@gtamikesvideos I would. 1024x1024 is an unnecessarily high resolution for world textures, and not only does it take more time to save, it's a bigger file which makes the map take longer to download, and displaying 1024x1024 textures uses more of the GPU memory so it will run a lot worse on anything but high end machines.
@gtamikesvideos Several huge textures still make the map run slower and take ages to download, and just because you have a high-end rig and a lightning fast internet connection doesn't mean your entire audience does.
Like it or not, as long as you're mapping for this game, I'm afraid you *are* stuck in 2004.
@gtamikesvideos I can only assume by that you mean the compression method. I would appreciate it if you would please type in full sentences. Anyway, while compression indeed does help, it will still result in hefty map files that are not worth the resolution increase. Besides as I already said, not everyone has a great computer and forcing people with low-end rigs to use high-res textures isn't going to go well.
@Imp0s5ible Hey this was a great tut but .. i have one problem, when i use my texture i can see it everywhere in my map, even if i have 5 walls covering it i can still see it, how do i fix this or what have i done wrong ? lol
I have a question, I textured my ground with a carpet texture, then I thought it looked ugly and decided to go with tile instead. Even though I've replaced it when I run map it is still that carpet level. Any suggestions?
@KosukiFire If you use paint dot net, then you can make parts "see-trough" by selecting the desired area and pressing the delete key. This works similarly in photoshop although please note that you won't be able to make it see trough by deleting in photoshop if the image is on the "background" layer.
In both cases, you will know an area is transparent when you see white and grey checkers in its place(these will not show ingame, instead they will be transparent).
Hey for some reason, I made high res texture [2048,2048] the blur is too much and you have to be so close too see the actually texture and detail. When I take off the maps, it looks weird because it has no draw distance... Do you think you could explain on here too me?
@GrotesqueSteve That is due to anysotrophic filtering, textures become more low-res as you back away from them. You can try setting the anysotropic filtering higher than bilinear (up to x16) in your video settings, but everyone who plays your map has to do that. I'm not sure if it will work because world textures were not made to be that large.
Alternatively, you can try ticking the "No Level Of Detail" box when saving the .vtf, but it's not advisable with such a hi-res texture.
@zamogz The problem is that the Paint.NET .vtf plugin uses a 32-bit library, and therefore will only work with 32-bit PDN. Possible solutions include somehow obtaining a 32-bit installation of Paint.NET(don't know if it's possible), or saving it as a .tga then importing it with VTFEdit, using File > Import, you can leave the settings as default as long as your texture is not transparent, then save it as .vtf.
Photoshop also has a .vtf plugin and can be forced to run on 32-bit on x64 OS-es.
OMG I love you so much ty this was a very informative tutorial and couldn't have been any better I've been looking all around for a good tutorial and I just couldn't find it but now that I see this I'm AMAZED
could have been better with sound :p but still great
@ChubakaSteven I looked them up too, so i might've gotten the wrong song there. Let me check again... Yep, you're right. The actual song is Sunlight by Kevin Kendle. I checked up videos on it too, so this has got to be it.
@Imp0s5ible Sorry, i wasn't clear. Even though you did walk through the steps to covert a texture to be used in Hammer, it wasn't exactly clear where you should save a texture after you were finished.
@clp120591 It's in the video; you save it under your game's materials directory, for example c:/program files/steam/steamapps/username/counter-strike source/cstrike/materials
@Beardactal As far as i know that's only if the server sets it to force the client to download each file, which is really tedious and nobody's going to do that for each map. That's why mappers need to pack their textures into the .bsp using PakRat.
@Feghoot You need to pack the textures inside the .bsp using a program called PakRat. You should google it and find some videos on how to use it as i don't think i have enough space to tell you here.
@lott1217@MrOopee69 Provided you have installed it correctly, the issue is probably that you have a 64-bit OS, in which case you have to save it as a .tga file(Paint.NET supports it by default). Then you have to import this .tga file into VTFEdit using the File > Import option. I believe you can leave the settings there at a default, and after that you can proceed to save it the same place as in the video.
@Imp0s5ible I did that instead because thats what I thought would work aswell but when I got it onto Hammer all that showed up as the texture was purple and black blocks and when I went into the game to see it all I saw was white instead of texture or purple blocks.
