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From: cedar234
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  • @Cqub3 AVG 27fps* on the gtx 580

  • @Cqub3 now on 2012, There the world FIRST 28nm gpu. The amd 7970 that has dedicated tessellation cores for tessellation and run unigene heaven with extreme tessellation with AVG 35fps. On 2011 there also a gpu that has dedicated tessellation. The gtx 500 series by Nvidia and they are expensive compare to AMD 7970 and they run unigene heaven with extreme tessellation with AVG27 (AMD 6000 series that was release on 2011 doesn't have a dedicated tessellation core).

  • @Cqub3 you serious? this was uploaded on 2010 and made in 2010 and graphic cards in 2010 are new to dx11 (especially tessellation, the realistic geometry that keep adding up on the polygons everytime you get close to it) the only gpu that can run dx11 and tessellation with decent fps was the amd 5970 (just because it DUAL GPU and it ran with 50fps+ with tessellation, but on unigene heaven with extreme tessellation (the benchmark in this video) it lags like hell)

  • What crappy video card did you use

  • Dx11 Vic flawes victory.

  • macfags are stuck with their shitty OpenGL

  • @TheFaker619 barely, as they run games at half speed. just check out system requirements on steam games for mac. usually i see pc requires pentium 4 and mac requires a dualcore or the same ratio of pc needing half the power to do the same.

  • @cedar234 Macs can handle much more without needing to be upgraded

  • @DrawingDrewfly i beg to differ. i have a friend that's on a core 2 duo mobile mac and when she plays minecraft, she has to close down every program. even skype which sucks. my little brother has a core 2 duo mobile (and i've checked, she has a T7500 and my little brother has a T5450) obviously the T5450 is much slower. pentium 4 slow. and i've had firefox running, skype, msn, and so much other things running in the background. it's able to play minecraft no problem.

  • @cedar234 I've dropped my mac, corrupted the hard drive several times, caused short circuits starting it up too early after cleaning it, and used it for hours blocking the air vents. Long story short, I didn't treat my first computer too well.

    It can barely run Minecraft anymore, but it's STILL chugging along.

  • @DrawingDrewfly nope. the same cpu and graphics card on a mac will cost you more than double the price and run much slower than the standard PC one. it's mostly due to os x putting smoothness of animations before other tasks. almost every statement that apple tries to spread is false about macs. they're made by pretty bad programmers mixed with a few good testers. windows and linux systems are still the fastest and the ones that need the least upgrading.

  • Totally false, actually.

  • @TheFaker619 All the other comments in response to yours are poor excuses for owning a MAC. Own the best (PC) and stop trying to be different.

  • Tessellation is old news, only reason it's faster now is thanks to gpgpu technology, which has been around since 1978, OpenGL has had tesselation shaders available for real time application for a while now, can find the code on the OpenGL networks, if you're have the know how, you can test it for yourself on blender game engine, which only uses OpenGL. Don't think I've even seen a game using the same concept from the geforce 8800 SSS shader demo. But hey look forward to voxel, mmm atomontage. =3

  • Oh and check out the UDK Dx11 tech demo with tesselation, gives a clearer picture of what can be done with it.

  • So every time you get a new card you might get a few more points,, and they'll lifted be a little. higher

  • @karlwashere123 what?

  • @cedar234 He means that the individual blocks of cobble bieng lifted is the only real diffrence, I think theres a large textual difference too.

  • @cedar234 yea you're right, and it's all due to marketing, aka "appealing to the most retarded percentage of the population." once you impress these idiots, you've got control over the market no matter what price tag or defects your product has.

  • I don't see the point in using tesselation while parrarel oclusion mapping gives pretty much the same look but runs like 30 fps smoother since it doesn't touch to polycount.

  • DX 10 - easy to walk stone roads.

    DX 11 - Spiky Rocks that will hurt your foot.

