@ChiefTac We are working on the possibilities of PC release first. The wheels are turning! The game will have a lot of content and lots to be unlocked. It's tricky balancing it all!
@wertio7 Lol. Just so you know, the other two people are the game's developers (me being one of them), and the green guy has helped us beta test it but has extremely little experience with the game... maybe a couple of games here and there every few months, so don't be too hard on him! ;)
@floriasn you think this is danmaku (bullet hell)? more appropriately called a "manic" shmup (not sure the japanese equivalent to that! so you don't like bullet hell or anything with too many bullets?
@floriasn Duality ZF is our own vision of what a manic and bullet hell shoot em up should be, so you should check it out. It's less about memorizing patterns and more about skill in evasion and effectively organizing your attack on the enemies.
@richardhutnik It's in the hands of numerous XBLA publishers and we are awaiting a response on whether it can get onto XBLA or not. If so, the game will be brought to another level, in terms of quality, polish, and also achievements and real leaderboards. It's a waiting gaming for us now. We appreciate the support!!!
@realmiker we were all a bit noobish in this one! lol i've found gameplay were you don't dominate (where you die) shows off the game better so i chose this clip.
@kokocipher Thanks, we love that effect, too. It only doesn't happen on the space and sky stages, where there is no ground. The background is 2D and not CG rendered, with the same artstyle as the enemies and player ship.
@MattTheSpratt We've never claimed DZF was a bullet hell, other than our "bullet hell" game mode. "Bullet Hell" has been ascribed to Duality ZF by gamers and press not in the know of what a true bullet hell is.
@matthewdoucette i just typed in youtube search : 2010 xbox 360 arcade games
and i found a video called : Decimation X - 2010-JAN Teaser (Xbox 360/PC; Shmup; Shoot'Em Up; 2D Shooter) then on the right screen i found your cool games.
I am propably going to get it anyways since xbox 360 don't got anything to offer in area of shmups. I like to be a bit critic, but its only to get game done as good as possible. If I see thing that is a flaw in my opinion I am going to say it :)
Make it epic if possible! Damn, make it castle crashers but only shmup and old school! (I don't even myself know WTH that means, but it sounds like good game)
@ManreBoo Your feedback is appreciated, and continue to be a critic. We are harsh critics ourselves, and it does help to improve the game. Castle Crashers' old school style is exactly what we enjoy, so this being a cross between that style in shmup format is fairly accurate to what we want. :)
@ManreBoo The explosions are old school on purpose. Their individual look isn't going to change, but the overall intensity is going to be improved, and made longer lasting to improve feel of satisfaction for their destruction. This is already a known issue for improvement.
@JDoucette Nothing wrong with old school games and graphics. Im talking about STYLE. explosions have no style in this game, only circles and sickles, same color same size no matter what enemy you destroy. I got hundreds of old shmups on emulators and on PC.
But so far only fresh thing this game is offering is three player game (four?)
At least they should add special things like: Players combine their ships so other player control turret and other ship movement (more power/speed).
@ManreBoo Ok. I only meant to have C-shapes and no other to mimic the old-school style. They are, in fact, drawn at many varying sizes (and rotations) within a single explosion. Yes, they are all the same color (additional colors flattened out the effect for some reason). And larger enemies do, in fact, generate larger sizes of C-shapes. It may be difficult to tell in this video since most the enemies are very large and are of similar size.
@ManreBoo There are lots of old school shmups but don't you get what Duality ZF has: 4-players, Dual Play (2 ships at once, natively), 8-fighter action (4 players x Dual Play), insane firepower (2,000 player bullets at once), 60 fps always, with Friends Scoreboards...
Duality ZF is old-school on purpose. There are few options on the Xbox 360 for shmups, and we're bringing this to fill that gap. And we've concentrated heavily on gameplay. It's a fun game, first and foremost.
@mousse21 Were we mentioned in the same sentence as FEZ? Wow. Well FEZ is complete as of this month or last. Duality ZF is still being worked on in between other projects and ports!
