I disagree when you said 4 engis means your safe. If none of them are using a basic engi set thats their own fault. That only means that they have no clue how to play team fortress. Balence.
wait a min, you say "those of us who like playing engineer", yet in a future commentary, you say "I think that if any class should be taken out of the game, it should be engineer"
i hate when on ctf our team has 6 engies, 2 snipers and soldiers or pyros. The engies don't even build sentries, they just throw dispencers everywhere. and if they do built sentries its just mini sentries that can be destroyed by one rocket ):
I think what the Engineer has (except for the useless Jag) is good on it's own.I always stick to the regular Shotgun,Pistol and Wrench and even then,the Frontier Justice,Wrangler and Gunslinger are also good weapons and so is the Southern Hospitality.Quality over quantity.
How bout a weapon that replaces your secondary lets you to build a mini dispenser, and can also give 20 extra health and does little damage to people up close but give 15 percent slower walking speed
How about (continuing on to the alternate sentries), an item that lets him build a Mortar cannon or something? It fires in an arc, and causes an explosion in a set radius (possibly giving more use to the wrangler?) and does high damage, but can only fire in that area.
@Niichts I think that vavle could make a set up only for combat engs like how they did it for demoknight beacuse demoman was ment just to blow up stuff, but vavle gave demonman items ment as a demonkight
It's hard to give the Engineer new things without breaking the class. Unless you use the mini-sentry there's not a lot of direct combat that the Engineer actually does. There's also no way to give him a new PDA for new buildings unless you incorporate it with one of the loadout slots that can be changed (à la Gunslinger) and then you have to come up with a new weapon that functions well without breaking gameplay mechanics.
A taser-gun that, when shooting enemy buildings, allows 2 second control over that building. It would be good if you're moving up and you don't have time to place a turret, or just don't have the amount of metal needed. The downside would be that it only gives bleeding effect to enemy and no raw damage (basically poison gun). It would also give the enemy engineer a shocking surprise as its own turret is shooting him!
Agreed, should the engineer be given new options it could have drastic consequences. With that said however, it is disappointing just how few unlocks are available for the engineer. Personally I would have loved to see an alternative to the wrangler that lets you see a first-person view of what your sentry is pointed at. Or maybe a primary weapon with the potential for more effective use in medium range.
He needs more wrenches. Things like faster attack speed or more efficient repairing or more health, slower building speed or he's slower when carrying buildings.
I hate when there are lots of engies but they insist on building level 3 stuff in the back instead of helping the team. Then they just get destroyed by a spy because no one is there to help them.
Repairing from distance would be non-sense. There are maps where you ccan place a sentry at control point or intelligence and idle one step from the respawn point and still see that sentry.
What about a pocket which is like the gunboats. (Not a weapon just an accessory) And then the pocket allows him to have more metal... 300 or something... Allowing him to carry more metal at the time... The downside could be like decreased building speed, or it hurt you over time if you don't have any metal... Cause then the engineer is hurt inside =( (Joking) But i think the other with decreased building speed would be cool!
@BlazyToast Normally things like that don't have listed downsides, not having a sidearm is a big enough downside, whihc is why the Gunboats doesn't have anything like "more falling damage" on it.
@newgrounder2 Sticky Jumper, Rocket Jumping, Force A Nature knockback, Bonk, air blasts, invisibility kit, disguise kit, BLU and RED teams who are actually just a building company and a destruction company... Any of this typical logic to you? :3
@BlazyToast Sticky and Rocket = Explosion knockback which is real. The impact damages the person not the knockback itself. FAN = Its on the lightest character. You dont see heavy having something like it, Bonk = energy drink to a hyperactive scout so it pretty much would happen. Air blast = compressed air, invisibility and disguise are made up. Blue and Red teams just for color difference. Most of it if not all is logical. DUH
@newgrounder2 BLU and RED stands for this... Building League United = BLU!
Reliable Excavation Demolition = RED! Now, I have played TF2 for 2,5 years so, I don't blame you for not knowing.. Also, explosions would blow you up. Also when I say Sticky Jumper I mean that it does NO DAMAGE. FAN is also a shotgun. FRICKIN shotgun. The FAN also knocks other classes away on blank.... *Facepalm*
@BlazyToast that is a good idea upload that to the workshop and i kind of also had a idea of a bonesaw for the medic if it is used on a dead medic[i shall call this weapon the grave robber] and it would steal there current uber saw percentage they had while alive
The concept of a long range repairing gun is a concept suggested time and time again, in a way, it could work, but if handeld badly, it could end up being an irritating weapon.
Personally, they should have given engie a shotgun similar to the family bushiness, a more spammy combat shotgun would have worked with the combat engie build.
Backpack dispenser, not upgradeable (lvl 1 or lvl 1.5). Potentially slower movement, droppable to improve running speed. I think it would help a little on payload offense.
Valve really doesn't care about balance anymore. As someone else said earlier a Valve dev said they didn't have engie items because it didn't pass their technical standards (too many polys for example).
I think they should have did something with the sentry level's, like level one has a damage reduction after X amount of kills and level two could maybe heal only when in combat, and then level 3 could link to only one other engineer sentry and target the same player or something like that just give people a choice of what level they want instead of everyone aiming for level 3
Previous to where Star said medic was last, he was talking about the engineer being updated last; this is true; he was not talking about the uber update, as engineer did not receive anything from said update; immediately following this, Star said that medic was last to be updated: Medic was, in fact, the first to receive a class unlock pack.
