Added: 2 years ago
From: ulillillia
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  • I used to have this game, LOVED it.

  • oh yeah i found it!!!!!!!!!!!!!! :D i remember i painted my plain white tshirt like his XD this was my favorite game when i was a kid... till i forgot what the name of this game was D: and finally found it! :D im so happy thanks @ulillillia !! thanks!!!

  • Used to play this all the time in my childhood with my friend, i don't think we ever completed it, i need to get a snes so i can try to complete it.

    Funny, i don't usually go for older games anymore but there are a select few that i will still play the hell out of, like this and Cool Spot etc...

  • I love this game! played it on my pc decades ago. I've been thinkin bout it ever since.. Can u please help me download it? where? how???

  • funny game, i used to play it in my childhood till i youtubed to much and found it again after all these years :D

  • Perhaps you'll learn some of this game's secrets from the Bubsy master that I otherwise am.

  • Exactly they should remake this for the wii or for nintendo 3ds

  • I would rather like to see a 3D Bubsy that works a lot like this particular game, especially the super fun glide hops and the extreme speeds and heights this allows for. Fixing the collision detection bug, and allowing for multiple hits would make the ultimate Bubsy game.

  • why they not make this old games on wii?

  • great to see this games after many years 

  • I'm a master at this game. I've even experienced the 80-lives glitch as I'm that skilled at this game, doable as early as level 10. If you have any questions about it, there's a decent chance I can answer them.

  • @ulillillia cool, althought i just can remember this game i was very young, maybe i don't even knew what was the point of the game heheh , but thank you

  • For the most part, you just get from the left side of the level to the right and touch the giant yarn ball. Things really start getting rough by level 10. Level 16 is really something though. I can very easily go through all 16 levels in one go, never needing the passcodes. I'm also aware of about 20 or so bugs in this game (the Genesis version has a video of this - most of those also apply to the SNES version though the SNES version has some differences).

  • I'm a Mega Drive fan and I have this game on my Mega Drive and generally i'd stick up for the Mega Drive ports of third party games but I have to say that for once the SNES version has better music. The Mega Drive version had poorer quality and it didn't help that the sound producer didn't use the DAC channel for percussion.

    In terms of gameplay and graphics = both versions are equalled but for music it's SNES.

  • The SNES version is slightly better for graphics. The game play is the almost exactly the same - a few enemies and objects here and there have been moved though only slightly.

  • Why does the guy sound like Jory Caron of the YouTube series "Is it a good idea to microwave this?" Pretty suspicious.

  • bro, what you do to bubsy works on snes? i try press all buttons on screen description but nothing happens. pls help me

  • Are you trying to access the options screen? If so, press select in the SNES version. Press C in the Genesis version to do the same thing. If you're referring to something else, you'll have to explain what you're trying to do. I know Bubsy extremely well.

  • @ulillillia well, so when I start the game after pressing select, that screen he fika stamping her foot and pops up: cheese weels of doom. From there comes more and I push any button and nothing happens. (SNES emulator on it).

  • If you're using an emulator, then I cannot help you at all with using it. I can only help you with playing the game. Pressing select brings up the options menu. Pressing start will start the game. To change options, press select. To enter a passcode, press select on it and use the directionals to adjust the characters. When done, press select to see the chapter ID number then start to begin the game on that chapter.

  • what do you mean to work on snes?

    i dont got it a try press al buttons but not work

  • i remember renting this game, it was awesome :D i wish i had a copy of it now lol

  • how do you start the 1st level when it shows the chapter?

  • What you mean? When you see the chapter title, accompanied by Bubsy's voice, the scene fades to black the music starts when fully black, and the scene from the level fades in. If you're referring to password input, press C (Genesis version) or select (SNES version) and you'll see the chapter number appear - press start to begin the game at that chapter (aka level). There are 16 levels in all and the last one is a real challenge.

  • wow i have not played this game in a long time. Brings back memories.

  • :| big discussions. I LOVE BUBSY! :D

  • Wow. Spending most of the time describing how it's different from the Sega version.

    "Thats different...thats different from the Sega version...thats different"

    Real inspired, dude.

