@CuberToy - Most certainly. I would have to make some adjustments to the way this destruction system works, more specifically I would have to create better support for >2 destruction depth.
Maybe you can expect to see an update to this package, but I can't promise anything right now.
@AquaGeneral Yeah... The only solution seems to be something like this, it's really hard to get something "realistic" for glass cause how it shattered depend on where you shoot and Unity can't do that kind of stuff. Thanks for answering !
@CuberToy Since NVIDIA APEX is now out in beta form, I think it won't be too long until you will see "realistic" glass in Unity. Of course it's still limited to being prefractured, though if you search for "Mafia II NVIDIA APEX", you will be surprised how well it works for glass.
Do you think this can be done for glass ? (Want to destruct glass at the bullet impact, cant find anything using physics to do so)
CuberToy 9 months ago
@CuberToy - Most certainly. I would have to make some adjustments to the way this destruction system works, more specifically I would have to create better support for >2 destruction depth.
Maybe you can expect to see an update to this package, but I can't promise anything right now.
AquaGeneral 9 months ago
@AquaGeneral Yeah... The only solution seems to be something like this, it's really hard to get something "realistic" for glass cause how it shattered depend on where you shoot and Unity can't do that kind of stuff. Thanks for answering !
CuberToy 9 months ago
@CuberToy Since NVIDIA APEX is now out in beta form, I think it won't be too long until you will see "realistic" glass in Unity. Of course it's still limited to being prefractured, though if you search for "Mafia II NVIDIA APEX", you will be surprised how well it works for glass.
AquaGeneral 9 months ago
This is so beautiful, that my eyeballs smiled.
marksmanr 1 year ago 7
Very nice! :D
thebestmanga1 1 year ago
nice
kiwisonlegend007 1 year ago