of how you can do this unless you find a soundscape with machinery sounds. It won't sound as if it's coming from the generator, but if you're at the other end of a floor then I doubt you'd hear anything but echoey whirring sounds from the machine any way.
:( Dosen't work for me, I checked everything, I did everything you did, exact replica, but no sounds, the only thing I changed was set the Flags to Client and NPC only.....
@jfu12450 Upload the vmf file for your map somewhere online, then PM me a link to where I can download it. I'll see what you did wrong. Be sure to name the PM something to do with soundscapes.
3kilksphilp@ is there a way to show the sounds name, like for example i want to know the name of the sound but i don't know the name is there anyway to find out all the names for css on sound?
@suckmysilencer747 Place an ambient_generic entity in your level, and browse the sound lists from its properties. And remember, if you see Doctor Breen, tell him I said...
@Davidsh13 There probably is. There are several types of soundscapes that you can use, personally I've only ever tried the triggerable one because it seems to be flexible enough for what ever I want to do. As long as you place it in the spawn areas, it will act as if it's over the entire map, since it will never be turned off / changed to another one.
Do you know if how to put other sounds instead of soundscapes from the original maps. I want the rainsounds which is able in ambient_generic. Ive tried but i cant get it to work.
@KillTheGrasshopper As you walk further away from the ambient_generic entity, it will get quieter. Simply place it in areas that can be heard from outside. Or use a rain soundscape and compliment them with ambient_generic entities dotted around the place, playing additional rain sounds.
@ethosaur You have a soundscape in every area you want to have a different sound. If your map is a massive field, you'll only need 1. If you have an indoor and outdoor area, you'll need 2, etc.
@Darkshifter98 I would use an ambient_generic entity to play a song, but I wouldn't recommend it because it increases the filesize of your map a fair bit.
Hey. Great videos, man. Really got me motivated to start trying making maps again, after failing at making both cod4 and CSS maps. I'm just wondering.. do you know how to make slides, or how to make a floor, going downhill, slippery? Thanks again for great tutorials!
@3kliksphilip So, are these soundscapes globally heard? If i trigger for example, walking into a bathroom and having the sound of flies while outside is the sound of a trainstation, will it be heard by all players? Or is it only heard by the person who triggers it?
this works fine for the rest of my l4d map but i want to know how to make it so that the sound starts at the very beginning of the map in the safe room because this only works if you walk into it.
@3kliksphilip ok thank you=) btw is it posible to get your steam name so i can add you would be nice if you could come and look at my map. its INSANE HUGE
@3kliksphilip cuz im proud of the map and you makes great tutorials. but now i dont give a fuck: why would i do that...sounds so freaking stupid like you hate me or something.
@pusemann2 What, because I asked why I would want to play your level? Sorry if it came across the wrong way, but unless there's a problem with it in some way I don't know what good it would do for me to play it. Unless it's an awesome map with lots of dangly bits everywhere, but surely if it was like that then you would have replied to my wuestion with 'Because it's awesome with dangly bits everywhere!'
@bmxster21 By doing what I do in this video? Have one trigger outside and one inside. Make sure it covers all of the exits. Make more than one trigger if you need to.
@lappyification Look up my tutorial on custom sounds. Be warned, Source isn't designed to play long samples that well, judging by the number of problems people have with it.
@lappyification Place a light entity in the room, choose custom appearance and type a load of random letters in the option. Or just choose one of the premade ones, like strobe.
yeah i have alittle quastion, i made this map where it's only supposed to play the soundscape in one area, but when i walk out of the area the soundscape still plays :s i dunno if you have a suggestion..
@HL2MODvideos You need to make another soundscape outside that area to replace the one you've just come out of. One of the default ones you can choose from should do it.
ive taken de_inferno and decompiled it. I noticed that they were able to split up the soundscape with an info_target and put the sound exactly where they want it. Do you know how to do this? if so mind trying to explain it to me or point me in the direction of a tutorial?
can you help me? I just made a disco room.. but why music stops after one play.. How do i make the sound play over and over again? Quick answear woud be great :) Im going to use a Thekno music in it.. but how do i add the sound to the soundscape?
