holy shit man I had no idea there were this many unknown rpg games to me. I play games moderately and all I have to say is that to be able to play all of these and find out about new ones on the internet with people that share your passion is amazing. You must have a sweet life. I only hit your channel because I didn't know what a dyson sphere was, but you opened my eyes on how much content there actually is.
4) Eon; Swedish fantasy game. Good setting and entertaining mechanics.
3) New WoD; didn't get in to WoD until nWoD was relesed, got 20th vampire though.
2) Neotech; Swedish cyberpunk. Amazing setting! (our own world, in 2057 with changes, some satire, some realistic, the pope lives in Uath is one example, EU is now a nation is another.) same producers as Eon
1) GURPS; supplements! and have no problems with the mechanics.
It most certainly is, there were english versions in 93,96 and 01 ( i think). What do you think of it?
I´ve got two editions of mutant one from 89 (cyberpunk setting) and one from 2002 (postapocalyptic setting) wich is kind of a reprint of the original from 84.
I love GURPS. I completely agree with the quality of the supplements being top notch. Even if you don't play GURPS, the writing in the supplements and the research put into the information in them blows away pretty much any other gaming company. Though, I do have to disagree that GURPS can't do supers well. While I sympathize with the sentiment that GURPS shines most with low powered/gritty games, I've also had great success with supers; especially for something like Watchmen.
@whadjison I actually find DW to be a bit grim for my tastes. I like a bit less serious and a tad more wacko. But I own 2 difference versions of the system.
@azirk83 Just plain cortex. As far as skill systems go, it's really quite good. The first like 4 ranks of any skill represent very broad tasks, so the "list of things a character can't do" is pretty short overall. After that, you have to buy narrow specialties in your skills, so you could (for instance) play a ranger who does all things wilderness-y, but perhaps are better at animal husbandry than identifying plants :) .
Pretty much World of Darkness is it for me. Not that I won't play other games, in fact I'm planning several at the moment, but that's my one ttrue love and there're so many sub-games that it never gets old.
Star Frontiers was great I enjoyed it very much! Free Copies where? O.G.L. is the best thing to ever happen to the hobby.
5.Mutants and Masterminds e1 (haven't seen e2 or e3 yet but I hear good things)
4. StarWars RPG 2e revised
3.Paranoia (loads of laughs low crunch)
2. Star Frontiers 1e (Wild Wild West in space)
1. D&D 3.5 /Pathfinder
honarable-SpyCraft= D20 Secret Agents- Axis & Allies Global 1940 not an RPG but a stratedgy board game my favorite in the A&A line. (Got to keep Larry happy)
Uh, I formulated it wrong. It's the same rule system, but with more sourcebooks. I've also heard that Catalyst has a few problems publishing Erratas and stuff when needed. Our publisher, Pegasus, is way more effective. And the sourcebooks such as Berlin or Hamburg are just awesome.
I can't rate them or choose between them, but in no order: Star Wars (original d6), marvel super heroes (the FASERIP version), DC heroes (MEGS version), hollow earth expedition, barbarians of lemuria, pathfinder, shadowrun, star frontiers, savage worlds, dragon age (yes I mean the tabletop version by green ronin), icons, atlantis the second age, and Wilderness of Mirrors and Zombie Diaries. Is that more than 5?
Honorable mentions - Gamma World (new one) Fate system Warhammer FRP ( I like this game alot) Wild Talents Hollow Earth Monsters and other childish things Spaceship Zero (this game is a blast, Tetsubo I think you would love it. As for my favorites I have to list them in order of the amount of time and fun ive had with them over the past 30 years of gaming: 5 - Rolemaster/Spacemaster 4 - Villains and Vigilantes 3 - Mage 1st/2nd edition 2 - Pathfinder 1 - Savage Worlds
Your review on The Mutant Epoch sold me on the game. I grabbed a copy and had some nice interactions with the author via email. I agree its one of my favorites for Post Apocalyptic roleplaying. Thanks for helping me discover that!
The new SW: Deluxe Edition isn't too bad. I'm a huge fan of SW though. I can't stand spending forever dealing with rules and rules lawyers. The bennies have never bothered me as a DM. My players seem to only use them to stay alive and after running SW for over a year now thats a pretty much the best use for them.