@Imp0s5ible Its alright you dont have to ^_^ I gave up and instead replaced the textures lol. I was gonna have a room with some friends names hidden for them and i made texture with a texture and had their name in the center really big. Just decided to make the texture different and make blocks for the letters just real thin :p
@FuzzySnuckums Unfortunately there are such things as hard of hearing, deafness, and idiotic companies muting my videos for the lulz, so unfortunately, i do need subtitles. =(
@xXLynge60Xx You can use any program that either has a .vtf plugin for it(photoshop and PaintdotNET do), or if it can save as a .tga in which case you can convert it to a .vtf using VTFedit.
@Yomamafist I think you just set the material type to water in the .vmt file then you just make it water like everything else. I don't know how to make shaders though.
Well, i assumed by empty you meant filled by a solid color like black, so i told you to select that area in PaintdotNet and delete it. It will transform into alpha...
you have to have the object selected then, open the texture adjust window and select the texture then right click on the face of the object that you want to texture.
@djsl3ng Sajnos nem tudok magyar szinkront rárakni, viszont a videón van magyar felirat.
A lejátszó jobb oldalán kattints a gombra amin a háromszög van, aztán a CC gombra, majd a mellette lévő kis nyílra kattintva válaszd ki a Hungarian-t.
@Imp0s5ible tudnal segiteni abban,hogy a counterstrike 1.6 ban,hogyan rudnam bealitani azt,hogy a BOT-ok es en respawnoljunk,vagyis ien deathmatch mod CPUval.Elore is koszi.
@djsl3ng Ahhoz le kell szedni egy pár plugin. Ha jól emlékszem akkor az AMX MOD X és a CSDM kell hozzájuk. Szerintem keress rá youtube-on a "how to set up counter-strike deathmatch" szavakra.
You have a European accent mixed with a southern American accent. Pretty unique, never heard anything like it. I'm guessing you're from Austria, Slovakia, Hungary or Poland.
sorry for so much comments but another porblem i have is when i try to save my texture as a VTF in the new textures thing my paint shop stops working and closes please help
A lejátszó (nem politikailag) szélső jobb oldalán van egy gomb rajta egy háromszöggel, arra vidd az egeret. Akkor látni fogsz még egy ikont rajta egy olyannah hogy CC.
Arra kattints egyszer, majd vidd a kurzort a gomb bal oldalán lévő kis balra mutató nyílra, és a megjelenő listából válasszd ki a "Hungarian"-t.
Ezek után a feliratok automatikusan megjelennek majd.
I'd say you redo the vmt to make sure everything is correct. I've never experienced this kind of problem before. If the above doesn't work, try redoing everything from scratch.
Na az klassz lenne ha csinálnál folytatásokat ,ezt elrakom kedvencbe és majd néha rákukkantok. Meg kéne már tanuljak angolul szinte mentális nyomorék vagyok igy :)
Megvan Köszi szépen igazad van a kis nyilra még soha nem nyomtam :) Nagyon klassz videó köszi az infót. Nem tudsz véletlenül egy oldalt ahol magyarul (szájbarágósan) vannak a tutorial-ok ?
Sajnos magyart nem tudok nagyon mondani, fpsbanana-n vannak nagyon jó mappolási és textúrázási tutorialok, sajnos csak angolul.
Ennek a vidinek viszont lesz folytatása amint leküzdöttem egy kis technikai nehézséget, méghozzá(ki gondolta volna!) az újonnan telepített 64-Bites Vista miatt amin többek között a PDN VTF pluginja sem megy.
A player jobb oldalán találsz egy gombot amin egy háromszög látható. Arra vidd a kurzort, és akkor meglejelenik fölötte két másik ikon. Ezek közül kattints a "CC" feliratú gombra.
Ezután mellette megjelenik hogy "English" és "Hungarian".
A Hungarian-ra kattintva bekapcsolod a magyar feliratot.
Kivéve ha a YouTube kitörölte ami valószínű mert nekem se működött ezesetben elnézést kérek és majd visszatöltöm a feliratokat.
also their is a program that binds textures/models to a map so if you want that pm me and i can send you the link and for anyone who uses editlife you already know about this
Thank you very much for this guide, importing minecraft textures ;P
GarebearShields 2 weeks ago
thank you so much
blinx503 1 month ago
thank you
NETRASHAD 2 months ago
When I save the VTF to my Team Fortress 2 materials folder, it does not appear in the materials list in Hammer :/
cheat12code 3 months ago
@cheat12code Did you also create a .vmt file?
