@PowerXeta I think you might've found it even more jarring to have realistic run/jump/fall animations applied to him, as opposed to his charming two-frame shuffle.
I hate to be the buzzkill to all of you guys saying that this needs to get done but it wouldn't work... VVVVVV works better in 2D because you can see the whole screen, letting you plan your movements. In 3D you don't have that luxury, and the terrain would block your view most of the time. Leaps of faith everywhere man D:
@ArfJason Ah, it's not that bad. I'm confident something could be done, with a clever level designer. Disregarding the sideways flip, that is. That breaks everything... It wouldn't quite be V, but that's fine by me!
I really hope I get to try out this hypothesis for real at some point in the future...
@WackoMcGoose That... would be a crazy roundabout way of doing it. There are other engines that are much more suited for modding something like this into existance.
@Papermariozocker Assuming a rigid camera system, yes. I prefer my 3D platformers with a free camera, though, and level design that makes sure you use it plenty.
@DragonslayerProd Yep! That's why, if anyone ever makes a 3D VVVVVV, it won't look anything like this. The level design would have to be way too awkward to compensate for that.
Congratulations on PPPPPPowerup! I just bought it now, and if the finished version is half as pumping as this I know I'll have a great listen ahead of me!
@Riboshom Well, there's only so many ways you can run when your boots are bigger than your torso... The animation would be a complete coincidence, I can assure you. I've never even seen MHX.
@Kytseo Some people did. A lot of viewers came from Kotaku. Huge influx from Rock Paper Shotgun and Reddit, as well as a few from Destructoid and Escapist, among many other places. I hope you weren't expecting a bunch of thumbs up in response to that question... Strangely, that's actually my second Youtube related appearance on TVTropes...
Holy crap... I was so hoping this was real for a minute. I want a sequel to that game really bad! That looks so cool. The remix is great too. I fully support finishing and releasing it. ^_^
@DaveTE15 Nope. So far, all that exists of it is right there, in the video. I only made that short snippet for the sake of the trailer. I might go back and apply that treatment to the whole song at some point, but I don't have time for that right now.
These games arent "popular" anymore? do you have to kill zombies or do you have to get the name of Call Of Duty, this is pretty awesome, but it is too hard for too much people, if EA or Activision or Whatever (maybe VALVE) will invest into this, this will be GREAT
@EcasmbNoobje Completely unnecessary, my friend. Independent developers haven't been allowed to blossom like this since the early 80's. A project like this wouldn't need a publisher! It'd only need fans, which it already has, and sufficiently talented developers... which it doesn't have... I guess that's the upside of having a studio to rely on, but screw that.
The whole Doing Things The Hard Way sequence would feel... kind of flat in a 3D version. Better to just make it a sequel and do a new "holy WTF, how is anyone going to complete that" sequence for it.
Though redoing the Gravitron (regular and Super) in 3D would be pretty damn cool, too.
Duuude make it happen my gaming life is obviously not painful enough yet.
Also, love your design of Viridian. I actually had my own ideas about the character concepts/remake designs (ala old school anime-style) but the Mega Man X-esque look works awesomely =D
Miss the face though
Personally would go for an orthographic 3D camera which would help with the puzzling elements of the levels since a regular cam would make things hard to see.
Who wants to play Veni Vidi Vici with a scrolling 3D cam =D
@strongo25 I dunno, I like the other guy's version better. But even then, I always envision platformers being on consoles, so in my head it was always RT and LT to flip right and left and A to flip "up". Right analog stick is camera control, obviously, but the camera in a platformer should be intelligent enough to never require manual fiddling. I kinda tried to make it feel like that in the video, but it's really difficult to make a manually keyframed camera look like a video game camera...
@Roxfox The flaw in the other guy's controls is that he made Q and E buttons when WASD is being used to control your direction. The removal of a finger away from the direction buttons is a big no-no. The other hand is being wasted on only the space bar. It feels cramped.
@strongo25 That's a more traditional action game control scheme, I'm sure. The right hand really shouldn't leave the mouse when playing a 3D PC game! Considering it's not an action game, though, maybe two hands on keyboard would be better. But then you don't have any kind of analog control at all and I wouldn't be comfortable with that either.
@Pikawil64 Supposed to? Kinda... But not really. To let you in on a dirty secret, I just made his design up as I went along. When I got to the head, I tried many variations, but everything I made either turned out really bad, or would require much more work to make look good. I originally wanted a helmetless anime-esque face, but I quickly realized what a pain that would be to animate along with the rest of him.
