I've got a high end system. (quadcore, 8 gig ram, 2x ati 3870 OC) so that's not the problem.
Armature ragdolls just wont work in the game engine. Because they need the IPO curves that are recorded in the game engine. And can only be played back afterwards.
Hey, nice tut! I was wondering one thing about how you set up that armature rig. How did you make it so that dragging around one armature on the end pulled the other ones with it?
Hey. I know why it doesn't work in the game engine. Copy rotation doesn't work in the game engine (sucks, I know). Is there some other way to copy the rotation.. maybe parenting? Python could do it probably.
ive watched this video since you first posted it and i have the same problem everytime i do this....when u start the GE my HitBoxes jus flop around inside of the armature....how do i fix this?
you should simulate without the armature and mesh around it, so dump those in layer 2, simulate the hitboxes in layer 1, and put the armature and mesh back in layer 1. Or try making the mesh a ghost in the game engine.
You should put an annotation at the start that mentions that it doesn't work in real time. This is a nice technique but unfortunately wasn't what I was looking for.
As far as I know there is still no way for real time armature rag-doll =(
I like the live commentary, but I find it unclear what the tutorial was about until I watched the whole thing, so you might want to put a finished result at the beginning to show what you will end up with. Also, you should state what buttons you are pressing and some general concepts.
Yeah.. i know i should explain more stuff, but consider this: if someone wants to make an armature ragdoll they should be quite capable with blender. And i kinda get annoyed with those tutorials that tell you to press a bunch of keys, and you'll end up with something pretty, without really knowing what you just did..
I see what you mean. If you were to explain things the way they were meant to be explained you would have to offer almost like a full university sized course just for a rag doll arm? So maybe what you should do is just explain any stuff that is not commonly used and include the preview at the beginning of the tutorial. Your rag doll stuff is pretty cool though.
u need python 2.5.2 that happened to me. also watch ur poly's and mabye ur textures because on vistas the textures lag and lag and lag unless u have a good version
when i play the game in blender (hit p) the program shuts down...and don't blame my computer. i have the latest gear in computers.....i have a great computer....please help me out!
The blender game engine works for most people, but not for you, so it's something with your computer. How many vertecies has the object your trying to use in the game engine?
Man, it might not be trivial for a non-blender user to follow this tutorial, but you don't know how desperate I was to get this info. I think there should be a link in the blender tutorials page that comes here, because even if they're not the best tutorials, they're actually one of the only online info for armature ragdolls. Thanks very much for your time and I really appreciate your work.
an easier way is to make your charecter seperate the body part you want to be the ragdoll and rig all of them and add a constrain ive done for my very own gta
I've tried copying the location and rotation directly from the hitboxes, but the rotation always got messed up. With me it worked a lot smoother with the bones. (and you have more conrol, you can still move the bones inside the hitboxes even after simulation)
one last comment, my limb thing collided with the cubes, so I moved the limb to the second layer, did the simulation in layer 1, and it worked :D. This method is a lot faster than all the others, and so far it's definately my favorite. Thank you very much.
Yeah i forgot to tell that, or you need to simulate in the 2nd layer (i do that with the masterchief simulation). Or you can make your normal rig an ghost in the game engine.
Hahaha what are the odds that I stumble upon this tutorial on *the day it comes out* :D. Just what I've been looking for thank you thank you thank you.
ooooo my god is good xd!!!!!!!!!!!
leon1replize 7 months ago
and how can you limit the rotation of the hitboxes???
the constraint limit rotation seems not to work o.0
Yazoocxi 1 year ago
gast jij bent gwn hartstikke nederlands!!
goeiecool9999 1 year ago
why do you always rig penis in armature tuts? :|
Neomex000 1 year ago
when setting like this, does it still able to use it a common armature? like quick switching between manual animation and a game engine animation?
aceofspades02 1 year ago
how t add a hitbox?
thelman43 1 year ago
@thelman43
watch the video xD
dahahaka 1 year ago
how do you get the first shape you had up there?
benystrider 1 year ago
thank you ver much i always wanted to know how this was done :)
panther2552 1 year ago
Everybody !!! Realtime ragdoll now work in 2.5 !!! Just search "Blender 2.5 ragdoll" on youtube !!!
rewii93 1 year ago
how did you set up your "very bsic armature"?
please let me know because there are multiple ways of doing this.
greetz- Ankz
homerisleuk 1 year ago
nice dutch acscent
multimediahelp1 2 years ago
so i would not be able to add a ragdoll to my game since it doesnt work in real time?
goshfather 2 years ago
No, only the blocky ragdolls work in realtime in the game engine.
aegis3d 2 years ago
@aegis3d
or u have a High End PC!
like me^^
UnreconizedPro 2 years ago
I've got a high end system. (quadcore, 8 gig ram, 2x ati 3870 OC) so that's not the problem.
