@Maverickf22flyer If you do it that way, yes =D Read the manual. If you abort a startup you have to cut off the fuel lever first and then push the "cancel start-up" button. Then you have to wait until the turbine rpm gauge goes back to zero, and then you can try another startup. If you try another startup just after aborting one, well... the engine goes fubar.
OOOO i get it now its not broken its the animation of what happens the the blades when going in fast forward flight lol... cause in forward flight the side of the blades moving into the wind are going to lift...
The blades are experiencing lift because the angle of attack is increased when the pilot pitch-pulls. When the collective-pitch is increased, the blades which are oriented toward the oncoming wind experience a positive angle of attack, while the blades on the other side of the rotor hub experience either a crosswind or oncoming air from behind, thus generating no lift.
It's not exactly accurate to call them advancing and retreating blades since the rotor is not turning, but you get the point.
You´re absolutely right. That´s completely gaga. But as soon the rotor is turning and collectives are applied the blades do go up like that (coning), later, in flight this will look realistic. Maybe this is fixed in the retail version....
You guys have done amazing detail since the Flanker 1.0 days, and I have always appreciated it, but this is just above and beyond! Can't wait. Thanks for the vid.
Comment removed
Maverickf22flyer 1 year ago
@Maverickf22flyer you need to use the crank option on the selector to unflood the engine of fuel
lucasguillen 1 year ago
@Maverickf22flyer If you do it that way, yes =D Read the manual. If you abort a startup you have to cut off the fuel lever first and then push the "cancel start-up" button. Then you have to wait until the turbine rpm gauge goes back to zero, and then you can try another startup. If you try another startup just after aborting one, well... the engine goes fubar.
EduEnYT 1 year ago
@EduEnYT I managed to get to some answers about the engine restart issues, in order to have a reliable engine restart...!
This subject is also discussed on the DCS's forum concerning a bug that may do these abnormal restart problems;)
I have uploaded 2 videos about the engine restart faults and solutions that are here on youtube, so whoever wants to watch them just type:
DCS Black Shark engine restart issue part 1/part 2
Have fun and watch!;)
Maverickf22flyer 1 year ago
wow mother fu.... i love this heli!
nomad18psycho 2 years ago 5
dude, thats pretty realsistic..
dataguttene 2 years ago 5
You people are so thick.
mrrmancunian 2 years ago
to livvalil,
i am not sure but i believe this is actually correct animation. i think it is beacause of wind they they are blowing.
snowpilot123 2 years ago
I like wind sound!!
plane00 2 years ago 2
OOOO i get it now its not broken its the animation of what happens the the blades when going in fast forward flight lol... cause in forward flight the side of the blades moving into the wind are going to lift...
retsnom92 2 years ago
Damn realistic!!! Are they really moving fast if you are flying or do you get to see a picture of fast mving blades like in FS(X)?
soundmachine6 2 years ago
They are really moving fast + blur. Rooks more or less like the real deal.
rakgitarmen 2 years ago
Best work ever
BongPow3r 2 years ago
Wow! Amazing!
KeepItSidewayz 3 years ago
This comment has received too many negative votes show
This was ugly
sotemot 3 years ago
err why are the blades moving up and down? they are supost to tilt...
retsnom92 3 years ago
OMG the game is broken because devs didn't know anything about how the blades work . . . You are a true genius.
rakgitarmen 3 years ago
umm i was just making a statment you dont have to freek out over it.
retsnom92 3 years ago
The blades are experiencing lift because the angle of attack is increased when the pilot pitch-pulls. When the collective-pitch is increased, the blades which are oriented toward the oncoming wind experience a positive angle of attack, while the blades on the other side of the rotor hub experience either a crosswind or oncoming air from behind, thus generating no lift.
It's not exactly accurate to call them advancing and retreating blades since the rotor is not turning, but you get the point.
winpcapper 3 years ago 2
You´re absolutely right. That´s completely gaga. But as soon the rotor is turning and collectives are applied the blades do go up like that (coning), later, in flight this will look realistic. Maybe this is fixed in the retail version....
livvalil 2 years ago
But there is a rotor on top of it. So if the rotor turns the rotor on to will turn too. Wy wouldn't like to see that happen now would we?
soundmachine6 2 years ago
Thats why there is a speed limit in the real game if you fly too fast the blades will smack or if you roll to hard.
retsnom92 2 years ago
Whas that a reaction to my post ? Cause I know you can make the blades fall of :P if you fly too hard. VERY VERY VERY realistic!
soundmachine6 2 years ago
Oct 17th !! Russian version...international one to follow soon after!
element1108 3 years ago
lol the rotor slapped your windshield. they look malleable like leaves
creoltein 3 years ago
You guys have done amazing detail since the Flanker 1.0 days, and I have always appreciated it, but this is just above and beyond! Can't wait. Thanks for the vid.
TheOriginalEAGLE 3 years ago
i need that sim =(
dnt know where to get em
SibirianHusky 3 years ago
Get the no where isn released yet
KGD92 3 years ago
That's AWESOME!
travers114 3 years ago
thats really really good
spyda2002 3 years ago
wow
Dragtime 3 years ago