Added: 3 years ago
From: bovery23
Views: 3,002
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  • Plzzzzzzz, how did you insert. Test character?

  • wait so like if i wanted to make at least 3

    projectiles shoot out. mmm, how would i type that out?

    would it be somthing like this:

    [state 990];the Projectile

    type = varset

    trigger1 = time = 0

    v = 45; un used variable number

    value = 3;number of Projectiles

    Would it or not? =(

  • how to you make multiple hits on specials like a 2-hit shoryuken?

  • can you do a tutorial on how to do more than one victory animation plz thanks

  • nice vid could u make a vid on how to make super moves that use power and also super pause

  • omg at last i was freaking getting crazy about the variables i was gonna resign on them Thanks a lot for the explanation :)

  • Out of all the tutorials out there, yours = amazing. constructive, detailed, and in depth. Thank you mate^^

  • Love your tutorials. But how do you appear directly in front of your opponent when doing a special combo?

  • so variables can be used for multiple projectiles too, because what i did was copy and paste the previous projectile statedef which took a while.

  • Glad you got around to doing this tut. Variables are vital for doing any kind of complex move really.

  • Actually.

    "!time" would actually be faster that "time = 0" cause it needs less proccesing. It was stated in the docs that Elecbyte made.

    It is a great tutorial.

  • thanks anjel :)

  • glad i could help :P

  • You make everything seem much easier, thanks alot :P

  • great tut, bovery23. and i'm looking forward to your throw tutorial, since i'm having trouble with my char's throw

  • i taught myself initially, also done a course on programming once upon a time so that helped a little, but mainly by looking at other characters cns files and working out how things work, but things i didnt understand i either learned from the best mugen coders in forums or personal coding friends

  • i seemed an obvius wun but heres a Q i nevr actually asked

    whered u learn all this stuff

    i had 2 teach myself so im sloppy and stuff but ur a pro

  • randomises the damage to either 20 or 60 with a 50% chance of it being either

  • dont get i like vars

  • or instead why not just use this :P

    damage = Ifelse(random<500,20,60)

  • actually i was thinking of using it 4 sumthing else for a random damage or move selctor u could use varrandom and set the value like this damage = var(10) [State 0, VarRandom] type = VarRandom trigger1 = time = 1 v = 10 range = 10,40 that makes the damage randomly 10 2 40 NOTE:make sure 2 have the hidef's damage trigger AFTER the varrandom otherwise it wont work
  • :P well done.

    i'll show you some advanced stuff with variables tho, if you havent already figured that out :P.....also (yes including throws) i will show people the IfElse triggers......

  • i actually figured this out a week or so ago

    ;P

  • thanks bovery, i needed to know how to do grapples, ill be vewing the next video

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