Added: 1 year ago
From: martinsupitis
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  • That looks awesome! I like Mirror's edge too so extra points for that.

  • Wooow *o*

  • this is what you can expect from the next generation of game development

  • This is quite impressive!

    What would make it perfect is if you could incorporate reflections from other objects in the room (without slowing things to a crawl, that is), because right now those boxes are like ghosts, the spheres don't reflect them. The big problem of course, is that the spheres might end up reflecting each other and just murdering the framerate.

  • @legendarylugi Real time reflections for non-planar surfaces can only be done through raytracing.

  • @WolfosDotOrg Yeah, hence why I said I don't know if it would kill the framerate. Because you can't bounce a ray between two objects indefinitely, you have to terminate at some point, the question being when.

    I didn't know that was the only way to achieve those kinds of reflections in real-time, but that would make sense. I'm betting it's pretty computationally expensive, though.

  • @legendarylugi Raytracing in real-time is a no go. This is a rasterization renderer.

  • And people don't use blender game engine more WHY?

  • That looks..... sexy!! Almost looks like Source or Unreal, makes blender look like commercial software. Please, laymen terms tutorial on how to do this!!

  • plz did you learn by yourself or school ? i really need to know how to do this!! :(

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  • Beautiful!

  • Song name please!

  • A little "simple math" goes a long way. ;)

    Keep up the good work.

  • awesome

  • I cannot express in words how incredibly amazing this is! Does Blender support realtime reflections (or will it ever, if it doesn't already)?

    I particularly like the colour bleeding and bump-reflections. Great work!

  • The Map looks a little like Mirrors Edge. :D

  • Someone must pay you for this

  • Amazing reflecting and shiny graphics

  • Amazing!

  • Looks pretty convincing, despite being that most of it was pre-baked.

  • just awesome!!

  • a stupid question: what is pre-baked? :S

  • I tough this was source engine or UDK at first , blown away seriously blender is ... everything in 1 single program

  • The most incredible texture/reflection demo I have ever seen.

    This just shows how powerful Blender can be.

    And also, this shits all over Dx10 graphics easilly.

  • This is by far the best thing I've seen done with the blender game engine :O

  • Radiosity ???

  • @codyprod Nah, i think the normals on the polygons are all changed to make the surface appear bumpy and thus diffusing light like radiosity would.

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  • IT LOOKS LIKE A PS£ GAME!!!!!

     HOW?????

  • @bulldozerHW well ps3 hardware was finalized in around 2006-7 so pcs are constantly getting better only to be slowed down because they have to run an operating system in the backround but the hardware is far more powerful than a ps3 so games can look alot better on pc but they are usualy dumbed down and not made super detailed like they are now so they can be ported onto consoles if they want to so pc exclusives like eve online can look really good

  • Now add your SSAO, HDR and DOF filters and you have something close to Crysis :P

  • lighting and reflection material is pre-baked into textures so it does not have to calculate it every frame. There is only single cube map for each room. And box projection deals with the correct position for the balls, so i don`t need separare cube maps for each of the balls. there are only 4 textures for lighting (3 cube maps and a light-map)

  • @martinsupitis What about the pallets? They aren't being reflected?

  • so... you have a single environment map for every possible location, and it is dynamically rendered for every sphere, and you get >1 fps?!

  • @superkellerman8D

    Not really >1 fps. I get around 300fps on a mid-range laptop. There is really simple math behind it, and there is nothing dynamic, everything is pre-baked.

  • @martinsupitis Wait, so you pre-baked a cube map for every location, and changed the reflection based on the ball's position? Or what? And I don't think the gameplay and physics were pre-baked...

  • impressive

  • Some very nice reflection work in here! :) How exactly did you create the environment maps for the spheres? Thanks!

  • looks similar to mirror's edge ;) I LIKE IT! :D

  • the reflection work in here is amazing, really well done

  • Would that 'colour bleeding' just be very glossless and faint reflections set to the object?

  • Man I don't get tired of saying awesome

  • My, my; this is Crysis quality!

  • @SethiXzon And it's OpenGL!

