Added: 3 years ago
From: JForceGames
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  • We all can tell who makes least actual contribution to development

  • Very Cool

  • Hey I know I am watching these kind of late but please reply. How did you make that music? Did you buy a certain music maker or did you record sounds and mix them?  Thank you I want to make a game but if I do not know how to do certain parts its like wasting my time.

  • He used a program. I forget what it's called, but it's the main music program for Mac I think.

  • Ok thanks. One other thing, where did you make your sprites? haha im a newbie at this. I know I can't make your awesome guy (maybe from a future episode) in paint. Thank you again.

  • Dude that music in the start is Final Fantasy 7's battle music if I'm not mistaken. The music at the end... Sounds familar, but I'm not sure.

  • I think the name is garage band, but I'm not sure if it's free.

  • Umm, I have worked C++ a little bit, and know some basic code. Is it anything like C#? I have never coded with C# and I've been thinking about getting a team together.

  • There totally different, but C# is easier. Give it a go.

  • C# is not totally different to C++. It is in many cases similar to use like C++ exept the adress/pointer-concept. There are some new concepts added to program mor safely (but you dont need to take advantage of all). The biggest difference for the first is that it has a garbage collector (no need to delete dynamicly created objects manually) and all the objects are created on the heap. Only simple data types and structs are created on the stack. Objects have always reference-types.

  • The basics are identical, but the more advanced methods are different.

  • i want monsters or zombie to kill! You need to get 1 more of each positon on your team, so you can get more stuff added to your game. Why, cause there's never enough to a game, you'll see when people start to play your game they'll ask why you did do this or that! o yeah i still love ep.1 and ep.2.

  • i am learning c++, with next to no programming experiance. if you guys still read comments, can you tell me how your main programmer learned c#, and what programming expiriance he had before learning. thanks.

  • He learned xna/C# from 3dBuzz's XNA 101 online class. He had a little programming experience in high school, and now he is a sophomore at UNT studying computer science. His first two semesters he learned java, now he is learning c++.

  • You guys really are breaking a barrier down here, everyone has the idea that game production would cost thousands of dollars, and no one could figure out how to do it.

  • in the end it looks like the enemies really like gang rape you

  • lmfao

  • I like this alot. It shows how serious you guys are you guys have inspired me to go this now.

    Thanks.

  • Where are the stampeding wildabeests?

  • Oh, they're coming alright. THIS GAME IS ALL ABOUT THE WILDEBEESTS!!!

  • wheres the black guy?

  • Oh, you know, out doin some gangster stuff...shootin people, stuff like that.

    No, actually he's holding the camera in most of this episode.

  • Is this gonna be for just XBox? or CPU aswell?

  • Both.

  • where's episode 5!!!

  • It'll be here in a few days hopefully.

  • Oh my, you used FF VII track in the video ;)

  • I don't know if it matters that much, but it seems like sprites are almost always 16x16, 32x32, 64x64, etc for scaling. Oh well, good luck with your game, I've been messing around with XNA quite a bit lately. Right now I'm making somewhat of a Contra style game. It will most likely never be finished. One man team ftw.

  • Game looks good, im learning XNA too its really fun. 360 is broke so i cant test my stuff on it which sucks but is still fun and pretty easy

  • isent it better to make sprites 32x32 64x64 maybe 64+16 = 80. So make it 80x80 instead of 77x77?? it can better be scaled??

  • Hmmm, not sure if it matters. I'll ask Jonny.

  • i am not either, therefore all the ?'s.

  • Game is looking good so far

  • Thanks dude!

  • I can't wait for this! How much will you be selling your game for when it hits community arcade?

  • We're planning to release two different versions to community arcade. The first will just have single player and maybe only 2 characters. We'll probably sell that for $2.50 or $5. Then, much later, we'll release the full game with multiplayer and all the characters and features for $10, most likely.

  • You should have a score system, compete for world wide top score

  • We most definitely will.

  • lookin real good so far

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