just figured I'd let you know, from one fan game maker to another. Just a tip. It's easier to make better levels if you map them out first on graph paper. You can see the whole level at the same time. I find it useful.
@SpeedingHedgehog Fair enough if the player has access to these level maps too. Problem with your method is that you end up with a level looking great on paper, and not necessarilly great as a game. For notes, graph paper is a great tool, but not to look at for reference as were to put items and level pieces
@nicholasthetaylor Well, the trick is to understand the engine your designing the level for, if you know how the game works, you can design levels that fit its attributes and gameplay style.
@SpeedingHedgehog I 100% agree with you there. As is the case for most engines, the player at any one time with have a number of options, and will be expected to react in an intelligent way, such as if running really fast and the path appears to fork, then choose which one to take. The main point I was trying to make is that its easy when designing a level to forget that a player can only see so much of the level ahead. Things like leaps of faith should be avoided, whereas exploration encouraged
@nicholasthetaylor Ahhhh, I understand and agree with you! You also have to design the levels in an intelligent way so that the design itself suggests what may lie off-screen, and, in the case of a 2D Sonic game, use slopes to accelerate and decelerate the player at appropriate times so they can have the speed, or lack thereof necessary to carry out a task.
@SpeedingHedgehog That sounds great to me. I hadn't thought of using slopes to control speed, but it makes perfect sense. Also, there was a neat trick used in Sonic 1 and 2 where the path would fork off, but carefully placed springs or loops would speed you off down one road, but you knew as a player that next time you were at that route that if you went through slowly, you would be rewarded with either a faster route through the level, a barrel load of rings, or speed ups and extra lives
I don't even use those graphics/ sprites anymore. I've been focused on level designing for a few months.. I've just been to lazy to upload a new video.
Yea, i got the idea from seing tarnish's Sonic Spindash sprites. so I made my own version of it. that is why it has a diferrent spindash sprites and less breakdancing sprites.
I'd be honored Im very good at making stages and Im an artist and in real life so if I get my printer up and running I could draw out things if you wanted.
whats up with the music
sgonzalez275 1 month ago
i hate the music (no offense)
gravitybreaker1 3 months ago in playlist gravitybreaker1's favorites
Link...?
kokomomo6 5 months ago
Sorry bout that was gonna say is there a website where i can play this game? I would love to
Buzzpeach05 6 months ago
Is there a web
Buzzpeach05 6 months ago
Josh: Wow! How'd ya make it? That's amazing!! ^_^ great job ! Sonic will love it!! ^_^; AWESOME! Dude!! Your a great artist and game maker !!
[Josh Potter]
SonicWorld35 8 months ago
Interesting, but the music...
SpartanUnDead 10 months ago
personally. i like the speed of this game compared to GBA sonic., and i like the effects too.
Japanesewolfninja 1 year ago
How do you make these games?
TANYA210292 1 year ago
cool dust fx
IsiFlashX 1 year ago
it needs a bit less trailsmoke when hes running, and maybe add a little grass to the trail?
kirbykirbykirby1212 1 year ago
nice but u should implement homing atk
aosprite48 1 year ago
What's that song from?
AikoushaSonikku 1 year ago
how did u make this becuase thats sweet hope i can get a crack at it when your done
frostthehedgehog1 1 year ago
well that sucks you dont have homing attack
1Chillboy1 1 year ago
Can you tell me the name of the music plz?
and you got a really nice work here!
SonicSpeed007 2 years ago
nah, i can't stand the advance/DS sprites that are used so often lately.
Otherwise, looking mighty fine.
8517812 2 years ago 3
Yea, I'm changing them soon.
Thanks.
Hobbes30 2 years ago
@Hobbes30 Also change the life stock image. It's the werehogs!
buzzrobby 7 months ago
It would be better overall if you didn't mix Advance and Genesis style graphics.
SpeedingHedgehog 2 years ago
They have been removed.
Thank you.
Hobbes30 2 years ago
No Prob, besides that, I like the game. I love how you included a decent amount of platforming. Something that has been lacking in fangames lately.
SpeedingHedgehog 2 years ago
Thank again.
I'm actually remaking the game to fit a different sprite style though.
Hobbes30 2 years ago
just figured I'd let you know, from one fan game maker to another. Just a tip. It's easier to make better levels if you map them out first on graph paper. You can see the whole level at the same time. I find it useful.
SpeedingHedgehog 2 years ago
Yea, that makes since.
I'll do that. Plus, When I made these levels I was kind of rushing everything.
Hobbes30 2 years ago
I know what you mean. I onced rushed the boss on my game, and no one liked it. I'm probabily going to touch it up soon though.
SpeedingHedgehog 2 years ago
@SpeedingHedgehog Fair enough if the player has access to these level maps too. Problem with your method is that you end up with a level looking great on paper, and not necessarilly great as a game. For notes, graph paper is a great tool, but not to look at for reference as were to put items and level pieces
nicholasthetaylor 1 year ago
@nicholasthetaylor Well, the trick is to understand the engine your designing the level for, if you know how the game works, you can design levels that fit its attributes and gameplay style.
SpeedingHedgehog 1 year ago
@SpeedingHedgehog I 100% agree with you there. As is the case for most engines, the player at any one time with have a number of options, and will be expected to react in an intelligent way, such as if running really fast and the path appears to fork, then choose which one to take. The main point I was trying to make is that its easy when designing a level to forget that a player can only see so much of the level ahead. Things like leaps of faith should be avoided, whereas exploration encouraged
nicholasthetaylor 1 year ago
@nicholasthetaylor Ahhhh, I understand and agree with you! You also have to design the levels in an intelligent way so that the design itself suggests what may lie off-screen, and, in the case of a 2D Sonic game, use slopes to accelerate and decelerate the player at appropriate times so they can have the speed, or lack thereof necessary to carry out a task.