Imp0s5ible 3 months ago
@cheat12code
Ahhh it works now :P thanks
cheat12code 3 months ago
I would not make the texture smaller to 512x512 if there is a better 1024x1024 version.
gtamikesvideos 5 months ago
@gtamikesvideos I would. 1024x1024 is an unnecessarily high resolution for world textures, and not only does it take more time to save, it's a bigger file which makes the map take longer to download, and displaying 1024x1024 textures uses more of the GPU memory so it will run a lot worse on anything but high end machines.
Imp0s5ible 5 months ago
@Imp0s5ible
we are not stuck in 2004 anymore :P
gtamikesvideos 5 months ago
@gtamikesvideos Several huge textures still make the map run slower and take ages to download, and just because you have a high-end rig and a lightning fast internet connection doesn't mean your entire audience does.
Like it or not, as long as you're mapping for this game, I'm afraid you *are* stuck in 2004.
Imp0s5ible 5 months ago 2
@Imp0s5ible
.bz2
gtamikesvideos 5 months ago
@gtamikesvideos I can only assume by that you mean the compression method. I would appreciate it if you would please type in full sentences. Anyway, while compression indeed does help, it will still result in hefty map files that are not worth the resolution increase. Besides as I already said, not everyone has a great computer and forcing people with low-end rigs to use high-res textures isn't going to go well.
Imp0s5ible 5 months ago
Ok so, if i put this in a map, will other people have to download the texture files? Or will it be saved in to the bsp?
rockoman100 6 months ago
@rockoman100 Watch part 2(link in the description) on how to package custom textures into your map.
The part on packaging textures is at the 8:30 mark.
Imp0s5ible 6 months ago
@Imp0s5ible you srsly couldnt just tell me..i- ok you know what il watch the damn video :|
rockoman100 6 months ago
@Imp0s5ible Hey this was a great tut but .. i have one problem, when i use my texture i can see it everywhere in my map, even if i have 5 walls covering it i can still see it, how do i fix this or what have i done wrong ? lol
Anobeseturtle 6 months ago
@rockoman100 download pakrat and it will be s aved in the bsp.
moviemaker310 4 months ago
@moviemaker310 Haha i actually figured that out, but thanks anyway, your comment could help a lot for other people (thumbs up)
rockoman100 4 months ago
THIS. IS. LEARNING. MUSIC. so sit calm chilluns.
rockoman100 6 months ago
Comment removed
nonme85851 8 months ago
thank you!, this is useful especially how the directions are concise and clear, truly nice work.
Noideawhyisuck 8 months ago
I have a question, I textured my ground with a carpet texture, then I thought it looked ugly and decided to go with tile instead. Even though I've replaced it when I run map it is still that carpet level. Any suggestions?
phongbong 8 months ago
@phongbong This doesn't sound like a texture problem.
Apparently the second compile of your map(the one with the tile texture) has some kind of error which probably prevented it from being copied.
If you PM me your compile log of the map I could tell you more.
Imp0s5ible 8 months ago
@Imp0s5ible I figured it out. Apparently I had a duplicate of my ground, and they were interfering with each other. :b Thanks for replying!
phongbong 8 months ago
This has been flagged as spam show
an easier way would be to check out my website. go to my channel and find it in the description
Rava1go 9 months ago
I am looking to make a netting type texture. so I will have solid parts and see through parts. how do i make a see through part (Invisible)
KosukiFire 10 months ago
@KosukiFire If you use paint dot net, then you can make parts "see-trough" by selecting the desired area and pressing the delete key. This works similarly in photoshop although please note that you won't be able to make it see trough by deleting in photoshop if the image is on the "background" layer.
In both cases, you will know an area is transparent when you see white and grey checkers in its place(these will not show ingame, instead they will be transparent).
