Added: 5 months ago
From: Hitorijime
Views: 764
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  • Gen - there is one more loop we can do actually.

    cl. MK, cl. HP, cr. HP, cr MK

  • @kinematics1002 Gonna test this one after class tomorrow! I love hearing that this works on someone other than Adon. :D

  • @Hitorijime This doesn't work in AE2012. I didn't test it extensively, but I could get it with cl. mk, cl. mk. cr. hp. cr. mk, nor what you listed.

  • Thanks. I have been looking for this for a long time. dumb question though, what does cl and ct mean?

    question 2: "

    Ryu - cl. MK, cl. HP, cr. HP (jump in), cl. MK, cl HP, st. LK (started from the ground)" what does cr.HP(jump in) mean? also what does st.LK(started from the ground) mean

  • @kinematics1002 cl. = close. ct is crouching, I think? You meant cr. right? st. is standing, as well.

    And jump in is referring to a jump in attack (deep), and from the ground would be starting the loop from a standing position on the ground. For example: Ryu whiffs a DP, walk up cl. MK during his recovery on the ground, and so on.

    Hope that helps.

  • @Hitorijime Thanks for your timely response. That answers my question : )

  • Ryu - cl. MK, cl. HP, cr. HP

    The cr.hp whiffs. So replace with cl.mk xx tatsu > cl.hp xx tatsu > st.lk

  • @Fergus61293 Thanks for pointing this out! I rarely go for the cl. MK unless it's a jump in.

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