  • I am still using DirectX9.0b Shader Model 2.0 :/

  • Its bullshit Dx9 can do the same its -->

    parallax occlusion mapping

    The real new thing in dx11 -> Tesselation ( can do the same in Dx9 Called Lod System )

    Btw iam a graphics programmer ;)

  • @DJRapidXXX23 If it can do the same then why do certain games like the one shown look soo much better in dx11 riddle me that the proof is in the puddin. You must be a graphics programmer for Pong and Pacman. I myself am sick of your silly old dx9 in Skyrim and you can't keep lying to yourself it's time to upgrade from Windows 98 and join us brother.

  • @Zombiekiller62x

    Than plz Google it Parallax Occlusion Mapping

    and no i never programed pacman lol i only build fps / rpg graphics engines

  • i still use my playstation 1 which serves me well since 1995

  • I use DX9 :( lol

  • Consoles are shit

  • I just read some information about how microsoft's and other research programmers came up with the math and the functions behind many of the directx11 features and it is just mind blowing. these people definitely deserve respect for progressing technology and are nothing like the garbage that comments badly about them. sad to think some people believe tablets and simple multi-touch screens are a leap in technology...

  • @JFrameMan Tesselation has been a feature in OpenGL for three years before the whole DX11 craze. The math they "invented" has been around for twenty years. All they did was harness the higher speed of today's hardware, and slap a brand name on it.

  • @studiogen3 i kno the math is old, but the implementation was only done in the last few years. didnt they recently add the hardware support in openGL 4? or am i missing something? :S i havnt researched enough, but anyway, it's still impressive, and the cool thing about computer scientists is that they care less about who invented it and more about how fun it was to invent. im a cs student and I still have a hard time getting around directx and opengl libraries.

  • @JFrameMan Its too fucking bad that they don't use DX11 or DX10 but make games on consoles and port them to PC with DX9

    What a fucking waste of time!

  • @BoyzNAcne ikr? but there is a hope, since what they're doing now is releasing the engines themselves for independent developers to use, so pc may be losing out on mainstream games, but it's gaining a lot of mmos and indie games that are starting to look better every day. there's nothing developers would like more than to push the technology to the max, but companies r too greedy, so devs r releasing the engines as an attempt to clean up their own mess.

  • @JFrameMan microsoft doesnt come up or invent anything. They are businessmen not tech inventors.

  • @JFrameMan Amen Brotha!

  • @JFrameMan Tablets truly are a leap in technology, but I agree. PhysX, DirectX, and a lot of the other software "leaps" are totally underrated.

  • @Lasergun45 in what way are they even technologically advanced? the shit ARM architecture or the multi-touch screen that was made by a couple of students many many years ago? they're not complicated or advanced at all. companies didnt make them before because no company had enough brand loyalty that they would sell fast enough. they're made to limit users and developers to a market of software controlled by 1 company. technology isnt about finding ways for tech-retards to spend money

  • @Lasergun45

    Tablets are quite nice for their size. From what I've seen, their graphics are easily beating the other purely portable gaming solutions, like the PSvita, but they still don't have anywhere near the power of a gaming laptop running a gtx 555m or similar, middle-end piece of tech.

    A leap in technology? Maybe, for business types who need portability and battery life above all else.

    But for gaming? Really not worth it considering the desktop or laptop alternatives.

  • Still using good old DirectX 9 With my good old Windows XP. (Or for littlebit longer, till when my new computer arrives)

  • @Tope92 my gpu doesnt suport dx 9

  • DirectX 10: Renders road

    DirectX 11: Renders obscene number of tris on road, instead of using parallax maps

  • C++?

  • Roads are flat in real life for a reason.

  • @DenisKhalevskyy What is a "shit load" to you like $600 because that will get you a computer that is overpowered.

  • @doggod106 These days .. ? I'd like to see who you buy from .. I can get one that can run Battlefield 3 flawlessly, for minimum 1200$ - In Europe, that is.

