@caveman357 The technique for the groundsmoke is actually a combination of moving articles and a moving geometry which carry the big cloudparticles with it.
It looks very realistic! Maybe it would look more better if you put a blast wave in it what happens when u detonate a real Nuke :P All the tree's gone. Heheheh >:"D But good job!
Very nice! Just one thing: the dust clouds are not projecting shadows on the ground, maybe you could use a plane with matte material so it will recieve the shadows.
Needs a shockwave comming out before the smoke. Also its obvious that the blast is pasted on top of a different landscape picture, would be nice to see some trees move from the blast ect, intergrate the 2 layers more
@daSultanDaHab You could integrate a rendered "sprite" animation in your Game. But this would not be 3D. And: No, this particular (volumetric) Effect - constructed with after burn volumetrics - is not suitable to be used within a 3D Game. Sorry.
well done man... just 1 thing: there is no explosion wave "bluring" all the way around the explosion, expanding to all the sides... try adding that and when it supposedly came to where the camara is, add some camara shake, that would be spectacular!!!
if u do so, please tell me... I'd like to see that! ;)
@jneves4pt it blend your eyes and you will become blind or your eyes will be critically damaged its like the sun but on earth.. and not that big.. and doesn't weight 849billion tons..
Nice start with this - is it just me or is the scale of explosion not quite right compared with you background - seems like this type of explosion(nuclear) would darn near instantly cover the entire scene. But you obviously have skills so I'm sure you're aware of that. Please upload the finished take - I bet it's gonna kick ass!
Differs. Its not that simple - I render in several passes, so the overall rendertime cannot reduced ti just one number. But it might took 8 hours in the end.
Yes, within my profile there is a link to my website for further artworks to see. And my Email. Cant write it in here, because tube dont allow that for some reason.
ey dude very awesome work. what i'd like to know is how do you make a light source, and connect it with the fumefx explosion. i mean there is a light source above the explosion and shadows are casted creating very amazing detail. Can you please explain on how to do this. very much appreciated,
An effect you should cover. When a nuke goes off everything will seem to go very dark due the bliding light the Nuke gives off. If you could cause the background to darken it would look a hell of alot better.
That's definately true... I've allready implemented this within the closing sequence of my showreel (see my profile; click on my webpage url; got to "showreel" tab and download my showreel, thanks). There you'll see an effect very similiar to that what you've just esplained :)
During the explosion - orange and red colors are prefered, but must change to the overall color of the scene (with an exception of green grass and forests... a green cloud would not this plausible ;) ).
I am not sure what you mean exactly. The Color scheme of this sequence isn't properly done either... but as a rule of thumb: more blue more overall brown/grey and a fair bit of white. It depends on the ground which this nuke is blowing off... a red desert needs a more red, orange blue Explision cloud. A more white desert would need more grey and white colors, a.s.o.
this is very well done, i use afterburn but i have allot of trouble getting the smoke to move pyroclasticly like you did. how did you do this? did you use sticky particles? i recommend you make a tutorial for this when you have time : )
Yes, I am using sticky particles attached to "rolling" geometries which building up the cloudhead. The stem is constructed out of a simple deformed cylinder moving into the cloud - the groundsmoke consist out of a number of particle flow events linked together.
:)
Tutorial will be written when the animation itself has been finished - stay tuned :)
Yes, there are basicly three methods to construct the CloudHead (as I call it).
1.) A Torus Object (sticked with ABurn Particles-Volumes) which is rotating around the inner Center (from inwards to outwards constantly). This Object is good for very big (thermo-)nuclear explosion Cloudheads... because it's more like an outspread Cloud.
2. Five (or more) very low Poly Spheres (around 16 polys each). They are grouped to a ring like the Torus before - but the Spheres give you more control in rolling (rotating) from inwards to outwards and are more spherical in the overall shape as a group (for less big explosions - up to 50kt).
3. A Number of small Torus Objects which are rolling/rotating outwards as well. This is my prefered CloudHead-Geo construtction because it allows me the complete control of the moving particle Volumes.
The following Images will show you the construction of the very basic Cloudhead geometries, which are carrying the AfterBurn Volumetric Particles:
w ww.tnovelist-ent.c om/Images/CloudHead_Geo_Methods.jpg
My Advice for you is this: Start with method Number 2 and check out if things are working good enough for your needs. Switch over to Method 3 only if you need more control of the CloudHead because its a very frustrating process to control this much of geometry in motion, size & behavior.
please note that I had to put three blank spaces within the URL to being able to post it as a comment in here. You have to delete those three spaces and the Image will show up in your browser. Sorry for this... youtube antispam regulations ;)
Ah, and it's advisable to use less faces and bigger volumetric puffs in exchange... Also using the "Phase" Value changing over time within the AfterBurn Volumetric Effect is very important to get a realistic looking result. Without the Phase of the Volumetric Fractals the Puffs would just moving staticly with the rolling geometries (which looks a bit lame).