The animation itself was really the only thing I spent any time on.
Ah, glad to hear that the design was due to behind-the-scenes reasons rathan a mere parody of remaking things in a form that's, in the words of Buzzed Bunny, "FUCKING EXTREME!"
@MrCocktaiI I'm afraid there isn't. The only part that exists is the part you hear here. It's just the regular song with higher fidelity bass and drums on top of it. Plus the cheesy trance synth. I threw it together in an evening between rendering all the video stuff... I guess I could apply the same treatment to the rest of the song, but I'm honestly not comfortable doing that. I'd be too tempted to make a proper remix, and I'm not talented enough to manage one of those!
@MrCocktaiI Haha. Well... we'll see. SoulEye seemed to appreciate the cheesy trance flavor, too. If people would dig it, I guess that's a good reason to do it. I still have to find the time, though. Doing the whole song will take more than an afternnoon!
I thik it would be such an awesome game if ever made. I have problems no doubt with 2D, but i believe if they ever decide to make a 3D version, the tester should be the first person to actually manage getting Master of the Universe without any tool.
i think he should do something like if this was a nes game then the sequel should have a bit better graphics like the snes then ps1 graphics and so on like having it tell the history of video games
Do you think this game should be real? Cos if you decide to ACTUALLY make this, its really gotta be much harder. :D Thumb me up if you think so as well.
@SoraCool32 There's been some throwing around of ideas regarding a 3D V remake in various corners of the Internet, but nothing concrete's happened yet. I've been in touch with someone who wanted to make a game engine to support the idea, but it would be such a huge project, I'm not sure it'll ever happen.
I'm glad that you recognize how terrible my "level" design was for this video, though!
@DuelinginRS Nope. Just good ol' Positive Force. Subconsciously inspired by Guile's theme, most likely, because it goes with everything! But far from the same song.
I really like Captain Viridian's design here. Looks sort of a cross between Master Chief and one of those Gundam pilot suits, but it works pretty well.
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
@KinsmanCa Yep. Being able to flip in more than one direction would basically be the equivalent of flying, in a platformer. I just designed this to look as ridiculous as possible; It would make a TERRIBLE game!
I did play it. My guess that you can't switch gravity until you hit the next surface was exactly on target. My statement still stands. There is no reason you couldn't add another direction. Plummeting is valid gameplay. See AAAAAAaaaaaAAAAAaa!!! as a reference.
@Varionic True enough, but it wouldn't allow very interesting environments! Every wall would have to be covered in spikes, or not exist at all (like in the last part of this video). You'd pretty much have no reason to run if you can flip in any direction you want on the horizontal plane. Basically, if you can see a wall, you can flip straight to it, and that would destroy the kind of exploration and puzzling that made the original so fun!
I would play this forever. It looks like one of those first generation 3D games. I love it.
nintfjr 1 day ago
OH GOD, WANT.
AAAAAAAAAA42 2 weeks ago
i'd play it if you had original viridian and not this retarded prick
PowerXeta 3 weeks ago
@PowerXeta I think you might've found it even more jarring to have realistic run/jump/fall animations applied to him, as opposed to his charming two-frame shuffle.
Roxfox 3 weeks ago
OMG THIS IS SO EPIC I DONT EVEN KNOW WHAT LEVEL IT IS.
ZachAttack2217 1 month ago
Why is the suit green. The suit must be BLUE. THEN i will like this. (Jk i like it already! But...he's not green...)
MsWoot100 1 month ago
@MsWoot100 You're right, he's not. He's viridian!
Roxfox 1 month ago 2
nice but i fucking hate the master chief esk guy, where is de happy face guy? :(
9879novo 1 month ago
where are de happy face guy? =(
19Bruno96 2 months ago
I'm raping the replay button
Wifierz 2 months ago
JUST SAW THE SNOWFLAKE BUTTON
KillerSnowballz 2 months ago
0:38 is like a flash game called "run"
klimtkiller 5 months ago
I'm throwing my money at the screen yet nothing is happening.
nanoco1000 5 months ago in playlist nanoco1000's Favourited Videos 10
@nanoco1000 Derpy has been dispatched to collect your monies. If she brings back enough, I will use it to hire a programmer to make this happen.
Roxfox 5 months ago 7
This looks cool! Though...