I don't know about custom soundscapes. I guess that you could get it to spawn the ambient_generic entity (using a point_template) if you want it to replay the song. There's a way of adding music into your levels, I haven't ever tried.
I saw a comment in setting off multiple soundscapes. for that, use a: trigger_multiple :Now do the same thing over and over with the soundscapes like in the tut and there you go.
I haven't tried that, but if it dosen't work, just redo them over and over again like in the tut.
but I got a trigger with the sound all over the map, It's the sound of rain, But some rounds I have it other rounds not. so the trigger box is auto at spawn cause its everywhere in the map, Or am I wrong now?
I don't think that music is a soundscape, I have a tutorial on custom sounds if you want to add music, though there is a bug that stops it from pausing the song. As long as it's mp3 it should be alright.
thx
shoter123546564 2 weeks ago
is there a simple way to pick a random ambient generic from a list and then play it?
Tr1pMind 2 months ago
@Tr1pMind use logic_case
Banshee523 1 month ago
What screen recorder do you use?
BSTRDASH 4 months ago
Isnt there a way to just play a sound on trigger?
Ironside451 4 months ago
@Ironside451 Yes, use a trigger_multiple and have an ambient_generic entity play the sound.
3kliksphilip 4 months ago
@3kliksphilip Thanks!
Ironside451 4 months ago
I'm trying to add GLaDOS' voice in my Portal map. I have no idea how to add it. I checked the Steam wiki and I couldn't find any help.
LotsaSpaghetti84 6 months ago
@LotsaSpaghetti84 Ooohhhh. I'm assuming that she's going to be heavily scripted and a right nightmare to add to a map. Your best bet is to decompile maps in which she's used, and to see how they did it. I have a tutorial on decompiling.
3kliksphilip 6 months ago
@LotsaSpaghetti84 If you know how to use logic_auto and the basics about placing sounds in source sdk it's fairly easy to string together the prerecorded glados sound clips. I think there used to be a tutorial on the valve developer pages that specifically dealt with adding those sounds into a map, about timing them and all that.
mediumhardass 6 months ago
@LotsaSpaghetti84 Adding GlaDOS is actually fairly easy. Its just not very obvious. Check the portal section on the valve developer site. :)
loophunt 6 months ago
Woaw =0 thx 4 your help!
mrnicosable 8 months ago
Where's the soundscape list?
mrnicosable 8 months ago
@mrnicosable On the Valve Developer Site.
3kliksphilip 8 months ago
Do you have...ehh....Like....Competetion with the other map making tutorials like mappingGuru
NinjaKittyLOL 8 months ago
@NinjaKittyLOL We all have different styles, I don't see it as competition. OR DO I?!
3kliksphilip 8 months ago
@3kliksphilip It's easier listening to you, so don't worry.
bental333 7 months ago
@bental333 Yay
3kliksphilip 7 months ago
Are soundscapes client side or server side?
And do they decrease in volume as you get farther away from the emitter?
TrentWDB 11 months ago
@TrentWDB Soundscapes are clientside, and they don't get quieter the further away you get. They act as background ambient noise, so they aren't altered by changing direction, either.
3kliksphilip 11 months ago
I put 2 soundscapes in my level and neither of them work.... Do you have any idea why?
PartyCentrel 11 months ago
@PartyCentrel Try getting just one to work first.
3kliksphilip 11 months ago
can you make a custom soundscape? and if so how?
jpest17 11 months ago
@jpest17 It's fairly complex, the Valve Developer website has a good tutorial showing how.
3kliksphilip 11 months ago
In env_soundscape I used the 2fort.Underground soundscape and added the sound positions (or I basically copied from 2fort) while everything was working fine the first time, after I had added another soundscape (tf2.respawn_room) the 2fort.Underground soundscape wouldn't work and the sound positions were marked red. What am I doing wrong?