  • @Shadowx93ca I never said "these days" and it seems like you are agreeing with me I am so confused.

  • Think of it this way. If you go to the restaurant, and you ask for a carne asada but get a hamburger, you may not take it (I personally would not give a shit :P) but for a computer it's simple math. It would send it back, and wouldn't eat, or in the computer world, not render the effect. AGAIN, don't get confused, and fall prey to the idea that because it does not render it, means it cannot render the effect at all. It is purely for increased speed, not new visual quality.

  • p.s.

    Don't be confused when you turn off DX(x) and effects no longer work. If you link a specific effect to render in DX(a) and you try to render the effect with DX(b), you will obviously not be able to render it. If you render DX(a) and (a) = a 100% boost in in contrast to DX(b) then when you render the effect as DX(b) it would look like DX(b)/2. So programmers in order to have effective scaling, simply do not have the same effects rendered with slower algorithms to "boost" performance.

  • For those who did not know, Tesselation has been around for ages, and was part of an old ATI x850 (DX9.b) tech demo on mountain terrain. This technique was also available on older ATI cards in a different form (Return to Castle Wolfenstein) due to it's insane resource hungry attributes it was a "discontinued" at the time. DX11 is DX8/9/10 with enhanced coding to simplifly algorithms. No doubt about it.

  • Almost everytime newer is better

  • one day, I will save up shit loads of money and buy a computer that can play a game with better graphics than counter-strike source. I am really hoping here, lol.

  • @DenisKhalevskyy Its really not that expensive to build a gaming PC, I slapped one together for a friend last week for 300$. its not a top of the line machine, but it definitely can generate better graphics performance in game than the 360 or the PS3.

  • @torridsaber yeah, but still, if I am going to buy a computer, I rather save up lots of money and buy something that's top of the line. I am gonna waste my money of a budget pc.

  • @DenisKhalevskyy

    Shit loads of money? What are you? 12?

  • @Hategrin You know, students who need to focus on their homework and shiz can't always find a fitting job ... Just saying.

  • @DenisKhalevskyy dude you dont need a graphics card to run counter strike source I run operation metro maxed out with no graphics card just take care of your computer

  • @Plainman40 How can you play without a graphics card? Or do you mean you just use a built-in on your motherboard?

  • Note, a Geo Metro with a Ferrari engin will outperform the Ferrari with a Geo Metro engin. It just wouldn't be as aerodynamic. Put simply hardware > software in this case.

  • There is a misconception of visual quality based on the number after Direct X. The effects are the same, it just runs faster, which btw is a marginal faster for the most part. The biggest increase in performance is how the graphics cards themselves are able to handle the information. Think of it like you have a Geo Metro with a Ferrari engin, as funny as it would be, there would be structural issues handeling torque. Same thing with the Ferrari running around with a Geo Metro engin.

  • @Trollawk i was gonna explain this but u did already, saved me the trouble. dx11 is just a framerate boost from 10 pretty much.

  • What that means is DX"X" is effectively capable of rendering effects that were previously available but not renderable due to the resource requirements. This happens every day, the technology hasn't leaped since DX8 since the potential of DX8 was limitless. You can find reports on what DX8 brought to the table and how the cards of the time began to harness the amazing capabilities of it's software rendering effects.

  • @Trollawk dude it's a improved version of dx10 all they added was teslation to make dx11 and mabye a couple tweaks here and there

  • Don't be a tool, understand that DX11 is based on an expanded version of DX8. It doesn't "look" better, it just runs faster thanks to improved coding, that leads to the potential of added detail. DX11 in itself brings nothing new in contrast to DX8 effect wise. HDR, Alpha Mapping, Depth of field, Sun Rays, Procedural Mapping, Soft Shadows, you name it, it was available in DX8 flavor. iD Tech had a whole report of how DX9 helped render complex sceens with less calculations than DX8.