  • I have tons of experience with the Genesis version, 3600 hours (almost all of that not spent going through levels, but focusing on extreme speeds). The SNES version has about 100 hours at it and, like the Genesis version, most of that is spent toward getting extreme speeds and pulling off strange stunts.

  • is bubsy available on nintendo 64?

  • I have no idea. He's on the Jaguar (never seen), Genesis, SNES, and, the most recent (and low-grade one) Bubsy 3D.

  • @ulillillia i had it awhile back and i cant remember what console it was on

  • This particular game was played on the SNES. There's a near-identical copy on the Genesis as well.

  • I was addicted to Bubsy as a kid, I thought he was so cute lol. But sadly my brother swapped this game for a rubbish game, I went mad at him!

  • You can always get another one off Ebay or hope your local vintage video game store has it in stock.

  • i never got to beat this game...such a good game though lol

  • What s he saying at 00:32 ??? please reply

  • I'm assuming you're referring to the chapter title. It sounds kind of like "what could possibly go wrong".

  • HAhAHAHAHA THANKYOU!!!!!!! for eight years my brother always thought he said "What your problem when your wrong" :D

  • If you slew down the sound (reduce the sample rate), you could make it out better. I, for over a decade, thought he said "watch the pockey or your wrong", a reference to watching your pocket so a thief (pickpocket) doesn't take whatever is in there.

  • @ulillillia lol me 2 :) this game gave me loads of fun as a kid:P

    looking back at it now the music is ultra funky, makes me wanna digg my snes out and play the games i still have left !!!!

  • lol bubsy

    good times

  • Oh my Goodness!

    I've been trying to remember this game forever!

    Yay!

    Am about to buy it off ebay right now. lol

  • Bubsy FTW!!

    That game is so awesome I still play it

  • Somewhere I have a piece of paper with all the level passwords.

  • I memorize the passwords for levels 1, 4, 7, 8, 10, and 13. 8 is my top favorite level of all. I should focus on memorizing 11's since that's also a favorite, the second favorite.

  • I used to play this all the time. Until I idiotically sold it. A few years ago. The thing I loved most was the music. Especially the Village's Underground theme.

  • I especially love the river world's theme (that's levels 10 to 12). You can always buy another copy off ebay if you have to.

  • how is the gliding thing? i just can't do it! i playeed this game a looong time ago i forgot everything :$

  • Gliding cuts acceleration to 1/4 that of normal, prevents deaths from falling, and allows for speeds to exceed 15 pixels per frame (I've had 95 px/fr that way).  When used on certain objects like cheese wheels, eggs, and certain enemies, it can be used as a kind of "super jump" (I call this a "glide hop"), allowing for shortcuts to be taken.

  • ok tnx :))

  • interesting how you find the Genesis Music to be better, cause i jus listened to both versions and this one sounds like it has far superior sound quality, also, the part where he says "what could possibly go wrong" sounds fuzzy/pixelated on the other one and it sounds clean on this one, plus they put in a cool echo effect on this one. IDK, to me, the SNES versions of these 3rd party games were always better in music and usually graphics too.

  • The instrument quality, yes, is much better. The sound tracks, however, are generally unchanged. Besides, I have one million plays toward the river world's music on the Genesis version (and already about 14,000 plays toward the SNES version (12,020 on Winamp and an estimated 2000 on my MP3 player), of which sounds slightly better). Desert Zone is irritating on the SNES but Desert Train makes up for it. The reverse is true for the Genesis version - Desert Zone (half million plays) is better.

  • hahaa your voice is hilarious, do you wear a peg on your nose when you talk?

    lol joke

  • Its been years since I have played this game I always got stuck on the last level! could never beat this game. buuut I did beat the sequel, but this is a throwback id like to take on again

  • The last level, level 15, is indeed very difficult. You'll see it in this series.

  • Oh it looks so satisfying when you collect those yarn balls. Like, the sound and everything

  • so many mindless hours playing this game lol. AND I LOVED EVERY SECOND OF IT!

  • Same with me. I was kind of raised on Bubsy... since 1994 or so (shortly after the game came out). I've since logged over 3000 hours at this game and a million plays at one of the game's songs (of which I frequently return to).

  • This was the best game EVER haha spent many mindless hours at age 5 playing this.

