Added: 1 year ago
From: nanco27
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  • Thank for the help, this has been pretty difficult until I found your videos.

  • @TheHydra014

    Hi TheHydra014

    You are very welcome.

    I am developing a video game now, and I will post all the steps once I get done with it.

  • Terrível de fazer essa configuração, mas MUITO OBRIGADO! salvou minha vida =D

    O visual studio ajuda tanto na programação!

  • @tonneldar

    Beleza :)

    Eu adicionei um video novo, de como fazer o setup com o conTEXT, e bem mais facil!

    Voce pode achar o video na minha lista de videos, ou entao procura por "Compile unrealScript with conTEXT"

    Valeu !

  • I have the same problem as " CHADALAK1" when he said at 1:44 his folder wasnt there.

    Is this a major problem? or does this have to do with the newer version of nfringe.

    If it should still be there what step did I mess up on, and how can it be fixed?

    Thx, for the amazing tutorial as well.

  • Ok followed and all works, all but this.

    Both of those give errors: //super(UDKGame).StartMatch; //super(UTGame).StartMatch;

    (ofc i didnt used them together!)

    When i remove them, all works, when i dont it says:

    ';' Expression has no effect.

    Any Tipps?

  • Ok let me give an example: ggoddogg function StarMatch() { local int Int1, Int2; Int1 = 3; Int2 = 5; Int1 + Int2; } If we try to compile that, we'll get this error message: [0003.77] (udk directory) : Error, ';': Expression has no effect The problem (error) is in this line: Int1 + Int2; The result of this (Int1 + Int2;) is not assigned to anything! Now if you do it like this Int1 = Int1 + Int2; There will be no error Hope it helps :)
  • @ggoddogg try this one super (UDKGame).StartMatch();

    and at the log use `log("Name"); ==> u have to use the Apostrophe

  • Thanx for great video! Is there any ways to run mobile game?

  • @ArsenyKorotaev

    Hi ArsenyKorotaev, (Funny… It is not letting me post a url as an answer… anyway…)

    I know you can make the games for the iOS with UDK

    1-Go to the UDK web site and search for “Mobile”

    The Android is kind of still under development (I think!)

    2-If you search Google: "first-unreal-engine-3-game-fo­r-android-released"

    Some game engines are giving you the option to compile the game for an specific platform after you are done with the coding (scripting).

  • @nanco27 Sorry, I made a mistake within my question. I ment, Is there any way to DEBUG mobiles' scripts. I'm looking for a better then "logging" way.

  • @ArsenyKorotaev

    Hi ArsenyKorotaev,

    I see what you mean now. (I may have to answer this with more than one post)

    Honestly I haven’t tried to use UDK for mobile development yet, I am working for a software company in the Medical Record Industry (eClinicalWorks LLC), and barely have the time to continue with my projects.

    One thing I notice, UDK is going for a “visual Scripting technique”, which if you really stop and think about this, its an “incredible” amount of work saved!

  • @ArsenyKorotaev (answer part 2)

    “anything” you want involves two things now:

    1- Create the props, characters, maps, music, sound effects, etc, etc…

    2- Visually script the engine so the 3d objects will follow your rules

    Of course it involves a little more when adding the 3d objects to the library, there is the animation sequence, and all that stuff, but honestly you can create a fully functional game with your requirements probably even without having to debug source code.

  • @ArsenyKorotaev (Answer part 3)

    After I created this video and used the UDK for my project in college, I notice I did not have to access the source code at all to cover all requirements!

    If the 3d content was in the library I could do whatever I want it in the 3d game world!

    Take a look at the video for my final assignment,

    "Game Engine Scripting & Tools, Final Assignment"

    If I find out something new I will let you know.

  • 1:44 my folder isnt there :/

  • @CHADALAK1

    Hi Chadalak1

    The file should be inside this directory

    C: - UDK - UDK(your current version) – UDKgame – config

    Is that the problem you are having?

  • CGS27.NET

  • @aksh123321

    Hi aksh123321,

    I am busy working on a 3d animated movie called “Titans”, I am planning to finish the movie first then create a video game about it, don’t get me wrong this is a modest project, I am taking advance of how the distribution is possible over the internet and going for a trial. Check it out!!

  • @aksh123321

    Hi aksh123321,

    “Jogo” is a subdirectory under “MyGame”.

    Inside the “Jogo” folder is where you write your script files.

  • @nanco27 ...only one thing: you did not show us the function worked correctly. you never showed us the log file the function was to create the out put for, so technically we don't know if it worked ;) I guess we can assume it can since the script compiled successfully, but otherwise you get a thumbs from me. Thanks whole bunch!

  • @bcut Hi bcut

    It’s because what worked in one version stopped working on the next upgrade, the user “unisyst” figured out the “latest” way of making it work, take a look at his post (the forth one down if this is showing in the same order in your screen)I am beginning to wonder if it is a good idea to upgrade during a game development???? Even during the class the whole book was obsolete (no exaggeration) we simply could not make the assignments to work.

  • @ nanco27 - This was an excellent tutorial nanco27! Thank you so much! Being successful with NFringe and Visual Studio as your editor is so tremendous! Context is alright, but as you pointed out the help of Intellisence and the Visual studio IDE is far more better. But the catch is getting it configured correctly and your tutorial really helped in this regards! Thanks!, but...

  • >:( I am getting really angry now, I did EVERTHING you said, twice and when I build the game my jogo.u file does not appear!! HELP ME!

  • @jojo60rules Hopefully you figured it out already, in any case this will be for anyone else who needs it. The problem is the "Start with specified game type:" It cannot be "MyGame", it has to be whatever you named the folder (in this case Jugo.. so Jugo.MyGameInfo). I did this and it works for me.

  • * I have to answer this with more than 3 posts : )

    *500 characters limit

  • Hi gorennir,

    I had the same error message.

    The problem is actually in which file you edit and include the modification string for example “ModEditPackages=jogo”, this was a tough question even for my Professor.

    The problem with UDK now is that they are changing so much stuff in their engine that something’s we were able to do before, now it’s no possible the same way.

  • Take the book “Mastering Unreal Technology Volume III” for example, this book is supposed to cover mostly scripts in UDK, I had the book preordered at Amazon, and “no exaggeration” they changed the date of release for over one year, I kept receiving updates from Amazon saying the book release was postponed many times until Amazon said they are no longer releasing the book : (

    Here we are trying to familiarize with the engine and they are making changes to it.

  • It seems to me that they are concentrating in making the graphical script tool “Kismet” the primary way to make modifications to the games created with UDK.

    On that Class I had an assignment of making a game level, and some requirements I really thought it was not possible to do without been able to correctly make script modifications, but guess what??? I was able to accomplish “all requirements” with the Kismet tool (Graphical Scripting)

  • p.s.

    UDK like any other game engine can become very confusing if we don’t plan ahead what exact we want accomplished in the engine.

    The way I get things done is by separating tasks and working on then until I get that part done, for example if creating a new game with a “robot”, concentrate on everything about that robot first: (animation, Hud, Weapons, etc…), and then once all requirements for that robot are accomplished, proceed to the next task.

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