I've long sold my 360 and I am delighted to hear this is coming to Steam. I've been interested in this game since seeing the first alpha video over a year ago (you can see my comment on that video). Looking forward to the game fellas.
It's interesting to watch different players playing, for example how Blue prefers to stay at the edge spreading his fire, while Red is usually "sweeping" in the middle :)
@FireballFlame It will come to PC via Steam! :) Interesting to watch the styles of play. I plan to hold a YouTube contest to promote players posting their strategies online.
This looks pretty cool. My only suggestion, if it's not already like this, would be to allow your co-op partners to palm off some of their powerups to the person who dies. I noticed the green ship returned to a pretty heavy stream of bullets quite quickly anyway, but I think it would add another layer of teamwork to the game if P1 were to downgrade from a fifth level powerup to a third in order to bring his teammate up to a second, etc.
If XBLIG were available in Australia I would buy this. :(
Oh, how do the bullet patterns work? Are they scripted or do the different coloured ships attract corresponding bullets? That'd be a neat mechanic as well, I think. Again, to encourage more teamwork so that you have one guy as decoy for heavy streams of enemy bullets. Perhaps within those streams would be projectiles destroyable only by the other players so they need to cover him. This decoy mechanic could cycle with each boss so that everyone is put in the dangerous position of bullet sponge.
@Mk2ification Using one guy as a decoy to lure bullets is completely a strategy that works on shots that are not very wide-spread. With dual play or multiplayer a lot of the shots had to be wide to make sure everyone is attacked, so this strategy cannot be used all the time.
@Mk2ification I like some of your ideas on "you have to do this while I have to do that", but ultimately we want the game to be wide-open for anyone to do anything, no restrictions. That's why our ships don't collide as in Ikaruga. You could have all 8 fighters in the same spot, if the players are great enough to no be confused.
@Mk2ification Great suggestion, but players in need of powerups quickly get them back in every case except when the game is about to end from everyone dying, which is acceptable. Whenever you are fully powered up (not seen here) you still maintain a count of additional powerups which do spit out automatically to players in need when they die. It's a cool concept and a cool effect to see when it happens. Interesting that you are somewhat on the same wavelength as us!
@Mk2ification The bullet patterns where "coded" by myself using Jason's bullet language. It's far more powerful than what I see here, and I want to revisit the patterns and improve them. No matter what it shoots, it seems to be fun, and doable. Every death in here, notice, could have been avoided rather easily.
@ImphenziaMusic Oh yeah, your explosions sound effect sound pretty cool in action, don't they? I might try to use better shot sounds, what do you think? (Happy holidays!)
At first I saw the masses of enemy bullets, and I thought, "Isn't that against your shmup ethos?" But looking closer, I see that because all the bullets are fired from the same source, they're easily controllable, and can therefore always give the player room to avoid them. That's clever.
I like the way you've designed the art so it still looks nice, but everything stands out. That's clever too.
Enemy bullets and player bullets die on collision. If you're referring to the final player death, I know, it surprised me being the guy controlling the ship, I ran into a bullet I didn't see, but the replay clearly shows the bullet there, I hit it, and it disappears.
@gunswordfist Glad you like it! Just imagine 4 player co-op... or, for the truly insane, 4 player dual play co-op (8 fighters)... I have to work on getting footage of it for you all.
@TrueSoreThumb Ha ha, we all bit it pretty bad at the end there. You can choose your own colors before the gameplay begins. The different color fighters and bullet streams are to help differentiate who is who during all the crazy action, it's more for gameplay than artwork. It's important that they are distinct as it's so easy to get confused otherwise.
(The power shots of SAGAMI Yuusuke who is one of the main characters of CAVE's shoot'em-up game 'ESP Ra. De.' winds very much. He is a high school student and belongs to volleyball club. So, volleyball club means winding shots.)