Imp0s5ible 10 months ago
getting pink black crap , can't find a way to fix it.
desetnik15second 10 months ago
@desetnik15second There could be many reasons for this. Make sure that:
- Your texture is 128x128 or larger
- Both your texture dimensions are a power of 2 (128x128, 256x256 or 512x512)
- Make sure $basetexture points to the right file
- Make sure the $basetexture doesn't contain the materials folder:
WRONG: $basetexture "materials/newtextures/mytexture"
RIGHT: $basetexture "newtextures/mytexture"
If all else fails, PM me the contents of your .vmt file, and I'm sure I can figure it out.
Imp0s5ible 10 months ago
@Imp0s5ible I already fixed it. It was the basetexture directory problem
desetnik15second 10 months ago
@Imp0s5ible thanks anyway
desetnik15second 10 months ago
@desetnik15second
If you used vtfedit, double check it, it generally messes up with the $basetexture
ArmageddonSnipe 8 months ago
I installed a texture pack from FPSbanana just as said in this vid, all the textures are just errors and black and purple squares : /
Help please!
swebuilder 1 year ago
@swebuilder This video is for creating textures, not installing texture packs.
In any case, which texture pack was this and exactly where did you extract it?
Imp0s5ible 1 year ago
@Imp0s5ible I extratced all to my "counter-strike source/csstrike/materials/custom textures" folder.
and the texture pack was "488 dev textures" for css on fpsbanana, sorry but it seems like that i can't link the link here on youtube
swebuilder 1 year ago
@swebuilder It does matter where you extract the textures.
You see, it has to be in the exact place the .vmt file tells you.
I suggest you extract it to
"counter-strike source/cstrike/"
If that doesn't work then try extracting it to
"counter-strike source/cstrike/materials/"
Imp0s5ible 1 year ago
@Imp0s5ible Well, the .VMT doesnt "tell" me any special place to extract it to, and none of those locations worked
swebuilder 1 year ago
seriously, Y is it always black and pink checkers! plz help me out man ive done all u said to do and it just comes out as pink and black checkers!
TheSpaghettilolz 1 year ago
@TheSpaghettilolz There could be many reasons for this. Make sure that:
- Your texture is 128x128 or larger
- Both your texture dimensions are a power of 2 (128x128, 256x256 or 512x512)
- Make sure $basetexture points to the right file
- Make sure the $basetexture doesn't contain the materials folder:
WRONG: $basetexture "materials/newtextures/mytexture"
RIGHT: $basetexture "newtextures/mytexture"
If all else fails, PM me the entire contents of your .vmt file, and I'm sure I can figure it out.
Imp0s5ible 1 year ago
@Imp0s5ible a man i sorted it, i worked out when i was making the vmt file i wasnt giving it a surface, which meant it didnt work
TheSpaghettilolz 1 year ago
Absolutely love the music, and the tutorial is brilliant. Please, tell us the name of the song! :D
SoggyWetDog 1 year ago
Hey for some reason, I made high res texture [2048,2048] the blur is too much and you have to be so close too see the actually texture and detail. When I take off the maps, it looks weird because it has no draw distance... Do you think you could explain on here too me?
GrotesqueSteve 1 year ago
@GrotesqueSteve That is due to anysotrophic filtering, textures become more low-res as you back away from them. You can try setting the anysotropic filtering higher than bilinear (up to x16) in your video settings, but everyone who plays your map has to do that. I'm not sure if it will work because world textures were not made to be that large.
Alternatively, you can try ticking the "No Level Of Detail" box when saving the .vtf, but it's not advisable with such a hi-res texture.
Imp0s5ible 1 year ago
hate the music xD
Blue2becool 1 year ago
すごくわかりやすいです!!ありがとう
thanks!!!!
manhuntblood 1 year ago
@manhuntblood Sorry for replying after so much time, but I just saw your comment, and now I can actually read it!
Sugokuwakariyasuidesu!! Arigatou
Am I right? :D
L4D2onL4D 6 months ago
i dont have .VTF, help me
zamogz 1 year ago
@zamogz Do you have a 64-bit OS?
Imp0s5ible 1 year ago
@Imp0s5ible ye
zamogz 1 year ago
@zamogz The problem is that the Paint.NET .vtf plugin uses a 32-bit library, and therefore will only work with 32-bit PDN. Possible solutions include somehow obtaining a 32-bit installation of Paint.NET(don't know if it's possible), or saving it as a .tga then importing it with VTFEdit, using File > Import, you can leave the settings as default as long as your texture is not transparent, then save it as .vtf.