It now occurs to me that spending a minute writing this paragraph will hardly have been worth it.
Something Ive been thinking about for the Engineer would be some kind of microchip or something just for looks that takes up the pistol slot. Its a passive item that allows you to keep a fraction of your revenge crits in case you died.
I tend to get a few kills with my sentry but plenty of times I die right when they blow up my sentry. So a way to keep a few revenge crits would be cool. It should probably max at a certain amount so you can't have an infinite amount. Anyway, just a thought.
I was suprised that the Engineer got ABSOLUTELY nothing. Not even a hat. As for the Engineer not getting anything, I can understand that, as the Engie is the most difficult class to balance.
But I do feel dissapointed, as all he has are the Engineer Update weapons, the Southern Hospitality, and the Jag. Then I see Soldier and Demoman getting so many new weapons, I can't help to feel jealous.
I think the Engineer should have at least gotten a new shotgun or pistol. But an idea I've had for a whole for the Engineer is if he had a wrench that changed the teleporter into a jump pad, like in Quake 3.
To be honest I would have liked to have seen a new shotgun/rifle or whatever that has roughly the same range, hitbox and accuracy as the unscoped sniper rifle but does way less damage, it could help the Engineer scare off long range attackers with something other than the pistol which can be pretty inaccurate.
@MrEarcheese well there 2 lugermorph the one you get from the 5 dollar poker night in the inventory or the old expensive vintage one you cant get anymore
A pistol that instead of bullets, it uses metal. It would be used to repair gear from a significant distance. The downside would be a damage decrease. This allows the engie to feel more mobile and not feel tied to the turtling mindset.
@doubleyouteeef I would prefer a pistol for the engineer that would do more damage and let him equip it as his primary weapon, that way the engineer could equip the wrangler and a pistol at the same time, making the engineer possibly be able to stick to more medium range attacks and focus on attacking from multiple directions at once. I think this would also deter the engineer from turtling.
What about a "pistol" who acted as a nanobot injector? It would be able to repair the buildings and destroy sappers (at the same speed as with the wrench) from distance, give ammo to the allies, and eat up the ammo of the enemies you shoot instead of doing damage, forcing them to retreat to reload/get ammo: all of it at the expense of metal.
Also, as replacement for the shotgun, a personal teleporter who allows you to use your teleporter exit from anywhere, (continues)
@darkprogram even if sapped, so you can go save your stuff easily, but in exchange of losing your bigger personal firepower. Another version could be a portable teleporter wich teleports whoever uses your entry to where you are.
And for the wrench, i see these posibilities:
-Deploying buildings with full health in exchange of a slower construction time
-Using your ammo as metal, with the exchange of a big reduction of health for example.
@doubleyouteeef Bullets are made from metal, so say this "scrap pistol" was used it shoots metal and it repairs buildings not breaks them? retarded idea xD
I think a great engie Idea would be have a upgrade to the wrangler where u give up ur dispencer to have a lvl 2 sentry and giving up ur teliporters for a lvl 3 so all ur left with is ur shot gun wragler and a pistol and the gunslinger
I think a great engie Idea would be have a upgrade to the wrangler where u give up ur dispencer to have a lvl 2 sentry and giving up ur teliporters for a lvl 3 so all ur left with is ur shot gun wragler and a pistol
Hey star, when you do game play like this, with the Engi, sniper, or scout, can you try your best to tell the medics not to pocket you? It makes it kind of frustrating to see where you should have died, but lived because you have a pocket. Just a thought, you don't have to do it, but it would be nice. Thanks
fyi star in the original class updates the medic was the FIRST to get new weapons, not the last. This was the uber update because of the meet the medic.
Perhaps a new weapon for the engineer can be an experimental teleportal that replaces the dispencer but its lvl 1,2,3 are faster than the default tele. But the downside is that it hurts your team mates up to a maximum of 35 depending on how far you teleport. I think this wouldn't be that game changing and useful when your team only has 1 teleportal.
@Niichts Actually, I read from a Valve employee on the forums that the main reason there was no engineer update was that there were no models with high enough quality submitted, not because of balance concerns or worries about how the game will change.
"The Engineer thing is much simpler: we haven't gotten any submissions that have passed our tech review and that have been at the bar we want to ship. Engineer is the class with the least community submissions. We haven't had a chance to make original art for the Engy recently.
Encourage your friends to make high quality, good perf Engineer items and submit them.
The lack of Engineer items isn't about game design. It's about resources."
valve said the main reasons the engineer didnt get any new weapons is because
1) they didnt have any good models submitted to use (obviously a lie, some of the models are epic)
2) like you said, they kept making the engineer too powerful or too weak (the repair node, for example)
personally, i wanted the engineer to have a mini-dispenser (*Gasp!*) on his back so he could easily move up with his teammates and helping them without hindering his main role of area denial too much.
There was a building that valve was thinking about but removed... It replaced the dispenser and could repair buildings on it's own. I forgot what it was called though
I mentioned on the forums that I was hoping for some kind of small vehicle with a minidispenser on the back, such as a jeep or a dune buggy so to allow the engie to have another way to transport his allies up front and give them skirmishing cover while they fire out of the back cab. Aside from the Heavy and a medic in his pocket, there's nothing resembling mobile cover in this game. I thought something like this would help an Engie on 5cp, which is his weakest map style.
i think the engie should have a new wrench the replaces the sentry with an upgrade hub that "upgrades" the weapons of all the other classes such as giving the rocket launcher faster projectile speed with longer barrel or the scattergun more spray and dmg with it sawn off
I was hoping the uber update for the engie would have been a minisentry nerf. It should take more than 100 metal and two seconds to shut down every scout in the game.
