Added: 3 years ago
From: wagmatt
Views: 30,793
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (31)

Sign In or Sign Up now to post a comment!
  • Comment removed

  • @Maverickf22flyer you need to use the crank option on the selector to unflood the engine of fuel

  • @Maverickf22flyer If you do it that way, yes =D Read the manual. If you abort a startup you have to cut off the fuel lever first and then push the "cancel start-up" button. Then you have to wait until the turbine rpm gauge goes back to zero, and then you can try another startup. If you try another startup just after aborting one, well... the engine goes fubar.

  • @EduEnYT I managed to get to some answers about the engine restart issues, in order to have a reliable engine restart...!

    This subject is also discussed on the DCS's forum concerning a bug that may do these abnormal restart problems;)

    I have uploaded 2 videos about the engine restart faults and solutions that are here on youtube, so whoever wants to watch them just type:

    DCS Black Shark engine restart issue part 1/part 2

    Have fun and watch!;)

  • wow mother fu.... i love this heli!

  • dude, thats pretty realsistic..

  • You people are so thick.

  • to livvalil,

    i am not sure but i believe this is actually correct animation. i think it is beacause of wind they they are blowing.

  • I like wind sound!!

  • OOOO i get it now its not broken its the animation of what happens the the blades when going in fast forward flight lol... cause in forward flight the side of the blades moving into the wind are going to lift...

  • Damn realistic!!! Are they really moving fast if you are flying or do you get to see a picture of fast mving blades like in FS(X)?

  • They are really moving fast + blur. Rooks more or less like the real deal.

  • Best work ever

  • Wow! Amazing!

  • err why are the blades moving up and down? they are supost to tilt...

  • OMG the game is broken because devs didn't know anything about how the blades work . . . You are a true genius.

  • umm i was just making a statment you dont have to freek out over it.

  • The blades are experiencing lift because the angle of attack is increased when the pilot pitch-pulls. When the collective-pitch is increased, the blades which are oriented toward the oncoming wind experience a positive angle of attack, while the blades on the other side of the rotor hub experience either a crosswind or oncoming air from behind, thus generating no lift.

    It's not exactly accurate to call them advancing and retreating blades since the rotor is not turning, but you get the point.

  • You´re absolutely right. That´s completely gaga. But as soon the rotor is turning and collectives are applied the blades do go up like that (coning), later, in flight this will look realistic. Maybe this is fixed in the retail version....

  • But there is a rotor on top of it. So if the rotor turns the rotor on to will turn too. Wy wouldn't like to see that happen now would we?

  • Thats why there is a speed limit in the real game if you fly too fast the blades will smack or if you roll to hard.

  • Whas that a reaction to my post ? Cause I know you can make the blades fall of :P if you fly too hard. VERY VERY VERY realistic!

  • Oct 17th !! Russian version...international one to follow soon after!

  • lol the rotor slapped your windshield. they look malleable like leaves

  • You guys have done amazing detail since the Flanker 1.0 days, and I have always appreciated it, but this is just above and beyond! Can't wait. Thanks for the vid.

  • i need that sim =(

    dnt know where to get em

  • Get the no where isn released yet

  • That's AWESOME!

  • thats really really good

  • wow

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more