The aspect ratio of Duality ZF is 16:9. It's wide.
@A47A47 Do you have a video of SAGAMI Yuusuke in "ESP Ra. De."? Just looked for one and couldn't find it. I'd like to see an example of what you mean. Thanks for mentioning it!
HAha, yeah, but Rive isn't coming for a long while. It's put on hold for now. I just don't know enough about programming to do what I want, so I'm learning now before I'm going to finish it. But overall I think that there's a lot of good games coming to XBLIG!
@TledgEs Thanks you! The bullet design took a long time to figure out, to make them visible to the hardcore Duality ZF player with all the crazy randomness that can be behind them! NOt sure what the font is offhand!
@TledgEs Thanks! Glad you liked the bordered bullets. We still have a few issues to resolve with them, especially in Bullet Hell mode where so many bullets cause the borders to combine and make them hard to see.
XNA has no default fonts. You can use any font you want. However, the free Microsoft Redistributable Font Pack has Kootenay, Lindsey, Miramote, Perticles, and Pescadero.
@JDoucette I was just reffering to when you create a new spritefont it defaults to the kootenay font and alot of indie games just continue using that isntead of changing the xml file to any other font. Just a small thing I appreciate is you guys not using that annoying font
Ah, you are quite correct, it does default to Kootenay. I wouldn't have guessed since that's not a font normally available unless you download the font pack (but perhaps it comes installed with the latest Game Studio? not sure). Thanks for noticing and appreciating this. We've gone through a lot of different font testing, and while the MS font pack has great fonts, they are just too commonplace as you said.
@JDoucette Theres lots of neat stuff I liked about this vid; like the shadows projected onto the background, the players depth always being above bullets, the bosses falling to the background and blending in, lots of great stuff here.
I can't wait for the actual PC version!
ChiefTac 1 week ago
@ChiefTac We are working on the possibilities of PC release first. The wheels are turning! The game will have a lot of content and lots to be unlocked. It's tricky balancing it all!
JDoucette 2 days ago
lol green never gets hit :)
wertio7 2 months ago
@wertio7 Lol. Just so you know, the other two people are the game's developers (me being one of them), and the green guy has helped us beta test it but has extremely little experience with the game... maybe a couple of games here and there every few months, so don't be too hard on him! ;)
JDoucette 2 months ago
Hey pepole download freee the GeoSpaceWars at this link: pgames.web44.net
PG4m3s 8 months ago
dis is hard-core
kristofergvenetadze 8 months ago
@kristofergvenetadze check out our latest duality zf 2011 trailer for more!
matthewdoucette 8 months ago
Awesome! Insane gameplay, and possibly a little epileptic too :)
cebollo3 1 year ago
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cebollo3 1 year ago
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cebollo3 1 year ago
UR SO GOOD',,,, But get a life ! xD
matphp1 1 year ago
@matphp1 Get a life?! We made this game! :)
matthewdoucette 1 year ago
somehow o dont like Danmaku shooter...
theyre gettin worser and worser, nothing for me :D
floriasn 1 year ago
@floriasn you think this is danmaku (bullet hell)? more appropriately called a "manic" shmup (not sure the japanese equivalent to that! so you don't like bullet hell or anything with too many bullets?
matthewdoucette 1 year ago
@floriasn Duality ZF is our own vision of what a manic and bullet hell shoot em up should be, so you should check it out. It's less about memorizing patterns and more about skill in evasion and effectively organizing your attack on the enemies.
