Added: 4 years ago
From: aigamedev
Views: 7,487
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  • It's probably massively CPU intensive. Even the current batch of character animations needs to be highly compressed so that they won't kill the processing power.

  • would be awesome in GTA

  • Comment removed

  • The intersections could possibly be eliminated entirely, and realistically, by having the person stop for a few moments if a collision is inevitable.

  • Very effective. I wonder if foot-skate constraints also mean the angle of placement of the feet (and toe area if you want to go deeper) when you have an angled surface. Is there a downloadable demo of this?

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