I remember seeing a fake engineer update with one called the recycler that would process every enemies corpse and spit out ammo / health for the team. It would certainly be a team weapon and create some very interesting sentry spots.
i can already think of names for multiple items, the more interesting option being a new wrench called "The Atom Smasher." im DEFINITELY going to develop this further, im just garbage at developing 3D models for the items
I think engineer should have a six-shooter. It could deal more damage but have a slower firerate and half the ammo.
And maybe a laser gun, like a cartoony laser gun that's bright red/blue you hold like a pistol and it's mussel is a retro-looking satelite thing from a spy movie and it shoot bright green lasers.
I'm thinking they won't be able to keep themselves from making new buildings like quick use dispensers and porters. I'd also love a new sapper that kills quicker but take only one wrench strike, for example.
I'd like a repair beacon to replace the teleporters which automatically repaired your buildings within a range and would self-destruct if no buildings are within range.
Upside: They do not need to be out to use the ability,like Triple jumping with the Atomizer. When use mouse2 the team color and silhouette of players can be seen, and can see through walls. Meaning you can see spies or incoming forces, to a certain range.
Downsides: You can't move when activated (note you can turn, just not move), and you can't see landscape feautures (like the wall as stated above)
greenmarine (valve employee) stated that the engie wasnt getting any new items was because not enought people were contributing any engie items this news got to the the tf2 emporium (modeling thread on facepunch) some experienced modellers are making some engie items
There is one item I want, it was showcased in a comic just after the update. The Engineer was battling with Saxton Hale with a sort of portable sentry thing strapped to him, I thought that was really cool! I would like Valve to add something like that, and I'm interested about how something like it would change how the Engineer is played.
I think that valve basically added a tenth class down the line, the demo knight. He is so different than vanilla demoman that he might as well be another class.
For an Engineer item I would like a pistol that does a little bit more damage like the scout one, but it's downside would be that it would replace the dispenser with a mini dispenser that buils faster, heals faster, but gives no metal, can't be upgraded or repaired.
Another idea that comes to mind is a pistol that gives you metal x% gained from damage, and gives you the mini dispenser, so you gain metal from fighting off enemies.
@Tallulah1987 If you're thinking with gunslinger, when I play combat engie I rarely build dispensers anyway and if they couldn't be a decent metal source they'd lose their only use to me. Maybe just can't be upgraded/repaired?
I disagree when you said 4 engis means your safe. If none of them are using a basic engi set thats their own fault. That only means that they have no clue how to play team fortress. Balence.
mrbiofan12 3 weeks ago
Hey, cool, you got the Lugermorph!
Straif5 1 month ago
wait a min, you say "those of us who like playing engineer", yet in a future commentary, you say "I think that if any class should be taken out of the game, it should be engineer"
hydrostatic3000 1 month ago
The engie stole that shotgun from Bioshock...
ChocolateAsian9000 2 months ago
i hate when on ctf our team has 6 engies, 2 snipers and soldiers or pyros. The engies don't even build sentries, they just throw dispencers everywhere. and if they do built sentries its just mini sentries that can be destroyed by one rocket ):
psychochickendelivry 2 months ago
Medic was the first class update.
itarethetroll 3 months ago
What was the map?
dudethatsmylunch 4 months ago
whats the egypt bug???
cantbeatmeification 4 months ago
@cantbeatmeification RED Engineers can use the Wrangler to jump up onto a ledge that no one can reach, making BLU almost helpless.
KamitsureKinaMeow 2 months ago
I think what the Engineer has (except for the useless Jag) is good on it's own.I always stick to the regular Shotgun,Pistol and Wrench and even then,the Frontier Justice,Wrangler and Gunslinger are also good weapons and so is the Southern Hospitality.Quality over quantity.
SuperAwesomeTiago 6 months ago
Damn lucky that spy failed at 1:26
NzKiwiShaun 6 months ago
How bout a weapon that replaces your secondary lets you to build a mini dispenser, and can also give 20 extra health and does little damage to people up close but give 15 percent slower walking speed
2197xhorxh 6 months ago
Pistol that uses metal (feeded out of say your backpack so it has as much ammo as you have metal) good idea Repairing builings with it bad idea xD
Oblideration1kx 6 months ago
how to i set this hud mode?
ScauchEpitaph 6 months ago
@ScauchEpitaph its a mod called: pvhud
psychochickendelivry 2 months ago
You should be able to put fans on your sentry and make it a chopper gunner lol... Talk about OP
ZezimaXL 6 months ago
How about (continuing on to the alternate sentries), an item that lets him build a Mortar cannon or something? It fires in an arc, and causes an explosion in a set radius (possibly giving more use to the wrangler?) and does high damage, but can only fire in that area.
