Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.
lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.
especially since he made me make all of the textures and models for the blocks, stadium, GUI, the little dude that pushes the blocks and turns them lol that was the fun part to model and texture lol, its an inside joke but he runs just like my friend. i did that to piss him off lol
really, the only time you should set something to nil is for a un-used variable so that it gets cleaned up via garbage collector. After you set that value to nil the variable wouldn't exist hence error.
I was actually trying to figure out why sometimes it crashed, so I set all the NPCs to the same type, and didn't create unique instances, so instead of them all walking in a square, each one got one part of the walk instruction for that NPC type.
It turns out the program was crashing because it doesn't like being told that "nil" (Lua) is a direction.
I would start right now, but I'm going to finish getting the hang of Java first, I started it about three months ago as my first language, and once I finish that, I'm gonna move on to C++ and a graphics library (I've narrowed it down to OpenGL, DirectX, and SDL) And once I've gotten the basics down, I'll start on a Tetris type thingy.
haha Java is pretty much useless if you know C++ In my opinion anyways... unless your doing web stuff or multiplayer games, which is MUCH easier w/ Java then w/ C++... so hows your Java sh** going anyways?
I'm writing a chat server/client right now. Then I'll do some sort of organization type thing, maybe an interactive music archive, then some RMI, then some Jini, and I'll be done. Then I don't know how long it'll take to learn C++ and whatever graphics library..... So pretty good, in a nutshell.
its not a LOT harder but it is harder, because you have to learn OpenGLs context, BUT if you use OpenGL WITH SDL then you can use all of sdls button handling and what not so its easier, i helped my friend make a game for his 360 its like... Tetris on shrooms lol its pretty sick... and its 3D with DirectX which is well.... NOT easy IMO
nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.
all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...
No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?
I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.
Yeah, it's really hard to get any coding done while there's school to be done. Hopefully you don't work too much during break and can try to make games then? :D
haha yup!! mostly i just saw it without the sound on before i turned up volume and i was like "ess ess ess ess ay ay ay ay eff eff eff eff tee tee tee tee-why why why why!!!!!!" lol
I didn't create unique instances of NPC, and they were all set to the same type. It was something I was messing with while trying to figure out why it crashed if certain NPCs were on the screen. o.o;
More like haunting...
HomocidalCanineK9 2 years ago
Gawd!
The music was a nice touch ;)
TheReasonWhyGuy 2 years ago 2
the occult will take me now.
HomocidalCanineK9 2 years ago
Lol :D with the music, its perfect!
SneakySteeve 2 years ago
Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.
I like the music, what is it from?
culwelljase 2 years ago
lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.
Apollo2366 2 years ago
especially since he made me make all of the textures and models for the blocks, stadium, GUI, the little dude that pushes the blocks and turns them lol that was the fun part to model and texture lol, its an inside joke but he runs just like my friend. i did that to piss him off lol
MadPumpkinGames 2 years ago
lol, NPC´s particle effects!! yeah!
EdurarTe 2 years ago
This video needs square dancing music! =)
HythlothCoder 2 years ago
omg run!!!!!!!!!!
onix9009 2 years ago
really, the only time you should set something to nil is for a un-used variable so that it gets cleaned up via garbage collector. After you set that value to nil the variable wouldn't exist hence error.
danielR369 2 years ago
lol, awesome.
RunandGunPictures 2 years ago
Wow, what caused that? Did you make some horrible error in their roaming behavior or something?
Apollo2366 2 years ago
I was actually trying to figure out why sometimes it crashed, so I set all the NPCs to the same type, and didn't create unique instances, so instead of them all walking in a square, each one got one part of the walk instruction for that NPC type.
It turns out the program was crashing because it doesn't like being told that "nil" (Lua) is a direction.
LusikkaMage 2 years ago
lol, I can't wait to start programming games.
Apollo2366 2 years ago
uuhmmm... then.... start? oh my god did i really just say that???
MadPumpkinGames 2 years ago
I would start right now, but I'm going to finish getting the hang of Java first, I started it about three months ago as my first language, and once I finish that, I'm gonna move on to C++ and a graphics library (I've narrowed it down to OpenGL, DirectX, and SDL) And once I've gotten the basics down, I'll start on a Tetris type thingy.
