Added: 2 years ago
From: Jacktheinfinite101
Views: 7,446
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  • @darthyoda219 ur an epic fail dude, epic fail. Are you six?

  • Xbox Sonic gets a 3 second headstart! XD

  • DIMPS sucks. i just realized he boost is horrible and sonic is too slow.makes me cry

  • all we know that the ps3 and xbox360 has bugs.

  • @jopak7 All games have bugs. :/

  • The HD version is definitely better. Don't get me wrong, the Wii version is good too, but the gameplay feels very stiff IMO. It's a shame that the Wii version had to be watered down to be ported to PS2, Colors is definitely what it could and should have been.

  • best stage on sonic unleashed

  • Comfirmed for Sonic Generations!!

  • @KesterStudios We've known this for a while. 

  • @KesterStudios what does comfirmed mean?

  • @darthyoda219 are u six?

  • @darthyoda219 are u six?

  • @darthyoda219 well hey just saying, i mean if you honestly have no idea what the word "confirmed" means, then you're either somewhere around that age, or you hardly read and you're barely literate...just saying. 

  • Both stages are in their own unique ways but at the same time, I think sega could of put the 360 levels in wii/ps2 versions but without the hedgehog engine.

  • @MegaRemel That's what they did with Sonic Colors.

  • @Jacktheinfinite101 colors is the hedgehog engine perfected well as they say i was at e3 and asked

  • Why the hell did they make two ENTIRELY DIFFERENT GAMES ??

  • @MauroSciuto different experiences and also limitations on the weaker consoles

  • @MauroSciuto they had different daytime level developers, dimps did the wii/ps2 levels, and sonic team did the xbox360/ Ps3 levels

  • @MauroSciuto Because the're two ENTIRELY DIFFERENT SYSTEMS !!

  • @MauroSciuto The Wii and PS2 couldn't handle the Hedgehog Engine. Although to be honest they could have switched with a less powerful graphics engine for the Wii and PS2 versions.

  • I think in general the Wii version's day-time levels tended to be shorter and in smaller number. I remember having to go through a ton of really long werehog levels in the wii version.

  • How'd you play at the same time?

  • @cpDQ242 he wasnt, he recorded himself doing speedruns seperately and then edited them into one vid

  • @gallantventurer 360 and ps3 have addons now though. While you beat the wii version and have no means to keep replaying the same level over and over and over "all what sonic mostly does in the 360 Version of this stage is to just Run and show case his speed." Isnt that what sonic games are for? speed :P

  • @haxor758 Im not sure if Sonic games are all about speed because remember, Sonic is and has always been a platformer

  • It's a balance of speed and platforming.

  • @SuperNiles2K11 so what dont nerd out on me all i said was isnt it always about speed "BECAUYSE REMEMBER, SONIC WAS MADE TO BE FAST AND SHOW THE POWER AND SPEED OF THE GENESIS" Lord..

  • @haxor758 Im not trying to insult you or nerd out on you, I was just trying to prove my point.

  • @SuperNiles2K11 Well you did both except for proving your point which wasn't even necessary to begin with...

  • @haxor758 Then I apologize for that..

  • HOORAY FOR YOU NOT HAVING A PS3 OR A PS2

  • HORRAY FOR YOU BEING WRONG!

  • @Jacktheinfinite101 what?@ how is that beong wrong?? i fail to see your logic sir it was called a joke

  • No the Wii version is shorter because the levels are CONSIDERABLY smaller. Sonic runs faster on the 360/Ps3 version but the levels themselves are larger so Sonic travels a greater distance from start to finish.

  • I SEE TWO SONICS!!!!!!!!!!!!

  • You would think that the wii level would be longer, I mean they don't even have to put as much detail in the design. What was up with the developers for the Wii, were they lazy? lol

  • the only thign i liek about the wii/ps2 is that the speed boost is spin dash sonic

  • notice how on the wii version when u boost abd hit a wall u turn flat.. thats 1 highlight about the wii version

  • No because it is very annoying because you can;t just star moving again.

  • @Jacktheinfinite101 well u have a point there i just think thats its funny thats all

  • Well yes.

  • just pause the video, and look at the graphic comparison. The xobx/ps3 version has more vibrant colors

  • Have you noticed that in the wii version Sonic makes much wierder noises? Especially when going trough rainbow rings.

  • it's so cool that at 0:47 the similar level layout was played at the exact same time

  • @AJBSONIC and ended at the exact same time.

  • The 360 was made for gameplay, the Wii was made for speedrunning as I have discovered at least a dozen shortcuts of each level, some I made myself.

  • The same can be said for the 360 version. There are multiple homemade shortcuts made and Speedrunning in the 360 version is a huge highlight at the Sonic Center.

  • @Jacktheinfinite101 ur a fan of the xbox version r u?

  • I believe the 360/Ps3 version is vastly superior (though the Wii has it's moments where it's better) as it is clear that they put forth more effort into that version which is why they are using that version as the template for future Sonic titles.

  • kool thanks for informing me about that

  • i weird glitch happened to me on spagonia 360 version i got over 1000 rings

  • That's no glitch. One of the awesome things SEGA did is remove the 999 ring limit. You can actually get 10000 rings on some DLC levels.

  • look at 1stkirbyever's video, the ring count went above 100000

  • I already have seen and commented on it and it's only 10,000 rings.

  • sorry 10000

  • @Jacktheinfinite101 you mean like Empire City day act 3?

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