  • @Trollawk dx11 is expansion from dx10 not 8... 8 looks nasty

  • @Trollawk No, it's a expanded version of DX10 with added tesselation

  • DirectX 11 vs DirectX 11.000000000001

  • @shakess98

    Heaven benchmark

  • press 6 to see the difference

  • There was a *basic* version of this called something which I forget the name of, in Amnesia the Dark Descent, which is DirectX 9, and doesn't technically look better but I prefer it.

  • @SuperFunnyman001 : Parallax(DX9) or bump(DX8.1) mapping generate texture and lightmap displacement based upon height maps to suggest depth of surface details, but the surface they appear on is still as flat as without. Tessellation (DX11) increases the polygon count and shape complexity according to height maps, producing vastly greater geometric detail (rounded curves, for instance) without choking up the CPU>GPU interface with extraneous data. The two are not mutually exclusive either. =D

  • @WhiteHawkUK Yah. But I still prefer Parallax. Runs smoother on my machine ;)

  • It's just more polignos, this does not show The true difference. In dirctX9 is possible to place the same number of polignos. DircX11 is the best number of directions for lighting and finishes than DirctX10

  • Comment removed

  • this isnt pom (dx10 9 & 11) vs tesselation (dx 11)

  • tessellation will be killed by real time displacement maps or parallax maps in the future, but, as long as its not, it looks great!!!!

  • the directx project encounter at version 9 a nice error. the directx 9 engine and below recycle same code and slow down the rendering speed. the directx10 and directx11 do not recycle the code and work fine.microsoft sucks

  • I'm sry but dx10 looks better.

  • this is not just tessellation. As tessellation can be used for land, people or in this case villages/city's.

  • @aliwith888 I think it's lagging because he's recording while he's doing this.

  • What game is this?

  • @dragnarok1134 its not a game its the heaven dx11 benchmarking application

  • @nic95 Can this app be downloaded or only through retail?

  • @dragnarok1134 its free just look up heaven benchmark

  • omg dx10's vertices are so much liner than the integrated dx11

  • there's not much difference

  • @zardfe and yeah theres a big difference I dont understand how you cant see it if he is even showing you in your face how Dx11 draws 1000 more polygons per texture with tesselation

  • There is no difference between DX10 & DX11 games..The only difference is the video card industry tells you there is..Its pretty sad when a new card comes out or new software that everyone just has to have it..Its just a money making gimmick

  • This benchmark doesn't really represent DX10 at all. You don't need tessellation to makes stairs stepped. In real DX10 games, are stairs ramps?

  • it looks very nice. but a little sockery isnt for Direct 11

    

  • im still developing w/DX 9 lol

  • nossa muita diferença

  • @aliwith888 Screen recording tends to kill frame rates.

  • @aliwith888 learn to read the description and this video is old. i have a GTX 460 now

  • @cedar234 GTX 460 is pretty old too..

  • @cedar234 gtx 460 is still old

    

  • @cedar234 dude you bought a out dated graphics card. i have a gtx 550 ti

  • @cedar234 that still sucks

    

  • @cedar234 that graphic card still sucx in this software

  • @cedar234 I got the 560 ti,definitely recommend once you need an upgrade,the 560 ti is a big jump in performance

  • @cedar234

    what exactly Is supposed to be read?

    It don't say why It lags. Just noting that the comet doesn't make sense.

  • @cedar234 still crap

  • @cedar234 I just got one of those. They are AMAZING

  • @cedar234 Dude you should have gotten a gtx 580 instead. Thats what i cal a pure ripoff card since the performance for the money isnt reasonable.

  • @cedar234 i have 2 gtx 550s suk on dat!

  • @Inkwaboom So... did you own them 2 years ago?

  • @cedar234 i got an GTS 450 C:

  • LOL so your trying to show how DX11 is better? Obviously any "DX?"+1 will generally be more capable than its predecessor. DX10 is still very powerful.