NitghVision 7 months ago
pistol up grade they really need one
NezumiTheMouse 7 months ago
Soldiers must be a useless and not important class because they get new weapons EVERY UPDATE
Alhazzared 7 months ago
what i find would be helpful is like a flak gun it has a very widespread shot of shrapnel, good for spys
CaveJohnsonAperture 7 months ago
Maybe the engie should have a new sentrie that takes longer too build, shoots galf as fast but has a bigger range (35%)
NotWilhemTell 7 months ago
@Niichts I think that vavle could make a set up only for combat engs like how they did it for demoknight beacuse demoman was ment just to blow up stuff, but vavle gave demonman items ment as a demonkight
drkiller8 7 months ago
It's hard to give the Engineer new things without breaking the class. Unless you use the mini-sentry there's not a lot of direct combat that the Engineer actually does. There's also no way to give him a new PDA for new buildings unless you incorporate it with one of the loadout slots that can be changed (à la Gunslinger) and then you have to come up with a new weapon that functions well without breaking gameplay mechanics.
BorgMercenary 7 months ago
Lol, watching this video, I have no suggested videos.
1xtremekiller1 7 months ago
wenever im an engineer i turn into a paranoid bitch shooting at everyone :P
JayBee272 7 months ago
A taser-gun that, when shooting enemy buildings, allows 2 second control over that building. It would be good if you're moving up and you don't have time to place a turret, or just don't have the amount of metal needed. The downside would be that it only gives bleeding effect to enemy and no raw damage (basically poison gun). It would also give the enemy engineer a shocking surprise as its own turret is shooting him!
animegurl411422 7 months ago
@animegurl411422 That "hacking gun" is a really good idea. But I think it would be better if:
-on shoot over an enemy sentry, targets both teams (won't be disabled, but will shoot also their team) for about two seconds
-the sentry won't target his engie (that would screw totally the tanking technique)
-the gun doesn't do any damage to humans
darkprogram 7 months ago
What about level 4 dispensers, teles, and sentries?
But...you need 400 metal to upgrade it to level 4.
Level 4 Sentry: 4 chainguns instead of 2.
Level 4 Dispensers: It gives health faster, it gives ammo faster, and it gives 70 metal per second for engie.
Level 4 Tele: Teleports faster.
Bartbouwjaar68 7 months ago
i think the engi should of got something even if it's terrible. I just think he should of got and iteam i mean the other classes did.
coletrooper1 7 months ago
At one point, you said "Mechanic's engineer" o3o
IAmTheEvilToast 7 months ago
Agreed, should the engineer be given new options it could have drastic consequences. With that said however, it is disappointing just how few unlocks are available for the engineer. Personally I would have loved to see an alternative to the wrangler that lets you see a first-person view of what your sentry is pointed at. Or maybe a primary weapon with the potential for more effective use in medium range.
Mikosah 7 months ago
He needs more wrenches. Things like faster attack speed or more efficient repairing or more health, slower building speed or he's slower when carrying buildings.
Sourhope89 7 months ago
I hate when there are lots of engies but they insist on building level 3 stuff in the back instead of helping the team. Then they just get destroyed by a spy because no one is there to help them.
delicious619 7 months ago
which map is that?
lauchkillah 7 months ago
Repairing from distance would be non-sense. There are maps where you ccan place a sentry at control point or intelligence and idle one step from the respawn point and still see that sentry.
Gytax0 7 months ago
Comment removed
bobbc1001 7 months ago
give the family business to the engineer
GreatCalmness 7 months ago
@GreatCalmness i agree
CaveJohnsonAperture 7 months ago
1:25 blue spy to your right. you can see his sleeve
SuperCorndog10 8 months ago
Comment removed
BenGamer12 8 months ago
@BenGamer12 That is a terrible idea
delicious619 7 months ago
What about a pocket which is like the gunboats. (Not a weapon just an accessory) And then the pocket allows him to have more metal... 300 or something... Allowing him to carry more metal at the time... The downside could be like decreased building speed, or it hurt you over time if you don't have any metal... Cause then the engineer is hurt inside =( (Joking) But i think the other with decreased building speed would be cool!
BlazyToast 8 months ago 61
@BlazyToast maybe the engie would take more damage and heal slower or something
delicious619 7 months ago
@BlazyToast Normally things like that don't have listed downsides, not having a sidearm is a big enough downside, whihc is why the Gunboats doesn't have anything like "more falling damage" on it.
ToffeeSickle 7 months ago
@BlazyToast Pocket + Jag = Normal.
mrvideogamevideos 7 months ago
@BlazyToast The more metal he has, the slower he walks? :3
DenriTheWolf 7 months ago
@BlazyToast Big bag o junk?
wedran123 6 months ago
@BlazyToast The Gunboats and Mantreds are weapons, Rocketjump on somebodys head with them on, you`ll se what happens next,
tf2hat 6 months ago
@BlazyToast No, the gunboats defend against 60% rocket jump damage
kylekadduide 1 month ago
@kylekadduide Ohh, Gee, I didn't know that... I've played TF2 for 2,5 years okeh? + I said gunboats.. DON'T DO DAMAGE -_-
BlazyToast 1 month ago
@BlazyToast Well, I never use them anyway, and I don't know anyone who does, so your right.
kylekadduide 1 month ago
@BlazyToast The logical thing would be slower move speed due to the heavy extra metal.
newgrounder2 1 month ago
@newgrounder2 Since when has TF2 been logical?