Photoshop also has a .vtf plugin and can be forced to run on 32-bit on x64 OS-es.
Imp0s5ible 1 year ago
OMG I love you so much ty this was a very informative tutorial and couldn't have been any better I've been looking all around for a good tutorial and I just couldn't find it but now that I see this I'm AMAZED
could have been better with sound :p but still great
keep up the good work!
prosdkr 1 year ago
now that is is muted your tortorial is TOTALLY USELESS
vawriss3 1 year ago
@vawriss3 Well if you would've went to the extent of watching the video for ONE MORE MINUTE you would've realized that there are SUBTITLES.
But what do i expect from someone who won't even put any semantical effort into yelling at people on the internet?
Imp0s5ible 1 year ago
i dont have .vtf :( plz help
TheSpaghettilolz 1 year ago
@TheSpaghettilolz Do you have a 64-bit OS?
Imp0s5ible 1 year ago
I have non steam sdk but i make all what you show but textures are black and purple :(
shoter123546564 1 year ago
I don't have steam. How?
StrikerxSoul 1 year ago
@StrikerxSoul If you don't have steam then you don't have any source game unless it's a warez version.
Imp0s5ible 1 year ago
@Imp0s5ible Lol I got steam nw. Thanks for the texture website! Really helped me alot.
StrikerxSoul 1 year ago
@StrikerxSoul Steam can be in the "valve" folder.
KillTheGrasshopper 1 year ago
Comment removed
StrikerxSoul 1 year ago
@Imp0s5ible Are you sure? I looked it up on another site and it sounded nothing like this song.
ChubakaSteven 1 year ago
@ChubakaSteven I looked them up too, so i might've gotten the wrong song there. Let me check again... Yep, you're right. The actual song is Sunlight by Kevin Kendle. I checked up videos on it too, so this has got to be it.
Imp0s5ible 1 year ago
Dude, what is this song? It's so tranquil.
Nice tutorial, also!
ChubakaSteven 1 year ago
When I do this i get pink and black checkerboard. :o
PDAFreak14 1 year ago
@PDAFreak14 PM me exactly what you did(tell me the settings and path you saved the .vtf and .vmt to and the contents of the .vmt).
Imp0s5ible 1 year ago
This has been flagged as spam show
Where do you put the texture files if you are using the Ep2 engine?
flex11111 1 year ago
@flex11111 The same folder as any Source engine version.
Imp0s5ible 1 year ago
Where do you save it though? That wasn't established.
clp120591 1 year ago
@clp120591 Sorry, save what?
Imp0s5ible 1 year ago
@Imp0s5ible Sorry, i wasn't clear. Even though you did walk through the steps to covert a texture to be used in Hammer, it wasn't exactly clear where you should save a texture after you were finished.
clp120591 1 year ago
@clp120591 It's in the video; you save it under your game's materials directory, for example c:/program files/steam/steamapps/username/counter-strike source/cstrike/materials
or for HL2 it's the same but it's
username/half-life 2/hl2/materials
Imp0s5ible 1 year ago
7:39 Open with > WTFEdit
TheRealAcren 1 year ago
@TheRealAcren Fixed, thanks for the heads up.
Imp0s5ible 1 year ago
@Imp0s5ible no, thanks for the tutorial
TheRealAcren 1 year ago
mute this video while watching,. if not youll get distracted
stupidYOOTUBE 1 year ago
Just a question- if someone downloads your map, they won't need to download the custom textures, as well, right?
Feghoot 1 year ago
@Feghoot Well when you join a map on a CS:S server that you've never played on before, you automaticly download the custom textures.
Beardactal 1 year ago
@Beardactal As far as i know that's only if the server sets it to force the client to download each file, which is really tedious and nobody's going to do that for each map. That's why mappers need to pack their textures into the .bsp using PakRat.
Imp0s5ible 1 year ago
@Feghoot You need to pack the textures inside the .bsp using a program called PakRat. You should google it and find some videos on how to use it as i don't think i have enough space to tell you here.
Imp0s5ible 1 year ago
Thanks so much for that
Feghoot 1 year ago
I cant save as .vtf its not on the list?
lott1217 1 year ago
@lott1217 @MrOopee69 Provided you have installed it correctly, the issue is probably that you have a 64-bit OS, in which case you have to save it as a .tga file(Paint.NET supports it by default). Then you have to import this .tga file into VTFEdit using the File > Import option. I believe you can leave the settings there at a default, and after that you can proceed to save it the same place as in the video.
