I have a problem when adding an absolute animation layer to my CAT rig. The top half of the rig seems to shoot down to 0,0,0 and the arms that were posed now end up in a completley random position, the only way round this i have found is to use an adjustment world/ local or even the walk cycle option. It just seems to be the absolute layer that is causing problems. any ideas would be welcome!
Can someone please tell me how to move the Leg bone above the ankle without disturbing the position of the ankle during setup? Deselecting local Position doesn't seem to have an effect.
I'm having similar problems. I think its got something to do with the built-in IK chains, but that doesn't get me any closer to figuring it out since I dont really know anything about IK.
I'm having a problem with the rigging , I've set the cat rig just as you did , but I can't join the face rig with the cat, when I set the face rigging such as the eyes movement and expressions, the cat takes control and mixes up the other rigs, can you help me ?
My viewport goes crazy when I try to move (not rotate or scale) the collarbone. Using Max 2012. The collar bone and entire arm seem to delete themselves and my view camera goes somewhere else in the viewport space
@Munrid you can unable x-ray mode on the mesh, then you can easily see the rig, you can also hide the mesh by selecting it and then>> right click on the mouse>> hide selection.
At 7:00 when adjusting the collarbones, the entire arm disappears. I click on the collarbone and try to move it, then the entire arm disappears, and when I next to try adjust the camera (zooming, panning etc) the model disappears and the view turns grey (I can't even see the grid). Then I have to undo the move command and press Z to get it into view again. Bottom line: I cannot adjust the collarbone without the ebove error happening. Anyone experienced the same and have a fix?
@LCaaroe Additional notes: I can adjust every other limb than the collar bones. I get the same error when trying to adjust the collarbones in the zapman_cat_motion file
I have used another model than the humanoid, but similar. Everything looks fine until i press the play button. Then the Cat rig moves but the model is still standing still. What could be wrong?
I guess I am doing it just as in the tutorial. The difference is: My figure shows the edges/polygons, and most of my buttons are greyed out - still working when I click on them - is that a clue?
@Norfilmshowroom what you should do is select your mesh and then add a skin modifier from the modify list, after that scroll down on the skin modifier on the right and click Add bones, a screen will appear above shows the bones, check the display and make sure it's on display children, then select the bones by pressing ctrl+c, then press select.
I have a problem when adding an absolute animation layer to my CAT rig. The top half of the rig seems to shoot down to 0,0,0 and the arms that were posed now end up in a completley random position, the only way round this i have found is to use an adjustment world/ local or even the walk cycle option. It just seems to be the absolute layer that is causing problems. any ideas would be welcome!
willmundell3 1 month ago
Looks sexy
noxaeXXX 1 month ago
Thank you so much. This is Awesome
cnckitsplus1 2 months ago
Can someone please tell me how to move the Leg bone above the ankle without disturbing the position of the ankle during setup? Deselecting local Position doesn't seem to have an effect.
BedStuyBro 4 months ago
@BedStuyBro
I'm having similar problems. I think its got something to do with the built-in IK chains, but that doesn't get me any closer to figuring it out since I dont really know anything about IK.
ncshuriken 1 day ago
I can't join a face rig with cat ! please help !!
Suprem3Gamer 6 months ago
and by the way, I can't use cat on characters such as robots and machines, can you provide and answer ? help !!!!!!
Suprem3Gamer 6 months ago
I'm having a problem with the rigging , I've set the cat rig just as you did , but I can't join the face rig with the cat, when I set the face rigging such as the eyes movement and expressions, the cat takes control and mixes up the other rigs, can you help me ?
Suprem3Gamer 6 months ago
The skinning only seemed to work for the pelvis and thighs, but nothing else
Geoxile 7 months ago
My viewport goes crazy when I try to move (not rotate or scale) the collarbone. Using Max 2012. The collar bone and entire arm seem to delete themselves and my view camera goes somewhere else in the viewport space
Geoxile 7 months ago
I love you.
thewaysh 7 months ago
how do you add custom geometry into the cat rig ? can you make a tutorial on that ?
ustuner3d 8 months ago
I don't have CAT :(( Where to download it?
Gam3r48 9 months ago
@Gam3r48
CAT is part of 3ds Max 2011 and 2012, you shouldn't need to download it.
Maybe you are using an older version of 3ds Max, in which case you may need an upgrade.
Cheers.
3dsMaxHowTos 9 months ago
@3dsMaxHowTos Okay,can you give me link to download 3d's max with cat tool? Please answer!
Gam3r48 7 months ago
@3dsMaxHowTos it is not in the max 2012...
Football1superstars 4 months ago
My mesh wont go into xray mode... i push alt+x and nothing happens.
SA3MISCH 9 months ago
As I put the rig "into" the mesh I can not see it :(
Munrid 10 months ago
@Munrid Select the mesh and press Alt+X to turn XRay mode on. The mesh becomes transparent and you will be able to see the CAT skeleton inside.
3dsMaxHowTos 10 months ago
@Munrid you can unable x-ray mode on the mesh, then you can easily see the rig, you can also hide the mesh by selecting it and then>> right click on the mouse>> hide selection.
Suprem3Gamer 6 months ago
sooo much better than biped
im never using biped again
yrmyahdaleth 10 months ago
This has been flagged as spam show
@LCaaroe Double click on the collarbone and it will choose all the limbs down the arm and then you can move the collarbone in its right position.
sorbys86 11 months ago
@LCaaroe Double click on the collarbone and it will choose all the limbs down the arm and then you can move the collarbone in its right position.
sorbys86 11 months ago
At 7:00 when adjusting the collarbones, the entire arm disappears. I click on the collarbone and try to move it, then the entire arm disappears, and when I next to try adjust the camera (zooming, panning etc) the model disappears and the view turns grey (I can't even see the grid). Then I have to undo the move command and press Z to get it into view again. Bottom line: I cannot adjust the collarbone without the ebove error happening. Anyone experienced the same and have a fix?
LCaaroe 11 months ago
@LCaaroe Additional notes: I can adjust every other limb than the collar bones. I get the same error when trying to adjust the collarbones in the zapman_cat_motion file
LCaaroe 11 months ago
I have used another model than the humanoid, but similar. Everything looks fine until i press the play button. Then the Cat rig moves but the model is still standing still. What could be wrong?
Norfilmshowroom 11 months ago
@Norfilmshowroom
Did you skin your model to the CAT rig?
3dsMaxHowTos 11 months ago
@3dsMaxHowTos
I guess I am doing it just as in the tutorial. The difference is: My figure shows the edges/polygons, and most of my buttons are greyed out - still working when I click on them - is that a clue?
Norfilmshowroom 11 months ago
@Norfilmshowroom what you should do is select your mesh and then add a skin modifier from the modify list, after that scroll down on the skin modifier on the right and click Add bones, a screen will appear above shows the bones, check the display and make sure it's on display children, then select the bones by pressing ctrl+c, then press select.
Suprem3Gamer 6 months ago
Good work,thanks!
kupfer2000 1 year ago
Thanks for the tuts guys. Keep'em coming!
SchafeyWafey 1 year ago