BlazyToast 1 month ago
@BlazyToast Since ever?
newgrounder2 1 month ago
@newgrounder2 Sticky Jumper, Rocket Jumping, Force A Nature knockback, Bonk, air blasts, invisibility kit, disguise kit, BLU and RED teams who are actually just a building company and a destruction company... Any of this typical logic to you? :3
BlazyToast 1 month ago
@BlazyToast Sticky and Rocket = Explosion knockback which is real. The impact damages the person not the knockback itself. FAN = Its on the lightest character. You dont see heavy having something like it, Bonk = energy drink to a hyperactive scout so it pretty much would happen. Air blast = compressed air, invisibility and disguise are made up. Blue and Red teams just for color difference. Most of it if not all is logical. DUH
newgrounder2 1 month ago
@newgrounder2 BLU and RED stands for this... Building League United = BLU!
Reliable Excavation Demolition = RED! Now, I have played TF2 for 2,5 years so, I don't blame you for not knowing.. Also, explosions would blow you up. Also when I say Sticky Jumper I mean that it does NO DAMAGE. FAN is also a shotgun. FRICKIN shotgun. The FAN also knocks other classes away on blank.... *Facepalm*
BlazyToast 1 month ago
@BlazyToast that is a good idea upload that to the workshop and i kind of also had a idea of a bonesaw for the medic if it is used on a dead medic[i shall call this weapon the grave robber] and it would steal there current uber saw percentage they had while alive
123123s3 2 weeks ago
They need to do a Shotgun that can destroy Sappers at a price of Damage or something.
MarioishBeast 8 months ago
The concept of a long range repairing gun is a concept suggested time and time again, in a way, it could work, but if handeld badly, it could end up being an irritating weapon.
Personally, they should have given engie a shotgun similar to the family bushiness, a more spammy combat shotgun would have worked with the combat engie build.
SirKemper1 8 months ago
Backpack dispenser, not upgradeable (lvl 1 or lvl 1.5). Potentially slower movement, droppable to improve running speed. I think it would help a little on payload offense.
blues03 8 months ago
What about a shotgun that has only 4 shots but each pellet that hits gets you +10 metal
Or a weapon that replaces your pistol that increases your base move speed by 10% and increases your speed when your moving your gear up by 25%
popmaster501 8 months ago
Valve really doesn't care about balance anymore. As someone else said earlier a Valve dev said they didn't have engie items because it didn't pass their technical standards (too many polys for example).
koroshiya978 8 months ago
I think valve would have released new stuff for engi but they just haven't come up with any good ideas that would break the class
Carnage474 8 months ago
I think they should have did something with the sentry level's, like level one has a damage reduction after X amount of kills and level two could maybe heal only when in combat, and then level 3 could link to only one other engineer sentry and target the same player or something like that just give people a choice of what level they want instead of everyone aiming for level 3
BKkillaz 8 months ago
Sorry to be a noob, what is that robot hand?
ImNotTheChampion 8 months ago
@ImNotTheChampion The Gunslinger. Allows for minisentries.
Eman64 8 months ago
HEY ITS ME AGAIN.
-METABOLIC
milkweed93 8 months ago
FYI, Medic was the first to be updated, not the last. Just sayin'. :P
Killzre 8 months ago
@Killzre Uhm, no, fucking retard!
ImNotTheChampion 8 months ago
@ImNotTheChampion Uhm, yeah:
Previous to where Star said medic was last, he was talking about the engineer being updated last; this is true; he was not talking about the uber update, as engineer did not receive anything from said update; immediately following this, Star said that medic was last to be updated: Medic was, in fact, the first to receive a class unlock pack.
It now occurs to me that spending a minute writing this paragraph will hardly have been worth it.
Killzre 8 months ago
at least some badass reskins plox Valve
xPr0Gamerxx 8 months ago
I -3 engi rocket jumps
Xen521 8 months ago
How about mini-teleporters that teleport you wherever. But here's the catch! You become a mini character >:D.
ugoindown44 8 months ago
I had no opinion in this subject but stars view was still interesting for me to hear.
HaIMadeYouReadMyName 8 months ago
A Good Engineer Item I would like to create would be a set: The HandyMAN Set
-A new Type of sentry: 25% less Health. But When You Carry It You Can Run 20% Faster. Good For payload maps But Not For Capture Point
-New Teleportal: Larger with TWO teleportals But It Has 25% less health and takes damage for every teleport( around 30 before death)
-New Dispenser: Gives Only health But 35% and has 25% less health
I don't Have Any Names
I would be great for engies who want to keep a place safe very fast
AFRODUDE1925 8 months ago
I also think it was a good idea to not give him anything.
FireAtWillybob 8 months ago
does anyone know of any other youtubers that post good tf2 gameplay like star? i know iaresnipar does aswell but anyone else? thanks
J4Cod 8 months ago
@J4Cod Shibby2142. But currently he does a lot of Battlefield, Magicka and L4D2. But he'll come back with TF2 soon.
iPr0fix 8 months ago
which map is that?
lauchkillah 8 months ago
Something Ive been thinking about for the Engineer would be some kind of microchip or something just for looks that takes up the pistol slot. Its a passive item that allows you to keep a fraction of your revenge crits in case you died.
I tend to get a few kills with my sentry but plenty of times I die right when they blow up my sentry. So a way to keep a few revenge crits would be cool. It should probably max at a certain amount so you can't have an infinite amount. Anyway, just a thought.
infestedtom 8 months ago
Star at first I thought you were just a spam comment but now I know your not your my tf2 hero
fallenlogan 8 months ago
Hello Star. I have a question for you. Do you prefer Gunslinger Engineer or Wrench Engineer?