JDoucette 1 year ago
Errr.... guys... Where the heck is it? I had Microsoft points for MONTHS set aside for it, and it didn't show up yet.
richardhutnik 1 year ago
@richardhutnik It's in the hands of numerous XBLA publishers and we are awaiting a response on whether it can get onto XBLA or not. If so, the game will be brought to another level, in terms of quality, polish, and also achievements and real leaderboards. It's a waiting gaming for us now. We appreciate the support!!!
matthewdoucette 1 year ago
green is a noob
realmiker 1 year ago
@realmiker we were all a bit noobish in this one! lol i've found gameplay were you don't dominate (where you die) shows off the game better so i chose this clip.
matthewdoucette 1 year ago
@matthewdoucette
i didn't know you got emorage
sorry
(L) you
realmiker 1 year ago
@realmiker lol what's emorage?
matthewdoucette 1 year ago
I like how the ships actually fall down after being "disabled" instead of just disappear. is the background in 3D or CG rendered?
kokocipher 1 year ago
@kokocipher Thanks, we love that effect, too. It only doesn't happen on the space and sky stages, where there is no ground. The background is 2D and not CG rendered, with the same artstyle as the enemies and player ship.
matthewdoucette 1 year ago
I'm making a top down shooter game as well, but without the insane bullet hell madness :)
kokocipher 1 year ago
Damn....
That's beautiful!
WizzyWhipitWonderful 1 year ago 2
After watching a few videos of this game, it looks more manic shmup than bullet hell.
MattTheSpratt 1 year ago
@MattTheSpratt We've never claimed DZF was a bullet hell, other than our "bullet hell" game mode. "Bullet Hell" has been ascribed to Duality ZF by gamers and press not in the know of what a true bullet hell is.
matthewdoucette 1 year ago
@matthewdoucette No need to get defensive, I wasn't being accusive or anything. D:
MattTheSpratt 1 year ago
@MattTheSpratt lol no worries! Didn't mean my reply to come off so serious, it wasn't!!
matthewdoucette 1 year ago
would...lol
mrblackout2000 1 year ago
if this was on xbox live . it word be big.
mrblackout2000 1 year ago
@mrblackout2000 it soon may be (on xbox live)! just curious how you stumbled upon our video? seems quite a few have today.
matthewdoucette 1 year ago
@matthewdoucette i just typed in youtube search : 2010 xbox 360 arcade games
and i found a video called : Decimation X - 2010-JAN Teaser (Xbox 360/PC; Shmup; Shoot'Em Up; 2D Shooter) then on the right screen i found your cool games.
mrblackout2000 1 year ago
@mrblackout2000 Decimation X is our game, too, and it's released!
matthewdoucette 1 year ago
@matthewdoucette i know..
hurry up and put them on xBLA their is lots and lot a people that will play it..
no lag wars please.
the only game on xbla right now that close to this game is heavy weapon.
4-player co-op no lag
mrblackout2000 1 year ago 2
@mrblackout2000 thank you for this comment. i own and have played 4 player heavy weapon (love it). we will do our best!
matthewdoucette 1 year ago
Wow I'd be losing all over the place.
kirgeez 2 years ago
Wow. No matter how many times I look up at another Duality ZF gameplay footage, I start drooling all over my keyboard.
Excellent work. Been looking forward to this for while now. =D
KaZuAltY 2 years ago
@KaZuAltY one of the best comments we've heard! wow!
matthewdoucette 2 years ago
Yea yea :)
I am propably going to get it anyways since xbox 360 don't got anything to offer in area of shmups. I like to be a bit critic, but its only to get game done as good as possible. If I see thing that is a flaw in my opinion I am going to say it :)
Make it epic if possible! Damn, make it castle crashers but only shmup and old school! (I don't even myself know WTH that means, but it sounds like good game)
ManreBoo 2 years ago
@ManreBoo Your feedback is appreciated, and continue to be a critic. We are harsh critics ourselves, and it does help to improve the game. Castle Crashers' old school style is exactly what we enjoy, so this being a cross between that style in shmup format is fairly accurate to what we want. :)
JDoucette 2 years ago
@ManreBoo spot on advice! thank you!!
matthewdoucette 2 years ago
This looks absolutely fantastic (and quite difficult)!
I like the way the big dude crash-lands in the background :)
Looking forward to this one!
Drilian 2 years ago 7
Looks nice and has huge potential.
But big ship explosions look like shit.