Top Five:
1. D&D
2. Fading Suns
3. Deadlands (SW)
4. Werewolf: The Apocalypse
5. Farscape (Book showed a lot of love;I had my first TTW in the first session I ran)
Honorable mention goes to Stars Without Number. I can't really rate it because I have yet to play it, but I'll be running my first session this weekend, and it seems interesting. From what I've read thus far it seems to be an interesting blend of the old and new schools of thought in RPGs. That and the faction rules can be lifted out for use in any other game.
I have GURPS 4th edition, but I have a lot of the great source books as well; Steampunk, Steam-Tech, Screampunk, Swashbucklers, Cops, Special Ops, Swat, Who's Who 1 and 2, Espionage, In Nomine, Warehouse 23 (?), Covert Ops, Rogues, Warriors, Undead, WW2, Black Ops, Illuminati, Mystery, Spacecrafts, Modern Firepower, Old West, Y2K, Callaghan's Crosstime Saloon, Space, Low Tech, High Tech, and Ultra Tech, amongst possible others.
I wish I had more, but that is the only game I have ever had the chance to play. I own a few different games, but I can not say how much I really like them until I get to play them.
@tetsubo57 Also the next time you play a pathfinder session perhaps you could record some of it. I was also wondering what you thought of the general tier list for pathfinder? Does it seem as if some classes aren't all that useful? Such as the cavalier having an extremely hard time in small places. Btw thank you for answering my question. :D
@RoyaLockz I really don't look as deeply into the system as some folks do. The whole tier structure meme is interesting but not something that I have ever dwelled upon a great deal.
@tetsubo57 have you ever read the world of darkness rule book? To me it seems as if it's a cluster of rules and lore that isn't organized all that great.
I've thought about your dislike of "player currency" for a while. ("I don't know when to use action points/bennies and am thus behind the power curve.") What is the difference between it and any other finite PC resource -- say, like spells per day? or XP in terms of 3.X item creation? or even gold pieces?
The cyberhacking thing is also a recurrent criticism and one that I get. It seems that the problem could be easily solved, however, by boiling it down to rolls or giving everyone some access.
@boltorange Some classes would not logically learn to access the net on the same level as a hacker though.
I see a difference between character currency (spells, ki, rage, etc.) and player currency (bennies). The former I have no issue with but the latter bug me to no end. One is something used by a character within the world. The other is something used by the player at the level of the tabletop itself. Can you see what I mean?
@tetsubo57 Yeah, that's what I meant by "some" access. It might be a cool role reversal. After all the hacker is not as effective in the "real world" -- why not have the street samurai be less effective in the net world?
RE: player currency -- that's a very clear distinction, actually! It almost sounds like you're taking your "mechanical" cue from the RP. So, for instance, the question is "is this the sort of situation in which my barbarian character would rage?" Is that the case?
@boltorange To a certain extent, yes. But I think most of ths is my own personal risk aversion. I don't like risk. Ever. If I make a choice for my character I will live with the roll or consequences. But I don't want to 2nd guess the process. I will freeze, paralysed with the notion that I could, just *possibly* make things better. Or worse. That anticipation ruins my fun. I prefer to decide, commit, toss the die & live with the result. No 2nd guessing for me.
@tetsubo57 I can understand what you mean because I am also very risk-averse. But, at the same time, I also get antsy about using up resources like spells (is this really the best one?) and rages (is this fight tough enough?) -- I'm back to having trouble with the difference, purely in terms of being risk averse, is between using finite resources "internal" and "external" to the narrative if it's not to do with the narrative itself.
@boltorange It some ways I think I consider bennies breaking the 4th wall. It is me the player intruding into my characters life. The external me mucking around with the internal me.
Imagine you have some money in your pocket. You know how much you have. But that quantity keeps changing at random. You have no idea why. That would drive me mad. Literally. But if *I* spend the money, I know where it went. I will live with my decisions. Even if at a later date they turn out poor.
@tetsubo57 That's a really interesting metaphor. Could you explain further how you think bennies are like the amount of money in your pocket changing for no apparent reason? I don't fully understand.
@boltorange To the character, if they spend it they understand where it went. But if the player spends it, the character would have no clue. It would be as if the fickle hand of fate just dicked with them at random. There is enough random in the game with the dice. I don't need to add a meta-level form of random. To me bennies are the player controlling the *rules* rather than his character. Let me play my character. Let the rules run themselves.
@tetsubo57 Meta-randomness is an interesting phrase: it would seem to mean that there is something further random about a thing that was already random. Do you mean, for example, a re-roll? In that case, I don't think the phrase works. There is nothing "further random" about re-rolling a die. It's just another chance. I get that you are talking about some kind of "in-character" randomness (although that could be roleplayed away pretty tidily) but you're also talking about OOC dice-rolling.
