I was talking about the 32X version sounding bad not the PC version.
But the 32X has a better sound processor and it didn't need to sound that bad. Doom and many other games don't use it because it was difficult to program for the 32X and many games that were rushed out the door just use the base Genesis sound chip instead.
I've said it for ages -- the GEMS engine is utterly horrible. There are few games that attempted to make it good, Spinball and Earthworm Jim in particular, but there wasn't any point.
Had it used the SMPS or Cube engine or even its own engine it may have been much better, I find.
@DalekSam Dunno if you've heard it but somebody remade some of the Doom songs with the very sound driver used for Thunderforce 4, and they sound amazing.
well if you hear such incredible music sound effect on the genesis,you really wonder how the snes soundchip is so much better,wonder why the 32x version of doom music is bad,and wonder if the audiiochip in the segacd does,nt become obsolete.
,m mean it,s just way too amezing how they squeezed such good music out of a fm soundchip,just amezing it,s hard to believe.
The problem with Doom was that it was rushed. There's no technical excuse for it sounding as bad as it does nor is there any excuse for it missing levels since they had the space they just didn't have enough time to convert all of the maps.
This music always creeped me out in the game as a kid haha!
n00baTr00pa 1 month ago
Is it a videogame ost or a track from King Crimson's "The construKction of Light"???
DrThomTheOriginal 1 month ago in playlist Thunder Force IV Original Soundtrack
Sounds like anyone's reaction to the second part.
DragoonEnRegalia 4 months ago
I always remember this song with a system sound of "1up" at 0:03.
Coz was hide behind the rocks down the screen lol
KaraKaos 7 months ago 2
@thedragonb0y
I was talking about the 32X version sounding bad not the PC version.
But the 32X has a better sound processor and it didn't need to sound that bad. Doom and many other games don't use it because it was difficult to program for the 32X and many games that were rushed out the door just use the base Genesis sound chip instead.
Obviously 1 year ago
@Obviously Doom used the GEMS sound engine.
I've said it for ages -- the GEMS engine is utterly horrible. There are few games that attempted to make it good, Spinball and Earthworm Jim in particular, but there wasn't any point.
Had it used the SMPS or Cube engine or even its own engine it may have been much better, I find.
DalekSam 10 months ago
@DalekSam Dunno if you've heard it but somebody remade some of the Doom songs with the very sound driver used for Thunderforce 4, and they sound amazing.
dumbasspauldentonkin 5 months ago
well if you hear such incredible music sound effect on the genesis,you really wonder how the snes soundchip is so much better,wonder why the 32x version of doom music is bad,and wonder if the audiiochip in the segacd does,nt become obsolete.
,m mean it,s just way too amezing how they squeezed such good music out of a fm soundchip,just amezing it,s hard to believe.
johneymute 1 year ago
@johneymute
The problem with Doom was that it was rushed. There's no technical excuse for it sounding as bad as it does nor is there any excuse for it missing levels since they had the space they just didn't have enough time to convert all of the maps.
Obviously 1 year ago
This is my absolute favorite theme in this game. I love it so much and im happy to hear and have it again. Thank you for posting it
BassettofStarCommand 2 years ago