can hammer editor just be used on tf2 alone? i jsut got a upgraded pc and going back to level makeing but dont want to instal hl2 or css as i never play them.
Yeah I think so. If you just install TF2 and then install SourceSDK then it should only have the TF2 configuration available in the SDK launcher. I don't think it requires HL2 or CSS in order to map for TF2, that wouldn't make much sense honestly.
I used Hammer Editor to make this map. You need at least Half Life 2 or Counter-Strike: Source in order to use it. You also have to download Source SDK on Steam, as it contains Hammer Editor, amongst other necessary tools. Read the video description for additional tools. I appreciate your comment, but this is the older version. You might want to check out the latest video (Water Tunnel Build 3) for the more recent build. Good luck with your mapping endeavors.
I put rough instructions in to the video description and I even replied to someone with some slightly more detailed instructions. I haven't worked on this map in months now so I haven't bothered to write up a detailed tutorial. To be quite honest it's incredibly easy to do, you just need the right tools.
Could u put up a tutorial on how to make water and caustics? I keep getting the format wrong... Also i used that caustics generator and... made it animated but it shows up white in hammer @-@
The caustics are pretty simple to do but you need to learn VMT coding. You just export each frame of the animation in Caustics Generator as like...TGA. Make sure the background color is set to pitch black (255 255 255). Then you load up VTF Edit and go to File, Import and import each and every frame (from last to first) and it will piece them together for you. Save it as VTF, and when you code the VMT, add "$additive" "1" and "$overlay" "1" so it works right.
can hammer editor just be used on tf2 alone? i jsut got a upgraded pc and going back to level makeing but dont want to instal hl2 or css as i never play them.
Oliver3168Large 1 month ago
@Oliver3168Large
Yeah I think so. If you just install TF2 and then install SourceSDK then it should only have the TF2 configuration available in the SDK launcher. I don't think it requires HL2 or CSS in order to map for TF2, that wouldn't make much sense honestly.
nubblecakes 1 month ago
@nubblecakes thanks man it`l save me some download time.
Oliver3168Large 1 month ago
@nubblecakes Fantastic video! The best of SourceSDK I've ever seen!
redeclipse1996 1 week ago
Epic map! Is that "animated water reflection overlay" custom?
Exzmo 4 months ago
cool your on gmod.com right, garry thinks your awesome... by the way your map style is awesome
HunterBeck111 4 months ago
Make a tutorial please
48vinicius 5 months ago
Very Bioshock-esque.
boomerxxx 5 months ago
Can i have the textures?
GTR141Foxer 5 months ago
that isnt hard.... all the texture is is a transparent scrolling texture and the caustics are animated overlays...
sycokitty123 7 months ago
@sycokitty123
Your point?
nubblecakes 7 months ago 27
@nubblecakes i think his point was that it isnt hard "she said"
halo22222q 6 months ago
@nubblecakes
Verry nice job :)What program you use to make level and is it hard ? And also include all content in program you maked this?. Sry my bad eng.
Niklas21 4 months ago
@Niklas21
I used Hammer Editor to make this map. You need at least Half Life 2 or Counter-Strike: Source in order to use it. You also have to download Source SDK on Steam, as it contains Hammer Editor, amongst other necessary tools. Read the video description for additional tools. I appreciate your comment, but this is the older version. You might want to check out the latest video (Water Tunnel Build 3) for the more recent build. Good luck with your mapping endeavors.
nubblecakes 4 months ago
@nubblecakes
Yes i have all source games. I see hammer editor on steam on tools bar. I not never see it before xD. LOL.. And again nice job .
Niklas21 4 months ago
@nubblecakes can I download the texture? (=
XXPYthxxONXXxx 4 months ago
@XXPYthxxONXXxx
I don't have it anymore. The hard drive that had this project in it crashed ages ago.
nubblecakes 4 months ago
@sycokitty123 never said it was hard
dachshund103 1 month ago
Nice map, looks very neat, looks a bit like Mirrors Edge
elel70 9 months ago
Looks like Mirror's Edge O_o
isokessu 1 year ago
15 minutes job :P
lauris47 1 year ago
I saw epic sparkles at 01:01 :O
takocolt 1 year ago 5
Reminds me of Mirror's Edge :P
Nice.
RickRay9 1 year ago
just wondering if you could make a tutorial about how to use that water affect, that would be muchly appreciated
fraction360 1 year ago
@fraction360
I put rough instructions in to the video description and I even replied to someone with some slightly more detailed instructions. I haven't worked on this map in months now so I haven't bothered to write up a detailed tutorial. To be quite honest it's incredibly easy to do, you just need the right tools.
nubblecakes 1 year ago
i want those textures!
fraction360 1 year ago
@fraction360
Due to a freak accident I lost them. Sorry, otherwise I would have uploaded them somewhere for you.
They weren't really that special. I just used stock texture and edited it in Photoshop a little.
nubblecakes 1 year ago
It reminds me of Mirrors edge, well done :D.
y0user74 1 year ago
Could u put up a tutorial on how to make water and caustics? I keep getting the format wrong... Also i used that caustics generator and... made it animated but it shows up white in hammer @-@
xXNek0jinXx 1 year ago
@xXNek0jinXx
Bleaarrrggghhhhhhhh
The caustics are pretty simple to do but you need to learn VMT coding. You just export each frame of the animation in Caustics Generator as like...TGA. Make sure the background color is set to pitch black (255 255 255). Then you load up VTF Edit and go to File, Import and import each and every frame (from last to first) and it will piece them together for you. Save it as VTF, and when you code the VMT, add "$additive" "1" and "$overlay" "1" so it works right.
nubblecakes 1 year ago
so let me get this strait...you SIMULATED DYNAMIC WATER!?!?
awsome map, I like the custom texture work reminds me of mirrors edge sewer levels, that's a beautiful lime green.
DemonEyeOfFire 1 year ago
Lul, dynamic my ass. Looks like a water brush with a trigger_push of sorts.
habboi 1 year ago
@habboi as said in description, in fact he explained it, I didn't know you could make simulated dynamic water this way.
DemonEyeOfFire 1 year ago
@habboi And what have you made :0?
xXNek0jinXx 1 year ago
@xXNek0jinXx
Habboi is a beast from the east.
nubblecakes 1 year ago
@nubblecakes my bad... I should have done research before i commented :o
xXNek0jinXx 1 year ago
@nubblecakes Lul, beast from the east.
habboi 1 year ago
@habboi Sowwy D:
xXNek0jinXx 1 year ago