@chrisall76 Uhm, all you need to do is to have an sprite class and then make an array that holds your sprites. Sprite[] spriteArray. and then access them by doing spriteArray[0] to get the first sprite in the array.
I love the fact your not scared doing 10+ minutes on your videos, though maybe pacing could be improved but overall it's really good tutorials(I kept up but I'm a pretty fast typer!).
@TheDougydoo Oh yes I'm sorry, my problem is probably that I want to make the video as small as possible(in file size) so I try to finish it too fast. You might have to pause and go back. Thanks for your comment though, Ill try to slow down whenever I do a new tutorial. :)
@theblackside1000 It depends on how you set it up. If you use glOrtho(0, w, h, 0) It'll have its origin at the top left. glOrtho(0, w, 0, h) would have its origin at the bottom left.
@tekcomputing@SharpedEdge LOL i said: "Thank you so much, your videos really help me out. Thanks and btw I subscribed". And the uploader said: "No problem, I'm glad you liked it :)". Scary xd
this is a little fast... could you put up the source code here? :) I really try to get it but sometimes your jumps from line to line are a little to big.
Anyway thank you for the tutorial i was able to understand the stuff with the poligons and textures (...)
@hrsitcom Oh allright, sorry about that. I don't have the source code left as I switched to linux :/ I'm sorry, I can see that I am doing stuff way to fast, might be cause of the fact that I try to keep it within 15mins :P Anyway thanks for your comment :)!
NICE WORK!
EwenSuper 1 week ago
Comment removed
kapipdotcom 2 months ago
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kapipdotcom 2 months ago in playlist More videos from SharpedEdge
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SharpedEdge 2 months ago
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NullDeveloper 2 months ago
@SharpedEdge Can you make a tutorial on pulling sprites from a array?
chrisall76 1 month ago
@chrisall76 Uhm, all you need to do is to have an sprite class and then make an array that holds your sprites. Sprite[] spriteArray. and then access them by doing spriteArray[0] to get the first sprite in the array.
SharpedEdge 1 month ago
@SharpedEdge Yea i need a tutorial on that lol.Im good with java but when it comes to arrays and loading them im no good :p
chrisall76 1 month ago in playlist More videos from SharpedEdge
@chrisall76 loop thru all elements and "load" them Sprite[] sprites = new Sprite[4]; for(int i=0;i<4;i++) Sprites[i] = new Sprite();//im not sure
Z3r0XoL 1 week ago
I love the fact your not scared doing 10+ minutes on your videos, though maybe pacing could be improved but overall it's really good tutorials(I kept up but I'm a pretty fast typer!).
TheDougydoo 3 months ago
@TheDougydoo Oh yes I'm sorry, my problem is probably that I want to make the video as small as possible(in file size) so I try to finish it too fast. You might have to pause and go back. Thanks for your comment though, Ill try to slow down whenever I do a new tutorial. :)
SharpedEdge 3 months ago
Great videos ;D
affonso10000 3 months ago
@affonso10000 Thanks:)
SharpedEdge 3 months ago
If I'm not mistaken the OpenGL coordinate grid has its origin at the bottom left. Or isn't it?!
theblackside1000 4 months ago
@theblackside1000 It depends on how you set it up. If you use glOrtho(0, w, h, 0) It'll have its origin at the top left. glOrtho(0, w, 0, h) would have its origin at the bottom left.
SharpedEdge 4 months ago
@SharpedEdge Ah! Ok, thank you very much. Now I also undestood this method.
theblackside1000 4 months ago
5/5, thanks for this
Fulsomenko 4 months ago
@Fulsomenko No problemos :)
SharpedEdge 4 months ago
Please make 3d lwjgl tutorials!
NerdsWBNerds 5 months ago in playlist Java LWJGL
Thank you so much, your videos really help me out. Thanks and btw I subscribed
tekcomputing 6 months ago in playlist More videos from SharpedEdge
@tekcomputing No problem, I'm glad you liked it :)
SharpedEdge 6 months ago
This has been flagged as spam show
@tekcomputing @SharpedEdge LOL i said: "Thank you so much, your videos really help me out. Thanks and btw I subscribed". And the uploader said: "No problem, I'm glad you liked it :)". Scary xd
omgimtheboss 4 months ago
this is a little fast... could you put up the source code here? :) I really try to get it but sometimes your jumps from line to line are a little to big.
Anyway thank you for the tutorial i was able to understand the stuff with the poligons and textures (...)
have a nice day
hrsitcom 7 months ago
@hrsitcom Oh allright, sorry about that. I don't have the source code left as I switched to linux :/ I'm sorry, I can see that I am doing stuff way to fast, might be cause of the fact that I try to keep it within 15mins :P Anyway thanks for your comment :)!
SharpedEdge 7 months ago
@SharpedEdge
Oh, okay, no problem :)
hrsitcom 7 months ago