GENIUSGT 1 year ago
@GENIUSGT I can only say that if it was working before, and isn't working now, then you should retrace your steps. Be sure to make individual soundscapes for each environment.
3kliksphilip 1 year ago
can u add your own sounds?
ifso, how?
rastamusic227 1 year ago
@rastamusic227 Watch my tutorial on custom sounds
3kliksphilip 1 year ago
Could you do a tutorial further explaining soundscapes with the use of their soundscape positions and info_targets?
xsixstring7 1 year ago
@xsixstring7 I've never really tried soundscapes any other way other than the one shown in this tutorial, if I was to remake the tutorial I'd experiment with the others, though. What's wrong with the method shown in this video, by the way?
3kliksphilip 1 year ago
@3kliksphilip nothing's wrong with your method, but I can't imagine having room-sized trigger_soundscape brushes in every area, especially in big rooms, unless the soundscape still plays when you're not touching the brush.
xsixstring7 1 year ago
@xsixstring7 It carries on playing until you enter another soundscape, so you only need these blocks by the entrance of areas
3kliksphilip 1 year ago
@3kliksphilip that's useful then. the only thing I'd feel limited to by using that method is not being able to use the *util* sounds properly in specific areas of the map. I don't know, i'll have to experiment
xsixstring7 1 year ago
I'm having some problem, i added rain to my level, but i want it to make a rain noise OUTSIDE, and when you INSIDE, it makes a muffled rain sound, i already have the sounds, but i don't know how to make Rain and Play the sound at the same time
JapWasHeer 1 year ago
@JapWasHeer Wait... what? Make a soundscape inside the house, and one outside every doorway, and it will just switch between them as you enter / exit the house.
3kliksphilip 1 year ago
@3kliksphilip I did that, but, the sounds i chose were from L4D2, i did what you teached, make a folder for your own sounds, i did, i opened the sound, but the sound won't play
JapWasHeer 1 year ago
@JapWasHeer Try using a different sound and see if that plays. That way you can tell if the problem is your sound, or just how you've implemented it in your level.
3kliksphilip 1 year ago
Hey can you have water without a skybox in a map? Meaning that invisible; molested water you get if you have a leak in your map. I'm just making a map without a skybox with water. Will it allow the water to work properly?
Beardactal 1 year ago
@Beardactal Yes, if your map is totally sealed from the blackness around your map then it will still work.
3kliksphilip 1 year ago
Can I make the sound loop forever? until I disable-trigger it?
Soulslayerzx 1 year ago
@Soulslayerzx Yes, check the flags for an ambient_generic entity
3kliksphilip 1 year ago
@3kliksphilip: I don't see the flag. Even when I don't check "IS NOT Looped", it still plays the sound only once in the ambient.generic....
Soulslayerzx 1 year ago
@Soulslayerzx Oh- wait, just realised this is on a soundscape tutorial. Are you making a soundscape or a single source of sound? And which sound are you currently trying to play using the ambient_generic entity?
3kliksphilip 1 year ago
@3kliksphilip: Wait nevermind, it ended up that I had to use a program called Goldwave to edit and put some start and end points in the wav to make it actually loop in the source engine. On the wiki for ambient.generic, you can't actually make a ambient generic loop just by unchecking the "IS NOT LOOPED" box. You needa edit the file, and it's not inputed in the sound. It's like some code added the properties of the wav. Though it worked. Ty anyways. =D
Soulslayerzx 1 year ago
It worked for me. Thanks philip.
xRaTcHeT302 1 year ago
@bungiebobawsome yes its possible, i did the same in my map, you take your ambient generic, choose a sound, then make a trigger_soundscape, put the name of your ambient in the trigger soundscape, then go to the outputs of the trigger_soundscape,
add 2 options: OnStartTouchAll -> "your ambient generic name" -> play sound, and OnEndTouchAll -> " your ambient generic name" -> stopsound, you can also choose to let it fade in and out.
so as soon when you stop touch the trigger, u dont hear anything
scatchntrance 1 year ago
@bungiebobawsome Sorry, I can't think of how you can do this unless you find a soundscape with machinery sounds. It won't sound as if it's coming from the generator, but if you're at the other end of a floor then I doubt you'd hear anything but echoey whirring sounds from the machine any way.
