Can you tell me please how do you priview this animation in Window or how you did the animation no not animation i mean when i preview my animation in window with Raytrace it only shows things i made no reflection Just cube How?
it looks as the balls are accelerating during fall, but their speed during the horizontal movement is very constant. that might imply friction caused by rotation reversal after the fall.
no they dont, there moving down the whole time, it just keeps switching from a side to a top view.
the animation could be sped up a little though, as the balls don't move fast enough through the whole contraption, especially when falling down through the u turns
That's pretty awesome. It took me a while to realise it wasn't real! The balls don't sem to move quite right which is a little offputting. But cool none-the-less.
This has been the most retarded comment I have ever read on youtube... you just got a special place in my memory. Seriously how the hell can you even think that this is real? You can clearly see that it's 3d...
Thanks. Yeah -- there are definitely a few quirks in the motion, especially during the third cut and at the end. This could probably be improved by tweaking object, material, and physics engine settings.
Its as if the gravity needs to be increased or when there's less hit detection move faster. And the ground at the end could make the balls react a little more bouncy, but the balls need more weight at the same time. This is definitely cool though, great work!
Because they all travel the same speed, even when they are going up. At the same time, if a ball rolls down 50 feet of track virtically, (oops, cant spell that) it cannot go up a hill of 50 feet tall, even if it is going up a ramp.
At no point in this video are the balls travelling upwards so I do not know what you are talking about in that regard. However in terms of a ball rolling down a hill and being able to climb the same height again, this is not possible yes, however what does that have to do with the film of balls rolling through a matrix that is sloped constantly downwards,there is no point where the balls have to overcome gravity, the whole machine is being powered by it.
Thanks! I've been learning Blender and using it pretty much exclusively for the past several months. I think I'm starting to get good at it. I'll post some more stuff soon! :D
I should also mention that I hated the Blender interface at the start. My boss wanted to switch to an all open source production pipeline (dropping 3DS and picking up Blender). I went kicking and screaming! But after a few months of tutorials and a lot of practice, I love it!
IT DIDN'T LOOK REAL AT ALL... no gravity when they drop in the tub turns
TheDislimb 1 year ago
im gonna make something like that in cinema 4d
bears7777777 1 year ago
Can you tell me please how do you priview this animation in Window or how you did the animation no not animation i mean when i preview my animation in window with Raytrace it only shows things i made no reflection Just cube How?
TheEpicIce 2 years ago
does it take the rotation energy into account?
Corcoancaoc 2 years ago
I believe reactor does, but I didn't spend a lot of time setting up the friction (rolling and otherwise), so it looks a little "off."
JapanBreakfast 2 years ago
it looks as the balls are accelerating during fall, but their speed during the horizontal movement is very constant. that might imply friction caused by rotation reversal after the fall.
Corcoancaoc 2 years ago
how do I subtract object matters from 3d max
jorel658 2 years ago
is this a game?
simondomino 2 years ago
No,its a animating software
BoltAndPennyFan 2 years ago
those marbles defy the laws of physics..
xMiniii 2 years ago
yeah Haxors
BestOfTheBands 2 years ago
no they dont, there moving down the whole time, it just keeps switching from a side to a top view.
the animation could be sped up a little though, as the balls don't move fast enough through the whole contraption, especially when falling down through the u turns
Justice193 2 years ago
y 1 mierda las bolas no bajan tan despacio
manuelminca 2 years ago
no offense, but you could do way better with maya
animespreader 2 years ago
That's too rad. I love these Rolling Ball Sculptures.
thesethingz 2 years ago
That's Awesome!
Yes It's a good work!
If concerning Physics,
That would be perfect!
Hope one day I will see your further, better works!@@
tanghohim 2 years ago
Sorry, how did you make the U-downturn? Was that Bend function in Modifier list?
Thank you.
Rover230 2 years ago
I drew the rail pieces as splines and lofted a small circle on each for the finished shape.
JapanBreakfast 2 years ago
can you make a video on how to do a rolling ball in the program you used? the program i use is called 3ds max 2009 or somethink like that.
danneybee 3 years ago
can you tell me were u got this???
CarlosArkane 3 years ago
If you don't even know where to get it, you'll probably fail at it. Like 90% of the people out there
GoldCooney 3 years ago
That's pretty awesome. It took me a while to realise it wasn't real! The balls don't sem to move quite right which is a little offputting. But cool none-the-less.
naznomarn 3 years ago
sup, japanbreakfast, dont listen to these guys, Its just fine...
fazawe 3 years ago 3
Im not much for digital, but it looks really cool.. I like the star pattern.
NarutoLewaKiba 3 years ago 2
Thanks. I want to build a real track one day, but for now this is all I have time for.
JapanBreakfast 3 years ago
This comment has received too many negative votes show
this sucks ans its on a computer or something and its fake
hskxdufh 3 years ago
You: this sucks
Me: Whatever.
You: ans
Me: Is that a word?