I hate to be the buzzkill to all of you guys saying that this needs to get done but it wouldn't work... VVVVVV works better in 2D because you can see the whole screen, letting you plan your movements. In 3D you don't have that luxury, and the terrain would block your view most of the time. Leaps of faith everywhere man D:
ArfJason 6 months ago
@ArfJason Ah, it's not that bad. I'm confident something could be done, with a clever level designer. Disregarding the sideways flip, that is. That breaks everything... It wouldn't quite be V, but that's fine by me!
I really hope I get to try out this hypothesis for real at some point in the future...
Roxfox 6 months ago
@ArfJason Well, what's the worst that could happen? In VVVVVV, death is a slap in the wrist :P
rickg22 2 months ago
I'm waiting for the RPG version to be made.
TheGNUfan 6 months ago
....This...... This needs to exist.
GET ON THIS, INTERNET.
wohdinhel 6 months ago
This comment has received too many negative votes show
You know what I love about this? nothing. It's completely unnecessary and pointless
ShowToddSomeLove 7 months ago
@ShowToddSomeLove Less so than your comment, though!
Roxfox 7 months ago 11
@ShowToddSomeLove agree!
pablosantacruzpalma 6 months ago
*wonders if this as a Minecraft mod would be worth the effort (sadly, I don't know java, someone else'd have to make it)*
WackoMcGoose 7 months ago
@WackoMcGoose That... would be a crazy roundabout way of doing it. There are other engines that are much more suited for modding something like this into existance.
Roxfox 7 months ago 2
Though, the people in the actual game wouldn't look like here, just as 3D versions of the stick figures in the real VVVVVV.
TurretDude123 8 months ago
@TurretDude123 That's what the X is for!
Roxfox 8 months ago
@Roxfox Oh, right, X for Mega Man X.
TurretDude123 8 months ago
@TurretDude123 Oh, right, X for Mega Man X.
TurretDude123 8 months ago
Pitch this.
KTP200 9 months ago
You could use the arrow keys to move and W A S D to flip.
Papermariozocker 10 months ago
@Papermariozocker Assuming a rigid camera system, yes. I prefer my 3D platformers with a free camera, though, and level design that makes sure you use it plenty.
Roxfox 10 months ago
if he can flip gravity 90 degrees in any direction, can't he just flip it forward and fall to the end?
DragonslayerProd 11 months ago 3
@DragonslayerProd Yep! That's why, if anyone ever makes a 3D VVVVVV, it won't look anything like this. The level design would have to be way too awkward to compensate for that.
Roxfox 11 months ago
@Roxfox possible solution: add fall damage!
0koppie0 9 months ago
I got here from the related videos.
snowyowl0 11 months ago
This is what the 3D Sonic games shoulda been like.
TriggerheartExcelica 11 months ago
do it, so hard
00Shona 11 months ago
Congratulations on PPPPPPowerup! I just bought it now, and if the finished version is half as pumping as this I know I'll have a great listen ahead of me!
CipherMind117 11 months ago
A thought of Vedi Veni Vici in 3D gives me nightmares...
DaveTE15 11 months ago 64
@DaveTE15 LoL
whosaiducaneatmario 11 months ago
@DaveTE15 OH GOD.
.....That's okay, I didn't need to sleep anyway....
wohdinhel 6 months ago
And your running cycle does looks like X's one. Especially in MHX.
Riboshom 1 year ago
@Riboshom Well, there's only so many ways you can run when your boots are bigger than your torso... The animation would be a complete coincidence, I can assure you. I've never even seen MHX.
Roxfox 1 year ago
Wow! Captain Viridian is now 100% badass!
Riboshom 1 year ago
For a moment I thought this was true.
FalloDeSistema 1 year ago
This video reminded me of that level in Sonic Adventure 2 with all the gravity shifts. Awesomeness often leads to to remembering more awesomeness
Assadzors 1 year ago
I so strongly hope that this game gets made
Lmodkicksyourass 1 year ago
So who got to this trailer of an awesome idea that may never come from the VVVVVV page on tvtropes?
Kytseo 1 year ago 25
@Kytseo Some people did. A lot of viewers came from Kotaku. Huge influx from Rock Paper Shotgun and Reddit, as well as a few from Destructoid and Escapist, among many other places. I hope you weren't expecting a bunch of thumbs up in response to that question... Strangely, that's actually my second Youtube related appearance on TVTropes...
Roxfox 1 year ago
@Roxfox which was the first? (and no, I won't make that comment there)
Kytseo 1 year ago
@Roxfox I found it from Steam's link to Kotaku.
MrNoobed 1 year ago
@Roxfox I found it from Steam's link to Kotaku.
MrNoobed 1 year ago
@Kytseo Astonishingly, nope.avi, I was linked from the VVVVVV forums.