@boltorange Are you familiar with the New England holiday tradition known as a Yankee Swap? I hate that game. Why? IT is all about 2nd guesses, about *someone* else changing the game on you. You get result A, someone decides that you will actually get result B. The next person decides that you will actually get result C. So on & so forth. You have no idea what you will end up with. I HATE that. If I get A, I will stick with A. Do not change the game on me. Do not alter that result. Leave me be.
@Webhead123 WotC didn't lose the license. They dropped it because it apparently wasn't making them money. Hell, they didn't even do reprints of the various books other than the core.
@azirk83 I was just quoting GMCiaramella. Yeah, I'd heard that the decision was on WotC's part not to renew. I also heard that the decision was in part because they felt they'd covered just about everything they reasonably could and to continue to produce sourcebooks of mostly fringe material would not have done a great service to the game or to WotC's bottom line. Sometimes it's best to end on a high note, which it seems WotC did with the game. Not my favorite game but plenty of folks liked it.
2) Old World of Darkness / Revised (the old just feels so comfortable, newbies can jump in instantly, Gangrel = Bram Stoker, etc)
1) AD&D / Second Edition (My first RPG, but I still think it has the best flavor of all the editions, I try to incorporate all that flavor into the 3.x games)
5. D&D 3rd Edition (This is purely Nostalgic it was the first system I ever learned to play)
4. Wheel of Time (I think the storyline for this game is absolutely great)
3. All Flesh Must Be Eaten (One word: Zombies)
2. Legend of the Five Rings (Amazing Evolving Storyline, Interesting mechanics, Fun to play, and it emphasizes that a few well placed words can do more than a three foot razor blade)
1. WhiteWolf's New World of Darkness (Easy to learn, fun to play, infinitely adaptable)
I am huge fan of Star Frontiers too! I never played D&D 3.0-3.5 but I like what I see coming out from Paizo's Pathfinder RPG. It's no surprise Pathfinder is more popular than the WotC's game now bearing the D&D moniker in name only.
I only use my own (very slightly tweaked) version of BRP (percentile system), so I don't use other game systems. Ever. Don't need to. Having said that, for nostalgia I'd go; (in no order) Twilight 2000, Gamma World (the one with the Elmore art), D&D, Battletech/MechWarrior, MERP. For settings I'd go; D&D (the whole concept the game gives settings), Middle Earth (though I'm a big believer there's only one good era to play in), Battletech, WH40K, and WFRP.
I can't think of 5 for the life of me. I think I only have one that I love passionately, and that would be Werewolf: the apocalypse. I love the shit out of that game.
But a nice video bro. This gave a lot of perspective as to what kind of games and especially game worlds are to your likeing. See ya!
Mine are (currently, they change with the tides): Lamentations of the Flame Princess: Grindhouse Edition, Swords & Wizardry Complete, Stars Without Number, Warhammer Fantasy Roleplay 2E, Dragonlance 5th Age SAGA.
That last comment might seem a little weird to you guys but I honestly didn't know this much about RPG's sounds like fun.
Brutus1Buckeye 1 week ago
holy shit man I had no idea there were this many unknown rpg games to me. I play games moderately and all I have to say is that to be able to play all of these and find out about new ones on the internet with people that share your passion is amazing. You must have a sweet life. I only hit your channel because I didn't know what a dyson sphere was, but you opened my eyes on how much content there actually is.
Brutus1Buckeye 1 week ago
@Brutus1Buckeye Welcome to the YouTube RPG community. The Gentleman Gamer calls us the YT RPG Brigade.
tetsubo57 1 week ago
1. dungeons and Dragons 3.5 2. James bond (best system) 3.Recon. 4. vampire (masquerade)
kjkjkage 1 week ago
1. GURPS
2. Shadowrun
3. Robotech
4. Star Wars
5. D&D
TheRonnke 1 month ago
1. Midgard (german)
2. GURPS (4th ed.)
these are my "active" games.