3kliksphilip 1 year ago
:( Dosen't work for me, I checked everything, I did everything you did, exact replica, but no sounds, the only thing I changed was set the Flags to Client and NPC only.....
jfu12450 1 year ago
@jfu12450 Upload the vmf file for your map somewhere online, then PM me a link to where I can download it. I'll see what you did wrong. Be sure to name the PM something to do with soundscapes.
3kliksphilip 1 year ago
if i want to make a soundscape whit music?
RaYyEtLtd 1 year ago
@RaYyEtLtd Just use ambient_generic
3kliksphilip 1 year ago
3kilksphilp@ is there a way to show the sounds name, like for example i want to know the name of the sound but i don't know the name is there anyway to find out all the names for css on sound?
midgar8784 1 year ago
@midgar8784 listen to what he says at 1:52
G3org3Master 1 year ago
oh and is it possible to use any sound you want in the soundscape?
ethosaur 1 year ago
@ethosaur Not unless you make your own custom soundscape, which is hard. Just use ambient_generic entities
3kliksphilip 1 year ago
is it possible to use the hl2 soundscapes for tf2... i need a sea or water like soundscape
ethosaur 1 year ago
@ethosaur You're probably better off making a custom sound as well.
3kliksphilip 1 year ago
is there a somewhere i can hear all the sounds?
not just css ones
suckmysilencer747 1 year ago
@suckmysilencer747 Place an ambient_generic entity in your level, and browse the sound lists from its properties. And remember, if you see Doctor Breen, tell him I said...
3kliksphilip 1 year ago
@3kliksphilip
FUCK YOU!
suckmysilencer747 1 year ago
lol thanks dude your a legend!
thanks for helping so many nooblets out!
suckmysilencer747 1 year ago
I'm not able to find a sound in the soundscape it just says Nothing Automatic or Automatic (Dialog) Indoor and Outdoor. that's it.
maheru999 1 year ago
Is there a soundscape that is simply for the whole map? Instead a triggerable area?
Davidsh13 1 year ago
@Davidsh13 There probably is. There are several types of soundscapes that you can use, personally I've only ever tried the triggerable one because it seems to be flexible enough for what ever I want to do. As long as you place it in the spawn areas, it will act as if it's over the entire map, since it will never be turned off / changed to another one.
3kliksphilip 1 year ago
can you put custom mp3s in it?
chadowofdarkness 1 year ago
@chadowofdarkness I've never tried but I'm guessing that you can put any sort of sound in, provided it's the right format.
3kliksphilip 1 year ago
Do you know any good wind sounds? (Like at the top of a mountain)
InfoWarriorsUnite 1 year ago
@InfoWarriorsUnite Half Life 2 has some.
3kliksphilip 1 year ago
SANDY BECAUSE ITS IN THE DESERT!
THAT IS SO FUCKING FUNNY!!!
the12221 1 year ago
@the12221 Yeah! I'm ROFLing all over the place!
3kliksphilip 1 year ago
I cant hear my footsteps.
clyve9 1 year ago
how do you make your own because i need to find a rainy soundscape
Ramirez1953 1 year ago
@Ramirez1953 Valve Developer Community should have a tutorial (google it)
3kliksphilip 1 year ago
@Ramirez1953 developer.valvesoftware#com/wiki/Main_Page
#=.
kabobularproductions 1 year ago
Do you know if how to put other sounds instead of soundscapes from the original maps. I want the rainsounds which is able in ambient_generic. Ive tried but i cant get it to work.
KillTheGrasshopper 1 year ago
@KillTheGrasshopper Why don't you just have a looping ambient_generic instead?
3kliksphilip 1 year ago
@3kliksphilip I have a map with indoor and outdoor so i cant play the rain everywhere.