Lets hope they don't screw up this game.
ManreBoo 2 years ago
@ManreBoo The explosions are old school on purpose. Their individual look isn't going to change, but the overall intensity is going to be improved, and made longer lasting to improve feel of satisfaction for their destruction. This is already a known issue for improvement.
JDoucette 2 years ago
@JDoucette Nothing wrong with old school games and graphics. Im talking about STYLE. explosions have no style in this game, only circles and sickles, same color same size no matter what enemy you destroy. I got hundreds of old shmups on emulators and on PC.
But so far only fresh thing this game is offering is three player game (four?)
At least they should add special things like: Players combine their ships so other player control turret and other ship movement (more power/speed).
ManreBoo 2 years ago
@ManreBoo Ok. I only meant to have C-shapes and no other to mimic the old-school style. They are, in fact, drawn at many varying sizes (and rotations) within a single explosion. Yes, they are all the same color (additional colors flattened out the effect for some reason). And larger enemies do, in fact, generate larger sizes of C-shapes. It may be difficult to tell in this video since most the enemies are very large and are of similar size.
JDoucette 2 years ago
Comment removed
JDoucette 2 years ago
@ManreBoo There are lots of old school shmups but don't you get what Duality ZF has: 4-players, Dual Play (2 ships at once, natively), 8-fighter action (4 players x Dual Play), insane firepower (2,000 player bullets at once), 60 fps always, with Friends Scoreboards...
Duality ZF is old-school on purpose. There are few options on the Xbox 360 for shmups, and we're bringing this to fill that gap. And we've concentrated heavily on gameplay. It's a fun game, first and foremost.
JDoucette 2 years ago
Green is really bad player :P
ChiefTac 2 years ago
Cant wait for this and FEZ to hit XNA!
mousse21 2 years ago 6
@mousse21 FEZ is just amazing... that's true indie style! thx for the support!
matthewdoucette 2 years ago
@mousse21 Were we mentioned in the same sentence as FEZ? Wow. Well FEZ is complete as of this month or last. Duality ZF is still being worked on in between other projects and ports!
JDoucette 2 days ago
I noticed this reading the comments section of Ign. Pretty tight looking game. I am also the DS breaker so feel free to love me!
russo256 2 years ago
@russo256 Thanks for the support DS breaker! I watched the video!
matthewdoucette 2 years ago
Looks better then ever !
Definitely something i look forward to playing !
Karnndmin 2 years ago 2
I've long sold my 360 and I am delighted to hear this is coming to Steam. I've been interested in this game since seeing the first alpha video over a year ago (you can see my comment on that video). Looking forward to the game fellas.
John845 2 years ago 2
@John845 We appreciate all the support! It will be very interesting and exciting for us to work on a Steam release, too!
matthewdoucette 2 years ago
It's interesting to watch different players playing, for example how Blue prefers to stay at the edge spreading his fire, while Red is usually "sweeping" in the middle :)
Hope we'll get it on PC too!
FireballFlame 2 years ago
@FireballFlame It will come to PC via Steam! :) Interesting to watch the styles of play. I plan to hold a YouTube contest to promote players posting their strategies online.
matthewdoucette 2 years ago
This looks pretty cool. My only suggestion, if it's not already like this, would be to allow your co-op partners to palm off some of their powerups to the person who dies. I noticed the green ship returned to a pretty heavy stream of bullets quite quickly anyway, but I think it would add another layer of teamwork to the game if P1 were to downgrade from a fifth level powerup to a third in order to bring his teammate up to a second, etc.
If XBLIG were available in Australia I would buy this. :(
Mk2ification 2 years ago
Oh, how do the bullet patterns work? Are they scripted or do the different coloured ships attract corresponding bullets? That'd be a neat mechanic as well, I think. Again, to encourage more teamwork so that you have one guy as decoy for heavy streams of enemy bullets. Perhaps within those streams would be projectiles destroyable only by the other players so they need to cover him. This decoy mechanic could cycle with each boss so that everyone is put in the dangerous position of bullet sponge.