3. CoC
4 ArsMagica
5. Abenteuer in Magira (german)
markushanrath 1 month ago
1. Midgard (german)
2. GURPS
3. CoC
4. L5R (just from reading it)
5. Abenteuer in Magira (german)
markushanrath 1 month ago
1. Pathfinder
2. Heroes Unlimited
3. BESM(Big Eyes Small Mouth)
4. Monty Cooks World of Darkness
5. SLA Industries
psychokazi 1 month ago
5. Earthdawn
4. Legend of the Five Rings
3. Deadlands
2. Fading Suns
1. Monastyr (Polish baroque dark fantasy)
Honorable mentions: Savage Worlds, Neuroshima (Polish post-apocalyptic game), Eclipse Phase, 7th Sea, Call of Cthulhu
NadivV7 1 month ago
1: Vampire the Masquerade 2nd ed
2: Rouge Trader new one
3: Dark Heresy
4: Call of Chthulu
5: Cyberpunk (don't pay anymore but loved it, agree it nailed the genre)
morganlean 1 month ago
1. Marvel TSR
2. Call of Cthulhu
3. Battletech/Mechwarrior
4. D&D
5. Savage World
AbulonSW 1 month ago
1 Pathfinder
2 3.5
3 New World of Darkness
4 Wold of darkness
5 Star Wars Saga Edition
SerithValComnion 1 month ago
5.) Pathfinder 4.) Savage Worlds 3.) World of Darkness 2.) L5R 1.) Call of Cthulhu
Hellstorm87 1 month ago
5) Call of Cthulhu
4) Pathfinder
3) FUDGE
2) Savage Worlds
1) World of Darkness
bigblackmass 1 month ago
5) Pathfinder; because Pathfinder!
4) Eon; Swedish fantasy game. Good setting and entertaining mechanics.
3) New WoD; didn't get in to WoD until nWoD was relesed, got 20th vampire though.
2) Neotech; Swedish cyberpunk. Amazing setting! (our own world, in 2057 with changes, some satire, some realistic, the pope lives in Uath is one example, EU is now a nation is another.) same producers as Eon
1) GURPS; supplements! and have no problems with the mechanics.
RexDogma 2 months ago
5) Star Wars (west end games)
4) Kult (swedish)
3) Call of Chthulu
2) Mutant (swedish)
1) Pathfinder
19Torasil80 2 months ago
@19Torasil80 I own an game in English named Kult. Is it the same system? Mutant I've heard of but I've never seen a copy.
tetsubo57 2 months ago
@tetsubo57
It most certainly is, there were english versions in 93,96 and 01 ( i think). What do you think of it?
I´ve got two editions of mutant one from 89 (cyberpunk setting) and one from 2002 (postapocalyptic setting) wich is kind of a reprint of the original from 84.
19Torasil80 2 months ago
@19Torasil80 I'll be honest, I haven't read Kult since it was first released. So I have next to no memory of it.
tetsubo57 2 months ago
5) Rifts one of the best ideas for a gaming product I have never played. Kitchen sink only begins to describe it and I have the library to prove it.
4) Iron Claw great concept but not so great mechanics.
3) Savage Worlds for anything not covered by the other two ahead of it, this is my go to system
2) Mutants and Masterminds 3rd Ed. It just does supers the best for my way of thinking.
1) Pathfinder for fantasy gaming this just can't be beat.
KodyaxZavaj 2 months ago
Mine aren't in order but are judged how they handle specific genres.
Pathfinder for fantasy
New World of Darkness line for modern supernatural horror
Buffy the Vampire Slayer/Angel for more light hearted cinematic fare
Mutants and Masterminds for supers
Rifts. The rules are majorly FUBARed but I love the setting and had a lot of good times playing it back in the day.
Backfromthedeadguy 3 months ago
5. Lord of the Rings (Decipher)
4. Shadowrun 3rd (FASA)
3. Star Wars Saga Edition (WotC)
2. Pathfinder (Paizo)
1. D&D 3.0 (WotC)
TheCaptainhat 4 months ago
have you ever played runequest
tarboy69 4 months ago
@tarboy69 I think I might have played the first edition. But it was a long time ago.
tetsubo57 4 months ago
I love GURPS. I completely agree with the quality of the supplements being top notch. Even if you don't play GURPS, the writing in the supplements and the research put into the information in them blows away pretty much any other gaming company. Though, I do have to disagree that GURPS can't do supers well. While I sympathize with the sentiment that GURPS shines most with low powered/gritty games, I've also had great success with supers; especially for something like Watchmen.
Johnny3D3D 5 months ago
From this posting, i guess Tetsubo57 is one of the 3 people on the internet who knows where my name comes from.