KillTheGrasshopper 1 year ago
@KillTheGrasshopper As you walk further away from the ambient_generic entity, it will get quieter. Simply place it in areas that can be heard from outside. Or use a rain soundscape and compliment them with ambient_generic entities dotted around the place, playing additional rain sounds.
3kliksphilip 1 year ago
if i have a big area should i have many soundscapes?
ethosaur 1 year ago
@ethosaur You have a soundscape in every area you want to have a different sound. If your map is a massive field, you'll only need 1. If you have an indoor and outdoor area, you'll need 2, etc.
3kliksphilip 1 year ago
@3kliksphilip is there a way to put other sounds into sound scapes like music from another video game such as halo or songs from metalica ect.
Darkshifter98 1 year ago
@Darkshifter98 I would use an ambient_generic entity to play a song, but I wouldn't recommend it because it increases the filesize of your map a fair bit.
3kliksphilip 1 year ago
Hey. Great videos, man. Really got me motivated to start trying making maps again, after failing at making both cod4 and CSS maps. I'm just wondering.. do you know how to make slides, or how to make a floor, going downhill, slippery? Thanks again for great tutorials!
Zerosopp 1 year ago
@Zerosopp From what I've seen, it's dependant on the texture's properties. Glass, slime and ice have a lower friction value than other floors.
3kliksphilip 1 year ago
@3kliksphilip Ok. Thanks for a quick reply.
Zerosopp 1 year ago
So, does this also work with Half-life 2 deathmatch soundscapes? Like for example, coast.----- etc? or town.alley?
SarethZhukov314 1 year ago
@SarethZhukov314 I think that all hl2 soundscapes will work with hl2dm
3kliksphilip 1 year ago
@3kliksphilip Do i need a trigger if it is a single soundscape? Like the only one on the map?
SarethZhukov314 1 year ago
@SarethZhukov314 I think it's the easiest way to do it.
3kliksphilip 1 year ago
@3kliksphilip So, are these soundscapes globally heard? If i trigger for example, walking into a bathroom and having the sound of flies while outside is the sound of a trainstation, will it be heard by all players? Or is it only heard by the person who triggers it?
SarethZhukov314 1 year ago
@SarethZhukov314 No, since on CSS you can hear the tunnel sounds while somebody else heard the outside sounds.
3kliksphilip 1 year ago
so i cant just add a sound from the sound files list like in ambient_generic?
recoveryprankcalls 1 year ago
this works fine for the rest of my l4d map but i want to know how to make it so that the sound starts at the very beginning of the map in the safe room because this only works if you walk into it.
tglaz1 1 year ago
@tglaz1 Are you sure it doesn't work if you spawn inside it? CSS soundscapes works if you spawn inside one.
3kliksphilip 1 year ago
@3kliksphilip this is right of the valve website Brush-based soundscape entities (trigger_soundscape) are triggered only when the player:
first enters into the volume.
is within the volume when it becomes enabled.
remains inside the volume while exiting another.
remains inside the volume while another becomes disabled
however the site also says something about a Point-based soundscape but i don't know how to use that.
tglaz1 1 year ago
How do you create the soundscape.txt?
frenfam4life 1 year ago
@frenfam4life You don't need to to have a soundscape. If you want to make your own, look on Valve Developer's website
3kliksphilip 1 year ago
thanks dude! you know any good sounds for inside an elevator?? btw you're the only one on whole youtube who make good SDK tutorials
pusemann2 1 year ago
@pusemann2 I'm sure there will be sounds for that in the sound list for Source.
3kliksphilip 1 year ago
@3kliksphilip ok thank you=) btw is it posible to get your steam name so i can add you would be nice if you could come and look at my map. its INSANE HUGE
pusemann2 1 year ago
@pusemann2 Why would I want to do that?