You: its on a computer or something
Me: Right. It was built in 3DS Max, like it says in the title and in the notes.
You: and its fake
Me: Right again! Like most computer simulations, this shows geometry that doesn't exist in the "real world."
JapanBreakfast 3 years ago
This has been the most retarded comment I have ever read on youtube... you just got a special place in my memory. Seriously how the hell can you even think that this is real? You can clearly see that it's 3d...
killguta 3 years ago 2
dude...like he said it was made in a computer software........It say's and I qoute. "this shows geometry that doesn't exist in the 'real world.'"
hoedude123 3 years ago 3
Whatever. It's still better than jittery videos of loudspeakers and cars.
JapanBreakfast 3 years ago
This comment has received too many negative votes show
garbage....I can do this on the cpu too slope
HWMeatcutter 3 years ago
Looks awesome, but it would be even cooler if it were a real-life contraption and not just a computer animation.
TheKNexWeasel 3 years ago 2
Thanks -- I couldn't agree more. I love the real machines. I hope to build one this winter. I'll post video if successful! :D
JapanBreakfast 3 years ago
Wow! Good luck with it!
TheKNexWeasel 3 years ago 3
yeah i hope you get to make a real one too. good luck. by the way this one was pretty cool. :)
chewbuggars 3 years ago 4
Yeah, man, you totally gotta build one of these things! Challenging, but SO much fun!
ttharold 3 years ago 3
That would make an awesome new years countdown thing! A huge tower like that, and every time a ball hits the ground, a number drops!
dragoon559 3 years ago 3
where did you get it
2ben67 3 years ago
The software or the model?
If software: I used 3DS Max at work (we use and recommend Blender now).
If model: I made it in 3DS max (It's made up of really simple wire model segments repeated many times).
JapanBreakfast 3 years ago
It's good, but the weight is carried a little strange. You can especially see this when the balls drop.
exactspace 3 years ago
Thanks. Yeah -- there are definitely a few quirks in the motion, especially during the third cut and at the end. This could probably be improved by tweaking object, material, and physics engine settings.
JapanBreakfast 3 years ago
Its as if the gravity needs to be increased or when there's less hit detection move faster. And the ground at the end could make the balls react a little more bouncy, but the balls need more weight at the same time. This is definitely cool though, great work!
exactspace 3 years ago 2
Good CGI But it needs more to it and needs to be faster
ChrisBit692002 4 years ago
Nice man good job. The local mall has a 40ft one of these, lol. So i know what it looks like when a ball roll in a tube. Good job, lol.
DynastyLang 4 years ago
sorry but I know that all of it is computer generated. it is breaking the laws of gravity.
KnucklesMacGadget 4 years ago
How is it breaking the laws of gravity?
Leadboy 3 years ago
Because they all travel the same speed, even when they are going up. At the same time, if a ball rolls down 50 feet of track virtically, (oops, cant spell that) it cannot go up a hill of 50 feet tall, even if it is going up a ramp.
KnucklesMacGadget 3 years ago
At no point in this video are the balls travelling upwards so I do not know what you are talking about in that regard. However in terms of a ball rolling down a hill and being able to climb the same height again, this is not possible yes, however what does that have to do with the film of balls rolling through a matrix that is sloped constantly downwards,there is no point where the balls have to overcome gravity, the whole machine is being powered by it.
Leadboy 3 years ago
I think that top view was mistaken for a side view.
Coastergeekperson04 3 years ago
Holy crap, that trips me out now, looking at it as though it is a side view.
Leadboy 3 years ago
achso ok dann hab ich nix gesagt
Manulich1 4 years ago
thats to slow
Manulich1 4 years ago
It's also a test film.
JapanBreakfast 4 years ago
...that was a great video... The rendering came out wonder full... Also the metal balls physics at the end where pretty great to.. Hope to see more
wowtaco 4 years ago
Thanks! I've been learning Blender and using it pretty much exclusively for the past several months. I think I'm starting to get good at it. I'll post some more stuff soon! :D
JapanBreakfast 4 years ago
Wow that was with blender?... I suck with blend...I hate the interface, but if you can more power to you :D
wowtaco 4 years ago
Oops -- This video was made in 3DS Max. I meant to say that since posting this one, I've picked up Blender. Sorry for the confusion! :)
JapanBreakfast 4 years ago
I should also mention that I hated the Blender interface at the start. My boss wanted to switch to an all open source production pipeline (dropping 3DS and picking up Blender). I went kicking and screaming! But after a few months of tutorials and a lot of practice, I love it!
JapanBreakfast 4 years ago
Hahahhahaha..I still love 3d studio max....It's my safe zone :D
wowtaco 4 years ago
How did you make the tubes? (using loft or something) to make it bend like that?
OGMO11 4 years ago
Sorry for the late reply. Yes -- I lofted the rails, for use in the phsx sim, but the rings are purely cosmetic.
JapanBreakfast 4 years ago
Cool.
nikolka1992 5 years ago