Imp0s5ible 1 year ago
@Imp0s5ible I did that instead because thats what I thought would work aswell but when I got it onto Hammer all that showed up as the texture was purple and black blocks and when I went into the game to see it all I saw was white instead of texture or purple blocks.
lott1217 1 year ago
@lott1217 PM me with the full path of the .vtf file and the contents of the .vmt file and i'll see what i can do
Imp0s5ible 1 year ago
@Imp0s5ible Its alright you dont have to ^_^ I gave up and instead replaced the textures lol. I was gonna have a room with some friends names hidden for them and i made texture with a texture and had their name in the center really big. Just decided to make the texture different and make blocks for the letters just real thin :p
lott1217 1 year ago
you dont need subtitles your engish is perfect....
FuzzySnuckums 1 year ago
@FuzzySnuckums Unfortunately there are such things as hard of hearing, deafness, and idiotic companies muting my videos for the lulz, so unfortunately, i do need subtitles. =(
Imp0s5ible 1 year ago
remove background music. it isnt necessary - its annoying.. i cant concentrate ..
trix1210 1 year ago
how do i change the texture format form .wad to the format CSS uses?
grineti5 1 year ago
When i use custom textures and save my map, others who download it will not se the textures at all. What do i need to do? Thanx for answer.
BlueBull3 1 year ago
how do i import CS:S textures to Hammer? please i need it to get Hammer to work :(
grineti5 1 year ago
Thankssss! i was having a problem with my banner
Thor132productions 1 year ago
I cant see my textures annymre after i reinstalled hammer. Its just the shapes and grids in the camera. Please help!
texlyon 1 year ago
can't i just use photoshop cs4 ??
xXLynge60Xx 1 year ago
@xXLynge60Xx You can use any program that either has a .vtf plugin for it(photoshop and PaintdotNET do), or if it can save as a .tga in which case you can convert it to a .vtf using VTFedit.
Imp0s5ible 1 year ago
and I have PaintShopPro9 but its same proplem :o
MrOopee69 1 year ago
I do everything what i see to 6:30 but I cant save that in .VTF file :o
MrOopee69 1 year ago
.net framework take like a looooong time to download -.-
rubentuben95 1 year ago
Is there not an easier way?
CERNOBE 1 year ago
Can other people se my textures?
imedio112 1 year ago
Michael Jacksons - Just beat it
I <3 IT
Emnu931 1 year ago
Do you know how to make a water texture and make it work like water?
Yomamafist 1 year ago
@Yomamafist I think you just set the material type to water in the .vmt file then you just make it water like everything else. I don't know how to make shaders though.
Imp0s5ible 1 year ago
@Imp0s5ible
Have tried that. It just sounds like water when you shoot it and walk on it, it dosen't work like water. Just like a Block
Yomamafist 1 year ago
@Yomamafist Try texturing all the other sides of the water block with the nodraw texture, and only texture one side with the water texture.
Imp0s5ible 1 year ago
@Imp0s5ible
Have also tried that. Didn't work either.
I think maybe the vtm file should have an another code
Yomamafist 1 year ago
@Yomamafist You can use GCFScape to open up the source materials folder and check out what the .vmt files for water textures have in them.
Imp0s5ible 1 year ago
@Yomamafist
Made it into water block?
NineRoxs 1 year ago
@NineRoxs
and how will you do that besides putting a water texture on?
Yomamafist 1 year ago
@Yomamafist
Well, is the block in properties water?
Ctrl + T if i remember it right.
And is the surface right one?
NineRoxs 1 year ago
hey great tutorial but can you maybe make a tutorial that explains how to use crazybump to get bumpy textures into source ?
augskuh 1 year ago
it didnt work for me :( did everything you said but it didnt work...
oznob11 1 year ago
u are so hardcor! thanks for this i might try it! :0
looloocurry 1 year ago
i have like 6 textures to choose from and they are shit
imacellphone 1 year ago
how do i add textures that already exist..like if i wanted to make a poster or a portrait on a wall, how do i get that on?
imacellphone 1 year ago
If i'm reading this right you want to install already existing textures you downloaded from somewhere.