  • @vidfreak56 DX11 is more of a refinement of 10 than anything else. 10 was very poorly optimised, so 11 is the answer to that. It's kind of like going from Vista to 7. 7 just works better and runs better. Most of the things in 11 are in 10, they just require more power to perform it so it isn't worth the time implementing it due to lack of optimisation.

  • @TalesOfWar You only think that way is because the video card industry wants you to think that way...But really there so lil difference in the both it hardly noticable its like the difference between a xbox and a PS3

  • @DWcriticism you must be retarded or have serious eye problems if you dont see the difference for an old Xbox(not 360) and a modern new PS3 or Xbox360! And really not wanting to really offend you

  • @SexualDelirium I don't think he's talking about the original Xbox vs the PS3 and have not much difference it looks like to me he's talking about the Xbox and PS3 looks almost the same.

  • DX 9, most graphic improvements of all. Still the best overall quality - performance.

  • pathetic

  • Parallax mapping... Nuff said

  • @ChrisXPZ But the edge of parallax maps are flat =( Tessellation actually ups the geometry like 100 fold.

  • So Quad Core!

  • well this is more like High poly vs low poly Comparison?

  • Sounds like your pc is burning

  • please, someone show me a link where i could download directx 11 without having to create an account

  • @Volarknight should be automaticaly installed. try just updating windows. if not go to the microsoft website and they should let you download it. if not then sorry you're out of luck. just make an account. it's not hard...

  • @Volarknight If your card won't support dx11, then forget about it, you cannot handle it anyway

  • @Volarknight Only works if your graphicscard support it though :)

  • @Volarknight Depends, if you have a GTX 4XX Series and up your card Supports DX 11 you also need minimum OS of Vista or better windows 7, not sure on Radeon GPU's and dont try DX 11 with Intel Integrated CPU/GPU..

  • @Volarknight : DirectX 11 is part of Windows 7. If you haven't got Windows 7, you haven't got DirectX 11. If you have Windows 7 *and* a DirectX 11 graphics card, you're good to go.

  • @WhiteHawkUK DX 11 is for VISTA as well.  They merely advertise with Windows 7 and DX11.

  • @Acguarnica : Absolutely, though Vista requires the appropriate updates whereas Windows 7 has it fresh from the box. Good point. :)

  • game???

  • man i wish i had enough money to afford a gaming pc. but instead i have enough money to shell out for what would be callled a PS4 in the near future because they are cheaper.

  • So how does it determine the extent of the tessellation?

    By the shade of the texture/material?

  • @EliteMon1995 it shows the outlining of the polygons it's making. the more lines you see, the more polygon thus higher tessellation.

  • @cedar234 I know that, I'm asking how the program determines the extent of any given tesselated shape.

    There must be an algorithm that determines the shape/depth of each bump, crack, pebble, or stone.

    I'm asking how it takes a flat polygon and transforms it into a rough surface.

    Does it use materials to generate normals in real-time?

  • @EliteMon1995 The data is set into the texture (or some corresponding file) that's based on a mega detailed model of it, then all the lighting and shadowing and stuff is baked into the texture. The tessellation just makes it more efficient to render the effects. You can get the same result with DX9 if you really wanted, but the performance hit would be a good deal higher and it'd be more work on the developers part and not really worth it based on performance.

  • i'm sorry but was there even a road like that in the world in the first place?

  • @SpadeAce90 maybe long long long ago and maybe not as deep as those rocks go. but yes i would assume so. but the video isn't to tell that. it's to show you of the tessellation feature they added in DirectX 11

  • @cedar234 Yeah roads where made of stone. But the quality of craftmanship would be closer to how DX10 shows it with the least Tessellation. Cause that would hurt our ankles walking on a road like that. Maybe Tessellation is more thought out on the walls than the floors. And yes i know it is just to show what it can do.

  • @SpadeAce90 Yes, and it was one of the first ways people made buildings, structures, roads and steps/stairs.