Apollo2366 2 years ago
haha Java is pretty much useless if you know C++ In my opinion anyways... unless your doing web stuff or multiplayer games, which is MUCH easier w/ Java then w/ C++... so hows your Java sh** going anyways?
MadPumpkinGames 2 years ago
I'm writing a chat server/client right now. Then I'll do some sort of organization type thing, maybe an interactive music archive, then some RMI, then some Jini, and I'll be done. Then I don't know how long it'll take to learn C++ and whatever graphics library..... So pretty good, in a nutshell.
Apollo2366 2 years ago
dude... C++ is easy actually, and graphics libraries aren't a whole lot harder unless they're something like OpenGL
MadPumpkinGames 2 years ago
I didn't really think it would be that hard, I hear C++ is pretty similar to Java in syntax... But why is OpenGL harder than the others?
Apollo2366 2 years ago
its not a LOT harder but it is harder, because you have to learn OpenGLs context, BUT if you use OpenGL WITH SDL then you can use all of sdls button handling and what not so its easier, i helped my friend make a game for his 360 its like... Tetris on shrooms lol its pretty sick... and its 3D with DirectX which is well.... NOT easy IMO
MadPumpkinGames 2 years ago
Does using multiple graphics libraries add any overhead?
Apollo2366 2 years ago
meh, i guess, i usually go with OpenGL for EVERYTHING lol its my lover, although for windows, i always did like to use directX
but for your question, SDL has vvery easy to use button handling, OpenGL does not.
so using both together could be a good thing, personally i've never tried both but i hear its possible
MadPumpkinGames 2 years ago
It's mainly just hard because it's for 3D graphics, and they're just inherently harder to calculate everything for (Bounding boxes for 3D? Ew!)
LusikkaMage 2 years ago
nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.
all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...
MadPumpkinGames 2 years ago
MusuGo v 0.6 is going to be written in Java.
LusikkaMage 2 years ago
Is the entire thing going to be ported, or is any of it already in Java? What does it use for graphics?
Apollo2366 2 years ago
No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?
I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.
LusikkaMage 2 years ago
Java has stuff to handle graphics built in
jagarbercolumbus 2 years ago
Oh its that time of the year when all the planets line up, then ones codes starts messing up and summons a ingame demon!... or not :P
FusionNinjin 2 years ago
Why is this sooo freaking intertaining, I can't stop watcing...
eatcomics 2 years ago
Hm... *me takes note*...
"Dance Choreography Game featuring Eatcomics"
LusikkaMage 2 years ago
Now the NPC's just need a River Dance animation.
I say leave this in as an easter egg. :)
trufun202 2 years ago
i wish make games like you some day... i busy with my work.. studying...
:(
ryonagana 2 years ago 2
Yeah, it's really hard to get any coding done while there's school to be done. Hopefully you don't work too much during break and can try to make games then? :D
LusikkaMage 2 years ago
i like to use Allegro, but i started again (3rd time )
build my "2d engine" but i'm using SDL instead Allegro...
ryonagana 2 years ago
Lol, imagine if they collided with each other.
dandymcgee 2 years ago 2
I should give them bouncy physics.
LusikkaMage 2 years ago
I think I'm gonna watch this video backwareds and look for satanic messages! xD
eatcomics 2 years ago 2
Please do.
dandymcgee 2 years ago
ahaha
poppedcorn123698745 2 years ago
hm nice!
cplusplusnoob 2 years ago
This has been flagged as spam show
thats funny :D
combatant639 2 years ago 2
safety dance is the first thing that came to my mind when i saw it lol
MadPumpkinGames 2 years ago
Lol, how appropriate
Safety Dance by Men Without Hats, and a weird Dance bug in the Hat RPG Engine. :P
LusikkaMage 2 years ago
haha yup!! mostly i just saw it without the sound on before i turned up volume and i was like "ess ess ess ess ay ay ay ay eff eff eff eff tee tee tee tee-why why why why!!!!!!" lol
MadPumpkinGames 2 years ago
Shattered Wrath: Dance Competition.
Gemquist 2 years ago
Hah... how does that happen? ^^
TheBatchGuy 2 years ago
I didn't create unique instances of NPC, and they were all set to the same type. It was something I was messing with while trying to figure out why it crashed if certain NPCs were on the screen. o.o;
LusikkaMage 2 years ago
circle of death lol
yankeesbro 2 years ago