CheyenneDaMan 8 months ago
I always thought that an alternate sentry that acts as a spy checker would be cool. Short Range Flame thrower sentry
RustyKnightX 8 months ago
gentlemenlemen?
TheNicksSkitsShow 8 months ago
I want medic update!!!!
remywarfly 8 months ago
@remywarfly Gold Rush was the Medic Update as most people say
That, and Medics already got weapons from group updates, like the Uber update that just happened
MasterKade123 8 months ago
i would like a new pistol,that does 65% less damage,but a 30% fire rate,a 40% clip size but the pistol get 3 metal on hit.but 50% ammo on wearer.
rexxthg 8 months ago
I was suprised that the Engineer got ABSOLUTELY nothing. Not even a hat. As for the Engineer not getting anything, I can understand that, as the Engie is the most difficult class to balance.
But I do feel dissapointed, as all he has are the Engineer Update weapons, the Southern Hospitality, and the Jag. Then I see Soldier and Demoman getting so many new weapons, I can't help to feel jealous.
LightEffexor 8 months ago
I presonally the could of given the enigie any update. But only a new choice for a primary and secondary weapons. Thats what I think.
GrimCharon 8 months ago
Medic was the second one to receive an update (or was he first? I can't remember).
JakeSteel0121 8 months ago
@JakeSteel0121
He was the first.
LightEffexor 8 months ago
I think the Engineer should have at least gotten a new shotgun or pistol. But an idea I've had for a whole for the Engineer is if he had a wrench that changed the teleporter into a jump pad, like in Quake 3.
stafax 8 months ago
@stafax Oh God! map exploits golore!
TheHeartlessHunter 8 months ago
@TheHeartlessHunter and you know you'd love it! :D
stafax 8 months ago
Some ice or lightning sentries would be cool, their purpose would be to slow down targets.
N0oDLX 8 months ago
haha spy at 1:26
TheTffyd 8 months ago
He should've gotten a pistol wich the amo could be used for metal :P
gungag 8 months ago
Let's look at what the engie update brought us:
1) The Frontier Justice. Good sidegrade. Ugly model.
2) Wrangler. Breaks map design. Gives the engie the ability to spam a chokepoint by holding M1 and M2 from a mile away.
3) Gunslinger. Replaces the engie's powerful buildings that provide area denial with things that can only be described as "mechanical pissants".
4) Moving stuff. Very helpful, necessary change to the engie.
Thank god they left him alone for the uber update. He's fine as is.
ObeIiskos 8 months ago
To be honest I would have liked to have seen a new shotgun/rifle or whatever that has roughly the same range, hitbox and accuracy as the unscoped sniper rifle but does way less damage, it could help the Engineer scare off long range attackers with something other than the pistol which can be pretty inaccurate.
TheTelePlus 8 months ago
Lugermorph. ): *want* I have no idea how expensive a lugermorph is. I've got some paints tho', I guess 500 of those, anyone know?
MrEarcheese 8 months ago
@MrEarcheese well there 2 lugermorph the one you get from the 5 dollar poker night in the inventory or the old expensive vintage one you cant get anymore
MultiPlazer 8 months ago
@MultiPlazer Do they both have the same stats? I'm just looking for a replacement for scouts pistol (I hate the winger) and the engineer pistol.
MrEarcheese 8 months ago
@MrEarcheese They're both identical. And both function the same as the stock pistol.
TheTelePlus 8 months ago
@TheTelePlus I'll definately look into the Poker Night game and how to achieve one. Thank you for answering.
MrEarcheese 8 months ago
@MrEarcheese yeah they have the same stats ones just got vintage in its name ands worth alot more in the tradeing community
MultiPlazer 8 months ago
A pistol that instead of bullets, it uses metal. It would be used to repair gear from a significant distance. The downside would be a damage decrease. This allows the engie to feel more mobile and not feel tied to the turtling mindset.
doubleyouteeef 8 months ago 53
@doubleyouteeef That would be a good effect for the nailgun that will probably never be added :I
theTofuCube 8 months ago
@doubleyouteeef A damage decrease is not needed, wasting metal to kill enemies is downside enough.
Dusk209 8 months ago
@doubleyouteeef I would prefer a pistol for the engineer that would do more damage and let him equip it as his primary weapon, that way the engineer could equip the wrangler and a pistol at the same time, making the engineer possibly be able to stick to more medium range attacks and focus on attacking from multiple directions at once. I think this would also deter the engineer from turtling.
jqqbeck 7 months ago
@doubleyouteeef They already have the battle engie
delicious619 7 months ago
@doubleyouteeef
What about a "pistol" who acted as a nanobot injector? It would be able to repair the buildings and destroy sappers (at the same speed as with the wrench) from distance, give ammo to the allies, and eat up the ammo of the enemies you shoot instead of doing damage, forcing them to retreat to reload/get ammo: all of it at the expense of metal.
Also, as replacement for the shotgun, a personal teleporter who allows you to use your teleporter exit from anywhere, (continues)
darkprogram 7 months ago
@darkprogram even if sapped, so you can go save your stuff easily, but in exchange of losing your bigger personal firepower. Another version could be a portable teleporter wich teleports whoever uses your entry to where you are.
