I'm having some problems with the tool it worked just fine on my old server but when I got my new server it says it makes the local physics but it does not do anything. can you help me or is there any thing I can give you to help me. thanks
--UPDATE-- Revision 22 adds the ability to build working submarines! Players/props/ragdolls finally draw properly underwater, and the water overlay is removed when you're in a hull-- plus, the fog distance is increased so you can still see fog outside, but it's less likely to show up inside your submarine.
@ridely700 Correct, and if it flips upside-down you'll stay on the floor. Even if someone makes the props overlap-spazz you'll still be safe and have the same interior collision as always.
damn, with your talent you could make portal, in gmod. it would be entirely graphical but it would work perfectly and flawlessly. :D please give it a go. im begging with my uber portal fanboyness.
This may be one of Gmod's best tools yet, in that it would make Spacebuild playable and more enjoyable. Now all I have to do is figure out a way to build a massive starship like that with welds that don't seem to sag at all. How was that accomplished?
@RecycleDucks SBEP props don't have much of a problem with that usually, and all the corners were supported with hoverballs so they didn't bend under their own weight.
Thank you, this is great! Since the gravity is already preserved even when the contraption goes underwater, could you add an option to automatically toggle the following console command?
r_waterDrawRefraction
That would actually—I can't believe I'm saying this—make realistic submarines possible in Garry's Mod!
P.S. There is a bug that causes me to become stuck in the world when the gravity hull is next to the ground and I walk to the edge of it.
@adlsfreund :D thanks for notifying me of that console command, I honestly didn't know it existed and thought that the refraction overlay was unfixable.
@adlsfreund Right now I'm trying to quickly throw in infinite maps with the deal so the map doesn't have to end when you're flying your epic spaceship. Whether or not that works, as soon as it's over with I plan to return to the gravity hull-- inertia sliders are fairly high on the list for that after regular weapon support.
Help! I shoot the prop with the Gravity Hull Designator but nothing changes; no special FX like in the video! It said "Local physics system created" but there is absolutely no change! I can't turn it sideways and walk on it like you!
@adlsfreund Turn up the Vertical Protrusion Factor (or use a prop that isn't flat). The requirement for being affected by the hull is that you're either in it (floor + ceiling or wall) or a certain distance above it (vertical protrusion factor).
Wow this is so amazing!!! It would be so cool to create completely new games with this idea! The only problem with it is that it SEEMS to make it so that you can walk on any surface, but it really doesn't. It just makes gravity move in different directions. I suppose what it does is different than that and very awesome anyway...
@beldimanvlad I know its not a vacuum damnit but it functions like one. The gravity can't come from the pipe otherwise things would stick to the outside.
So...lets say you have 2 walls, one facing the other.
their close enough so their borders from using that tool on them are just touching.
your on one wall. so what would happen if you jumped and intersected with the field of the other? would it flip you over, like it does when you use portals in Portal?
@surgebot001 i tried it... you flip over, even trough sometimes you disapear and get to nowhere, most of the times, if you configured it right, you flip over...
@Lulzman69 Yes-- if you throw a keep-uprighted prop into a reversed gravity hull, it'll flip to land on its feet :P
Since you said "will" I assume you don't realize it's released now as a beta SVN, just so you'll know-- anyone can use it and find out for themselves now :)
@toddnollan code-wise manhack lights aren't effects, they're sprites. I'm not sure whether I'll be able to make sprites render correctly, but it will be adv dupable eventually.
I'm having some problems with the tool it worked just fine on my old server but when I got my new server it says it makes the local physics but it does not do anything. can you help me or is there any thing I can give you to help me. thanks
Verynicepro 1 month ago
Garry's Mod: Your mindfuck is the scene of the crime
BrainDawgs0NRG0 4 months ago
say goodbye to ladders say hello to the new art of climbing walls (Gravity Hull Desingator)
Nevvklear 4 months ago
aaaaah... I love GMod.
EpicNade 5 months ago
how the hell you welded this ship?!
MaximillieN7 5 months ago
How do I download this?
chrisredfiud 5 months ago
AND THIS IS TO GO EVEN BEYOOOND GRAVITY HULL DESIGNATOR PART 2!!!
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!
00Kirby0 5 months ago
@JoJothefunkyMonkey sounds like you had serverside script downloading disabled.
SuperLlama53 5 months ago
when is being released?
KazCrazy1 5 months ago
@KazCrazy1 it was months ago, check the first video for a download link
SuperLlama53 5 months ago 2
Trains and cargo vehicles are now a joy!! :D
Thank you guys!
phoenixstorms9 6 months ago
o your god!!!! you could make cannons and missles and artillery and shit like that with this thing!
