@fabio00099 Because if you use func_breakable the brush would disappear with nothing but a few poor gibs, func_physbox makes the brush literally fall off rather than spewing out bits of rock.
Normally when I do this kind of work, sometimes the lines show in the wall and people can see the preset destruction plates. How to avoid this? In your video it looks very crisp and clean cut.
Jesus christ, that must've taken hours to compile with all those physboxes... This is NOT recommended for those who want quick compile times or as much as possible FPS experience.
@SiPlusTV What I originally meant was the very huge amount of func_physbox entities, which is what it is. It would take incredibly long to compile and eat all your RAM up while you compile
To be honest, it looks like all the walls are made of some supertough mozaic plastic....and the glue hasn;t set yet. It just doesn't react as I would suspect a buildingmaterial to react.
Is there a way to make the process of getting the physboxes setup any quicker? I made DMM stuff to, but Its so agonizing to get every single little piece setup right. I have tried doing clipping and ungrouping, but they stay tied. Can you help me out on this one maybe?
I'm currently taking a break in the magical world of SDK, but when I start working on some new stuff again (that would be somewhere in February) I'll add some tutorials on physbox destruction with some new ideas & custom prefabs to use in personal maps.You can't randomize the pieces, it's manual work on every single one with the clipping tool & CTRL+T (that's how I did everything). It takes alot of patience & frustration but the results are satisfying!
hey could I donwload that last map from you somehow? It would be great to use in a gmod movie and I would give you all the credit! plus, .rar files are beyond me XD I like .zip but I hate .rar
I love this stuff, I got the file. But I really need to say one thing.
CAN YOU PLEASE PICK BETTER UPLOADERS? I hate the stupid spam ads that try to get you the click them by showing hot women, and the stupid download waits.
Also rapidshare said I "hit the download limit." Can you use something better? I use mediafire because its better, and it doesn't have a "download limit" or "download time" and the ads are kept to a reasonible limit.
This is awesome! I know u used physbox and setted it to "on damage break"(or something like that), but how did you get all the pieces different shapes like that?
@robixn why is the need for physbox instead of func_breakable? just curious
fabio00099 3 months ago
@fabio00099 Because if you use func_breakable the brush would disappear with nothing but a few poor gibs, func_physbox makes the brush literally fall off rather than spewing out bits of rock.
0zzyp0zzy 3 months ago
@0zzyp0zzy Thanks for explaining that.
fabio00099 3 months ago
@fabio00099 No problem ;)
0zzyp0zzy 3 months ago
~Postal Dude voice~ Oh man, that's fucking awesome
FacePlant34 3 months ago
Music is so depressing :<
SWEGTA 4 months ago
Name of the song?
Soulslayerzx 5 months ago
This would be a networking nightmare, but for single-player applications this is feasible if used in small dosages.
cmbasnett 5 months ago
music pls :D
qaqikvideos 6 months ago
Normally when I do this kind of work, sometimes the lines show in the wall and people can see the preset destruction plates. How to avoid this? In your video it looks very crisp and clean cut.
daimyo21 6 months ago
4:02 *puts on 3D glasses*
8^0
WhiplashSeattle1989 7 months ago
woah, this reminds me of BF2 so much :D
Swainytston 7 months ago
What a song???
Mrlogan47 8 months ago
please do a tutorial!!!!!!!!!
0XSpartaX0 9 months ago
what are the options u use when u select physic ?
tin1337 10 months ago
would be more epic if the walls only took explosion damage, since destroying them like that with bullets is not very realistic.
MornedilReply 10 months ago
Jesus christ, that must've taken hours to compile with all those physboxes... This is NOT recommended for those who want quick compile times or as much as possible FPS experience.
vassatiny 10 months ago
@vassatiny Really? Physics is not compiled, it's real-time.
SiPlusTV 6 months ago
@SiPlusTV What I originally meant was the very huge amount of func_physbox entities, which is what it is. It would take incredibly long to compile and eat all your RAM up while you compile
vassatiny 6 months ago
You destroy a building with a SMG, is it really real? By the way, so cool asssuming that it is Source engine
yaguinhobr 10 months ago
Awesome work!
JuggaloARBY 11 months ago
I <3 the floor texture...
chocobofiesta 11 months ago
where do we put it if we didnt but gmod from steam like what file?