3kliksphilip 1 year ago
@3kliksphilip cuz im proud of the map and you makes great tutorials. but now i dont give a fuck: why would i do that...sounds so freaking stupid like you hate me or something.
pusemann2 1 year ago
@pusemann2 What, because I asked why I would want to play your level? Sorry if it came across the wrong way, but unless there's a problem with it in some way I don't know what good it would do for me to play it. Unless it's an awesome map with lots of dangly bits everywhere, but surely if it was like that then you would have replied to my wuestion with 'Because it's awesome with dangly bits everywhere!'
3kliksphilip 1 year ago
@3kliksphilip well. first of all im not hinting for help. the map is totally DONE im just proud of it and wanted you to see it to. thats all.
pusemann2 1 year ago
@pusemann2 Cool, PM me a link
3kliksphilip 1 year ago
thank you so much :P
you are like the best at these tutorials :D
UberUp 1 year ago
Have you make all the css maps?
rasmus0988 1 year ago
@rasmus0988 No, I don't believe I have
3kliksphilip 1 year ago
how can i make sand flying around like in dust and dust 2 ?
naruto30002 1 year ago
Make a block where you want the dust to be, ctrl+t and choose func_dustcloud
3kliksphilip 1 year ago
You should make a tutorial about making good displacements.
bmxster21 1 year ago
How do I make it so that the soundscape plays everywhere in the map when your outside, but when your inside.. it plays a different sound?
bmxster21 1 year ago
@bmxster21 By doing what I do in this video? Have one trigger outside and one inside. Make sure it covers all of the exits. Make more than one trigger if you need to.
3kliksphilip 1 year ago
how would i add a song to a certain area of my map?
lappyification 1 year ago
@lappyification Look up my tutorial on custom sounds. Be warned, Source isn't designed to play long samples that well, judging by the number of problems people have with it.
3kliksphilip 1 year ago
@3kliksphilip thanks, and is there a way to have a strobe light effect (or something that would make a room look like a rave)?
lappyification 1 year ago
@lappyification Place a light entity in the room, choose custom appearance and type a load of random letters in the option. Or just choose one of the premade ones, like strobe.
3kliksphilip 1 year ago
@3kliksphilip cool thanks
lappyification 1 year ago
yeah i have alittle quastion, i made this map where it's only supposed to play the soundscape in one area, but when i walk out of the area the soundscape still plays :s i dunno if you have a suggestion..
HL2MODvideos 1 year ago
@HL2MODvideos You need to make another soundscape outside that area to replace the one you've just come out of. One of the default ones you can choose from should do it.
3kliksphilip 1 year ago
@3kliksphilip ok thanks ^^
HL2MODvideos 1 year ago
does the size of the env_soundscape_triggerable matter?
dm239 1 year ago
@dm239 Not if it's attached to a trigger area
3kliksphilip 1 year ago
What kind of Recorder You use? nice tutorial
Randomness123lolz 1 year ago
buttons work or only trigger_multiples?
Cypher44c 1 year ago
I've never tried buttons, but I'm sure that they'll work- there are several different soundscape entities for a reason.
3kliksphilip 1 year ago
ambient_generic play also MP3 as WAv.
Increazon 2 years ago
how do i do to play mp3's in my map's
TALLI2 2 years ago
Look up my tutorial on custom sounds.
3kliksphilip 2 years ago
10-4 motherfuckers
TALLI2 2 years ago
Pardon?
3kliksphilip 2 years ago
can you help me out man?
im making a soundscape but with a custom sound
ive looked on the valve developer forums it says i need a script...
sigh
can you help?
xDjAsOnF 2 years ago
@xDjAsOnF Too complicated, I'd rather not get involved :P
If you want to use custom sounds then use an ambient_generic entity
3kliksphilip 2 years ago
allright.
also, can you do a video on protecting the vmf file when you have completed your map
so protecting it from being decompiled
xDjAsOnF 2 years ago
@xDjAsOnF I will not do a video on that.
3kliksphilip 2 years ago
how come?
xDjAsOnF 2 years ago
Because then people will ask how to decompile that, because they've lost the vmf file
3kliksphilip 2 years ago
is there sand texture when making map for hl 2 ?