WackoMcGoose 1 year ago
You need to e-mail Terry Cavanagh and show him this!
moccalou 1 year ago
@moccalou Oh, he's seen it! Wait a minute... Wayc?
Roxfox 1 year ago
@Roxfox You know me? XD
moccalou 1 year ago
Holy crap... I was so hoping this was real for a minute. I want a sequel to that game really bad! That looks so cool. The remix is great too. I fully support finishing and releasing it. ^_^
moccalou 1 year ago
That's an awesome remix. I'd donate to you for a .flac of it.
CipherMind117 1 year ago
Hey, can you post your remixed sound track?
DaveTE15 1 year ago
@DaveTE15 Nope. So far, all that exists of it is right there, in the video. I only made that short snippet for the sake of the trailer. I might go back and apply that treatment to the whole song at some point, but I don't have time for that right now.
Roxfox 1 year ago
@Roxfox I see. Its really nice :)
DaveTE15 1 year ago
Looks awesome. Find some coders and make it.
TheRealKeeyai 1 year ago
"the one angle that most clearly shows the awesome run cycle just so happened to display it upside-down"
Those who have played VVVVVV know that "upside-down" is a laughable notion.
SCRuner5h 1 year ago
Can you throw us a download of that remix? It's pretty sick.
mattvitt117 1 year ago
These games arent "popular" anymore? do you have to kill zombies or do you have to get the name of Call Of Duty, this is pretty awesome, but it is too hard for too much people, if EA or Activision or Whatever (maybe VALVE) will invest into this, this will be GREAT
EcasmbNoobje 1 year ago
@EcasmbNoobje Completely unnecessary, my friend. Independent developers haven't been allowed to blossom like this since the early 80's. A project like this wouldn't need a publisher! It'd only need fans, which it already has, and sufficiently talented developers... which it doesn't have... I guess that's the upside of having a studio to rely on, but screw that.
Roxfox 1 year ago
Oh, man, imagine Veni Vidi Vici here... I think I'd shoot myself :P
Great work!
Lily993 1 year ago
The whole Doing Things The Hard Way sequence would feel... kind of flat in a 3D version. Better to just make it a sequel and do a new "holy WTF, how is anyone going to complete that" sequence for it.
Though redoing the Gravitron (regular and Super) in 3D would be pretty damn cool, too.
brb writing game engine
m82denham 1 year ago
Duuude make it happen my gaming life is obviously not painful enough yet.
Also, love your design of Viridian. I actually had my own ideas about the character concepts/remake designs (ala old school anime-style) but the Mega Man X-esque look works awesomely =D
Miss the face though
Personally would go for an orthographic 3D camera which would help with the puzzling elements of the levels since a regular cam would make things hard to see.
Who wants to play Veni Vidi Vici with a scrolling 3D cam =D
KrystalNekoi 1 year ago 2
Master Chief with bunny ears and leg armor of Mega Man X ???
CPTG0dK1lleR 1 year ago
Better control scheme:
Up: move forward
Down: move backward
Left: sidestep left
Right: sidestep right
Z: flip 90 degrees clockwise
X: flip 180 degrees
C: flip 90 degrees counterclockwise
Mouse: change viewpoint
strongo25 1 year ago
@strongo25 I dunno, I like the other guy's version better. But even then, I always envision platformers being on consoles, so in my head it was always RT and LT to flip right and left and A to flip "up". Right analog stick is camera control, obviously, but the camera in a platformer should be intelligent enough to never require manual fiddling. I kinda tried to make it feel like that in the video, but it's really difficult to make a manually keyframed camera look like a video game camera...
Roxfox 1 year ago
@Roxfox The flaw in the other guy's controls is that he made Q and E buttons when WASD is being used to control your direction. The removal of a finger away from the direction buttons is a big no-no. The other hand is being wasted on only the space bar. It feels cramped.
strongo25 1 year ago
@strongo25 That's a more traditional action game control scheme, I'm sure. The right hand really shouldn't leave the mouse when playing a 3D PC game! Considering it's not an action game, though, maybe two hands on keyboard would be better. But then you don't have any kind of analog control at all and I wouldn't be comfortable with that either.
Roxfox 1 year ago
This needs to be real.
TheThirdCockroach 1 year ago
Control scheme:
WASD: Move forward/backward, strafe
Q: Rotate gravity 90° clockwise
E: Rotate gravity 90° counter-clockwise
Space bar: Flip gravity 180°
Mouse: Turn
Controls...Check. :)
Sparkz1607 1 year ago
Oh, I love VVVVVV so much, yet this would've been SO unplayeble.
