Added: 3 years ago
From: a6jarvi
Views: 2,558
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  • Radiosity and soft bodies...now that's cool!

  • What excecly is Radiosity?

  • It's a way to calculate the lighting realistically by bouncing the light off the surfaces. You can see this clearly on the video: the coloured light bounces off the jelly cubes and floor plane.

  • looks real good 5*

  • It creates a very neat effect.

  • Awesome!

    But i can't find SSS though i enabled HQ...

    8 Hours to render? OMG! Whats your system??

  • I have uploaded an HD version:

    /watch?v=XNIJ72Z6Jkg&fmt=22

    The SSS is easier to see in HD, there's also more information about the video and my system.

  • looks great - well done 5/5

  • Woah!! I didn't know you could do animated radiosity!!! How long did it take to bake the radiosity???

  • There's no need to bake the radiosity apart from other rendering, Blender does it automatically when radiosity is enabled from the rendering settings.

    Whole rendering time for these 6 seconds was over 8 hours if I remember right :D If I only had money for a quad-core processor...

  • It would be indeed better to bake the radiosity, but what I know about radiosity calculations, if any object or lightsource moves, the radiosity has to be recalculated. This introduces flicker unless the quality for radiosity calculation is set high enough. And then rendering times go through the roof...

    I'm still very much a newbie in using Blender and there may wery vell be a trick around that.

  • Spoko efekt jak go uzyskałeś?

  • The wobbly effect is done in Blender, by enabling property called softbody.

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