Since you're a pro and looks like you analyzed all the possibilities etc. I need to know something. So I recently started to study strafe jumps. So there are 8 different button combinations for 8 directions. Every direction has two modes (different mouse angle, for example with W + A it's first like 30 degrees left and the second W + A is like 100 degrees right). Ok enough of geek stuff. So is it theoretically possible to strafe in lane with all the ways u showed
Excellent work on doing Bridge to Rail many times but with variations. You're a pretty talented person with strafe jumping. Amazing job on your jumps, you have a plethora of knowledge and skill.
The funender site was very good. I finally know how the strafe works exactly now. I practiced a bit and managed to do some inverted jumps. And I finally know how to gain keep gaining speed if im going very fast. I always wondered why I had trouble getting more speed when rocket boosting down a hallway.
@complexpower it's all about preference. If you're going fast, alternating between left strafe and right strafe requires very small movements of the mouse and you look almost straight ahead which u may find easier than swaying your mouse about 90 degrees for the normal forward+left/right strafe pattern. If you're going slow it's the opposite situation - forward+left/right requires small movements of the mouse and you look mostly straight ahead and left/right requires about 90 degree mouse sway.
Oh so you need to swing wider as you go faster to keep gaining speed? I remember seeing a video a while back that said optimal strafe jumping requires swinging mouse from -30 degrees to +30 degrees (i guess assuming forward + left/right). I don't know where those numbers or yours came from. Are you just using those angles from experience or have you found a site explaining the exact physics of strafe jumping? I'm an experienced player but still interested in knowing how air accel is calculated.
@complexpower@complexpower uhmm. if you understand the theory of strafing, those angles i gave you are the max angle (acceleration vector is almost perpendicular to velocity vector). 60 degrees (-30 to 30) is a good ballpark figure for typical in game strafing. Angle grows as speed grows with the normal strafe pattern and angle DECREASES as speed grows for single movement key patterns (left,right,left,right... or forward,back,forward,back...) if you're good with math google "funender strafe"
How does the 'no-jump' work? ^^ thats something new to me :D
Mostwantedo 11 hours ago
you like toy with this bridge to rail jump
I tried it 1000 times, still can't do it
that, and other reasons made me quit quakelive
ikkenienwel 2 weeks ago
satriani \o/
Riven1989 3 weeks ago
so easy, i just cant do it.
boomshoot1 2 months ago
80 fucking ways and i can't perfect do any one -,-
SuperRocha18 2 months ago
4:00 : Isn't it cool to watch? (Even though I would NEVER use it in a match).
Thank you anyway, that's the only video on youtube that shows so many ways to get there.
uaesbriosheje 3 months ago
video doesnt really help much at all, leaves out speeds etc to see whats really going on
CannabisGanja 3 months ago
4:00 Thumbs up for that plasma. :D
skaruts 9 months ago
o_o
..how the hell do you cj using only the forward key?
Nerv86 9 months ago
Please tell me with all the time you spend doing this you've won money playing Quake.
gaBehcuoDsuoitneterP 1 year ago
Music?
Zedverygood 1 year ago
@Zedverygood Joe Satriani - Searching
DarkSebita 7 months ago
Hey I got a question for you :)
Since you're a pro and looks like you analyzed all the possibilities etc. I need to know something. So I recently started to study strafe jumps. So there are 8 different button combinations for 8 directions. Every direction has two modes (different mouse angle, for example with W + A it's first like 30 degrees left and the second W + A is like 100 degrees right). Ok enough of geek stuff. So is it theoretically possible to strafe in lane with all the ways u showed
Mostwantedo 1 year ago
holy shit lol
StabGoesWhere 1 year ago
wow i must say. great work compiling all these jumps.. :o
guillom69 1 year ago
This has been flagged as spam show
stop cheating omg
g33g33H 1 year ago
gz :D
MrGoradios 1 year ago
nice video k4y, you should get the keypress hud by yatar n make another one
kurukq 1 year ago
Nice song choice!
Firetaffer 1 year ago 6
Excellent work on doing Bridge to Rail many times but with variations. You're a pretty talented person with strafe jumping. Amazing job on your jumps, you have a plethora of knowledge and skill.
nlicky 1 year ago
4:02 how is that possible?
incanu7 1 year ago
thi si not basic jumps, these are quite advanced.
but cool stuff anyway :)
12strafen12 1 year ago
The funender site was very good. I finally know how the strafe works exactly now. I practiced a bit and managed to do some inverted jumps. And I finally know how to gain keep gaining speed if im going very fast. I always wondered why I had trouble getting more speed when rocket boosting down a hallway.
complexpower 1 year ago
@complexpower Neat. It's good to hear of someone taking the time to learn the in's and out's of strafing.
k4yTHREE 1 year ago 4
very interesting video!
but a more split scenes, with little more run, before and after, within jumps, would help me to learn all those jumps ...
slow motions are welcome too.
thanks
zanghi2000 1 year ago
Ai Caramba! The inverted strafes made me totally confused.
chuuxorz 1 year ago
This has been flagged as spam show
used cheats
g33g33H 1 year ago
@g33g33H noob
k4yTHREE 1 year ago 13
@k4yTHREE used whine
g33g33H 1 year ago
@g33g33H those crazy kids and there strafe cheats.. wait what
kurukq 1 year ago
Very comprehensive and thorough. Is there any advantage to strafing using a single movement key?
complexpower 1 year ago
@complexpower it's all about preference. If you're going fast, alternating between left strafe and right strafe requires very small movements of the mouse and you look almost straight ahead which u may find easier than swaying your mouse about 90 degrees for the normal forward+left/right strafe pattern. If you're going slow it's the opposite situation - forward+left/right requires small movements of the mouse and you look mostly straight ahead and left/right requires about 90 degree mouse sway.
k4yTHREE 1 year ago
Oh so you need to swing wider as you go faster to keep gaining speed? I remember seeing a video a while back that said optimal strafe jumping requires swinging mouse from -30 degrees to +30 degrees (i guess assuming forward + left/right). I don't know where those numbers or yours came from. Are you just using those angles from experience or have you found a site explaining the exact physics of strafe jumping? I'm an experienced player but still interested in knowing how air accel is calculated.
complexpower 1 year ago
@complexpower @complexpower uhmm. if you understand the theory of strafing, those angles i gave you are the max angle (acceleration vector is almost perpendicular to velocity vector). 60 degrees (-30 to 30) is a good ballpark figure for typical in game strafing. Angle grows as speed grows with the normal strafe pattern and angle DECREASES as speed grows for single movement key patterns (left,right,left,right... or forward,back,forward,back...) if you're good with math google "funender strafe"
k4yTHREE 1 year ago
@k4yTHREE Thanks for the keywords, that's exactly what I was looking for.
complexpower 1 year ago