Currently to grab info from game we use 3 Methods: - OutSim - unfortunately it work only with GRID and Live For Speed - ForceFeedback (we write proxy software which introduce our platform as 3 Axis Game Controller) - it is vary important that AVR must send valid HID information through USB port - DirectInput (if game dosn't support ForceFeedback) - software set DirectInput in share mode and grab every information which arrive from stering wheel (or any other game controller).
You should try x-sim. It supports decades of games besides LFS and GRID, with realtime acceleration values using plugins!!!
Just mention a few: GTR1/2, GTR Evolution, Nascar Racing 2005 , rFactor, GT Legends, Collin McRay Dirt, IRacing, SBK (motorbike simulation), Richard burns rally, and many more...!
czym to krecone? kalkulatorem?
kubarotfl 2 years ago
tym co było pod ręką
mstanek82 2 years ago
It should be very easy to connect your Atmega8 to x-sim software through simple serial connection!
tronicgr 2 years ago 3
Hi, are you using x-sim software to move it yet?
tronicgr 2 years ago 2
Currently to grab info from game we use 3 Methods: - OutSim - unfortunately it work only with GRID and Live For Speed - ForceFeedback (we write proxy software which introduce our platform as 3 Axis Game Controller) - it is vary important that AVR must send valid HID information through USB port - DirectInput (if game dosn't support ForceFeedback) - software set DirectInput in share mode and grab every information which arrive from stering wheel (or any other game controller).
mstanek82 2 years ago
You should try x-sim. It supports decades of games besides LFS and GRID, with realtime acceleration values using plugins!!!
Just mention a few: GTR1/2, GTR Evolution, Nascar Racing 2005 , rFactor, GT Legends, Collin McRay Dirt, IRacing, SBK (motorbike simulation), Richard burns rally, and many more...!
Regards, Thanos
tronicgr 2 years ago