Added: 8 months ago
From: SharpedEdge
Views: 1,188
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  • NICE WORK!

  • Comment removed

  • if(SharpedEdge == awesome){ me.subscribe();

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  • @SharpedEdge if(SharpedEdge.happy == true) {

    me.happy(true); // yay!

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  • @SharpedEdge Can you make a tutorial on pulling sprites from a array?

  • @chrisall76 Uhm, all you need to do is to have an sprite class and then make an array that holds your sprites. Sprite[] spriteArray. and then access them by doing spriteArray[0] to get the first sprite in the array.

  • @SharpedEdge Yea i need a tutorial on that lol.Im good with java but when it comes to arrays and loading them im no good :p

  • @chrisall76 loop thru all elements and "load" them Sprite[] sprites = new Sprite[4]; for(int i=0;i<4;i++) Sprites[i] = new Sprite();//im not sure

  • I love the fact your not scared doing 10+ minutes on your videos, though maybe pacing could be improved but overall it's really good tutorials(I kept up but I'm a pretty fast typer!).

  • @TheDougydoo Oh yes I'm sorry, my problem is probably that I want to make the video as small as possible(in file size) so I try to finish it too fast. You might have to pause and go back. Thanks for your comment though, Ill try to slow down whenever I do a new tutorial. :)

  • Great videos ;D

  • @affonso10000 Thanks:)

  • If I'm not mistaken the OpenGL coordinate grid has its origin at the bottom left. Or isn't it?!

  • @theblackside1000 It depends on how you set it up. If you use glOrtho(0, w, h, 0) It'll have its origin at the top left. glOrtho(0, w, 0, h) would have its origin at the bottom left.

  • @SharpedEdge Ah! Ok, thank you very much. Now I also undestood this method.

  • 5/5, thanks for this

  • @Fulsomenko No problemos :)

  • Please make 3d lwjgl tutorials!

  • Thank you so much, your videos really help me out. Thanks and btw I subscribed

  • @tekcomputing No problem, I'm glad you liked it :)

  • this is a little fast... could you put up the source code here? :) I really try to get it but sometimes your jumps from line to line are a little to big.

    Anyway thank you for the tutorial i was able to understand the stuff with the poligons and textures (...)

    have a nice day

  • @hrsitcom Oh allright, sorry about that. I don't have the source code left as I switched to linux :/ I'm sorry, I can see that I am doing stuff way to fast, might be cause of the fact that I try to keep it within 15mins :P Anyway thanks for your comment :)!

  • @SharpedEdge

    Oh, okay, no problem :)

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