SpeedingHedgehog 1 year ago
@SpeedingHedgehog That sounds great to me. I hadn't thought of using slopes to control speed, but it makes perfect sense. Also, there was a neat trick used in Sonic 1 and 2 where the path would fork off, but carefully placed springs or loops would speed you off down one road, but you knew as a player that next time you were at that route that if you went through slowly, you would be rewarded with either a faster route through the level, a barrel load of rings, or speed ups and extra lives
nicholasthetaylor 1 year ago
@nicholasthetaylor I know what your talking about! That was always a very clever tactic.
SpeedingHedgehog 1 year ago
The music makes me happy.
Maymona13 2 years ago
Thats good. I guess its happy music. =)
Hobbes30 2 years ago
Whats the name of the song?
Maymona13 2 years ago
I can't remember.
Hobbes30 2 years ago
the music at begining reminded me of croc 1 theme tune,,,, listen to croc after then go back to this hahaa wooop ,,
skateboardsteve409 2 years ago
So have I, but I try my best to make a descent game with the knowledge that I already have.
Hobbes30 2 years ago
Too much focus on graphics. Not enough focus on proper level design. Just like most Sonic fan games... -_-;
GOLDsonic105 2 years ago
I stopped using this engine along time ago. =P
I don't even use those graphics/ sprites anymore. I've been focused on level designing for a few months.. I've just been to lazy to upload a new video.
Hobbes30 2 years ago
you have a future on Game making
MegaSonicrules 2 years ago
Thank you, but I don't plan to make games for a living, its just to keep me busy when theirs nothing else to do.
Hobbes30 2 years ago
O sup Hobbes. HS from SCD, I didn't think you were still in the fan game business
well good luck with this then.
hedgehogsamurai 2 years ago
Hey, I remember you.
Yea, I am. Though, I've been busy with RL for awhile, so the game is on hold.
Hobbes30 2 years ago
did u give sonic his homming attack ability???
Egamer1 2 years ago
No, Sonic won't have that ability. He will have jump dash though.
Hobbes30 2 years ago
thats wat i ment some sort of thing that makes him do a farther jump
Egamer1 2 years ago
Oh, okay.
Hobbes30 2 years ago
is there hand to hand combat
mariosonicfan121 2 years ago
I haven't added that yet.
Hobbes30 2 years ago
Not bad. When Sonic Jumps it looks like hes using Spacejump from Metroid =P
XBladenoJutsu 2 years ago
Oh, and also... where is the music from?
SpiralPegasus 2 years ago
I don't remember, I got it from the audio swap.
Hobbes30 2 years ago
Pretty nice job there!
I'd change the enemy placements, but everything else looks cool, and the physics seem to be fine! Good job!
SpiralPegasus 2 years ago
Thanks!
Hobbes30 2 years ago
I want this now!!! : )
jfghis 2 years ago
Sorry, but you'll have to wait. =3
Hobbes30 2 years ago
is this game out yet? i didnt know about this untill now. can u tell me?
Sildawnver23 2 years ago
Nope, its still in production. I've been workin on it for awhile fixing glitches.
Hobbes30 2 years ago
Holy carp that was awesome how sonic did his breakdance move from battle and made it into a spindash!
EdgetheSquirrel 3 years ago
Yea, i got the idea from seing tarnish's Sonic Spindash sprites. so I made my own version of it. that is why it has a diferrent spindash sprites and less breakdancing sprites.
Hobbes30 3 years ago
Hmm... is there gonna be a chrismas demo?'Cuz you said:''Soon as in 1-2 weeks.'' It's been a month. But hey, it's your game.
NKSPKI 3 years ago
yea, the demo is delayed due to errors that have been found in some characters, there should be a New years demo, but don't relay to much on it.
Hobbes30 3 years ago
Yea there is a couple of errors, but the Demo will be soon.
(Im AzureInferno of the team)
AzureKiteFan 3 years ago
Not Bad! mine's worse :P
superboomjhc 3 years ago
What? I thought yours looked better. Do you use the genesis engine to?
Hobbes30 3 years ago
Yeah, I use it!
superboomjhc 3 years ago
Soon? How soon? Anyway, looks cool.
NKSPKI 3 years ago
Soon as in 1-2 weeks.
Hobbes30 3 years ago
Hey where'd you get the engine? Its looks similar to SR..
AzureKiteFan 3 years ago
I can't remember.. I think it was on the GameMakerCommunity.. but i could be mistaken..
It is an update/ genesis version of the Sonic Revival engine.
Hobbes30 3 years ago
Could you send me this engine in a .gm6?
I'd give you credit for it also howd you Sonic's flip sprites? Man your the master at this.
AzureKiteFan 3 years ago
Yea I'll send you the engine. Hey if you want you could join my team, its still growing and consists of 2 ppl.
Hobbes30 3 years ago
I'd be honored Im very good at making stages and Im an artist and in real life so if I get my printer up and running I could draw out things if you wanted.
AzureKiteFan 3 years ago
Nice! Welcome to Inferno team (working name) i hope. :)
Hobbes30 3 years ago
this is wicked 5/5
sonicsmashkirby 3 years ago
Thank you. This level will be in the 1st demo of the game, wich will be out soon.
Hobbes30 3 years ago