Armature ragdolls just wont work in the game engine. Because they need the IPO curves that are recorded in the game engine. And can only be played back afterwards.
aegis3d 2 years ago
@aegis3d
but i saw a guy who can play with Armature ragdolls in game engine!
i post the Link!
UnreconizedPro 2 years ago
Please send me a pm with the link.
aegis3d 2 years ago
@aegis3d
i made an armature ragdoll watch my videos
dahahaka 1 year ago
Comment removed
RobloxmannenTV 1 year ago
This has been flagged as spam show
@UnreconizedPro dude... he dosent use armature!
you cant use armature in games!
you can make "fake" armatures yes but noth this kind of armatures
oh wait u can...
RobloxmannenTV 1 year ago
when i start game engine nothing happens
1
Pr3DaToR15 2 years ago
oh, so thats how u make a ragdoll.....
thebigbadwolf96 2 years ago
Hey, nice tut! I was wondering one thing about how you set up that armature rig. How did you make it so that dragging around one armature on the end pulled the other ones with it?
Dawisch 2 years ago
That's called inverse kinetics. Try to find th IK button.
aegis3d 2 years ago
how did you create the armature you started with because there are multiple ways i don't know how to do it
homerisleuk 2 years ago
space>add>armature
kjetil888 2 years ago
i mean how its sticking to the object i know 2 ways 4 it but that ways doesn't work
homerisleuk 2 years ago
What about self collission? is there any way to prevent that easily without overworking your processor?
avengerofsocks 2 years ago
The boxes do all the collision, and being boxes, they are easy to calculate.
aegis3d 2 years ago
Hey. I know why it doesn't work in the game engine. Copy rotation doesn't work in the game engine (sucks, I know). Is there some other way to copy the rotation.. maybe parenting? Python could do it probably.
spewboy2 2 years ago
@spewboy2 doing that would be something like:
getObject "target object"
Xtargetobject = target object.getXRotation
and so on for y and z values...
getObject "affected object"
Xaffectedobject = affected object.getXRotation
then finally
Xaffectedobject = Xtargetobject
not exactly those words, but along those lines.
antiepitome317 2 years ago
ive watched this video since you first posted it and i have the same problem everytime i do this....when u start the GE my HitBoxes jus flop around inside of the armature....how do i fix this?
aspcajaye 2 years ago
you should simulate without the armature and mesh around it, so dump those in layer 2, simulate the hitboxes in layer 1, and put the armature and mesh back in layer 1. Or try making the mesh a ghost in the game engine.
aegis3d 2 years ago
nice i watched ragdoll maddness.
And this tute helped a lot thanks
nipuna69 2 years ago
Great tutorial, answered all of my questions on this topic so far. 5 stars
MHunt1000 2 years ago
help plyz
Stickmanmasterx 2 years ago
ok, what do you want to know?
aegis3d 2 years ago
WOW thanks i am amazed!
how did you learn that?
iceying199 2 years ago
I've figured out this one all by myself! :)
Although month3d helped with filosofiing about how to do this.
aegis3d 2 years ago
HI! I tried to do it just like in your tutorial , but somehow my model just gets totaly messed up.^^
Could you please provide a download of your .blend file for learning purposes. please please please =)
TheGermanGuy91 2 years ago
do you think you could you show us how to MAKE THE ARMATURES!!!!! >: (
therealnoz 3 years ago
There are a LOT of tutorials on how to make armatures.. just google it..
aegis3d 3 years ago
space add armature.
Jayden.
jaydenkanecurtis 2 years ago
Is this made for the Game Engine?
kicadm 3 years ago
No, it's an animation technique, it doesn't work in real time
aegis3d 3 years ago
You should put an annotation at the start that mentions that it doesn't work in real time. This is a nice technique but unfortunately wasn't what I was looking for.