Mk2ification 2 years ago
@Mk2ification Using one guy as a decoy to lure bullets is completely a strategy that works on shots that are not very wide-spread. With dual play or multiplayer a lot of the shots had to be wide to make sure everyone is attacked, so this strategy cannot be used all the time.
matthewdoucette 2 years ago
@Mk2ification I like some of your ideas on "you have to do this while I have to do that", but ultimately we want the game to be wide-open for anyone to do anything, no restrictions. That's why our ships don't collide as in Ikaruga. You could have all 8 fighters in the same spot, if the players are great enough to no be confused.
matthewdoucette 2 years ago
@Mk2ification Great suggestion, but players in need of powerups quickly get them back in every case except when the game is about to end from everyone dying, which is acceptable. Whenever you are fully powered up (not seen here) you still maintain a count of additional powerups which do spit out automatically to players in need when they die. It's a cool concept and a cool effect to see when it happens. Interesting that you are somewhat on the same wavelength as us!
matthewdoucette 2 years ago
@Mk2ification The bullet patterns where "coded" by myself using Jason's bullet language. It's far more powerful than what I see here, and I want to revisit the patterns and improve them. No matter what it shoots, it seems to be fun, and doable. Every death in here, notice, could have been avoided rather easily.
matthewdoucette 2 years ago
@matthewdoucette Typo: *It's far more powerful than what YOU see here.
matthewdoucette 2 years ago
I love it how the hud shakes when the boss dies.. it's those little things that makes the big picture look good!
Th3dz 2 years ago 2
Nice video :)
ImphenziaMusic 2 years ago 2
@ImphenziaMusic Thanks!
matthewdoucette 2 years ago
@ImphenziaMusic Oh yeah, your explosions sound effect sound pretty cool in action, don't they? I might try to use better shot sounds, what do you think? (Happy holidays!)
matthewdoucette 2 years ago
Looks pretty sweet :)
X0ut 2 years ago 2
@X0ut Thanks! Have you been working on any of your own shmups, lately?
matthewdoucette 2 years ago
As a matter of fact yes, I have been working on a shmup. Once I have something worth showing you'll be sure to know :)
Anyway, congrats on Duality, it is looking very slick!
X0ut 2 years ago
@X0ut Thank you! You should get into XNA and join us in the overtake of Indie Games by shmups! lol
matthewdoucette 2 years ago
Cool.
Joroshira 2 years ago
Wow... if I have the money, Im definately buying this when it comes out!
seanobi777 2 years ago
@seanobi777 If it hits XBLIG it will only be $1..$5 USD!
matthewdoucette 2 years ago
Woo! New gameplay video!
At first I saw the masses of enemy bullets, and I thought, "Isn't that against your shmup ethos?" But looking closer, I see that because all the bullets are fired from the same source, they're easily controllable, and can therefore always give the player room to avoid them. That's clever.
I like the way you've designed the art so it still looks nice, but everything stands out. That's clever too.
So, are you guys the new Oliver twins?
Bovineprogrammer 2 years ago 2
hey guys, looking really good! the bosses look fun.
question though, it lookks like something's up with collision - do bullets not "die" upon collision? or maybe it was disabled?
anyway, i know we all can't wait for release!
cronus98 2 years ago
Enemy bullets and player bullets die on collision. If you're referring to the final player death, I know, it surprised me being the guy controlling the ship, I ran into a bullet I didn't see, but the replay clearly shows the bullet there, I hit it, and it disappears.
JDoucette 2 years ago
HOLY SHIT!!!! This is the first time I actually watched a video for Duality and it looks incredible. 3 player co-op is pretty cool.
gunswordfist 2 years ago 2
@gunswordfist Glad you like it! Just imagine 4 player co-op... or, for the truly insane, 4 player dual play co-op (8 fighters)... I have to work on getting footage of it for you all.
matthewdoucette 2 years ago
@matthewdoucette Yeah, I really liked it. I'll be waiting for that 8 fighter co-op video...
gunswordfist 2 years ago
Lol.. you can tell whos' been the one betatesting this game, and who hasn't, eh?
