As a note on my earlier comment, it does decrease the efficacy of the BUD switch to use a repeater for an output, as certain triggering mechanisms (like a repeater being powered to activate the BUD switch) will cause the piston to jam extended, so it's probably a better idea just to flip them, if you really want the infinite loop of BUD switches triggering each other.
@IdiotsAmongUs The dust is needed to power that block. If you don't you just have the input power. You can just remove that block and that dust making it even smaller. But, it develops an interesting byproduct in that if there are 2 modified blocks it will jam. But if there is 1 modified block it will not. It actually can detect more than 1 block update in a tick. See my video Note on simplifying supercompact BUD switch. -- Using a repeater is no different than using nothing.
That video covered everything I came across in my own personal testing of the BUD switch (I found it from someone else's video before I saw your's), so thanks for explaining it!
You don't have to flip the adjacent BUD switch to put them side by side (not that there's much use to be had in two BUD switches infinitely triggering each other, but still) if you use a repeater for at least one output, instead of redstone. All in all, very nice BUD switch.
@doubldog26 can't think of any use for it. I've set up like 8 in a row and set them off a few different ways. They do a bit of a wave and then go crazy for a bit until you turn them off. I also can't think of anything useful for a trigger switch that can detect the difference between 1 block update and 2+. but there might be something.
Rather recent invention. After figuring out the trick of solid stating a piston by powering the block it was carrying. And then understanding that cutting that power turns it into an memory cell. I was fiddling with how to turn it into a t-flipflop. You can do so with a piston but it needs to have and edge. And I thought and was right that you could make this same design also be the edge. But it turned into an a different bit of awesome first. There's still a t-flip-flop in there somewhere.
Hey everyone, i just uploaded my first lets play, its with my friend and i personally think its really good so if you want a cool funny LP Then head over to my channel, also we do Redstone Tutorials, Thanks, Dimmaduck.
And guys, before you thumbs this down or flag as spam, actually click my name :)
Nice! This is 1 block thinner than my design (The one I usually use is 2x3x4). I wish I would've seen this video when I was making my tilable RS-nor gates. Mine are absolutely HUGE! Yours is tiny :P
@Iseedeadkittens666 You can drop the block with the redstone wire even. But, if you modify two blocks next to it at the same time it'll only send an edge which makes the sticky piston lock state. Making it 1x3x3. If there's ever a future block that both falls by gravity and does not conduct electricity then 1x3x3 would by definition be a completely functional design and immune from this quirk.
As a note on my earlier comment, it does decrease the efficacy of the BUD switch to use a repeater for an output, as certain triggering mechanisms (like a repeater being powered to activate the BUD switch) will cause the piston to jam extended, so it's probably a better idea just to flip them, if you really want the infinite loop of BUD switches triggering each other.
IdiotsAmongUs 1 month ago
@IdiotsAmongUs The dust is needed to power that block. If you don't you just have the input power. You can just remove that block and that dust making it even smaller. But, it develops an interesting byproduct in that if there are 2 modified blocks it will jam. But if there is 1 modified block it will not. It actually can detect more than 1 block update in a tick. See my video Note on simplifying supercompact BUD switch. -- Using a repeater is no different than using nothing.
Tatarize 1 month ago
@Tatarize
That video covered everything I came across in my own personal testing of the BUD switch (I found it from someone else's video before I saw your's), so thanks for explaining it!
IdiotsAmongUs 4 weeks ago
You don't have to flip the adjacent BUD switch to put them side by side (not that there's much use to be had in two BUD switches infinitely triggering each other, but still) if you use a repeater for at least one output, instead of redstone. All in all, very nice BUD switch.
IdiotsAmongUs 1 month ago
Bud switch triggers bud switch = trap?
doubldog26 2 months ago
@doubldog26 can't think of any use for it. I've set up like 8 in a row and set them off a few different ways. They do a bit of a wave and then go crazy for a bit until you turn them off. I also can't think of anything useful for a trigger switch that can detect the difference between 1 block update and 2+. but there might be something.
Tatarize 2 months ago
Generikb sent me :D
patchyweasel 2 months ago
Rather recent invention. After figuring out the trick of solid stating a piston by powering the block it was carrying. And then understanding that cutting that power turns it into an memory cell. I was fiddling with how to turn it into a t-flipflop. You can do so with a piston but it needs to have and edge. And I thought and was right that you could make this same design also be the edge. But it turned into an a different bit of awesome first. There's still a t-flip-flop in there somewhere.
Tatarize 2 months ago
This has been flagged as spam show
Hey everyone, i just uploaded my first lets play, its with my friend and i personally think its really good so if you want a cool funny LP Then head over to my channel, also we do Redstone Tutorials, Thanks, Dimmaduck.
And guys, before you thumbs this down or flag as spam, actually click my name :)
DoreGaming 2 months ago
That's really nice.
I feel dumb for not having thought of this. :(
fabse64 2 months ago
Nice! This is 1 block thinner than my design (The one I usually use is 2x3x4). I wish I would've seen this video when I was making my tilable RS-nor gates. Mine are absolutely HUGE! Yours is tiny :P
Iseedeadkittens666 2 months ago
@Iseedeadkittens666 You can drop the block with the redstone wire even. But, if you modify two blocks next to it at the same time it'll only send an edge which makes the sticky piston lock state. Making it 1x3x3. If there's ever a future block that both falls by gravity and does not conduct electricity then 1x3x3 would by definition be a completely functional design and immune from this quirk.
Tatarize 2 months ago
nice design :D
generik send me^^
10BITable 2 months ago 4
I like both designs, very clever indeed!
Generikb 2 months ago 10
@Generikb what's up Generikb..... oohhh yeah it's the sky :3
theanswer1005 2 months ago