  • @AniCator And it was made with Python. I'd like to see a certain person that said that Blender doesn't have 'true programming' look at this and then compare it to Maya and 3DS's complete lack of a powerful game engine.

  • THE SUPREME KING OF BLENDER GRAPHICS!! Thank you,for making blender graphics look so professional! 1 question: how did you make the gun move slowly when aim? That delay...slow parent?

  • @Pr3DaToR15

    for weapon movement I used mouse input values from mouselook script, so when mouse goes left, gun rotates left a bit, etc.

  • this shod be Source engine 2 :D

  • OMG O_O!!!!!!!!!!!

  • This looks better than many "next gen" industry games in terms of graphics...at times it looks real ffs..!!

  • you are always ahead of your time man! Awesome work!

  • I think Valve should be interested in hiring you onto the Source engine team.

  • The walls freakin' look real dude that's awesome.

  • amazing......

    nice framerate -what is your graphic card ؟

  • Which version of blender is this? The latest on graphicall? Also any possiblities for creating different types of metals, including ansiotrophic shaders?

  • :O :O, man that is awesome!!, really cool, Do you recommend any Tutorial? nice work!!

  • Great job, man! What we can do with the ever-developing BGE keeps getting better and better.

  • Videos Like this remind me of how awesome blender is!

  • I love the music , I love the action,

  • WOW!! Amazing.. How do you set up Bloom lighting in BGE?

  • Just like in mirror's edge :P nice job dude.

  • BEST ONE IV EVER SEEN!!! Seriously good job. What program did you use?

  • @gipro1 This is Blender Game Engine. Right there in the description, you don't even need to click show more to see it. >:|

  • Damn that's good!

  • Dude, this is awesome

    btw, whats the music playing?

  • @kenkhenk

    ah yeah forgot to mention the music - Blue Stahli-Throw Away

  • Nice work man!

  • great demonstration but blenders BGE is light years from becoming a challenge to commercial game engines.

  • hey, this is incredibe

    I like this "mirrors edge" style lighting

  • Its so beautiful and bright i think im gonna cry

  • Man You Have PowerFull Pc

  • @MultiMegaSpeed Lol, almost everything if not all of it is pre-baked, meaning that it hardly costs any power to run this :) You can try it if you want, download the blend file on the blenderartists website, in the description. Download blender, open the blend file with it and hit p.

  • Is there a way that this gets implemented in Blender as a standart feature? Same for your DoF Shader and SSAO Shader ?? (and all the other cool Shaders? ^^)

  • amazing as always.

  • Graphics are fantastic. Basically the next step from your other tech demo!

  • I like, very good, please tutorial!

  • holy shit! :O dude you are amazing!

  • Mind = Blown

  • Level with exciting colors, beautiful to our eyes amazed.

    baked cube environment mapping maps is immersive.

    Yes, there's magic in Blender with you!

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  • ;)

  • this is awesome! you have great videos! every one amazes me.

  • I think you toped crysis with this one.

  • are you using bloom lighting?

  • @michaelandtristan

    yeah, there is bloom a little. same one as for Tron lightcycle game video.

  • ooh shiny

  • cool......... xbox can hadle this kind of graphic?

  • @dreamyear

    i am quite sure, yeah. This runs around 400fps on my yet old computer. As everything is baked, it does not have to do computations every frame.

  • @martinsupitis looool shut up, blender makes 60 max fps! even if there is nothing in the scene, the max fps is 60, its blender limit in BGE

  • @SparkingVideos

    Disable V-Sync so it doesn`t sync framerate with your display`s refresh rate. I get around 600 fps in a empty scene.

  • Each ball renders it's own cubemap it every frame, or you have an array of prerendered cubemaps? Both ways seems for me impossible.

    I even, can't figure out how to map cubemap onto some object in BGE :(

  • @BananaftRu

    I will post a thread in BlenderArtists forums with detailed info and tutorial how to do it yourself :)

  • literally better than black ops.......dang... how did you do the mirrors on the balls?

  • WOW amazing

  • really cool!!!

  • Why balls don't reflect eachother?

    Kidding :D Awesome shading!

  • @visnevskiscom I believe it's only because they are meant to reflect the rooms not the objects in them, really cool shading indeed. :D

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