Can someone actually down-port VVVVVV to C64, Apple II or ZX Spectrum please: )
darkfalzx 1 year ago
If this is made, it should be called VVVVVV: DDD
MrPurple3000 1 year ago
improved metal storm ...
LeschijLP 1 year ago
Is that supposed to be a Bomberman Act Zero version of Viridian?
Pikawil64 1 year ago
@Pikawil64 Supposed to? Kinda... But not really. To let you in on a dirty secret, I just made his design up as I went along. When I got to the head, I tried many variations, but everything I made either turned out really bad, or would require much more work to make look good. I originally wanted a helmetless anime-esque face, but I quickly realized what a pain that would be to animate along with the rest of him.
The animation itself was really the only thing I spent any time on.
Roxfox 1 year ago
@Roxfox
Ah, glad to hear that the design was due to behind-the-scenes reasons rathan a mere parody of remaking things in a form that's, in the words of Buzzed Bunny, "FUCKING EXTREME!"
Pikawil64 1 year ago
The Remix of Positive Force is so fucking awesome, is there any possibility to download it?
MrCocktaiI 1 year ago
@MrCocktaiI I'm afraid there isn't. The only part that exists is the part you hear here. It's just the regular song with higher fidelity bass and drums on top of it. Plus the cheesy trance synth. I threw it together in an evening between rendering all the video stuff... I guess I could apply the same treatment to the rest of the song, but I'm honestly not comfortable doing that. I'd be too tempted to make a proper remix, and I'm not talented enough to manage one of those!
Roxfox 1 year ago
@Roxfox
IMO it is pretty awesome in its cheesyness, but if you're not comfortable with that, there's nothing I can do I guess. Quite a pity, but oh well ;)
MrCocktaiI 1 year ago
@MrCocktaiI Haha. Well... we'll see. SoulEye seemed to appreciate the cheesy trance flavor, too. If people would dig it, I guess that's a good reason to do it. I still have to find the time, though. Doing the whole song will take more than an afternnoon!
Roxfox 1 year ago
Why can't this be real? ;-;
AndyTheGeeky 1 year ago
if i propose on the internet would you marry me?
fantomkilla07 1 year ago
@fantomkilla07 Are you a sexy, young female? If not, then no.
Roxfox 1 year ago
FUCK YEAH.
Viridian looks like a BADASS.
SCRuner5h 1 year ago
You sir deserve an internet for making this trailer.
jetforcesoldier 1 year ago
I thik it would be such an awesome game if ever made. I have problems no doubt with 2D, but i believe if they ever decide to make a 3D version, the tester should be the first person to actually manage getting Master of the Universe without any tool.
Gabid77 1 year ago
I can't even manage to beat it in 2D, I don't think I'd ever be able to pull it off in 3D.
....Doesn't mean I wouldn't try of course :D
AJMcSpiffy2 1 year ago
do want
TerakJK 1 year ago
i think he should do something like if this was a nes game then the sequel should have a bit better graphics like the snes then ps1 graphics and so on like having it tell the history of video games
zamborghini 1 year ago
OMG... This needs to happen.
angryparrot 1 year ago
Someone fund this.
SilentLegend 1 year ago 43
Do you think this game should be real? Cos if you decide to ACTUALLY make this, its really gotta be much harder. :D Thumb me up if you think so as well.
SoraCool32 1 year ago 6
@SoraCool32 There's been some throwing around of ideas regarding a 3D V remake in various corners of the Internet, but nothing concrete's happened yet. I've been in touch with someone who wanted to make a game engine to support the idea, but it would be such a huge project, I'm not sure it'll ever happen.
I'm glad that you recognize how terrible my "level" design was for this video, though!
Roxfox 1 year ago 2
Is that the guile theme I hear in there?
DuelinginRS 1 year ago
@DuelinginRS Nope. Just good ol' Positive Force. Subconsciously inspired by Guile's theme, most likely, because it goes with everything! But far from the same song.
(I think Positive Force is much catchier.)
Roxfox 1 year ago
@Roxfox I shall look up that song then, haha
DuelinginRS 1 year ago
My brain would explode trying to switch between 6 platforms
And if angles were introduced...holy fucking shit
meatwadgunit 1 year ago
The music fade-out at 0:22 is EPIC. Holy crap.
blasphemymaster 1 year ago
This is way too freakin' cool. VVVVVV is one of my fave indie games, and it would be OSSIM in 3D.