LordSathar 5 months ago
@LordSathar Yep.
tetsubo57 5 months ago
what does stp mean i found in my book but i dont know ill check through the book
legoboy1970s 6 months ago
@legoboy1970s Which game system? What is the context?
tetsubo57 6 months ago
@whadjison I actually find DW to be a bit grim for my tastes. I like a bit less serious and a tad more wacko. But I own 2 difference versions of the system.
tetsubo57 6 months ago
@whadjison I hope you enjoy it. I recently reviewed a module done for the system. It was quite good for a first effort.
tetsubo57 6 months ago
5. Warhammer Fantasy Roleplay 2E
4. Star Wars RPG d6 version
3. AD&D 1e
2. Star Trek RPG (Icon System by LUG)
1. Traveller (Mongoose)
BlackRazor54 6 months ago
@azirk83 Just plain cortex. As far as skill systems go, it's really quite good. The first like 4 ranks of any skill represent very broad tasks, so the "list of things a character can't do" is pretty short overall. After that, you have to buy narrow specialties in your skills, so you could (for instance) play a ranger who does all things wilderness-y, but perhaps are better at animal husbandry than identifying plants :) .
alexandrite014 6 months ago
1. Warhammer Fantasy Roleplay
2. HERO System
3. D&D (Pathfinder)
4. GURPS
5. King Arthur Pendragon
6. Ars Magica
TowerGuardDM 7 months ago
5. middle earth role playing
4. stormbringer
3. call of cthulhu
2. gamma world (92)
1. ad&d
these are my favs but i have many other games i have ran or played in .
dawala1000 7 months ago
Pretty much World of Darkness is it for me. Not that I won't play other games, in fact I'm planning several at the moment, but that's my one ttrue love and there're so many sub-games that it never gets old.
alokov 7 months ago
That's merc 2000. Dumb phone always tries to change my words
rogerdeese 7 months ago
5. Merchant 2000
4. Starwars the 1edition
3. Champions
2. Pathfinder
1. Cyberpunk
rogerdeese 7 months ago
Star Frontiers was great I enjoyed it very much! Free Copies where? O.G.L. is the best thing to ever happen to the hobby.
5.Mutants and Masterminds e1 (haven't seen e2 or e3 yet but I hear good things)
4. StarWars RPG 2e revised
3.Paranoia (loads of laughs low crunch)
2. Star Frontiers 1e (Wild Wild West in space)
1. D&D 3.5 /Pathfinder
honarable-SpyCraft= D20 Secret Agents- Axis & Allies Global 1940 not an RPG but a stratedgy board game my favorite in the A&A line. (Got to keep Larry happy)
blackbarnz 7 months ago
@blackbarnz Link in the notes.
tetsubo57 7 months ago
1.Star Frontiers
2.D&D and Advanced
3.Lords of Creation
4.Teenage Mutant Ninja Turtles
5. Little Fears
monkey700077 7 months ago
1.: SME (german universal free indie rule system)
2.: Shadowrun 4.0 (with the german rules and books)
3.: TDA (german fantasy PnP, kinda like D&D but less high-fantasy)
4.: ORC and the games based on it (watch vajra enterbrises . com and clear spaces)
5.: There are two: Heredium and Degenesis. Both are german postapocalyptic PnPs.
If you wonder why I like so much german PnPs, it's because I live (t)here.
Rabascan 7 months ago
@Rabascan Shadowrun has German rules? Sounds interesting.
blackbarnz 7 months ago
@blackbarnz
Uh, I formulated it wrong. It's the same rule system, but with more sourcebooks. I've also heard that Catalyst has a few problems publishing Erratas and stuff when needed. Our publisher, Pegasus, is way more effective. And the sourcebooks such as Berlin or Hamburg are just awesome.
Rabascan 7 months ago
I can't rate them or choose between them, but in no order: Star Wars (original d6), marvel super heroes (the FASERIP version), DC heroes (MEGS version), hollow earth expedition, barbarians of lemuria, pathfinder, shadowrun, star frontiers, savage worlds, dragon age (yes I mean the tabletop version by green ronin), icons, atlantis the second age, and Wilderness of Mirrors and Zombie Diaries. Is that more than 5?
DeepEndOfTheDicePool 7 months ago
Awesome shirt! I used to collect Faust way back in the day.
1shnikes 7 months ago
Illservan 7 months ago
Your review on The Mutant Epoch sold me on the game. I grabbed a copy and had some nice interactions with the author via email. I agree its one of my favorites for Post Apocalyptic roleplaying. Thanks for helping me discover that!
Illservan 7 months ago
Star Frontiers love...
BenitoIncognito 7 months ago
Still have my 80's copy of Temple of Elemental Evil. Good module.