  • i love this game all time^^

  • i really don't like this game's style

  • Is this music the SNES version of Out Where The Lake Is?

  • This is what I call "Village Zone". The song I call "Out Where the Lake Is" is for the river world, levels 10 to 12. I'm now starting to upload these and there's one available at the time I posted this comment.

  • Ah never mind, I watched your videos in the river area. It's funny, the SNES version of OWTLI sounds a lot more realistic and genuine along with the banjo, but the Genesis version really hits home....it's the one I'm familiar with, as well :D haha

  • Both versions are equal in compatibility. The SNES version has some benefits and downfalls that the Genesis version doesn't. The Genesis version is liked all the way through (the bass especially) and has a wider good speeds range. The SNES version is much more cheerful and has better instrument quality. Measures 1 to 5 of part 1 are not liked as much. Part 3 of the intro (measures 10-17) is lesser liked because the good part is too faint.

  • Here's a bug in the SNES version: if you let Bubsy do the animation where he wrings the water off himself, or if you wait long enough for him to tap the screen and say "hello", then one of the instruments (a minor one) will disappear from the music. This is most noticeable in the village.

  • That's actually a bug I'm unaware of. I wonder if it's present in the Genesis version. I memorize "Village Zone" (as I call it) quite well, about 90%, so I'll be able to detect this anomaly quite well.

  • I can't stand the SNES instrumentation. Guess that's because I was brought up with a Mega Drive

  • That's crazy, I still to this day prefer the SNES midi instruments. The quality gives composers the ability to make things more genuine. The organs in the fair are quite circussy. The River music is quite bluegrassy. Everything sounds closer to what the levels are themed around.

    But like most people, I just prefer the snes music because it's what I grew up with

  • I'm glad you got SNES!

  • I may be able to play FF4 for the first time (known as FF2 on the system).

  • I would be greatly interested to hear what you think of that game.

  • Is the Genesis version way better?

  • They're tied. The SNES version is better in some areas, but worse in others. The sound effects are a lot better, the scenery is somewhat better, and the animation is slightly better. The music is generally somewhat worse (Desert Zone especially, was second best, now worst), mostly due to looping problems (and even it appearing to be unfinished). The annoying thing is that, when you pause the game and hit select, the game resets. Outside this, both versions are equally good.

  • I loved the music in the SNES version, especially the village and canyon music. I prefer the SNES instrumentation by far.

    Anyway, in which ways do you think the Genesis version is better? I've only played a little bit of it at my cousins' house (they had a Genesis; I had an SNES), so I didn't get to experience many differences.

  • Music-wise, the Genesis version is better in many areas. Sound-effects-wise, the SNES version is better.  Gameplay-wise, the two versions are tied. Glitch-wise, the SNES version is slightly better.

  • Dumb question, why do you like Bubsy so much?

  • Glide hops, the backgrounds, the fastest scrolling speed I've ever seen (outside my own creations - faster than even Sonic 3 which is the next fastest), the game's music (two songs hold records (the desert (after the train (Genesis version only)) and the river (both versions)), and the humor. There's just so many things I like about the game, which helps explain the 3000+ hours logged with it.

  • Yeah, scrolling so fast it causes problems. I have my suspicions that it's a hardware issue, even though I can't yet prove that.

  • Actually, the drawing problems only start once you pass 32 pixels per frame. I have videos (of the Genesis version) to prove this. Pass the hard-to-get 32 px/fr scrolling speed and odd copying and deletions occur. Pass just 16 px/fr and collision because problematic and 16 is easy to get (I frequently get it throughout this video series). Heh, I get it in the second level, after the big fall (18 px/fr). In level 10, I reach 19 px/fr. Without gliding, falling stops at 15 px/fr.

  • Thanks, but I already knew that (but still cool for whoever didn't) But the collision thing is a software issue, to do with the thickness of collision barriers and not taking the area in between the start and end points of that particular frame into account in judging collision.

  • Sonic has similar problems. Faster than 16 and Sonic can fall through sprites (like springs). Faster than 32 and Sonic can fall through solid ground (main level data). Scrolling with Sonic stops at a rather odd 24 (I'd have expected 32).

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