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  • This is the proof why SNES Aladdin sucks. Pirates couldn't port Sega Genesis version of Aladdin, because it was a lot better graphically and had a much better, more dynamic gameplay. Just my opinion.

  • Oh, they ported it. Check Aladdin 2, it's in my playlists.

  • I can hardly believe the good old NES could have handled such graphics; more likely a SNES or a PC, but not a NES

    especially handsome for a pirate game

    salutations!

  • I absolutely agree with you. Hummer/Someri Team (the developers) did push the NES to its limits with their SNES Aladdin and Super Mario World backports. Both have problems, like the controls, but they both are an amazing attempt at porting a 16-bit game back to 8-bit.

  • it took some time till' I was sure, hard to listen to the ambience voices

  • lol the TV speech in the background - it's hungarian :D

  • Yep!

  • I'm just guessing, but I'm pretty sure that this pirate was created in a similar fashion as the Super Mario World pirate for the NES.

  • Yes, exactly. Both had the same developer team.

  • Could the scarabs be checkpoints or something?

  • Scarabs equal bonus game.

  • Ah okay.

  • " 5 of them are going to be bitches i guess, and the 6th one is going to be a terrorist " ROFL

  • :)))))

  • Wow, this game is looooooooooooooooooong

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