Added: 1 year ago
From: k4yTHREE
Views: 5,785
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  • How does the 'no-jump' work? ^^ thats something new to me :D

  • you like toy with this bridge to rail jump

    I tried it 1000 times, still can't do it

    that, and other reasons made me quit quakelive

  • satriani \o/

  • so easy, i just cant do it.

  • 80 fucking ways and i can't perfect do any one -,-

  • 4:00 : Isn't it cool to watch? (Even though I would NEVER use it in a match).

    Thank you anyway, that's the only video on youtube that shows so many ways to get there.

  • video doesnt really help much at all, leaves out speeds etc to see whats really going on

  • 4:00 Thumbs up for that plasma. :D

  • o_o

    ..how the hell do you cj using only the forward key?

  • Please tell me with all the time you spend doing this you've won money playing Quake.

  • Music?

  • @Zedverygood Joe Satriani - Searching

  • Hey I got a question for you :)

    Since you're a pro and looks like you analyzed all the possibilities etc. I need to know something. So I recently started to study strafe jumps. So there are 8 different button combinations for 8 directions. Every direction has two modes (different mouse angle, for example with W + A it's first like 30 degrees left and the second W + A is like 100 degrees right). Ok enough of geek stuff. So is it theoretically possible to strafe in lane with all the ways u showed

  • holy shit lol

  • wow i must say. great work compiling all these jumps.. :o

  • gz :D

  • nice video k4y, you should get the keypress hud by yatar n make another one

  • Nice song choice!

  • Excellent work on doing Bridge to Rail many times but with variations. You're a pretty talented person with strafe jumping. Amazing job on your jumps, you have a plethora of knowledge and skill.

  • 4:02 how is that possible?

  • thi si not basic jumps, these are quite advanced.

    but cool stuff anyway :)

  • The funender site was very good. I finally know how the strafe works exactly now. I practiced a bit and managed to do some inverted jumps. And I finally know how to gain keep gaining speed if im going very fast. I always wondered why I had trouble getting more speed when rocket boosting down a hallway.

  • @complexpower Neat. It's good to hear of someone taking the time to learn the in's and out's of strafing.

  • very interesting video!

    but a more split scenes, with little more run, before and after, within jumps, would help me to learn all those jumps ...

    slow motions are welcome too.

    thanks

  • Ai Caramba! The inverted strafes made me totally confused.

  • @g33g33H noob

  • @k4yTHREE used whine

  • @g33g33H those crazy kids and there strafe cheats.. wait what

  • Very comprehensive and thorough. Is there any advantage to strafing using a single movement key?

  • @complexpower it's all about preference. If you're going fast, alternating between left strafe and right strafe requires very small movements of the mouse and you look almost straight ahead which u may find easier than swaying your mouse about 90 degrees for the normal forward+left/right strafe pattern. If you're going slow it's the opposite situation - forward+left/right requires small movements of the mouse and you look mostly straight ahead and left/right requires about 90 degree mouse sway.

  • Oh so you need to swing wider as you go faster to keep gaining speed? I remember seeing a video a while back that said optimal strafe jumping requires swinging mouse from -30 degrees to +30 degrees (i guess assuming forward + left/right). I don't know where those numbers or yours came from. Are you just using those angles from experience or have you found a site explaining the exact physics of strafe jumping? I'm an experienced player but still interested in knowing how air accel is calculated.

  • @complexpower @complexpower uhmm. if you understand the theory of strafing, those angles i gave you are the max angle (acceleration vector is almost perpendicular to velocity vector). 60 degrees (-30 to 30) is a good ballpark figure for typical in game strafing. Angle grows as speed grows with the normal strafe pattern and angle DECREASES as speed grows for single movement key patterns (left,right,left,right... or forward,back,forward,back...) if you're good with math google "funender strafe"

  • @k4yTHREE Thanks for the keywords, that's exactly what I was looking for.

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