@Crash22203 well it's good that you could manage to make a transportation system like that. on my map it's about having a fake coop timing incentive for player 1 to do a certain puzzle, and player 2 (the sphere) to go trough the vent, so I could time it better using a tracktrain :)
@Crash22203 I want to do something like this to transport you back to the central hub in my map, so basically you just used a shit ton of point_pushes?
@Crash22203 Yea I tried using trigger_push for a cube dropper but it didn't seem to work. I'll give it a try for clients but if it doesn't work again its good to know point_push can give this result ^.^ even if it'll take a $%^& ton of copy pasting lol
This is nice, if you jump on top of a cube or other prop and let go off it while under a vent and do it properly you can get transported too.( the cube will push you though I think)
anyway how did you get a flash light? I want one :P
used in test chambers, not the one with Chell and Weatley in it
xSpore2Me3x 3 weeks ago
I mean storymode, not this map
xSpore2Me3x 3 weeks ago
Comment removed
xSpore2Me3x 3 weeks ago
isnt there no vents in the actual portal 2? (I MEAN GAMEPALY)
xSpore2Me3x 3 weeks ago
Futurama :)
TheOwenFilms 1 month ago
can you plz tell me what is the model of the prop at the beginning of the tube?
renchi811 1 month ago
After messing with them all day I got the trigger_pushes to work on mine.
jdm280 1 month ago
How did you get it to have suction through portals?
timberthedude 1 month ago
is this up for download anywhere?
Conrad1996 7 months ago
this is epic. download link?
SamOwnedYou 9 months ago
lol went pretty good with you, my objects would always get stuck in the tubes with trigger_pushes, so I ended up faking it with tracktrain :P
CosmicD 9 months ago
@CosmicD I honestly couldn't get trigger_pushes to push the objects, even with the right flags ticked in.
As a result, I used many, many, many point_pushes. MANY.
Crash22203 9 months ago
@Crash22203 well it's good that you could manage to make a transportation system like that. on my map it's about having a fake coop timing incentive for player 1 to do a certain puzzle, and player 2 (the sphere) to go trough the vent, so I could time it better using a tracktrain :)
CosmicD 9 months ago
@Crash22203 I want to do something like this to transport you back to the central hub in my map, so basically you just used a shit ton of point_pushes?
AndroidX6 8 months ago
@AndroidX6
Well, trigger_push brush entities are able to work. I just didn't use those because they didn't work (seriously. They didn't work at all) for me.
Save your entities and use trigger_push brush entities. If not, just push a %*&^ load of point_push entities.
Crash22203 8 months ago
@Crash22203 Yea I tried using trigger_push for a cube dropper but it didn't seem to work. I'll give it a try for clients but if it doesn't work again its good to know point_push can give this result ^.^ even if it'll take a $%^& ton of copy pasting lol
AndroidX6 8 months ago
@AndroidX6
Well, it does have an up-side, I guess. It's much more flexible than one long brush.
Then again, it is a ton of copy-pasting.
Do note that I had to use a set of point_pushe entities for the physics and player. And that is a LOT.
Crash22203 8 months ago
Flashlight???
BakugoV8 9 months ago
how in the hell did you get the Pneumatic Diversity Vent??????? Please answer, was it a hack or what?
JSSJR90 9 months ago
wasn't that in a trailer for portal2 half a year ago? when i saw this i remebered. but it wasn't added :(
Vendulum 9 months ago
This is nice, if you jump on top of a cube or other prop and let go off it while under a vent and do it properly you can get transported too.( the cube will push you though I think)
anyway how did you get a flash light? I want one :P
ReneeJoel 9 months ago
@ReneeJoel a personality core most probably
WeBYG 9 months ago
@WeBYG
One thing for sure, it isn't a personality core.
If it was, it would be flying visibly in front of me.
Crash22203 9 months ago