BTW, I'm colorblind, so greenred players always make me a bit hard to differentiate.
TrueSoreThumb 2 years ago
@TrueSoreThumb Ha ha, we all bit it pretty bad at the end there. You can choose your own colors before the gameplay begins. The different color fighters and bullet streams are to help differentiate who is who during all the crazy action, it's more for gameplay than artwork. It's important that they are distinct as it's so easy to get confused otherwise.
JDoucette 2 years ago
XonaGames continues to impress. The wait isn't getting any easier guys :)
NoogyToad 2 years ago 4
@NoogyToad Thanks Dean! I got your reply to my email (thanks!), and I'll shoot you a reply when I figure more out!
matthewdoucette 2 years ago
All their fighter are belong to volleyball club.
A47A47 2 years ago
@A47A47 Not sure what you mean? Is that good or bad?! lol
matthewdoucette 2 years ago
Because the shots of those fighters are winding.
(The power shots of SAGAMI Yuusuke who is one of the main characters of CAVE's shoot'em-up game 'ESP Ra. De.' winds very much. He is a high school student and belongs to volleyball club. So, volleyball club means winding shots.)
The aspect ratio of Duality ZF is 16:9. It's wide.
So, I felt that winding shots are important.
A47A47 2 years ago
@A47A47 Do you have a video of SAGAMI Yuusuke in "ESP Ra. De."? Just looked for one and couldn't find it. I'd like to see an example of what you mean. Thanks for mentioning it!
matthewdoucette 2 years ago
Insane, just insane! Looks soo damn good. I just don't have anything to say more than that.
Th3dz 2 years ago 2
@Th3dz Thanks, Rive is looking amazing, too! Shmup fans, be sure to check out Indie Games, we're going to have a lot for you!
matthewdoucette 2 years ago
HAha, yeah, but Rive isn't coming for a long while. It's put on hold for now. I just don't know enough about programming to do what I want, so I'm learning now before I'm going to finish it. But overall I think that there's a lot of good games coming to XBLIG!
Th3dz 2 years ago
Lookin awesome,
I like the bordered bullets and everything basically,
scores and stats at the end are cool and Im glad you arent using the default font xna uses, kootenay was it?
TledgEs 2 years ago 2
@TledgEs Thanks you! The bullet design took a long time to figure out, to make them visible to the hardcore Duality ZF player with all the crazy randomness that can be behind them! NOt sure what the font is offhand!
matthewdoucette 2 years ago
@TledgEs Thanks! Glad you liked the bordered bullets. We still have a few issues to resolve with them, especially in Bullet Hell mode where so many bullets cause the borders to combine and make them hard to see.
XNA has no default fonts. You can use any font you want. However, the free Microsoft Redistributable Font Pack has Kootenay, Lindsey, Miramote, Perticles, and Pescadero.
JDoucette 2 years ago
@JDoucette I was just reffering to when you create a new spritefont it defaults to the kootenay font and alot of indie games just continue using that isntead of changing the xml file to any other font. Just a small thing I appreciate is you guys not using that annoying font
TledgEs 2 years ago
Ah, you are quite correct, it does default to Kootenay. I wouldn't have guessed since that's not a font normally available unless you download the font pack (but perhaps it comes installed with the latest Game Studio? not sure). Thanks for noticing and appreciating this. We've gone through a lot of different font testing, and while the MS font pack has great fonts, they are just too commonplace as you said.
JDoucette 2 years ago
@JDoucette Theres lots of neat stuff I liked about this vid; like the shadows projected onto the background, the players depth always being above bullets, the bosses falling to the background and blending in, lots of great stuff here.
TledgEs 2 years ago