TheSovietBastard 11 months ago
Totally going in my mod
legolasisahobbo 11 months ago
2:16 bad light
smiechu47 1 year ago
To be honest, it looks like all the walls are made of some supertough mozaic plastic....and the glue hasn;t set yet. It just doesn't react as I would suspect a buildingmaterial to react.
XepptizZ 1 year ago
it doesn't break realistically.
xPreatorianx 1 year ago
This actually is more like fake PhysX.
Killicon93 1 year ago
Is there a way to make the process of getting the physboxes setup any quicker? I made DMM stuff to, but Its so agonizing to get every single little piece setup right. I have tried doing clipping and ungrouping, but they stay tied. Can you help me out on this one maybe?
Metroidguy95 1 year ago
@Metroidguy95
I'm currently taking a break in the magical world of SDK, but when I start working on some new stuff again (that would be somewhere in February) I'll add some tutorials on physbox destruction with some new ideas & custom prefabs to use in personal maps.You can't randomize the pieces, it's manual work on every single one with the clipping tool & CTRL+T (that's how I did everything). It takes alot of patience & frustration but the results are satisfying!
robixn 1 year ago
@robixn K just wanted to know, I do that to, I just wish there was a quicker way!
Metroidguy95 1 year ago
@robixn very good for testing your skills in hammer, but not good for big maps ;/
0Blueaura 7 months ago
@robixn I can't remember... Does source use PhysX
killer6468 3 months ago
Comment removed
Metroidguy95 1 year ago
Why isn`t the framework being destroyed?
kkaayynniinnee 1 year ago
Thats lookst very nice. Good job! Very realistic you got a subscribe :)
FilmsGreenStar 1 year ago
I guess this is the most common question here on youtube... Whats the song name?... :D
GfCommando 1 year ago
YOU sir, are awesome!
Nyllsor 1 year ago
hey could I donwload that last map from you somehow? It would be great to use in a gmod movie and I would give you all the credit! plus, .rar files are beyond me XD I like .zip but I hate .rar
catfacechimp 1 year ago
whta sort of setting did you use so they didn't break but fall down?
mansengstrom7 1 year ago
Beautiful Fake DMM, NOTE: Also Make The "Holders" Breakable :P
Raklatif 1 year ago
there is no tutorials how to make fake dmm. I think you should do it cause you kickass and you might get lots of views. KICKASS
Finnishboy3 1 year ago
@Finnishboy3 there is search "source sdk fake dmm" its by 3kliksphilip
oznob11 1 year ago
BTW, how to do this? I wanna know, Im going to look for tuts if you dont tell me or direct me in the right path ;)
ENDORPHINSAM 1 year ago
It would be AWESOME if you would make the peices smaller, I dont care if it would lag.
ENDORPHINSAM 1 year ago
I love this stuff, I got the file. But I really need to say one thing.
CAN YOU PLEASE PICK BETTER UPLOADERS? I hate the stupid spam ads that try to get you the click them by showing hot women, and the stupid download waits.
Also rapidshare said I "hit the download limit." Can you use something better? I use mediafire because its better, and it doesn't have a "download limit" or "download time" and the ads are kept to a reasonible limit.
You are a GREAT mapper though :D
WillSmith190 1 year ago
How IN HELL DO YOU MAKE DESTRUCTIBLE/AWESOMELY BREAKABLE WALLS???
Make a tutorial, NOW. Don't make me come to your house with a pump-shotgun xD
I must know lololol
RickRay9 1 year ago
@RickRay9
seek for "Fake DMM Source Engine Tutorial"
BatIgorIsOne 1 year ago
indestructable supports? O:
christianwookey 1 year ago
THIS SUC--... *subbed*
Alexch001 1 year ago
This is awesome! I know u used physbox and setted it to "on damage break"(or something like that), but how did you get all the pieces different shapes like that?
TheGAMER367 1 year ago
are you gonna make another video about this? its realy nice and i would like to se more ways to make this :)
oznob11 1 year ago
@oznob11
Amost finished with the second map, It's looking similar to the 2nd room in the vid, but more stable & detailed. Should be up in a couple of days!
robixn 1 year ago
@robixn Tutorial?
Theyallfloatdownhere 1 year ago
@robixn How thick are the walls?
Theyallfloatdownhere 1 year ago
wow! this is awesome! im doing some dmm( this ) myself but im not this good!
oznob11 1 year ago