101011b 7 months ago
5. Mouse Guard (many people have something against playing mice -- I'm not one of them)
4. WFRP
3. Advanced Fighting Fantasy
2. Buffy (the most "gets out of the way" games I know, without being too much like FATE)
1. D&D (1e, 2e, Basic, 3.5e and PF, and a few d20 inspired things... it's all the same game, just different flavours thereof)
So, yes, lots of fantasy there. Honourable mentions must go to Shadowrun, Amber, BoL, and all the games I haven't played but should have.
spaceLem 7 months ago
The new SW: Deluxe Edition isn't too bad. I'm a huge fan of SW though. I can't stand spending forever dealing with rules and rules lawyers. The bennies have never bothered me as a DM. My players seem to only use them to stay alive and after running SW for over a year now thats a pretty much the best use for them.
Top Five:
1. D&D
2. Fading Suns
3. Deadlands (SW)
4. Werewolf: The Apocalypse
5. Farscape (Book showed a lot of love;I had my first TTW in the first session I ran)
(6. Pathfinder)
TheSeventhZombie 7 months ago
1: Cortex System RPG
2: Cyberpunk: 2020
3: Star Wars Saga Edition
4: d20 Modern/Future
5: Mutants & Masterminds
(6: Pathfinder RPG)
Honorable mention goes to Stars Without Number. I can't really rate it because I have yet to play it, but I'll be running my first session this weekend, and it seems interesting. From what I've read thus far it seems to be an interesting blend of the old and new schools of thought in RPGs. That and the faction rules can be lifted out for use in any other game.
alexandrite014 7 months ago
@alexandrite014 Cortex or Cortex+? Night and day IMHO.
azirk83 7 months ago
1. GURPS
2. Mutants & Masterminds
3. 7th Sea
4. Pathfinder Roleplaying Game
5. Marvel Super Heroes Advanced Set
Nolinquisitor 7 months ago
I have GURPS 4th edition, but I have a lot of the great source books as well; Steampunk, Steam-Tech, Screampunk, Swashbucklers, Cops, Special Ops, Swat, Who's Who 1 and 2, Espionage, In Nomine, Warehouse 23 (?), Covert Ops, Rogues, Warriors, Undead, WW2, Black Ops, Illuminati, Mystery, Spacecrafts, Modern Firepower, Old West, Y2K, Callaghan's Crosstime Saloon, Space, Low Tech, High Tech, and Ultra Tech, amongst possible others.
markanthonyquested 7 months ago
5. Changeling the Lost, 4. Mage the Awakening, 3. Earthdawn, 2. Shadowrun, 1. Pathfinder. (not 3.5, but actual pathfinder)
eberik 7 months ago
FATE system!!!
marvelona 7 months ago
1. Shadowrun 2. James Bond 007 3. Pathfinder 4. Star Wars (WEG D6) 5, HarnMaster
Honorable mentions: Star Trek (Fasa), Marvel Super Heroes (TSR), and The Riddle of Steel.
MacAttack001 7 months ago
1. DnD 3rd Edition/Pathfinder
I wish I had more, but that is the only game I have ever had the chance to play. I own a few different games, but I can not say how much I really like them until I get to play them.
Galeros 7 months ago
@tetsubo57 Also the next time you play a pathfinder session perhaps you could record some of it. I was also wondering what you thought of the general tier list for pathfinder? Does it seem as if some classes aren't all that useful? Such as the cavalier having an extremely hard time in small places. Btw thank you for answering my question. :D
RoyaLockz 7 months ago
@RoyaLockz I really don't look as deeply into the system as some folks do. The whole tier structure meme is interesting but not something that I have ever dwelled upon a great deal.
tetsubo57 7 months ago
@tetsubo57 have you ever read the world of darkness rule book? To me it seems as if it's a cluster of rules and lore that isn't organized all that great.
RoyaLockz 7 months ago
@RoyaLockz Never really got into WoD.
tetsubo57 7 months ago
5. Palladium Fantasy 2nd ed.
4. Wayfarer's RPG
3. NOVUS
2. Pathfinder
1. 40k Dark Heresy
vidbomb 7 months ago
@vidbomb Does my heart good to see Wayfarers on somebody's list.
azirk83 7 months ago
I've thought about your dislike of "player currency" for a while. ("I don't know when to use action points/bennies and am thus behind the power curve.") What is the difference between it and any other finite PC resource -- say, like spells per day? or XP in terms of 3.X item creation? or even gold pieces?
