Added: 2 years ago
From: LusikkaMage
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  • More like haunting...

  • Gawd!

    The music was a nice touch ;)

  • the occult will take me now.

  • Lol :D with the music, its perfect!

  • Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.

    I like the music, what is it from?

  • lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.

  • especially since he made me make all of the textures and models for the blocks, stadium, GUI, the little dude that pushes the blocks and turns them lol that was the fun part to model and texture lol, its an inside joke but he runs just like my friend. i did that to piss him off lol

  • lol, NPC´s particle effects!! yeah!

  • This video needs square dancing music! =)

  • omg run!!!!!!!!!!

  • really, the only time you should set something to nil is for a un-used variable so that it gets cleaned up via garbage collector. After you set that value to nil the variable wouldn't exist hence error.

  • lol, awesome.

  • Wow, what caused that? Did you make some horrible error in their roaming behavior or something?

  • I was actually trying to figure out why sometimes it crashed, so I set all the NPCs to the same type, and didn't create unique instances, so instead of them all walking in a square, each one got one part of the walk instruction for that NPC type.

    It turns out the program was crashing because it doesn't like being told that "nil" (Lua) is a direction.

  • lol, I can't wait to start programming games.

  • uuhmmm... then.... start? oh my god did i really just say that???

  • I would start right now, but I'm going to finish getting the hang of Java first, I started it about three months ago as my first language, and once I finish that, I'm gonna move on to C++ and a graphics library (I've narrowed it down to OpenGL, DirectX, and SDL) And once I've gotten the basics down, I'll start on a Tetris type thingy.

  • haha Java is pretty much useless if you know C++ In my opinion anyways... unless your doing web stuff or multiplayer games, which is MUCH easier w/ Java then w/ C++... so hows your Java sh** going anyways?

  • I'm writing a chat server/client right now. Then I'll do some sort of organization type thing, maybe an interactive music archive, then some RMI, then some Jini, and I'll be done. Then I don't know how long it'll take to learn C++ and whatever graphics library..... So pretty good, in a nutshell.

  • dude... C++ is easy actually, and graphics libraries aren't a whole lot harder unless they're something like OpenGL

  • I didn't really think it would be that hard, I hear C++ is pretty similar to Java in syntax... But why is OpenGL harder than the others?

  • its not a LOT harder but it is harder, because you have to learn OpenGLs context, BUT if you use OpenGL WITH SDL then you can use all of sdls button handling and what not so its easier, i helped my friend make a game for his 360 its like... Tetris on shrooms lol its pretty sick... and its 3D with DirectX which is well.... NOT easy IMO

  • Does using multiple graphics libraries add any overhead?

  • meh, i guess, i usually go with OpenGL for EVERYTHING lol its my lover, although for windows, i always did like to use directX

    but for your question, SDL has vvery easy to use button handling, OpenGL does not.

    so using both together could be a good thing, personally i've never tried both but i hear its possible

  • It's mainly just hard because it's for 3D graphics, and they're just inherently harder to calculate everything for (Bounding boxes for 3D? Ew!)

  • nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.

    all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...

  • MusuGo v 0.6 is going to be written in Java.

  • Is the entire thing going to be ported, or is any of it already in Java? What does it use for graphics?

  • No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?

    I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.

  • Java has stuff to handle graphics built in

  • Oh its that time of the year when all the planets line up, then ones codes starts messing up and summons a ingame demon!... or not :P

  • Why is this sooo freaking intertaining, I can't stop watcing...

  • Hm... *me takes note*...

    "Dance Choreography Game featuring Eatcomics"

  • Now the NPC's just need a River Dance animation.

    I say leave this in as an easter egg. :)

  • i wish make games like you some day... i busy with my work.. studying...

    :(

  • Yeah, it's really hard to get any coding done while there's school to be done. Hopefully you don't work too much during break and can try to make games then? :D

  • i like to use Allegro, but i started again (3rd time )

    build my "2d engine" but i'm using SDL instead Allegro...

  • Lol, imagine if they collided with each other.

  • I should give them bouncy physics.

  • I think I'm gonna watch this video backwareds and look for satanic messages! xD

  • Please do.

  • ahaha

  • hm nice!

  • safety dance is the first thing that came to my mind when i saw it lol

  • Lol, how appropriate

    Safety Dance by Men Without Hats, and a weird Dance bug in the Hat RPG Engine. :P

  • haha yup!! mostly i just saw it without the sound on before i turned up volume and i was like "ess ess ess ess ay ay ay ay eff eff eff eff tee tee tee tee-why why why why!!!!!!" lol

  • Shattered Wrath: Dance Competition.

  • Hah... how does that happen? ^^

  • I didn't create unique instances of NPC, and they were all set to the same type. It was something I was messing with while trying to figure out why it crashed if certain NPCs were on the screen. o.o;

  • circle of death lol

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