These things exist in technical papers that have been around since the 70s and the 80s. As chips get more powerful they can implement them in real time. But yea, ray tracing is what the big boys use and now photon mapping is becoming popular but we are still along way from being able to do that in real time in a game running full screen.
It's much harder to see with solid fill, but if you look closely and know what you're looking for then yes, you can see the transitions. In the context of a game or other interactive demo I doubt anyone would really notice though...
The difference between foreground and background is too extreme.
Acerimmer12 1 year ago
How did you get D3D11 compatible hardware 5 months ago?
kakkoister 2 years ago
you don't need actual DX11 hardware, you can use the reference driver that simulates the GPU on the CPU I think. It's really slow but it works.
mikfig 2 years ago 4
@iuliusceasar: photon mapping is a computational algorithm for ray tracing. The two are not the same, to the big boys or anyone else.
MrJRHirst 2 years ago
This is what Frostbite does.
SSCrow 2 years ago
Please, oh Please say this is from a game you are working on. :D
Tessellation is going to make games look just as good as anything Pixar or DreamWorks ever made.
podtech115 2 years ago
this is geometry, not lighting. raytracing is what you need to beat pixar and Transformers.
xboxguy727 2 years ago 2
Have you seen Crysis, Final Fantasy XIII, UFC 2009, Heavy Rain, Gran Turismo 5, and Colin McRae: DiRT 2?
All we need is one more console jump and games can look photorealistic.
Even NVIDIA showed real time hair rendering at SIGGRAPH 2008 using Tessellation
podtech115 2 years ago
These things exist in technical papers that have been around since the 70s and the 80s. As chips get more powerful they can implement them in real time. But yea, ray tracing is what the big boys use and now photon mapping is becoming popular but we are still along way from being able to do that in real time in a game running full screen.
iuliusceasar 2 years ago
By-the-bye, Both Transformers movies sucked hard.
podtech115 2 years ago
That's really cool! Can you see the LOD change at all with a solid fill?
metalmidget89 2 years ago
thanks :)
It's much harder to see with solid fill, but if you look closely and know what you're looking for then yes, you can see the transitions. In the context of a game or other interactive demo I doubt anyone would really notice though...
jhoxley 2 years ago
you know as a game designer that tessellation messes with the polygons of displacement mapping? I never knew that though
iD0NUTZ 2 years ago