@DJXI Thanks, it was pretty sophisticated compared to what everyone else was making at the time. Since then I've made way better ships, and in the year I haven't played gmod I'm sure people have come up with even better stuff than I ever did.
The music is just a recording I had made of a friend playing his guitar. It was so long ago I don't even remember if it was an actual song or just him improvising.
build the ship any way you want, just make sure it's balanced across where you're planning on attaching the thrusters. I suggest starting off with a single, flat phx plate ship to get the hang of the wiring part.
wire part:
attach 3 pairs of opposing thrusters for pitch/yaw/roll, add one additional thruster to the back for forward movement and a minimum of 2 vector thrusters spaced evenly across the top of bottom of the plate.
attach a speedometer anywhere on the plate and set it to output angular velocity. place an add gate (this is to combine control inputs with stabilization inputs) for pitch/yaw/roll, wire the angular velocity outputs to those and the thrusters to the add gates. The thrusters need to be thrusting against the angular velocity, so you may need to negate some or all of the outputs (BEFORE they go into the add gates) depending on how you placed the speedometer,
at this point the plate should stabilize its rotation if you spin it in the air. Play with the multipliers on the thrusters to fine tune it. Wire the vector thrusters to something that's outputting your xyz direction (it's important that whatever you're using to get the xyz speeds is in the center of rotation). A speedometers x y z outputs are simpilest, but an egate that scales the thrust might work a little better.
spawn some numpad inputs (or whatever you want to use to control the ship) and wire them to the add gates as well. Remember to wire an input directly Now you're adding the control input to the thrusters stabilization input. Tweak the rotation speed by changing the values of the inputs. You should have already tweaked the thruster multiplier first to work with the delta.
At this point the ship should be able to fly smoothly.
If you have trouble with it ask me on steam, same name as here
Are you talking about the spaceship? Building it was easy enough (just be careful to keep symmetry so the thrust pushes near the center of mass), it's the wire part that was a bit tricky to figure out.
I really like the transition between atmospheric / hover to space / forward flight mode! By the way, what's the name of the song?
DJXI 3 months ago
@DJXI Thanks, it was pretty sophisticated compared to what everyone else was making at the time. Since then I've made way better ships, and in the year I haven't played gmod I'm sure people have come up with even better stuff than I ever did.
The music is just a recording I had made of a friend playing his guitar. It was so long ago I don't even remember if it was an actual song or just him improvising.
dpidcoe 2 months ago
map?
killgore468 2 years ago
cool! but is fun? you know... you ar in a battel and 4 ships ar shoteng at you and you ar jast seting on a phx prop... :\
gggggmmmod 3 years ago
Tutoriaalll!
CptEykal 3 years ago
here's a text tutorial for you:
construction part:
build the ship any way you want, just make sure it's balanced across where you're planning on attaching the thrusters. I suggest starting off with a single, flat phx plate ship to get the hang of the wiring part.
wire part:
attach 3 pairs of opposing thrusters for pitch/yaw/roll, add one additional thruster to the back for forward movement and a minimum of 2 vector thrusters spaced evenly across the top of bottom of the plate.
dpidcoe 3 years ago
wire part continued:
attach a speedometer anywhere on the plate and set it to output angular velocity. place an add gate (this is to combine control inputs with stabilization inputs) for pitch/yaw/roll, wire the angular velocity outputs to those and the thrusters to the add gates. The thrusters need to be thrusting against the angular velocity, so you may need to negate some or all of the outputs (BEFORE they go into the add gates) depending on how you placed the speedometer,
dpidcoe 3 years ago
I love you :D
CptEykal 3 years ago
at this point the plate should stabilize its rotation if you spin it in the air. Play with the multipliers on the thrusters to fine tune it. Wire the vector thrusters to something that's outputting your xyz direction (it's important that whatever you're using to get the xyz speeds is in the center of rotation). A speedometers x y z outputs are simpilest, but an egate that scales the thrust might work a little better.
Controlling it:
Remember those add gates?
dpidcoe 3 years ago
spawn some numpad inputs (or whatever you want to use to control the ship) and wire them to the add gates as well. Remember to wire an input directly Now you're adding the control input to the thrusters stabilization input. Tweak the rotation speed by changing the values of the inputs. You should have already tweaked the thruster multiplier first to work with the delta.
At this point the ship should be able to fly smoothly.
If you have trouble with it ask me on steam, same name as here
dpidcoe 3 years ago
Thats easy. Just use wiremod and a cam.
MigLentz 3 years ago
Are you talking about the spaceship? Building it was easy enough (just be careful to keep symmetry so the thrust pushes near the center of mass), it's the wire part that was a bit tricky to figure out.
dpidcoe 3 years ago
AWESOME can u make a TUT PLEASE
Bausernameieimue 3 years ago
change the HUD x and y variables in the bottom of the settings screen for the indicator.
dpidcoe 3 years ago
wired hud indicator (under the display section on the wire tab). You press r to link the indicator to a pod.
dpidcoe 3 years ago