Experiment as much as you can to get the best result. :)
thanks a ton! that picture helped allot, i never would have thought to approach it like this. Still i recommend a tutorial ; ) but thanks, when i get around to making this for my short film i will send it to you.
It'sa me MARIO
michaelangelo5010 2 months ago
U need a shockwave.
atariman72 2 months ago
whats the technique for the groundsmoke?
caveman357 3 months ago
@caveman357 The technique for the groundsmoke is actually a combination of moving articles and a moving geometry which carry the big cloudparticles with it.
Tristan3D 3 weeks ago
and thus chuck norris was born
teletubbykiller54 3 months ago
OMGG!!!!!1
WHERE IS THAT????
Androeus 4 months ago
Nice :3
tristanjmnz 4 months ago
Nothing to see here move along...
cod007skilldfan 4 months ago
a little bit slow but VERY good effect. and try that with shockwave and smoke :)
AEandreasElleby 4 months ago
all those people down there got pwned lol nice work
SugaredBacon117 5 months ago
AMAZING!!!!
VEGETADTX 5 months ago
Shockwave?
Star10Night 5 months ago
The dust at the ground should go towards the cloud.
endimion17 5 months ago
Good but make the shockwave other than amazing job
nintendoman647 6 months ago
Nice
sardarj1 6 months ago
the dust movement is so nice
adrianlindsaylohan 7 months ago
And that's what happens when you divide by zero.
Maestro218 7 months ago
and thats how a smoke tree grew on the magic wood
magicortega 7 months ago
It looks very realistic! Maybe it would look more better if you put a blast wave in it what happens when u detonate a real Nuke :P All the tree's gone. Heheheh >:"D But good job!
LaurensVermeulen 8 months ago
slow shockwave, but cool :D
tabernumse 8 months ago
what software did u use
McSmYtHuRs 8 months ago
that really awesome. u should give youreself more credit
jonahandgabe 9 months ago
Very nice! Just one thing: the dust clouds are not projecting shadows on the ground, maybe you could use a plane with matte material so it will recieve the shadows.
montotosk 9 months ago
it leaves me unsatisfied couse there is no shock wave
stuffcluster 10 months ago
shouldn't there be like a sonic boom....idk
bhermoth 10 months ago
you are too modest man, your nuke test is awsome from my point of view
GREAT WORK!
JUVENILECL 11 months ago
I agree with Owminator, but also if you could add a few shock waves across the land, it'll look more realistic. Other than that, it looks so awesome
IDNH 11 months ago
Needs color correcting and shadow, otherwise good effect.
Owminator 11 months ago
make a tutorial please
chichuchochaful 11 months ago
would have been nicer theres some shadow on the field. just suggesting :)
kelvintwt 11 months ago
hey how do i download this to use in a short film
HoldenHeiser 1 year ago
nuketown?
janniammlive 1 year ago
nuke test in the englsh countryside? :D
laurencec09 1 year ago
Nice...
Needs a shockwave comming out before the smoke. Also its obvious that the blast is pasted on top of a different landscape picture, would be nice to see some trees move from the blast ect, intergrate the 2 layers more
PlebScrubber 1 year ago
Looks like someone had to blow up Megaton.
Bouncer9000 1 year ago
hey yea i think a nuke is way bigger than that its like 14 miles past that just sayin
zekeandlutherboard57 1 year ago
what program is this?
Burkhardt0121 1 year ago
@Burkhardt0121
I think it could be 3DS Max....
CubeLuda 1 year ago
pretty god dam nice. but there is just like no shockwave, or reaction to the environment
seriousamm 1 year ago
sorry for my nooby question...
is there the ability to put this nuke in a 3d game and in which format do i have to export this?
i was searching in google but didn't found something :(
daSultanDaHab 1 year ago
@daSultanDaHab You could integrate a rendered "sprite" animation in your Game. But this would not be 3D. And: No, this particular (volumetric) Effect - constructed with after burn volumetrics - is not suitable to be used within a 3D Game. Sorry.
Tristan3D 1 year ago
@Tristan3D
hm what a pity :(
but thank you very much for your quick response :)
daSultanDaHab 1 year ago
@daSultanDaHab you could make it 2d/3d in the distance. and add sound and shock to make it seem real.
903harman 8 months ago
@daSultanDaHab you could try using lots of flat planes with different textures on them, and size and shrink to get the effect you want :)
RuneScapeAma 6 months ago
@daSultanDaHab
why would anyone want to do that?
globogs 3 months ago
AWESOME!!! :) lol im a girl watching nuke vids early in the morning...
tubular829 1 year ago
did you ever finish this? if you did, you should post a video... if not, you should! this is good!
tornadomad 1 year ago
Add a shockwave and a shadow and you'll be great. thumbs up
relent107luke 1 year ago
Shoop da whoop swollowed his lazar.