In that case you can just extract the contents of the archive to the "materials" folder of your game.
Imp0s5ible 1 year ago
i want to make my own textures
imacellphone 1 year ago
if i use a custom texture on a map, and use this map on a public server (team fortress 2)
when people connect to this server, will they automatically get the texture, or will they get some error because they dont have the texture?
WanderGrr 1 year ago
No, you need to use PakRat to pack the textures into the map.
Imp0s5ible 1 year ago
do u HAVE to have paint?
elementskater1231231 1 year ago
You can have photoshop or any other program that has a plugin/is able to save .vtf files.
Imp0s5ible 1 year ago
I have importet a door and then there is an empty space on half the picture. are there any way i can make the empty side transperant?
Yomamafist 1 year ago
@Yomamafist It will transform into alpha(the transparent "color").
Make sure to save with the template "compressed texture with alpha" to keep the transparency when saving as a VTF.
Imp0s5ible 1 year ago
Thanks man!
Yomamafist 1 year ago
@Yomamafist Ah, stupid youtube somehow managed to only post the second half of my reply.
Did it help you though?
Imp0s5ible 1 year ago
Yea, it worked.
But tell me the first half anyway! :)
Yomamafist 1 year ago
Well, i assumed by empty you meant filled by a solid color like black, so i told you to select that area in PaintdotNet and delete it. It will transform into alpha...
So basically that was it
Imp0s5ible 1 year ago
ah okay, but thanks anyway
Yomamafist 1 year ago
how do you select individual object faces so u can apply textures to them ?
mmcvip 2 years ago
you have to have the object selected then, open the texture adjust window and select the texture then right click on the face of the object that you want to texture.
mscm1995 2 years ago
thank you
mmcvip 2 years ago
Thank you dude,i use this on to create tf2 texture,IT FU***** WORKS!
NICELF 2 years ago
hey. Can i import a picture to sorce sdk.? one of my own pictures?
rnen222 2 years ago
@rnen222 That is what's detailed in the video. Just use one of your own pictures instead of the one i used in the video.
Imp0s5ible 2 years ago
kosz a segitseget :D
djsl3ng 2 years ago
cool
COD5252 2 years ago
lecci csinalj eggyet magyarul is,elore is kosz
djsl3ng 2 years ago
@djsl3ng Sajnos nem tudok magyar szinkront rárakni, viszont a videón van magyar felirat.
A lejátszó jobb oldalán kattints a gombra amin a háromszög van, aztán a CC gombra, majd a mellette lévő kis nyílra kattintva válaszd ki a Hungarian-t.
Imp0s5ible 2 years ago
@Imp0s5ible tudnal segiteni abban,hogy a counterstrike 1.6 ban,hogyan rudnam bealitani azt,hogy a BOT-ok es en respawnoljunk,vagyis ien deathmatch mod CPUval.Elore is koszi.
djsl3ng 2 years ago
@djsl3ng Ahhoz le kell szedni egy pár plugin. Ha jól emlékszem akkor az AMX MOD X és a CSDM kell hozzájuk. Szerintem keress rá youtube-on a "how to set up counter-strike deathmatch" szavakra.
Imp0s5ible 2 years ago
Comment removed
djsl3ng 2 years ago
You have a European accent mixed with a southern American accent. Pretty unique, never heard anything like it. I'm guessing you're from Austria, Slovakia, Hungary or Poland.
ZemogTorrents 2 years ago
@sergei291 I don't think there is a 64-bit version, sorry.
Imp0s5ible 2 years ago
i basically have the same problem as xbeanieluver
redscreen454 2 years ago
I think you need to create a WAD file since WAD (if Im not wrong) contains the material texture)
paradigmproject1 2 years ago
What if I have CS 1.6 with no-steam?
There is not a materials folder in my cstrike file and even when I am creating one valve will still not find my textures... what to do ? any idea?
prifterpan 2 years ago
CS 1.6 uses the Half-Life(GoldSRC) engine. This tutorial is for making custom textures for the Half-Life 2(SOURCE) engine.
I don't know how to create custom textures for GoldSRC, tough, sorry.