RavenholmHunter 2 years ago
@RavenholmHunter Search for sand.
3kliksphilip 2 years ago
I COULDNT FIND IT :(
RavenholmHunter 2 years ago
@RavenholmHunter I'm pretty sure that every game as a sand texture.
3kliksphilip 2 years ago
can you please make a tutorial for keypads
i know this isn't the rite place to ask but can you?
Axoth 2 years ago
@Axoth I have PMed you with a link
3kliksphilip 2 years ago
How to make you own soundscape. You have to code it or record an mp.3 file or what?
Sniffer194 2 years ago
@Sniffer194 I don't know
3kliksphilip 2 years ago
question: how you make an exploding sound with env_explode ?
hoyKumaG 2 years ago
@hoyKumaG You could add an ambient_generic entity and find an explosion sound
3kliksphilip 2 years ago
@hoyKumaG Propably trigger it with the sound entinity.
Sniffer194 2 years ago
how can i create soundscapes for team fortress 2? its impossible to find any good tutorials for tf2
EvilEyesMovies 2 years ago
@EvilEyesMovies I'd assume it's just the same.
3kliksphilip 2 years ago
ive taken de_inferno and decompiled it. I noticed that they were able to split up the soundscape with an info_target and put the sound exactly where they want it. Do you know how to do this? if so mind trying to explain it to me or point me in the direction of a tutorial?
QuicK2800 2 years ago
can you help me? I just made a disco room.. but why music stops after one play.. How do i make the sound play over and over again? Quick answear woud be great :) Im going to use a Thekno music in it.. but how do i add the sound to the soundscape?
Pyxter 2 years ago
I don't know about custom soundscapes. I guess that you could get it to spawn the ambient_generic entity (using a point_template) if you want it to replay the song. There's a way of adding music into your levels, I haven't ever tried.
3kliksphilip 2 years ago
Okay but how to i make it to play over and over again in a normal Ambient_generic?
Pyxter 2 years ago
Have you made it an mp3 file?
3kliksphilip 2 years ago
how can i put in my own sounds?
kongehund 2 years ago
nvm i found the tutorial
kongehund 2 years ago
I saw a comment in setting off multiple soundscapes. for that, use a: trigger_multiple :Now do the same thing over and over with the soundscapes like in the tut and there you go.
I haven't tried that, but if it dosen't work, just redo them over and over again like in the tut.
Great video by the way. Helped!
eljameo1000 2 years ago
thanks
placeboing 2 years ago
nice tut thx!! 5/5
deaddiet 2 years ago
can the trigger set off multiple env_soundscapes?
jammerthegreat 2 years ago
I believe that you can only have one at once
3kliksphilip 2 years ago
Maybe use multiple trigger boxes?
StephenLeeSmith 2 years ago
some rounds I got sound other rounds the sound is gone, got any idea how thats possible?
Albileon 2 years ago
It starts as you walk into the trigger box. So place one at the spawn.
3kliksphilip 2 years ago
but I got a trigger with the sound all over the map, It's the sound of rain, But some rounds I have it other rounds not. so the trigger box is auto at spawn cause its everywhere in the map, Or am I wrong now?
Albileon 2 years ago
I don't have a better idea than you do. Playtest, try other things, experiment until you find something that works.
3kliksphilip 2 years ago
could i use my own music. so you walk into a area it sets off the song. i mean for a mod of hl2 :D
mavenGamer 2 years ago
I don't think that music is a soundscape, I have a tutorial on custom sounds if you want to add music, though there is a bug that stops it from pausing the song. As long as it's mp3 it should be alright.
3kliksphilip 2 years ago
Thank you so much for this tutorial! Simple and easy to understand. Thanks!
birthnight 2 years ago
Im Trying to find a type of snow soundscape like snow storm or whatever sound anyone mind helping me out?
Squishsquash93 2 years ago
I don't think that there is one, you might just have to use Aztec's stormy sounds or something similar.
3kliksphilip 2 years ago
Thanks
BlackSnowInc 2 years ago