NerfyNerfNerfer 6 months ago
omg it's Super Mario Galaxy :o
mutiplevitamins 6 months ago
--UPDATE-- Revision 22 adds the ability to build working submarines! Players/props/ragdolls finally draw properly underwater, and the water overlay is removed when you're in a hull-- plus, the fog distance is increased so you can still see fog outside, but it's less likely to show up inside your submarine.
SuperLlama53 7 months ago
@SuperLlama53 So this means if i make a flying house or something.I wont be jumping around when flying?
ridely700 6 months ago
Comment removed
SoiSoiGames1 6 months ago
@ridely700 Correct, and if it flips upside-down you'll stay on the floor. Even if someone makes the props overlap-spazz you'll still be safe and have the same interior collision as always.
SuperLlama53 6 months ago
By the way, there's a sound bug. Whenever you get on a wall that is gravitized, it takes away engine sounds, manhack sounds, etc.
deadmonkey212 7 months ago
@deadmonkey212 That's because your player model is no longer physically close enough to hear them, even though the illusion dictates that you are.
m2pt5 7 months ago
damn, with your talent you could make portal, in gmod. it would be entirely graphical but it would work perfectly and flawlessly. :D please give it a go. im begging with my uber portal fanboyness.
JLUFantasy 7 months ago
SUPER GARRY GALAXY
RudyGames 7 months ago
You can defy gravity nau.
B46Delta 7 months ago
and with this addon gmod's quality increased exponentially
DrTimeCop 7 months ago
Now i can make space station!!!!! :D
HankMcClay2010 7 months ago
I love you so much SuperLlama :'D
07blackhawk07 7 months ago
SWEET NIPPLES THIS IS EPIC.
MrGmodlol61 7 months ago
This may be one of Gmod's best tools yet, in that it would make Spacebuild playable and more enjoyable. Now all I have to do is figure out a way to build a massive starship like that with welds that don't seem to sag at all. How was that accomplished?
RecycleDucks 8 months ago
@RecycleDucks SBEP props don't have much of a problem with that usually, and all the corners were supported with hoverballs so they didn't bend under their own weight.
SuperLlama53 8 months ago
@SuperLlama53 Oh yeah, I saw SBEP back in 2009 but never realized it was called SBEP. Thanks for your time, now I can check it out again.
Also, great work on Runecraft.
RecycleDucks 8 months ago
This should be used on Spacebuild maps for being able to walk across the whole planet. :D
PowerFusionX 8 months ago
This should be an offical tool!
deathnotedo 8 months ago
Super Gmod Galaxy
masterofsomthin 8 months ago
cool!
syrtsevser 8 months ago
What'll happen if you stick a prop that's been uprighted by adv. balljointing it to the ground inside of a thing that's been designated?
Finnishiam 8 months ago
Thank you, this is great! Since the gravity is already preserved even when the contraption goes underwater, could you add an option to automatically toggle the following console command?
r_waterDrawRefraction
That would actually—I can't believe I'm saying this—make realistic submarines possible in Garry's Mod!
P.S. There is a bug that causes me to become stuck in the world when the gravity hull is next to the ground and I walk to the edge of it.
Please make this a submarine-making tool!! =D
adlsfreund 8 months ago
@adlsfreund :D thanks for notifying me of that console command, I honestly didn't know it existed and thought that the refraction overlay was unfixable.
SuperLlama53 8 months ago
@SuperLlama53 So when are you going to do this? I check SVN every day!
adlsfreund 8 months ago
@adlsfreund Right now I'm trying to quickly throw in infinite maps with the deal so the map doesn't have to end when you're flying your epic spaceship. Whether or not that works, as soon as it's over with I plan to return to the gravity hull-- inertia sliders are fairly high on the list for that after regular weapon support.
SuperLlama53 8 months ago
Help! I shoot the prop with the Gravity Hull Designator but nothing changes; no special FX like in the video! It said "Local physics system created" but there is absolutely no change! I can't turn it sideways and walk on it like you!
adlsfreund 8 months ago
@adlsfreund Turn up the Vertical Protrusion Factor (or use a prop that isn't flat). The requirement for being affected by the hull is that you're either in it (floor + ceiling or wall) or a certain distance above it (vertical protrusion factor).
SuperLlama53 8 months ago
Wow this is so amazing!!! It would be so cool to create completely new games with this idea! The only problem with it is that it SEEMS to make it so that you can walk on any surface, but it really doesn't. It just makes gravity move in different directions. I suppose what it does is different than that and very awesome anyway...
supergsx 9 months ago
This will change Gmod forever!
supergsx 9 months ago
Super Garry's Mod Galaxy!
RudyGames 9 months ago
and it turns the achual playermodel AWESSOME
JMAssainatorz 9 months ago
bout time this got made haha
switchdownn 9 months ago
WOW! I already commented alot on part 2, but how does the vacuum thing at 3:00 work?