Level designing would be a pain for sure. Or it would be a really fun challenge.
I am thinking that the 3D view could always be in one direction, and you can only flip to four directions.
Think of having a StarFox-ish view, and being only able to flip up, down, left and right. Not forward or backward.
blasphemymaster 1 year ago
but, where is the smiley face?? D:
Pengasius14 1 year ago
Linked from RPS, DToid, The Escapist, Reddit... And only 20.000 views? Damn, you deserve a LOT more.
samothethief 1 year ago
This is fantastic. I can't even imagine how difficult the control scheme would be :P
RAWRIAMSPOON 1 year ago
nice work mr fawks :3
Sherbniz 1 year ago
I really like Captain Viridian's design here. Looks sort of a cross between Master Chief and one of those Gundam pilot suits, but it works pretty well.
Gyrocoptor 1 year ago
This has been flagged as spam show
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
travisuped 1 year ago
This has been flagged as spam show
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
travisuped 1 year ago
This is actually an interesting idea. As presented, it looks cool but wouldn't be too fun to play.
But if the new 3D perspective were limited to non-movement observation, and the gravity flipping enforced a camera perspective change, as well as changing which surfaces were actively "dangerous" or not (essentially keeping the gameplay 2D while being 3D) it'd work.
But then it'd need something else to set it apart from the original game. I guess I didn't solve anything, there. Hrm.
travisuped 1 year ago
This looks like it would be fun as hell... Kind of wish it was an actual game... Maybe you can team up with the original creator to make it...
TheAlderac 1 year ago
NEXT UP 4D
am11587 1 year ago
I SO love reddit! It makes me find awesome stuff like this video!
zsave 1 year ago
Someone needs to make this into a full game! 3D VVVVVV would be the greatest thing since sliced bread...and the original VVVVVV
cheetah672 1 year ago
excellent video man! but the game is waaaaay quicker. lets have some 2x sections!
nice job, also!
P0Lo 1 year ago
0:44 When I saw this, I thought "Easy. Just switch to the wall at the end of all that and plummet right through."
But I guess six-wall VVVVVV would be really hard to make levels for..
KinsmanCa 1 year ago
@KinsmanCa Yep. Being able to flip in more than one direction would basically be the equivalent of flying, in a platformer. I just designed this to look as ridiculous as possible; It would make a TERRIBLE game!
Roxfox 1 year ago
@Roxfox
uh...and that's different from hitting up and down quickly how?
Just include fall damage and it's all good.
My guess is that you can't switch gravity direction until you've contacted the next surface.
Varionic 1 year ago
@Varionic Go play the VVVVVV demo! It's available on Kongregate. Then you'll understand the dimensional design dilemmas we were discussing.
Roxfox 1 year ago
@Roxfox
I did play it. My guess that you can't switch gravity until you hit the next surface was exactly on target. My statement still stands. There is no reason you couldn't add another direction. Plummeting is valid gameplay. See AAAAAAaaaaaAAAAAaa!!! as a reference.
Varionic 1 year ago
@Varionic True enough, but it wouldn't allow very interesting environments! Every wall would have to be covered in spikes, or not exist at all (like in the last part of this video). You'd pretty much have no reason to run if you can flip in any direction you want on the horizontal plane. Basically, if you can see a wall, you can flip straight to it, and that would destroy the kind of exploration and puzzling that made the original so fun!
Roxfox 1 year ago
Very well done! Can't wait to see more from you
Firamage 1 year ago
Agreed. Would be beyond awesome.
Pervi9k 1 year ago
i wish thte was a real game ):
ieetmelon 1 year ago
Comment removed
ieetmelon 1 year ago
WHOA! This blows my V upmake (3V) out of the water! Excellent work man!
CptCool2 1 year ago
@CptCool2 Hah, well, not really. The important distinction here is that I have a fake trailer, and you have a prototype for an actual game...
Roxfox 1 year ago
EPIC! VVVVVVV'll be very very hard with 3rd dimension
dalisdilemma 1 year ago
And I thought the first was hard enough... now another dimension is being added? o.O
krcm0209 1 year ago
Awesome, I'd totally play this.
darksaiyan2006 1 year ago
I would absolutely play this.
Crazyreyn 1 year ago
THIS MADE MY DAY!!!! /Souleye
1ff73ng43 1 year ago
@1ff73ng43 Oh, Terry's and your approval made MY day! Thanks!
Roxfox 1 year ago
I was literally like "WTF?"
mcpower1 1 year ago