LongyII
1:34
Added: 4 years ago
From: z4g0VGC
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  • Very cool man! V Cool!

  • Nice game!... Look like Quake 4!!!

  • How did you the blur effect? it's Awesome!

  • Hi!

    Fantastic work! You really pushed b3d to the limit with this one :)

    You had me fooled there believing you were using some sort of wrapped external 3d engine. Then to my surprise i read you're only using native b3d mapping techniques.

    But I don't understand, doesn't b3d only support 2 channels mapping...0 and 1?

    If you are using diffuse, lightmap and normal maps...That's 3. Please tell me how to squeeze 3 into 2! xD

  • tnx!

    in mesh file .b3d you can put 8 texture layer with different alpha, blend & fx.

    yes.. blitz3D support only 2 UV map set.. but are enougth: one for lightmap, and other for textures: Normalmaps have the same UV of diffuse (or normalized with texture scale/move).. and Cube/Sphere maps don't needs it at all)

  • That's interesting! What about dynamic shadows of the monsters? How did you implement them?

  • its a secret... XD

    mm no... is only a black cloned mesh of monsters, with alpha & a lot of blurrrr. That 'shadow' is activate only when player use the torch ( the light push the shadow behind the monter... the result is quite real.. but not at all).

  • Oh, I didn't know that B3D supports normalmaps and real-time lightmaps (did you implement them manually?) ;-) And what about reflective floor -- was that a built-in 'Mirror' entity?

    What hardware is required to run this with acceptable FPS?

  • yep, normalmaps are supported as Dot3 ( textureBlend '4'). lightmaps unfurtnaly are static :( ( generated with gile[s]).

    ..Yes, floor is "createMirror()" command XD.

    framerate was quite good on a'old' notebook's ATI 9700 mobility .

  • Nice demo)) That's surely impossible to implement with only Blitz3D, you probably used some wrapper of DX9/10 or OpenGL :-)

  • thanks ;)

    btw that was only B3D, except the ODE dll as physics engine.

    Is only a bunch of normalmaps, lightmaps & a lot of cubemaps.

    the torch fx is a blurred black cylinder in front of camera :P

  • How how how???!!! :D How this can be done? :D AAAWSOME!!!

  • That looks really good. I program in Blitz3D but haven't made anything nearly as good.

  • whoa !! good job !!! : )

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