ScottWired 9 months ago
@ScottWired its not a vacuum.. its the gravity hull designator..
beldimanvlad 9 months ago
@beldimanvlad sooo you gonna answer my question after six months of waiting?
ScottWired 3 months ago
@ScottWired ITS NO VACUUM! ITS GRAVITY FROM THE PROP GOD DAMN IT
beldimanvlad 2 months ago
@beldimanvlad I know its not a vacuum damnit but it functions like one. The gravity can't come from the pipe otherwise things would stick to the outside.
ScottWired 2 months ago
@ScottWired there is another prop at the top which attracts the stuff..
beldimanvlad 2 months ago
@beldimanvlad oh. that makes sense! :)
ScottWired 2 months ago
Amazing. xD
KillerShock120 9 months ago
Portal 2 aero tubes!!!!!
Uchihaders 9 months ago
Spidermod just became obsolete :P
mooosh1001 9 months ago
I see, Gman´s playground in another Garry´s Mod dimension.
vavra222 9 months ago
So...lets say you have 2 walls, one facing the other.
their close enough so their borders from using that tool on them are just touching.
your on one wall. so what would happen if you jumped and intersected with the field of the other? would it flip you over, like it does when you use portals in Portal?
surgebot001 9 months ago 6
@surgebot001 It's supposed to, yes. It didn't do it properly until revision 20 though, so the answer is "probably" :P
SuperLlama53 8 months ago
@surgebot001 does now :D just tried it lol
JLUFantasy 7 months ago
@surgebot001 i tried it... you flip over, even trough sometimes you disapear and get to nowhere, most of the times, if you configured it right, you flip over...
gusty009 4 months ago in playlist Más vídeos de SuperLlama53
I tried creating something like in the first minute or so but it wouldnt work. Can someone tell me how i can do this?
wwer3y9 9 months ago
One question: Will this affect the keep-upright tool?
Lulzman69 9 months ago
@Lulzman69 Do you even need the keep-upright tool anymore?
rob54362 9 months ago
@rob54362 Hey, you never know. now do ya? :P
Lulzman69 9 months ago
@Lulzman69 Yes-- if you throw a keep-uprighted prop into a reversed gravity hull, it'll flip to land on its feet :P
Since you said "will" I assume you don't realize it's released now as a beta SVN, just so you'll know-- anyone can use it and find out for themselves now :)
SuperLlama53 9 months ago
@SuperLlama53 Oh. Thanks for letting me know.
I just wanted to know, I don't have GMod myself. .-.
Lulzman69 9 months ago
great tool :D
NvBlK 9 months ago
So can you nocolide a spaceship with the world and fly outside the map and still walk around inside your ship?
WorldOfHurt101 9 months ago
I would give you anything you wanted for this tool. My gmod server will never be the same again once I get this!
churchrvbrvb 9 months ago
Boner.
dev02ify 9 months ago
Thank you for this!
Brandonlm2010 9 months ago
i saw this... and nerdgasm, i LOVE the whole idea of it, did anyone say spiderman? ;D
rasmus0211 9 months ago
Its okay SuperLlama, I wanted to paint my walls white anyway.
Feloix 9 months ago
Insane
c0decub 9 months ago
Imagine this in spacebuild :D
Noxitify 9 months ago
how about ( Gravity Hull Designator ) inside ( Gravity Hull Designator ) :D ?
xz817263zx 9 months ago
@xz817263zx 2012 my friend 2012 :)
jackbadboy1996 9 months ago
this could be a new mod with the name : runners_mod ore something
SCAMGaming 9 months ago
Just wondering, is it possible to use this tool on a sphere and walk around it a la Mario Galaxy?
sonicmaster987 9 months ago
Just wondering, is it possible to use this tool on a sphere and walk around it a la Mario Galaxy?
sonicmaster987 9 months ago
shit son this is best
lestersole 9 months ago
You censored your death at the end >.>
I was soooooooo anticipating that
Sagarasan99 9 months ago
This ranks among the greatest creations in the history of gmod. Upon the shoulders of giants, you have built a skyscraper.
ghostalin 9 months ago
This comment has received too many negative votes show
fake and gay
ManlytearsUK 9 months ago
@ManlytearsUK Your fake and gay this tool is fun.
TheJefrey24 9 months ago
@TheJefrey24 successfully trolled apparently
lestersole 9 months ago
so this is where Portal 2's Pneumatic diversity vent went
TheCompleteERROR 9 months ago 7
So yeah i guess you just went and revolutionized Spacebuild with a single tool didn't you
TheRizzler1 9 months ago
Jesus christ that's awesome.
TheGMaster111 9 months ago
@toddnollan code-wise manhack lights aren't effects, they're sprites. I'm not sure whether I'll be able to make sprites render correctly, but it will be adv dupable eventually.
SuperLlama53 9 months ago