The cyberhacking thing is also a recurrent criticism and one that I get. It seems that the problem could be easily solved, however, by boiling it down to rolls or giving everyone some access.
boltorange 7 months ago
@boltorange Some classes would not logically learn to access the net on the same level as a hacker though.
I see a difference between character currency (spells, ki, rage, etc.) and player currency (bennies). The former I have no issue with but the latter bug me to no end. One is something used by a character within the world. The other is something used by the player at the level of the tabletop itself. Can you see what I mean?
tetsubo57 7 months ago
@tetsubo57 Yeah, that's what I meant by "some" access. It might be a cool role reversal. After all the hacker is not as effective in the "real world" -- why not have the street samurai be less effective in the net world?
RE: player currency -- that's a very clear distinction, actually! It almost sounds like you're taking your "mechanical" cue from the RP. So, for instance, the question is "is this the sort of situation in which my barbarian character would rage?" Is that the case?
boltorange 7 months ago
@boltorange To a certain extent, yes. But I think most of ths is my own personal risk aversion. I don't like risk. Ever. If I make a choice for my character I will live with the roll or consequences. But I don't want to 2nd guess the process. I will freeze, paralysed with the notion that I could, just *possibly* make things better. Or worse. That anticipation ruins my fun. I prefer to decide, commit, toss the die & live with the result. No 2nd guessing for me.
tetsubo57 7 months ago
@tetsubo57 I can understand what you mean because I am also very risk-averse. But, at the same time, I also get antsy about using up resources like spells (is this really the best one?) and rages (is this fight tough enough?) -- I'm back to having trouble with the difference, purely in terms of being risk averse, is between using finite resources "internal" and "external" to the narrative if it's not to do with the narrative itself.
boltorange 7 months ago
@boltorange It some ways I think I consider bennies breaking the 4th wall. It is me the player intruding into my characters life. The external me mucking around with the internal me.
Imagine you have some money in your pocket. You know how much you have. But that quantity keeps changing at random. You have no idea why. That would drive me mad. Literally. But if *I* spend the money, I know where it went. I will live with my decisions. Even if at a later date they turn out poor.
tetsubo57 7 months ago
@tetsubo57 That's a really interesting metaphor. Could you explain further how you think bennies are like the amount of money in your pocket changing for no apparent reason? I don't fully understand.
boltorange 7 months ago
@boltorange To the character, if they spend it they understand where it went. But if the player spends it, the character would have no clue. It would be as if the fickle hand of fate just dicked with them at random. There is enough random in the game with the dice. I don't need to add a meta-level form of random. To me bennies are the player controlling the *rules* rather than his character. Let me play my character. Let the rules run themselves.
tetsubo57 7 months ago
@tetsubo57 Meta-randomness is an interesting phrase: it would seem to mean that there is something further random about a thing that was already random. Do you mean, for example, a re-roll? In that case, I don't think the phrase works. There is nothing "further random" about re-rolling a die. It's just another chance. I get that you are talking about some kind of "in-character" randomness (although that could be roleplayed away pretty tidily) but you're also talking about OOC dice-rolling.
boltorange 7 months ago
@boltorange Are you familiar with the New England holiday tradition known as a Yankee Swap? I hate that game. Why? IT is all about 2nd guesses, about *someone* else changing the game on you. You get result A, someone decides that you will actually get result B. The next person decides that you will actually get result C. So on & so forth. You have no idea what you will end up with. I HATE that. If I get A, I will stick with A. Do not change the game on me. Do not alter that result. Leave me be.
tetsubo57 7 months ago
@tetsubo57 I get the contrast to rolling dice, however: after all, the whole point of mechanical character development is to control risk.
boltorange 7 months ago
I did a previous video on this, but my list has changed changed slightly.
Barbarians of Lemuria BOL, Basic Roleplaying BRP / Runequest, Labyrinth Lord, World of Darkness (old and new), and my new addition Novus.
Samwise7RPG 7 months ago
#5 Star Wars Saga Edition - Star Wars done best. Shame they lost the license.
#4 Mutants & Masterminds - Great superhero system.
#3 GURPS - Great sytem for anything of a lower power level.
#2 D&D 3.0/3.5 - You'll never find another system with more supplements.
#1 Hero System 5e - Anything you want it to be, unjustly frowned upon by some raised on D&D.
GMCiaramella 7 months ago
@GMCiaramella ...#5 Star Wars Saga Edition - Star Wars done best. Shame they lost the license...
I would argue that point...but I'm not gonna! :) Variety is the spice of life!
