Added: 2 years ago
From: AtTheGates
Views: 15,931
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  • jesus christ dont break ur stick man ur smashing it like crazy

  • @buck9393

    no i'm not, that's just the microphone of my mobile, it makes it sound insanely loud.

  • i get what to do but the number's are confusing. you could have just said C Shuriken followed by Up Drive attack then another C Shuriken etc. or at least put it in the form of quarter circle C or something. still this is good nice work

  • All to become hotter than flames and more magnificent than a mountain.

    It's worth it.

  • Steeeeenchhhooooooooouuu

  • Hah, I watch dora do this all the time. It's so awesome

  • if you do that, you spent 5 shuris, also, you should never activate furinkazan just like that, only when your opponent is either a.) tager or hakumen or b.) at low health.

    the best setup is:

    combo into 623B, dash up, (opponent neutral techs), -> furinkazan. then you have a 50/50 - either 9-jump j.C for an instant ovehead crossup or dash, throw.

  • ahh alright, nice video btw

  • Yo dude, im having issues consistently connecting the j.d after the 2d, they always tech out of it i dont get it i jump cancel the 2d but i still miss the j.d. Is there anything you think i might be missing.

  • start with a counterhit, and once you are comfortable with that, you can try it off of a normal hit - make sure not to be too close, and if doing it asap fails, try delaying the j.D after the jump very slightly. also, against for example rachel, you have to do superjumping D, but the 4-seal doesn't work against her anyway.

  • Thanks bro ill try all that.

  • does this work against anyone? Also can an opponent tech out of it?

  • if u read the numbers...its not a black beat combo so the opponent cannot tech out of it..its a legit combo

  • read the description. as for being techable: no, as long as the hit counter doesn't go grey, it's a legit combo.

  • I had a question about the notation... Is it accurate to note the TK shuriken as j.2369? Wouldn't it be more accurate to say TK [move name]? Or even TK 236C? If you worried about players misunderstanding you could have explained Tiger Kneeing in the description. That might have actually been really helpful since it's a pretty common trick and good to know.

  • it's accurate and a matter of preference.

  • Thanks for the vid bro, although i still have issues getting the final 2 seals this should assist my practice.

  • sorry for being a noob and asking, but i'm curious as to what the numbers mean in the combo ( 2369C )?? I see this a lot in guides.

  • the numerical joystick system is mostly used in guilty gear and now blazblue where they use unorthodox special move patterns.

    Imagine 5 as the joystick:

    789

    456

    123

    So if they say 41236 -> Half Circle Forward.

  • @sablesoul I actually prefer hearing D, DF, B, stuff like that.

  • SICK!!!

    thanks man

    Master props for the slow down!!

  • Just make sure the JDs are hitting them kinda into the ground. If you practice you'll see what I mean. If you mess up and do C Nail early, dash 6c > air combo (jump c is good for options) will work.

  • Oh shit, so i had to delay as long as possible on the start, no wonder i could never figure this out. You dah man ATG :D

  • I use this combo all the time.

  • is that followup j.a, j,a, j.b or something else?

  • j.B, dj.B, j.C. sorry, the original youtube description had the whole notation for the combo, must have gotten lost while copy/pasting.

  • that is sweet

  • Huge props for slowing it down. We need more vids like this.

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