They most certainly are not. However you can crush and break the environment in real time, extremely easily. Which basically means that you can shoot with a gun at a wall, and it will break, giving you passag to the other side. Voxels are (currently) used for epic rendering at a great fps. However as far as data storage and rotations are concerned, we have some work to do.
@disvulneravel not yet son not yet, but minecraft is leading the revolution its polygon-voxel based also check automataengine which is 100% voxel based, youtube after it
@PhrackTheLord That remains to be seen. It has quite a few things going for it, but it uses a tremendous amount of dataspace, compression needs to be made a lot better. But it could make API's obsolete, a big plus since the weak knees of Khronos.
@lesleyhenriquez Data will probably become math based, but I dont know how far this will be in the future since it can be a heavy process, although gpgpu friendly. But for a lot of games a tilebased setup would suffice.
@KaxiLaxi said "voxel technology is dead and people need to move on!!"
Did you said about the same thing about vertex when you saw Asteroids?
"Vertex technology is going no where. Peoples need to move on."
The only reason we didn't use 3d pixmap when developing 3d graphic technologies is due to the restrained memory size and because vertex are dirt cheap. When memory is abundant, voxel are superior to vertex in every way.
We already reached the limit of what vertex can do. Fuck off!
Right. Many people associate voxel with "pixelated graphic" but in general this is not true. It's possible to use polygons to represent voxel geometry. Search for "marching cubes" applications.
So I agree: voxel is superior (see for example destructible geometry!).
Its the Stray Sheep bar.
deadcell1 3 months ago
Are voxels better for doing complex physics than polygon based rendering?
sirmicro 6 months ago
@sirmicro
They most certainly are not. However you can crush and break the environment in real time, extremely easily. Which basically means that you can shoot with a gun at a wall, and it will break, giving you passag to the other side. Voxels are (currently) used for epic rendering at a great fps. However as far as data storage and rotations are concerned, we have some work to do.
oysi93 5 months ago
I love VoxelStein 3D, But where can i get the full game?
I can only be in that house, if i go outside the game will end. :(
BTW: Just started to play VoxelStein, so i don't know much 'bout it.
Cilivarus 6 months ago
@Cilivarus The full game is not out yet, I think this is a mod.
DarraghJay 6 months ago
@DarraghJay I'm very sure that it's discontunued.
4 Years ago.
MultifrugtjuiceOMG 5 months ago
@MultifrugtjuiceOMG I tryed to post you the link but it wount let me :(
DarraghJay 5 months ago
@MultifrugtjuiceOMG The link to the development page.
DarraghJay 5 months ago
@DarraghJay Yes, I know. They just didn't update it ever since.
MultifrugtjuiceOMG 5 months ago
Exist some engine to make games like this, using voxels????
disvulneravel 7 months ago
Comment removed
batukhan 7 months ago
@disvulneravel not yet son not yet, but minecraft is leading the revolution its polygon-voxel based also check automataengine which is 100% voxel based, youtube after it
uberfun19 6 months ago
Nice. Care to release the source or a hint on how you've handled this?
PhrackTheLord 8 months ago
voxel technology is dead and people need to move on!!
KaxiLaxi 8 months ago
@KaxiLaxi Stfu noob. Cant you see its coming back.
PhrackTheLord 8 months ago
@PhrackTheLord That remains to be seen. It has quite a few things going for it, but it uses a tremendous amount of dataspace, compression needs to be made a lot better. But it could make API's obsolete, a big plus since the weak knees of Khronos.
lesleyhenriquez 8 months ago
@lesleyhenriquez Data will probably become math based, but I dont know how far this will be in the future since it can be a heavy process, although gpgpu friendly. But for a lot of games a tilebased setup would suffice.
PhrackTheLord 8 months ago
@KaxiLaxi said "voxel technology is dead and people need to move on!!"
Did you said about the same thing about vertex when you saw Asteroids?
"Vertex technology is going no where. Peoples need to move on."
The only reason we didn't use 3d pixmap when developing 3d graphic technologies is due to the restrained memory size and because vertex are dirt cheap. When memory is abundant, voxel are superior to vertex in every way.
We already reached the limit of what vertex can do. Fuck off!
newtubetubetube 7 months ago
@newtubetubetube
Right. Many people associate voxel with "pixelated graphic" but in general this is not true. It's possible to use polygons to represent voxel geometry. Search for "marching cubes" applications.
So I agree: voxel is superior (see for example destructible geometry!).
blackbart1911 7 months ago 7
At first I was like: "Oh look, it's voxelstein 3D!"
But then I was like: "HOLY FUCKING SHIT I LOVE CUDA + VOXELSTEIN 3D!!!
DonOfTheInternet 1 year ago 13
hOOW CAN I MAKE THIS RUN ON WOXELSTEIN 3D?
Danielo515 1 year ago