What would make it perfect is if you could incorporate reflections from other objects in the room (without slowing things to a crawl, that is), because right now those boxes are like ghosts, the spheres don't reflect them. The big problem of course, is that the spheres might end up reflecting each other and just murdering the framerate.
@WolfosDotOrg Yeah, hence why I said I don't know if it would kill the framerate. Because you can't bounce a ray between two objects indefinitely, you have to terminate at some point, the question being when.
I didn't know that was the only way to achieve those kinds of reflections in real-time, but that would make sense. I'm betting it's pretty computationally expensive, though.
That looks..... sexy!! Almost looks like Source or Unreal, makes blender look like commercial software. Please, laymen terms tutorial on how to do this!!
@bulldozerHW well ps3 hardware was finalized in around 2006-7 so pcs are constantly getting better only to be slowed down because they have to run an operating system in the backround but the hardware is far more powerful than a ps3 so games can look alot better on pc but they are usualy dumbed down and not made super detailed like they are now so they can be ported onto consoles if they want to so pc exclusives like eve online can look really good
lighting and reflection material is pre-baked into textures so it does not have to calculate it every frame. There is only single cube map for each room. And box projection deals with the correct position for the balls, so i don`t need separare cube maps for each of the balls. there are only 4 textures for lighting (3 cube maps and a light-map)
Not really >1 fps. I get around 300fps on a mid-range laptop. There is really simple math behind it, and there is nothing dynamic, everything is pre-baked.
@martinsupitis Wait, so you pre-baked a cube map for every location, and changed the reflection based on the ball's position? Or what? And I don't think the gameplay and physics were pre-baked...
@AniCator And it was made with Python. I'd like to see a certain person that said that Blender doesn't have 'true programming' look at this and then compare it to Maya and 3DS's complete lack of a powerful game engine.
THE SUPREME KING OF BLENDER GRAPHICS!! Thank you,for making blender graphics look so professional! 1 question: how did you make the gun move slowly when aim? That delay...slow parent?
Which version of blender is this? The latest on graphicall? Also any possiblities for creating different types of metals, including ansiotrophic shaders?
@MultiMegaSpeed Lol, almost everything if not all of it is pre-baked, meaning that it hardly costs any power to run this :) You can try it if you want, download the blend file on the blenderartists website, in the description. Download blender, open the blend file with it and hit p.
Is there a way that this gets implemented in Blender as a standart feature? Same for your DoF Shader and SSAO Shader ?? (and all the other cool Shaders? ^^)
That looks awesome! I like Mirror's edge too so extra points for that.
ddrmaxman 1 day ago
Wooow *o*
boohda1995 1 week ago
this is what you can expect from the next generation of game development
IIZODIIAC 4 weeks ago in playlist More videos from martinsupitis
This is quite impressive!
What would make it perfect is if you could incorporate reflections from other objects in the room (without slowing things to a crawl, that is), because right now those boxes are like ghosts, the spheres don't reflect them. The big problem of course, is that the spheres might end up reflecting each other and just murdering the framerate.
legendarylugi 1 month ago
@legendarylugi Real time reflections for non-planar surfaces can only be done through raytracing.
WolfosDotOrg 1 month ago
@WolfosDotOrg Yeah, hence why I said I don't know if it would kill the framerate. Because you can't bounce a ray between two objects indefinitely, you have to terminate at some point, the question being when.
I didn't know that was the only way to achieve those kinds of reflections in real-time, but that would make sense. I'm betting it's pretty computationally expensive, though.
legendarylugi 1 month ago
@legendarylugi Raytracing in real-time is a no go. This is a rasterization renderer.
WolfosDotOrg 1 month ago
And people don't use blender game engine more WHY?
coolguylstan 1 month ago
That looks..... sexy!! Almost looks like Source or Unreal, makes blender look like commercial software. Please, laymen terms tutorial on how to do this!!
mrburton1776 2 months ago
plz did you learn by yourself or school ? i really need to know how to do this!! :(
mortdepeur13 3 months ago
Comment removed
mortdepeur13 3 months ago
Beautiful!
Lypno 4 months ago
Song name please!
DnxTi 4 months ago
A little "simple math" goes a long way. ;)
Keep up the good work.
goranmilovano 4 months ago
awesome
stkjes 5 months ago
I cannot express in words how incredibly amazing this is! Does Blender support realtime reflections (or will it ever, if it doesn't already)?