And for the wrench, i see these posibilities:
-Deploying buildings with full health in exchange of a slower construction time
-Using your ammo as metal, with the exchange of a big reduction of health for example.
-And something related to lvl4 buildings.
darkprogram 7 months ago
@doubleyouteeef Can it remove sappers?
Gerstein1 7 months ago
@doubleyouteeef Howabout the nailgun model that was originally intended for the scout, search up tf2 trailer 1 and you will see it on the scout.
IamUroman 7 months ago 18
@doubleyouteeef Bullets are made from metal, so say this "scrap pistol" was used it shoots metal and it repairs buildings not breaks them? retarded idea xD
Oblideration1kx 6 months ago
How about some sentry bots, e.g. little spiders with guns or quadrocopters that live for like 20 seconds and chaise enemies <: would be awesome
howzeman 8 months ago
This has been flagged as spam show
I think a great engie Idea would be have a upgrade to the wrangler where u give up ur dispencer to have a lvl 2 sentry and giving up ur teliporters for a lvl 3 so all ur left with is ur shot gun wragler and a pistol and the gunslinger
deltastorm100 8 months ago
I think a great engie Idea would be have a upgrade to the wrangler where u give up ur dispencer to have a lvl 2 sentry and giving up ur teliporters for a lvl 3 so all ur left with is ur shot gun wragler and a pistol
deltastorm100 8 months ago
Hey star, when you do game play like this, with the Engi, sniper, or scout, can you try your best to tell the medics not to pocket you? It makes it kind of frustrating to see where you should have died, but lived because you have a pocket. Just a thought, you don't have to do it, but it would be nice. Thanks
S3NiC 8 months ago
There's already a bunch of wrench replacements, but for some reason no one cares about them (except the gold wrench).
Planetary0 8 months ago
fyi star in the original class updates the medic was the FIRST to get new weapons, not the last. This was the uber update because of the meet the medic.
SneeperGui 8 months ago
Perhaps a new weapon for the engineer can be an experimental teleportal that replaces the dispencer but its lvl 1,2,3 are faster than the default tele. But the downside is that it hurts your team mates up to a maximum of 35 depending on how far you teleport. I think this wouldn't be that game changing and useful when your team only has 1 teleportal.
cybersaber101 8 months ago
Iam thinking about a new shotgun that does 15% more damage but slower reload and only 2 shots and can knock off sappers
ChevyGuyLS9 8 months ago
i think engies should have gotten something even though i don't really play it i mean come on, if SPY gets something new than why not engie?
Animestickman 8 months ago
@star Do you play scout so much because he, like you, is from the east coast??
carlosfigara 8 months ago
keep pressing 8 to hear star talking about engines.
GXV3 8 months ago
@Niichts Actually, I read from a Valve employee on the forums that the main reason there was no engineer update was that there were no models with high enough quality submitted, not because of balance concerns or worries about how the game will change.
Anyway, nice commentary as usual!
flameboy1132 8 months ago
@flameboy1132 The quote was:
"The Engineer thing is much simpler: we haven't gotten any submissions that have passed our tech review and that have been at the bar we want to ship. Engineer is the class with the least community submissions. We haven't had a chance to make original art for the Engy recently.
Encourage your friends to make high quality, good perf Engineer items and submit them.
The lack of Engineer items isn't about game design. It's about resources."
Strasedon 8 months ago
valve said the main reasons the engineer didnt get any new weapons is because
1) they didnt have any good models submitted to use (obviously a lie, some of the models are epic)
2) like you said, they kept making the engineer too powerful or too weak (the repair node, for example)
personally, i wanted the engineer to have a mini-dispenser (*Gasp!*) on his back so he could easily move up with his teammates and helping them without hindering his main role of area denial too much.
DJdeaddude 8 months ago
star, try this bind "desiredkeyhere" "destroy 2; build 2"
Saphraix 8 months ago
There was a building that valve was thinking about but removed... It replaced the dispenser and could repair buildings on it's own. I forgot what it was called though
shockzone100 8 months ago
I mentioned on the forums that I was hoping for some kind of small vehicle with a minidispenser on the back, such as a jeep or a dune buggy so to allow the engie to have another way to transport his allies up front and give them skirmishing cover while they fire out of the back cab. Aside from the Heavy and a medic in his pocket, there's nothing resembling mobile cover in this game. I thought something like this would help an Engie on 5cp, which is his weakest map style.
Filthnails 8 months ago
I actually thought the engy update was the best of the class updates.
moocow212 8 months ago
i think the engie should have a new wrench the replaces the sentry with an upgrade hub that "upgrades" the weapons of all the other classes such as giving the rocket launcher faster projectile speed with longer barrel or the scattergun more spray and dmg with it sawn off
MrKumbayah 8 months ago
The medic got the first content update...
RandomPieGuy 8 months ago
Mini Dispenser
And Group Teleport or a Quick Teleport Device for the Engy
MikaelDryden 8 months ago
i think they should make a weapon like a nail shooter that would not damadge ppl but allow you to repair your stuff from a distance
MrKumbayah 8 months ago
I was hoping the uber update for the engie would have been a minisentry nerf. It should take more than 100 metal and two seconds to shut down every scout in the game.
askaso14 8 months ago
I remember seeing a fake engineer update with one called the recycler that would process every enemies corpse and spit out ammo / health for the team. It would certainly be a team weapon and create some very interesting sentry spots.
