LOL! Master System sound was just as bad as the NES with cheap beeps and whistles. The arcade versions were always better with these consoles because they lacked the power for an authentic reproduction. 80's and 90's console ports usually suffered from horrible graphic flicker due to a lack of memory. The TG-16 was a great console on it's own.
@Snapscape Gradius II on the PC Engine had MAJOR flicker issues at times, you're not gonna tell me it's memory issues unless you're alluding to system RAM because it certainly ain't got anything to do with storage since it was on a CD. Even then it won't get around a system's max sprite limits. The PC Engine had nothing on arcade Gradius II's graphics system. Period. Later systems like the PS1 and on could get around this by mapping all the characters onto polygons.
System RAM. The PlayStation also had sprite handling issues. It could render the sprites but the video processor was slow and more specialized in rendering polygons. That's why 2D games like Command & Conquer ran smoother on the Saturn than on the PlayStation. I own 22 JAMMA boards and 3 Neo Geo arcade machines. Learning about these things is a hobby.
A pretty good port, I'd say. Course, this one's soundtrack isn't as good as the Master System's version. It's FM sound makes the PC Engine's very puny in comparison. But, both versions sound better than the arcade.
Damned good conversion of the arcade original, I actually prefer it over it's Duo counterpart, it keeps the original music, the CD port remixed everything.
2'54 COOL sound gray beam LACE congo DREAD .!!
TheINSECTES 6 months ago
LOL! Master System sound was just as bad as the NES with cheap beeps and whistles. The arcade versions were always better with these consoles because they lacked the power for an authentic reproduction. 80's and 90's console ports usually suffered from horrible graphic flicker due to a lack of memory. The TG-16 was a great console on it's own.
Snapscape 4 years ago
@Snapscape Flicker was always due to drawing too many sprites per line, that had nothing to do with memory.
darknight068 1 year ago
Memory increases the amount of sprites that can be rendered. These aren't polygons.
Snapscape 1 year ago
@Snapscape Gradius II on the PC Engine had MAJOR flicker issues at times, you're not gonna tell me it's memory issues unless you're alluding to system RAM because it certainly ain't got anything to do with storage since it was on a CD. Even then it won't get around a system's max sprite limits. The PC Engine had nothing on arcade Gradius II's graphics system. Period. Later systems like the PS1 and on could get around this by mapping all the characters onto polygons.
darknight068 1 year ago
System RAM. The PlayStation also had sprite handling issues. It could render the sprites but the video processor was slow and more specialized in rendering polygons. That's why 2D games like Command & Conquer ran smoother on the Saturn than on the PlayStation. I own 22 JAMMA boards and 3 Neo Geo arcade machines. Learning about these things is a hobby.
Snapscape 1 year ago
A pretty good port, I'd say. Course, this one's soundtrack isn't as good as the Master System's version. It's FM sound makes the PC Engine's very puny in comparison. But, both versions sound better than the arcade.
OceanBlueKirby 4 years ago
I so <3 the R-TYPE fanfare... DA DA DADADA, DA DA DAAAAAAAAAAAAAAAA! Very memorable.
KitsuneDarkStalker 4 years ago 3
Just downloaded diz on Wii...hope the other r-type games will be available in the future...
retrofan89 5 years ago
Hello, person of the past. Hope your future was good.
Koolkitties 2 years ago 2
Damned good conversion of the arcade original, I actually prefer it over it's Duo counterpart, it keeps the original music, the CD port remixed everything.
Bloodreign1 5 years ago