I particularly like the colour bleeding and bump-reflections. Great work!
jamwaffles 5 months ago in playlist More videos from martinsupitis
The Map looks a little like Mirrors Edge. :D
DifferentKev 6 months ago
Someone must pay you for this
15546243 6 months ago
Amazing reflecting and shiny graphics
Defuseninja001 6 months ago
Amazing!
KeepSkippin 6 months ago
Looks pretty convincing, despite being that most of it was pre-baked.
subtitlecomedy 6 months ago
just awesome!!
madhur15singh 7 months ago
a stupid question: what is pre-baked? :S
ivanpunkrock 7 months ago
I tough this was source engine or UDK at first , blown away seriously blender is ... everything in 1 single program
Cobac 6 months ago
The most incredible texture/reflection demo I have ever seen.
This just shows how powerful Blender can be.
And also, this shits all over Dx10 graphics easilly.
SeriousIlya 7 months ago
This is by far the best thing I've seen done with the blender game engine :O
delbitersoup 7 months ago
Radiosity ???
codyprod 8 months ago
@codyprod Nah, i think the normals on the polygons are all changed to make the surface appear bumpy and thus diffusing light like radiosity would.
The123jeffrey 7 months ago
This has been flagged as spam show
10000000 out of 10 for those graphics!!!!
julienmauricemort 8 months ago
Comment removed
julienmauricemort 8 months ago
IT LOOKS LIKE A PS£ GAME!!!!!
HOW?????
bulldozerHW 10 months ago
@bulldozerHW well ps3 hardware was finalized in around 2006-7 so pcs are constantly getting better only to be slowed down because they have to run an operating system in the backround but the hardware is far more powerful than a ps3 so games can look alot better on pc but they are usualy dumbed down and not made super detailed like they are now so they can be ported onto consoles if they want to so pc exclusives like eve online can look really good
Nintendomanic 8 months ago
Now add your SSAO, HDR and DOF filters and you have something close to Crysis :P
sjoerdkoala12 10 months ago
lighting and reflection material is pre-baked into textures so it does not have to calculate it every frame. There is only single cube map for each room. And box projection deals with the correct position for the balls, so i don`t need separare cube maps for each of the balls. there are only 4 textures for lighting (3 cube maps and a light-map)
martinsupitis 10 months ago
@martinsupitis What about the pallets? They aren't being reflected?
utilitron 4 days ago
so... you have a single environment map for every possible location, and it is dynamically rendered for every sphere, and you get >1 fps?!
superkellerman8D 10 months ago
@superkellerman8D
Not really >1 fps. I get around 300fps on a mid-range laptop. There is really simple math behind it, and there is nothing dynamic, everything is pre-baked.
martinsupitis 10 months ago
@martinsupitis Wait, so you pre-baked a cube map for every location, and changed the reflection based on the ball's position? Or what? And I don't think the gameplay and physics were pre-baked...
superkellerman8D 10 months ago
impressive
heijulien 10 months ago
Some very nice reflection work in here! :) How exactly did you create the environment maps for the spheres? Thanks!
benjamindbailey 10 months ago
looks similar to mirror's edge ;) I LIKE IT! :D
Abeguy2 11 months ago
the reflection work in here is amazing, really well done
IknowWhatImherefor 11 months ago
Would that 'colour bleeding' just be very glossless and faint reflections set to the object?
tek5828 11 months ago
Man I don't get tired of saying awesome
Scarlov87 11 months ago
My, my; this is Crysis quality!
SethiXzon 11 months ago
@SethiXzon And it's OpenGL!
AniCator 11 months ago
@AniCator And it was made with Python. I'd like to see a certain person that said that Blender doesn't have 'true programming' look at this and then compare it to Maya and 3DS's complete lack of a powerful game engine.
SethiXzon 11 months ago
THE SUPREME KING OF BLENDER GRAPHICS!! Thank you,for making blender graphics look so professional! 1 question: how did you make the gun move slowly when aim? That delay...slow parent?
Pr3DaToR15 11 months ago
@Pr3DaToR15
for weapon movement I used mouse input values from mouselook script, so when mouse goes left, gun rotates left a bit, etc.
martinsupitis 11 months ago
this shod be Source engine 2 :D
Blody1337 11 months ago
OMG O_O!!!!!!!!!!!
ELS01X 11 months ago
This looks better than many "next gen" industry games in terms of graphics...at times it looks real ffs..!!
Hermoor 11 months ago
you are always ahead of your time man! Awesome work!
d123s404 11 months ago
I think Valve should be interested in hiring you onto the Source engine team.