As far as I know there is still no way for real time armature rag-doll =(
rorkimaru 3 years ago
I like the live commentary, but I find it unclear what the tutorial was about until I watched the whole thing, so you might want to put a finished result at the beginning to show what you will end up with. Also, you should state what buttons you are pressing and some general concepts.
beaglese 3 years ago
Thanks,
Yeah.. i know i should explain more stuff, but consider this: if someone wants to make an armature ragdoll they should be quite capable with blender. And i kinda get annoyed with those tutorials that tell you to press a bunch of keys, and you'll end up with something pretty, without really knowing what you just did..
aegis3d 3 years ago
I see what you mean. If you were to explain things the way they were meant to be explained you would have to offer almost like a full university sized course just for a rag doll arm? So maybe what you should do is just explain any stuff that is not commonly used and include the preview at the beginning of the tutorial. Your rag doll stuff is pretty cool though.
beaglese 3 years ago
I hate thoses Im learning blender and I have been self teaching and I understood everything you ment A+ =)
Grun7Surpr3macy 3 years ago
Hey can you send the blend file or something, because I tried to follow your tutorial and it didn't work?
levi774 3 years ago
ok my hitboxes are not going through the big box? any help
aspcajaye 3 years ago
what big box?
aegis3d 3 years ago
Dude ur the best! Ive been trying to do that for like.....ever!
keep giving tutorials please! cya!
jewlsguitar123 3 years ago
this is a grate tut thnx
aspcajaye 3 years ago
u need python 2.5.2 that happened to me. also watch ur poly's and mabye ur textures because on vistas the textures lag and lag and lag unless u have a good version
KillYouds 3 years ago
when i play the game in blender (hit p) the program shuts down...and don't blame my computer. i have the latest gear in computers.....i have a great computer....please help me out!
pistonfan92 3 years ago
Have you got the newest versoin of blender/python/gpu drivers? And arent you trying something ridiculus in the game engine?
(just curious, what are your specs?)
aegis3d 3 years ago
yes i have the latest drivers and stuff like that......
pc specs:
intel core2 duo
8800gts gfx card
400gb hard drive
i mean what else do you need to know? and what do you mean by "something ridiculous in the game engine"
pistonfan92 3 years ago
the game engine can't hande that many poly's.
Do you have your pc overclocked?
aegis3d 3 years ago
y are you trying to blame my computer......not gonna happen....maybe its because of allot of polly's...any way to fix that?
pistonfan92 3 years ago
The blender game engine works for most people, but not for you, so it's something with your computer. How many vertecies has the object your trying to use in the game engine?
aegis3d 3 years ago
i need help rigging my rag doll thing.....for some reason it doesnt work....
pistonfan92 3 years ago
Man, it might not be trivial for a non-blender user to follow this tutorial, but you don't know how desperate I was to get this info. I think there should be a link in the blender tutorials page that comes here, because even if they're not the best tutorials, they're actually one of the only online info for armature ragdolls. Thanks very much for your time and I really appreciate your work.
movrev 3 years ago
this is a terrible explanation
homie9023 3 years ago
an easier way is to make your charecter seperate the body part you want to be the ragdoll and rig all of them and add a constrain ive done for my very own gta
omg4457 3 years ago
The whole idea of this ragdoll is to NOT seperate the bodyparts..
aegis3d 3 years ago
wat r the little armatures in that are parented to the boxes for? It'll work fine without them, right?
shoffingproductions 3 years ago
I've tried copying the location and rotation directly from the hitboxes, but the rotation always got messed up. With me it worked a lot smoother with the bones. (and you have more conrol, you can still move the bones inside the hitboxes even after simulation)
aegis3d 3 years ago
one last comment, my limb thing collided with the cubes, so I moved the limb to the second layer, did the simulation in layer 1, and it worked :D. This method is a lot faster than all the others, and so far it's definately my favorite. Thank you very much.
shoffingproductions 3 years ago
Yeah i forgot to tell that, or you need to simulate in the 2nd layer (i do that with the masterchief simulation). Or you can make your normal rig an ghost in the game engine.
aegis3d 3 years ago
when i do copy rotation and location, my armature is going perpendicular to the box. What should i do?
shoffingproductions 3 years ago
If you work with more complicated rigs you'll need to rotate all the hitboxes until your rig looks normal again
aegis3d 3 years ago
Hahaha what are the odds that I stumble upon this tutorial on *the day it comes out* :D. Just what I've been looking for thank you thank you thank you.
shoffingproductions 3 years ago
I did not understand one thing about that! I'm glad that smart are around to show the rest of us :)
prfctday 3 years ago