i taught myself initially, also done a course on programming once upon a time so that helped a little, but mainly by looking at other characters cns files and working out how things work, but things i didnt understand i either learned from the best mugen coders in forums or personal coding friends
actually i was thinking of using it 4 sumthing else for a random damage or move selctor u could use varrandom and set the value like this damage = var(10) [State 0, VarRandom] type = VarRandom trigger1 = time = 1 v = 10 range = 10,40 that makes the damage randomly 10 2 40 NOTE:make sure 2 have the hidef's damage trigger AFTER the varrandom otherwise it wont work
i'll show you some advanced stuff with variables tho, if you havent already figured that out :P.....also (yes including throws) i will show people the IfElse triggers......
Plzzzzzzz, how did you insert. Test character?
RiseToTheBottom 1 year ago
wait so like if i wanted to make at least 3
projectiles shoot out. mmm, how would i type that out?
would it be somthing like this:
[state 990];the Projectile
type = varset
trigger1 = time = 0
v = 45; un used variable number
value = 3;number of Projectiles
Would it or not? =(
RedSkyAngell 2 years ago
how to you make multiple hits on specials like a 2-hit shoryuken?
dethman32 2 years ago
can you do a tutorial on how to do more than one victory animation plz thanks
cryptomental162 2 years ago
nice vid could u make a vid on how to make super moves that use power and also super pause
enterusernameplz 2 years ago
omg at last i was freaking getting crazy about the variables i was gonna resign on them Thanks a lot for the explanation :)
krais360 3 years ago
Out of all the tutorials out there, yours = amazing. constructive, detailed, and in depth. Thank you mate^^
TooMuchTimePro 3 years ago
Love your tutorials. But how do you appear directly in front of your opponent when doing a special combo?
Rysmugen 3 years ago
so variables can be used for multiple projectiles too, because what i did was copy and paste the previous projectile statedef which took a while.
559tbone559 3 years ago
Glad you got around to doing this tut. Variables are vital for doing any kind of complex move really.
TailsClock 3 years ago
Actually.
"!time" would actually be faster that "time = 0" cause it needs less proccesing. It was stated in the docs that Elecbyte made.
It is a great tutorial.
xanjelx 3 years ago
thanks anjel :)
bovery23 3 years ago
glad i could help :P
bovery23 3 years ago
You make everything seem much easier, thanks alot :P
ultimatedude 3 years ago
great tut, bovery23. and i'm looking forward to your throw tutorial, since i'm having trouble with my char's throw
HentaiZamora 3 years ago
i taught myself initially, also done a course on programming once upon a time so that helped a little, but mainly by looking at other characters cns files and working out how things work, but things i didnt understand i either learned from the best mugen coders in forums or personal coding friends
bovery23 3 years ago
i seemed an obvius wun but heres a Q i nevr actually asked
whered u learn all this stuff
i had 2 teach myself so im sloppy and stuff but ur a pro
Essem9406 3 years ago
randomises the damage to either 20 or 60 with a 50% chance of it being either
bovery23 3 years ago
dont get i like vars
Essem9406 3 years ago
or instead why not just use this :P
damage = Ifelse(random<500,20,60)
bovery23 3 years ago
Essem9406 3 years ago
:P well done.
i'll show you some advanced stuff with variables tho, if you havent already figured that out :P.....also (yes including throws) i will show people the IfElse triggers......
bovery23 3 years ago
i actually figured this out a week or so ago
;P
Essem9406 3 years ago
thanks bovery, i needed to know how to do grapples, ill be vewing the next video
Datsk8kidd 3 years ago