328805 8 months ago
i feel like the amputator and the solemn vow are weird because they are just straight up upgrades from the bonesaw
utubepoopable 8 months ago
i think a new wrench witch would replace the level 3 missle lanching sentry with one which hase 3 machine guns
+rocket/sticky jumpers and player sstrafeing would take more damge since the guns are very acrute on most of the players
-the sentry would be easier to rush without it haveing rockets
idea 2:
2-way teleporters
+able to go back and forth
-longer recarge rate eg
lvl1 12 secs
lvl 2 6 secs
lvl3 4 secs
piedude889 8 months ago
i can already think of names for multiple items, the more interesting option being a new wrench called "The Atom Smasher." im DEFINITELY going to develop this further, im just garbage at developing 3D models for the items
AlphaAGENT144 8 months ago
I think engineer should have a six-shooter. It could deal more damage but have a slower firerate and half the ammo.
And maybe a laser gun, like a cartoony laser gun that's bright red/blue you hold like a pistol and it's mussel is a retro-looking satelite thing from a spy movie and it shoot bright green lasers.
LemonatoR32 8 months ago
the least they couldve given him was another wrench, since the only options we have are the Jag, the Southern Hospitality, or the stock wrench
233312 8 months ago
I'm thinking they won't be able to keep themselves from making new buildings like quick use dispensers and porters. I'd also love a new sapper that kills quicker but take only one wrench strike, for example.
mnyfrsh 8 months ago
I'd like a repair beacon to replace the teleporters which automatically repaired your buildings within a range and would self-destruct if no buildings are within range.
FreakieDK 8 months ago
@FreakieDK they did something called "The Repair Node" and it broke gameplay drastically
AlphaAGENT144 8 months ago
@AlphaAGENT144 Doesn't mean I want it less. ;)
FreakieDK 8 months ago
Comment removed
FreakieDK 8 months ago
Name: Texan Heat
Slot: Secondary
Apperance: Look like heat sensing googles.
Upside: They do not need to be out to use the ability,like Triple jumping with the Atomizer. When use mouse2 the team color and silhouette of players can be seen, and can see through walls. Meaning you can see spies or incoming forces, to a certain range.
Downsides: You can't move when activated (note you can turn, just not move), and you can't see landscape feautures (like the wall as stated above)
Just an idea.
AnimeUnskippable3000 8 months ago
greenmarine (valve employee) stated that the engie wasnt getting any new items was because not enought people were contributing any engie items this news got to the the tf2 emporium (modeling thread on facepunch) some experienced modellers are making some engie items
Kremsly 8 months ago
I don't think the demoknigt is op, but I still don't think there should be a melee only class. Because it's stupid.
pannfredrikaka 8 months ago
I'd have liked a new primary/secondary weapon, doesn't have to be a shotgun.
Also, @STAR or anyone else who reads this, how do I get the blood to show in-game, and have it show everyone being blown to pieces and such?
themadbatter 8 months ago
I still want the Nailgun added to the Engineer's loadout, perhaps used as a way to upgrade or repair your buildings at range (+5 metal per shot)
TheWhiteFox1 8 months ago
i knew they wont add anything for engineer on the pyro detornator page
"the engineer is the only one left out" and that meant no weapons for him
of course thats a teory im not sure this is what they really meant to not adding anything new for engineer.
SpriteStudio 8 months ago
The medic is just as important as the engineer and he's got plenty of sets. Also, his update came first, not last :P
simum1 8 months ago
i fell bad for the engi
tiagom135 8 months ago
There is one item I want, it was showcased in a comic just after the update. The Engineer was battling with Saxton Hale with a sort of portable sentry thing strapped to him, I thought that was really cool! I would like Valve to add something like that, and I'm interested about how something like it would change how the Engineer is played.
DarkMatterCrow 8 months ago
i hate that egypt is kind of ruined because of the sentrys, i really love that map
Guister96 8 months ago
Mini dispensers would be fucking awesome , i want that.
FouetLianes 8 months ago 59
@FouetLianes i want one in real life
legomovies911 8 months ago
@TF23DayRespawn So did everybody else?
reaper7876 8 months ago
Don't complain, He got his own personal update with an unlock for every slot and three new maps, about a year ago.
TF23DayRespawn 8 months ago
@TF23DayRespawn He has the lowest amount of weapons out of everybody, and valve KNOWS they've been ignoring him.
RawrXShadow 8 months ago
I think that valve basically added a tenth class down the line, the demo knight. He is so different than vanilla demoman that he might as well be another class.
meeman223 8 months ago 2
For an Engineer item I would like a pistol that does a little bit more damage like the scout one, but it's downside would be that it would replace the dispenser with a mini dispenser that buils faster, heals faster, but gives no metal, can't be upgraded or repaired.
Another idea that comes to mind is a pistol that gives you metal x% gained from damage, and gives you the mini dispenser, so you gain metal from fighting off enemies.
Yeah, I love playing combat engineer.
Tallulah1987 8 months ago 59
@Tallulah1987 thats the idea ever!
Cruzer7805 8 months ago
@Cruzer7805 :D thanks!
Tallulah1987 8 months ago
@Tallulah1987 If you're thinking with gunslinger, when I play combat engie I rarely build dispensers anyway and if they couldn't be a decent metal source they'd lose their only use to me. Maybe just can't be upgraded/repaired?
Indivicivet 8 months ago