YotaXP 11 months ago
The walls freakin' look real dude that's awesome.
malakian99 11 months ago
amazing......
nice framerate -what is your graphic card ؟
Mremne 1 year ago
Which version of blender is this? The latest on graphicall? Also any possiblities for creating different types of metals, including ansiotrophic shaders?
womball 1 year ago
:O :O, man that is awesome!!, really cool, Do you recommend any Tutorial? nice work!!
Scarlov87 1 year ago
Great job, man! What we can do with the ever-developing BGE keeps getting better and better.
SuperGamer87 1 year ago
Videos Like this remind me of how awesome blender is!
lewisvz 1 year ago
I love the music , I love the action,
AaronCostain 1 year ago
WOW!! Amazing.. How do you set up Bloom lighting in BGE?
ectoven 1 year ago
Just like in mirror's edge :P nice job dude.
multimediahelp1 1 year ago
BEST ONE IV EVER SEEN!!! Seriously good job. What program did you use?
gipro1 1 year ago
@gipro1 This is Blender Game Engine. Right there in the description, you don't even need to click show more to see it. >:|
lx45803 1 year ago
Damn that's good!
GPEART1 1 year ago
Dude, this is awesome
btw, whats the music playing?
kenkhenk 1 year ago 7
@kenkhenk
ah yeah forgot to mention the music - Blue Stahli-Throw Away
martinsupitis 4 months ago
Nice work man!
alpop850 1 year ago
great demonstration but blenders BGE is light years from becoming a challenge to commercial game engines.
richmeister4eva 1 year ago
hey, this is incredibe
I like this "mirrors edge" style lighting
gombabacsi 1 year ago
Its so beautiful and bright i think im gonna cry
Tithrem 1 year ago
Man You Have PowerFull Pc
MultiMegaSpeed 1 year ago
@MultiMegaSpeed Lol, almost everything if not all of it is pre-baked, meaning that it hardly costs any power to run this :) You can try it if you want, download the blend file on the blenderartists website, in the description. Download blender, open the blend file with it and hit p.
Ertyui7 1 year ago
Is there a way that this gets implemented in Blender as a standart feature? Same for your DoF Shader and SSAO Shader ?? (and all the other cool Shaders? ^^)
MrInfernus 1 year ago
amazing as always.
carlosandlexi 1 year ago
Graphics are fantastic. Basically the next step from your other tech demo!
laxwolf 1 year ago
I like, very good, please tutorial!
ATG3d 1 year ago
holy shit! :O dude you are amazing!
xninjasFTWx 1 year ago
Mind = Blown
AniCator 1 year ago
Level with exciting colors, beautiful to our eyes amazed.
baked cube environment mapping maps is immersive.
Yes, there's magic in Blender with you!
apostroph3d 1 year ago
Comment removed
sqorck 1 year ago
;)
killerriot22 1 year ago
this is awesome! you have great videos! every one amazes me.
killerriot22 1 year ago
I think you toped crysis with this one.
gh123man 1 year ago
are you using bloom lighting?
michaelandtristan 1 year ago
@michaelandtristan
yeah, there is bloom a little. same one as for Tron lightcycle game video.
martinsupitis 1 year ago
ooh shiny
starchsky 1 year ago
cool......... xbox can hadle this kind of graphic?
dreamyear 1 year ago
@dreamyear
i am quite sure, yeah. This runs around 400fps on my yet old computer. As everything is baked, it does not have to do computations every frame.
martinsupitis 1 year ago
@martinsupitis looool shut up, blender makes 60 max fps! even if there is nothing in the scene, the max fps is 60, its blender limit in BGE
SparkingVideos 10 months ago
@SparkingVideos
Disable V-Sync so it doesn`t sync framerate with your display`s refresh rate. I get around 600 fps in a empty scene.
martinsupitis 10 months ago
Each ball renders it's own cubemap it every frame, or you have an array of prerendered cubemaps? Both ways seems for me impossible.
I even, can't figure out how to map cubemap onto some object in BGE :(
BananaftRu 1 year ago
@BananaftRu
I will post a thread in BlenderArtists forums with detailed info and tutorial how to do it yourself :)
martinsupitis 1 year ago 4
literally better than black ops.......dang... how did you do the mirrors on the balls?
jjaws101 1 year ago
WOW amazing
hujekc 1 year ago
really cool!!!
Lux87lux 1 year ago
Why balls don't reflect eachother?
Kidding :D Awesome shading!
visnevskiscom 1 year ago
@visnevskiscom I believe it's only because they are meant to reflect the rooms not the objects in them, really cool shading indeed. :D
bogieman987 1 year ago