Added: 2 months ago
From: Tatarize
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  • As a note on my earlier comment, it does decrease the efficacy of the BUD switch to use a repeater for an output, as certain triggering mechanisms (like a repeater being powered to activate the BUD switch) will cause the piston to jam extended, so it's probably a better idea just to flip them, if you really want the infinite loop of BUD switches triggering each other.

  • @IdiotsAmongUs The dust is needed to power that block. If you don't you just have the input power. You can just remove that block and that dust making it even smaller. But, it develops an interesting byproduct in that if there are 2 modified blocks it will jam. But if there is 1 modified block it will not. It actually can detect more than 1 block update in a tick. See my video Note on simplifying supercompact BUD switch. -- Using a repeater is no different than using nothing.

  • @Tatarize

    That video covered everything I came across in my own personal testing of the BUD switch (I found it from someone else's video before I saw your's), so thanks for explaining it!

  • You don't have to flip the adjacent BUD switch to put them side by side (not that there's much use to be had in two BUD switches infinitely triggering each other, but still) if you use a repeater for at least one output, instead of redstone. All in all, very nice BUD switch.

  • Bud switch triggers bud switch = trap?

  • @doubldog26 can't think of any use for it. I've set up like 8 in a row and set them off a few different ways. They do a bit of a wave and then go crazy for a bit until you turn them off. I also can't think of anything useful for a trigger switch that can detect the difference between 1 block update and 2+. but there might be something.

  • Generikb sent me :D

  • Rather recent invention. After figuring out the trick of solid stating a piston by powering the block it was carrying. And then understanding that cutting that power turns it into an memory cell. I was fiddling with how to turn it into a t-flipflop. You can do so with a piston but it needs to have and edge. And I thought and was right that you could make this same design also be the edge. But it turned into an a different bit of awesome first. There's still a t-flip-flop in there somewhere.

  • That's really nice.

    I feel dumb for not having thought of this. :(

  • Nice! This is 1 block thinner than my design (The one I usually use is 2x3x4). I wish I would've seen this video when I was making my tilable RS-nor gates. Mine are absolutely HUGE! Yours is tiny :P

  • @Iseedeadkittens666 You can drop the block with the redstone wire even. But, if you modify two blocks next to it at the same time it'll only send an edge which makes the sticky piston lock state. Making it 1x3x3. If there's ever a future block that both falls by gravity and does not conduct electricity then 1x3x3 would by definition be a completely functional design and immune from this quirk.

  • nice design :D

    generik send me^^

  • I like both designs, very clever indeed!

  • @Generikb what's up Generikb..... oohhh yeah it's the sky :3

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