Added: 4 years ago
From: SchoschProductions
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  • it's a simple physics test, but you gave it style man ;)

  • Hey how do you make the reflective material on game engine?

  • @Mostwantedo The reflections are not rendered in realtime. The simulation itself runs without any materials.

  • ye.... nice but how?

  • where is the record to ipo thing in 2.5?

  • @coolymichael It's been replaced with a similar menu entry: switch from "Blender Render" to "Blender Game" in the menu bar and then click Game -> Record animation.

  • saturn?

  • @jimmyvbs Weirdly coloured Jupiter. There's the Great Red Spot.

  • how did you get your blocks to stay at the exact same position until the ball hits them? mine always move around a little bit and so you can see that the wall is made of several cubes..

    very nice animation by the way!!

  • @austrian5 yeah, thats great question, I just cant find out how to make it :S

    Did u solve it ?

  • @Nightmare339 Hm, I don't even remember how I did it, it just worked at that time! :D

  • @Nightmare339 when i first saw this video i was pretty new in blender and i thought it was made with soft bodies^^ i later found out that those simulations work much better with game engine and recording the animation. if you're using 2.5 make sure that you use 'Blender Game' instead of 'Blender Render' (on the top, next to the scene selection) and then go to Game -> Record animation

  • @austrian5 well, I know how to animate this, problem is - if I make a "wall" from blocks it it not stable like yours I dont know whats wrong with mine setup :<

    thx for response anyway :)

  • Can something like this be used in a game ???

  • @AcAnimate Yes, the Blender game engine allows you to use physics like these in real time.

  • @SchoschProductions Nice, also the shiny mirror thing ?

  • i clicked record physics to IPO but the cubes still don´t fall in the redered video

    can u help me?

  • @coolymichael Did you run the simulation again by pressing P after enabling the IPO recording?

  • @SchoschProductions i will try :D

  • how can I render what I see in play mod?

  • @xXChinesXx In Blender v2.49, you click Game -> Record game physics to IPO in the menu bar at the top of your screen.

    In Blender v2.5, you have to switch from Blender Render to Blender Game in the menu bar and then click Game -> Record animation.

    Hope this helps!

  • how do you make the blocks fit perfectly?

  • @julienmauricemort

    duplicate and size it down or up to fit

  • @julienmauricemort Just snap them to the grid :P

  • @julienmauricemort I just made regularly sized blocks (1*0.25*0.25 units or something) and used the snap to grid "function" to line them up.

  • it would be much help if u can tell me how to make the wall break apart when the balls hit it cant figure out how its done . nice video btw

  • how to you make the blocks lay together like bricks and so it looks like a wall, not seperate bricks?

  • how fuckin log did this rendered?

  • In Blender 2.49: Select Object, press F4

  • thats amazing

    How did you make the cubes glossy?

  • "Ray Mirror" in the material settings.

  • Why it's so slow. I want it in normal speed.

    They always slow down it...

  • I'm sorry, but this was one of the first animations I did in Blender and I didn't know that much about IPOs and all the related stuff...

  • Ah no problem with that, thats just no of the blender animations are in real time. They all are slowed down.

  • I wonder one thing, how do i copy an object? not dublicate it but, copy it, and how do i paste it?

  • Duplicating an object in Blender = copying and pasting in one step

    I don't know any other way to copy & paste objects...

  • lol.. one of the jupiters fell off and is now flying aimlessly though outer space!

    What did u do to get it so shiny and smooth?

  • Shiny - Raymir

    Smooth - subsurf, set smooth.

  • gee, those wood balls looks uncannily like jupiters.

  • why are there two jupiters hitting the blocks?

  • Great Job! 4/5 but too slow.

  • WOW! Good animation. I don't know how to do this on blender. I can make a simulation with the blender game engine, but when I try to do the same simulation, with the Object > Physics Button, the edges fall down and my box seems a flat object. Do you know any solution?

  • Sorry, You have answered the same question in other comment. Thanks!!

  • lol  are those "spheres" two jupiters?

  • It's actually a wood texture. ;-)

  • how do i export physics tests like this as a quicktime, or something usable in after effects or final cut pro ??

  • Just render the animation?

  • yeah, im in blender 2.48, and when i render the animation, it just renders the first frame, again.. and again... and again. lol as if it were only rendering based on keyframe animations, versus the physics engine. any help?