Imp0s5ible 2 years ago
Its Working! Thanks Remeber when you download some textures you need to Edit The Code file
Andersretro 2 years ago
sorry for so much comments but another porblem i have is when i try to save my texture as a VTF in the new textures thing my paint shop stops working and closes please help
Xbeanieluver 2 years ago
@Xbeanieluver i have the same problem as u it shuts down the program (crashes) when i save it.
redscreen454 2 years ago
Wonder why
Xbeanieluver 2 years ago
I can not find materials in my epsiode1/episodeic folder if episodeic is even the right one please help
Xbeanieluver 2 years ago
No offense but u said wideo lol 5:38
Xbeanieluver 2 years ago
Comment removed
Jogol00 2 years ago
the music is very distracting
cocopuffs27 2 years ago
tH×
GaragyVlad 2 years ago
felirat??? hóóvan??
GaragyVlad 2 years ago
A lejátszó (nem politikailag) szélső jobb oldalán van egy gomb rajta egy háromszöggel, arra vidd az egeret. Akkor látni fogsz még egy ikont rajta egy olyannah hogy CC.
Arra kattints egyszer, majd vidd a kurzort a gomb bal oldalán lévő kis balra mutató nyílra, és a megjelenő listából válasszd ki a "Hungarian"-t.
Ezek után a feliratok automatikusan megjelennek majd.
Imp0s5ible 2 years ago
ill try that
firerapper 2 years ago
ok its not a black and purple error anymore but its not the right texture either. its just white
firerapper 2 years ago
I'd say you redo the vmt to make sure everything is correct. I've never experienced this kind of problem before. If the above doesn't work, try redoing everything from scratch.
If all fails then i'm clueless.
Imp0s5ible 2 years ago
ok now it works but its an error (purple and black)
firerapper 2 years ago
Make sure the vmt file is correct and that when saving the vtf you set the version to 7.2
Imp0s5ible 2 years ago
i follow the steps but my texture isnt in the browse textures
firerapper 2 years ago
Thanks! That really helps.
Bbsoad 2 years ago
Nice, ty.
McZeroMedia 2 years ago
i don't know what i do
Andersretro 2 years ago
Na az klassz lenne ha csinálnál folytatásokat ,ezt elrakom kedvencbe és majd néha rákukkantok. Meg kéne már tanuljak angolul szinte mentális nyomorék vagyok igy :)
recuyota 2 years ago
Megvan Köszi szépen igazad van a kis nyilra még soha nem nyomtam :) Nagyon klassz videó köszi az infót. Nem tudsz véletlenül egy oldalt ahol magyarul (szájbarágósan) vannak a tutorial-ok ?
recuyota 2 years ago
Sajnos magyart nem tudok nagyon mondani, fpsbanana-n vannak nagyon jó mappolási és textúrázási tutorialok, sajnos csak angolul.
Ennek a vidinek viszont lesz folytatása amint leküzdöttem egy kis technikai nehézséget, méghozzá(ki gondolta volna!) az újonnan telepített 64-Bites Vista miatt amin többek között a PDN VTF pluginja sem megy.
Imp0s5ible 2 years ago
Lehet hogy én vagyok a hülye de ez miért magyar felirat?
recuyota 2 years ago
A player jobb oldalán találsz egy gombot amin egy háromszög látható. Arra vidd a kurzort, és akkor meglejelenik fölötte két másik ikon. Ezek közül kattints a "CC" feliratú gombra.
Ezután mellette megjelenik hogy "English" és "Hungarian".
A Hungarian-ra kattintva bekapcsolod a magyar feliratot.
Kivéve ha a YouTube kitörölte ami valószínű mert nekem se működött ezesetben elnézést kérek és majd visszatöltöm a feliratokat.
Imp0s5ible 2 years ago
cool now i can make textures to dod 1.3
:P!!
dany3241291 2 years ago
also their is a program that binds textures/models to a map so if you want that pm me and i can send you the link and for anyone who uses editlife you already know about this
fgfgd3 2 years ago
background music is sooooo distracting XD
fgfgd3 2 years ago
Thanks for that tutorial man.
TraNWhiZ 2 years ago
It's back up now.
MikeyRul3z 2 years ago
Broken link
MikeyRul3z 2 years ago
when my maps end up in the server my custom textures end up pink and black textured and i did everything correctly what do i do?
higo953 2 years ago
When you compile the map your custom textures aren't saved inside the map,
so if someone