  • HOLY FREAKING SHt When he switches from DX10 to DX11 in the mode that shows polygons i just went holy sht at the amount of them in DX11 XD

  • Just watching this lagged me

  • I Have DirectX 9 :( but Now Have DirectX11

  • best cards for this benchmark are fermis... why is your FPS so low btw?

  • how do i get this benchmark?

    And DX11? i have a HD6970 if you needed that info

  • @ht448 just google unigine benchmark. go to their site and download what ever benchmark you want. they are pretty kool benchmarks there.

  • I have a beast GPU wich supports DX11 but my motherboard only supports 10

    :'(

  • @barani000 ...update directX and it will work. you must have your monitor pluged into the card though.

  • @barani000 there's no such thing as motherboards supporting directx. It depends on your VGA and OS

  • Wow. A big difference.

  • in dx12 the bricks on the road are replaced with metal spikes.

  • id be tripping all the time when walking on dx11 haha

  • I think tessellation would be great for developers to scale games for different PCs. When direct x 11 becomes the norm, hopefully tessellation will be used by default. It's just too bad that tessellation is barely noticeable in most games, apart from improving silhouettes of characters and improving objects that could have had a much higher polygon count to begin with.

  • they need to make a good gaming engine to use it. Optimised. This is no good, even for 2-4 years down the line, if the most expensive, dual graphic card set-up, can only run this at 30 fps and under. And thats without any AI, animation, game effects going on. U3 engine was amazing at the time. It still is! It ran on all hardware, even the budget cards. They are making an updated engine of it, so hopefully that will be awesome! Tech 5 is a dissapointment from what I read. Hyped up, doesnt deliver

  • @BuckFastZombie I downloaded the demo for this on the nvidia website. It ran reasonably well on my 460gtx. The amount of tessellation can be adjusted along with AA so it's fairly scalable. You should try it if you haven't already.

  • Yeah, just have m8! Theres no doubt, cranked up, it looks fantastic! Really, WOW. I dont see it being used this well though. Theres a lot of MOD maps for games, and people are doing great things with it, amazing how a simple bit of programming can lead to this. Just bought a new PC, and the first in a few years, so the hardware race has slowed down, which is a good thing! But the main reason hardware struggles with any game is because its badly programmed, and not optimised. Needs Fix...!

  • that's tessalation feature.

  • uh,what is this ? a game maybe ? thank you btw,nice video !

  • Can you tone down the tessellation so the road doesn't look too rough?

  • @damirpoljak in some games you can in graphical settings. it'll be like extreme max medium low off you get the idea xD

  • dx 10 is a flat texture of a rough road dx11 adds tessellation to that flat texture so it looks like it was supposed to

  • you'll get hurt if walking on the DX11 floor without wearing shoes.

  • @moses1202 wish i had enough money to buy shoes then.

  • @cedar234 yeah, I think so

  • @moses1202 i like turtles

  • @artie7111 Unigine Heaven Benchmark -__-

  • @murkins001 yes

  • Holy hell. That is quite a substantial difference

  • @artie7111 read the other comments...

  • this video shows everything. really nice!

  • FPS10 ??? LOL

  • @454ful Yeah old 5670. but what do you expect from a low end card? i now have a 6850 and it gives me more than 60fps at the same settings this was using

  • Se aprecia como la cantidad de poligonos en DX11 se triplica jaja

  • @HDarkmantis jaja es algo más que tres. es más de mil millones de polígonos. que tomaría años sólo para contar cuántos componen una roca.

  • @cedar234 jaja si, asi va la cosa, pero esto trae su contra, la caida de los FPS... pero bueh, cada quien ve como quiera jugar...

    Yo personalmente usaria DX10 en juegos que necesite muchos FPS, en juegos en los que pueda presindir de ellos o en ambientes cerrados (Metro 2033) podria usar el DX11