Webhead123 7 months ago
@Webhead123 WotC didn't lose the license. They dropped it because it apparently wasn't making them money. Hell, they didn't even do reprints of the various books other than the core.
azirk83 7 months ago
@azirk83 I was just quoting GMCiaramella. Yeah, I'd heard that the decision was on WotC's part not to renew. I also heard that the decision was in part because they felt they'd covered just about everything they reasonably could and to continue to produce sourcebooks of mostly fringe material would not have done a great service to the game or to WotC's bottom line. Sometimes it's best to end on a high note, which it seems WotC did with the game. Not my favorite game but plenty of folks liked it.
Webhead123 7 months ago
@Webhead123 I know, there are lots of folks out there that love the Mayfair d6 version, but it never did it for me... yep yep.
GMCiaramella 7 months ago
5) GURPS (Not that I play it, but I use the ideas elsewhere)
4) FATE system (Like GURPS, shifted how I think about RPGs)
3) D&D 3.x / Pathfinder (The easiest-to-play D&D that's worth playing)
2) Old World of Darkness / Revised (the old just feels so comfortable, newbies can jump in instantly, Gangrel = Bram Stoker, etc)
1) AD&D / Second Edition (My first RPG, but I still think it has the best flavor of all the editions, I try to incorporate all that flavor into the 3.x games)
7j8i9m 7 months ago
@7j8i9m "D&D 3.x / Pathfinder (The easiest-to-play D&D that's worth playing)"
Have you played all 10 versions of D&D?
azirk83 7 months ago
5> Rifts Great ideas to crib, lousy actually game to play.
4> Mutants & Masterminds 2nd edition. Feed your inner cheese monkey.
3> Arcanum by Bard Games. Old School D&D with a richer mythology.
2> Gamma World first ed. Cryptic alliances, nuff said.
1> Call of Cthulhu. It lead the way to Warhammer, Shadowrun, World of Darkness, & numerous others.
Honorable mentions: Alternity, Aftermath!, The Morrow Project, The Fantasy Trip, & Alpha Omega.
vynterbone 7 months ago
5. D&D 3rd Edition (This is purely Nostalgic it was the first system I ever learned to play)
4. Wheel of Time (I think the storyline for this game is absolutely great)
3. All Flesh Must Be Eaten (One word: Zombies)
2. Legend of the Five Rings (Amazing Evolving Storyline, Interesting mechanics, Fun to play, and it emphasizes that a few well placed words can do more than a three foot razor blade)
1. WhiteWolf's New World of Darkness (Easy to learn, fun to play, infinitely adaptable)
Wasparcher1 7 months ago
I am huge fan of Star Frontiers too! I never played D&D 3.0-3.5 but I like what I see coming out from Paizo's Pathfinder RPG. It's no surprise Pathfinder is more popular than the WotC's game now bearing the D&D moniker in name only.
My Top 5:
5. Paranoia
4. Shadowrun 1st Ed.
3. Gamma World 2nd ed.
2. Star Frontiers
1. AD&D 1st ed.
sunsteel 7 months ago
5) Cyberpunk 2020
4) Call of Cthulhu
3) Deadlands Reloaded
2) Warhammer Fantasy Roleplay
1) Star Wars D6
Honorable Mention: Dresden Files, Mutants & Masterminds, Marvel Super Heroes, Mage: The Ascension
Webhead123 7 months ago
Cyberpunk: 2020? I didn't think it was ever that big.
alexandrite014 7 months ago
I only use my own (very slightly tweaked) version of BRP (percentile system), so I don't use other game systems. Ever. Don't need to. Having said that, for nostalgia I'd go; (in no order) Twilight 2000, Gamma World (the one with the Elmore art), D&D, Battletech/MechWarrior, MERP. For settings I'd go; D&D (the whole concept the game gives settings), Middle Earth (though I'm a big believer there's only one good era to play in), Battletech, WH40K, and WFRP.
Frenchie66667 7 months ago
I can't think of 5 for the life of me. I think I only have one that I love passionately, and that would be Werewolf: the apocalypse. I love the shit out of that game.
But a nice video bro. This gave a lot of perspective as to what kind of games and especially game worlds are to your likeing. See ya!
-Hammered
hammeredshitsteak 7 months ago
Mine are (currently, they change with the tides): Lamentations of the Flame Princess: Grindhouse Edition, Swords & Wizardry Complete, Stars Without Number, Warhammer Fantasy Roleplay 2E, Dragonlance 5th Age SAGA.
azirk83 7 months ago