  • You have to enable "Bake Game Physics to IPO" (which you can find in the "Game" menu on top of your screen) and then run the simulation again.

  • How do I animate Normal physic objects? I can't find a Rigid body option,there's only ;soft body ,cloth and fluid!?

  • It's in the logic section. You can get there by selecting an object and pressing F4.

  • i love how shiny and reflective everything is, its a great video btw

  • Thanks for the video.

    I have tried, but couldn't set the boxes so perfectly... Are there any tricks to do so, or you just so patient...? :)

  • How do I make it faster? that's very slow, I want to make a realistic animation, but I want it faster. =S

  • Take a look at the IPO stretch script in the video description.

  • One of those balls looks like Jupiter. It's at the end.

  • both are jupiter, they look like wood tho

  • this inspired me to learn physics in blender. nice vid

  • Never seen any1 break a wall down with 2 planets.

  • Beautiful

  • woah! whach the language and check out my tuts

  • bricks got attacked by jupiter...

  • I really do love blenders physics much more than 3Ds Max.

  • how do u make it so the bricks dont fall and bounce unevenly?

  • You mean why the wall looks seamless? It's because the bricks are placed just on top of each other and the bounds are set to static triangle mesh (I think). So they don't jump around.

  • No.1 the website is down, No.2 The Static triangle mesh makes it behave like a ghost when colliding with my spheres. I want to try this, but it's not working. No.3 Woh do I bake the simulation to IPO curves for an animation? Please help, Xenos R. Drake.

  • I used 'Box' for both the bricks and the floor.

    Did you take a look at the .blend file? (the link is in the video description)

    To bake your simulation, click on 'game' in the button row on the top and make sure that 'Record game physics to IPO' is checked.

  • The website says "The requested URL /Wall.blend was not found on this server" You need to fix the url.

  • I'm sorry, the whole folder was deleted on the server somehow. I've uploaded the .blend file to another host and it schould work now.

  • Yep, it's woking now. thanks!

  • hey how did you pile up the bricks like that perfectly. did you just make a cube sized the y value then add vertices for the bricks? or what....nice video by the way

  • Thanks!

    The floor is a plane using the default box as boundary, same goes for the ramp. The bricks are set to dynamic, rigid body and box as boundary.

    Take a look at my .blend file if that helps! (Link is in the video description)

  • yeah but...how did you pile bricks up like that......do you just use a cube then slice it or something? get what im saying?? i know how you did all the other stuff....please help me...im gonna make a movie with this type of thing..

  • yeah I wanna know this too

  • Kool thanks for the blend file and can learn some things from this :)

  • This is sweet, can u provide a link to download the .blend file?

  • can you help me please. i have to set the actor for both as box and sphere(of course) but when i do it....for one the boxes bounce then land and they dont look as firm as yours...and second. the ball just bounces back with no weight or force. is there a way to change that?(weight maybe)?

  • The ball in this animation has 15 times the weight of one box. For your other problem... I've sent you a pm.

  • lol shaweet thanks alot :D

  • can you tell me too, couse a have the same prob

  • You can now find the link to the .blend file in the video description.

  • Looks nice, is it suppose to be slow-motion?

  • Yep. :-)

    Your video response looks great!

  • Is 500 mhz and 512 mb enough? It doesn't mention any minimum specs.

  • With 500 mhz you will have a hard time because there can be workunits that take more than 10 hours to complete, and they are not pausable (yet).

    (You could use the hibernation mode of your pc.)

  • BURP eh? How come I've never heard if before. Haven't seen the link in blender dot org also. Does the CPU matter or only the amount of memory matter to participate. I'd like to turn up the details also on my renders.

  • Your memory should be bigger than 256mb, but the main aspect is your CPU power.

  • very kool im struggling to get my physics right so this is inspiring and annoying at the same time well done

  • I like the ray mirror on everything and the high resolution. Also, the stack of boxes (or the brick wall or whatever) did you just make it as a single mesh and then do boolean or something because it looks very seamless before the sphere hits it.

  • The boxes are separate objects, and they are put together as close as possible (what means a distance of 0.000 between them). When I watch it at full resolution, there is an almost invisible seam between them.

  • very cool

    how do u get the boxes so close together without them jumping around? what do u set your bounds to?

    whenever i try to set up objects on top of each other, they start jumping around.

  • The bounds are set to "box", everything else is standard.

  • how much time did this take?

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