TheDJFurry 1 year ago
can u give me the link?
muddypuddlerules 1 year ago
@muddypuddlerules The link for what?
Tristan3D 1 year ago 41
@Tristan3D i think he means the link to the software or whatever you used to make the anamation
sk8erbmx 1 year ago
@Tristan3D link for the stimulation numb nuts -.-
mt2oo8secondary 5 months ago
@muddypuddlerules afterworks . com / store . asp
ablogonzo 1 year ago
damn add a shock wave proceeding that smoke and that would be one of the best effects ive seen.
relicright 1 year ago 28
@relicright That's true. Thanx.
Tristan3D 1 year ago
it's still the best looking user created mushroom cloud on youtube!! :D
shortbusheros4 1 year ago
cool! 4/5
allenahyong 1 year ago
Where do u go to make bombs like that
000pizzalover 1 year ago
nice but no sound?
genrolecaspe 1 year ago
i think some cam and ground shaking, and maybe shadow would sell it more.
nigel101 1 year ago
0:07 it shows a tree
batistarulez9797 1 year ago
i belive its fake but it looks pretty nice good job
thegamelover21 1 year ago
Great job here!
liveShit 1 year ago
The mushroom cloud should move a little slower. Study some real nuclear explosion videos and try to copy that. Very nice work though!
TheRmcStudios 1 year ago
@Zaharkl That's how a nuclear explosion looks like.
TheRmcStudios 1 year ago
Good, but the connection to the mushroom cloud should disintegrate.
Slyanimationz 1 year ago
@Zaharkl u just have a dirty mind lol..it looks like a mushroom.
Dropstats 1 year ago
This looks sick...
imbacat87 1 year ago
How long did it take just to create this effect?
Ava44fan 1 year ago
That looks like the fields at Northern Ireland! Not saying you dislike the place. I live in that country.
danner253 1 year ago
@danner253 It's some place in germany :)
Tristan3D 1 year ago
Should be more... Fire-y, if you get what I mean.
kazetehskylord 1 year ago
whats name if this program
nuclearnukemissile 1 year ago
W00t program is this?
kazetehskylord 2 years ago
Please do a tutorial... that was very nice.
aidanm101 2 years ago
@aidanm101 I will - sometime. Stay tuned :)
Tristan3D 1 year ago
Very nice
roflmahat123 2 years ago
who farted
McGiggitygoo 2 years ago 36
@McGiggitygoo
XD
damstuntera 1 year ago
@McGiggitygoo i did.... sorry.
Folcation 1 year ago
@McGiggitygoo your mom did XD
brownsrock2007 9 months ago
@McGiggitygoo Chuck Norris!
Physicx17 8 months ago
Shadow after the blast
Shockwave
Gloom
heatwave before shockwave
Sound when shockwave reaches the "camera"
heat ring.
keyboardfriend 2 years ago
... Outside of that...
kazetehskylord 2 years ago
well done man... just 1 thing: there is no explosion wave "bluring" all the way around the explosion, expanding to all the sides... try adding that and when it supposedly came to where the camara is, add some camara shake, that would be spectacular!!!
if u do so, please tell me... I'd like to see that! ;)
Kompressor2007 2 years ago
"Looking lame"? Wtf is the matter with you? This is amazing. I couldn't do anything CLOSE to this.
A7XRules4life 2 years ago
@jneves4pt it blend your eyes and you will become blind or your eyes will be critically damaged its like the sun but on earth.. and not that big.. and doesn't weight 849billion tons..
ewegfyciwdcd11 2 years ago
Dont look in to the light... irl that is... if it would happen
ewegfyciwdcd11 2 years ago
you need shadows. DONT FORGET THEM. everyone does.
T15Medic 2 years ago
shock wave would be cool ;)
harrym2457 2 years ago 7
you need a shock wave
valiant435674 2 years ago
@valiant435674 true
Tristan3D 1 year ago
Nice start with this - is it just me or is the scale of explosion not quite right compared with you background - seems like this type of explosion(nuclear) would darn near instantly cover the entire scene. But you obviously have skills so I'm sure you're aware of that. Please upload the finished take - I bet it's gonna kick ass!
fdmantube 2 years ago
Vary Nice And Nicely Detailed I like that you have a forest or town.
XxTROJOINCxX 2 years ago
thats realistic
shooter499 2 years ago
Do you use after burn for the smoke that is on the ground?
CRazyDjEDy 2 years ago
@CRazyDjEDy
yes. Simple Spread Out PFlow Event aith attached AF Particles.
Tristan3D 1 year ago
how long did it took you to render this? (with your system configuration)
Paunescudanutz 2 years ago
@Paunescudanutz
Differs. Its not that simple - I render in several passes, so the overall rendertime cannot reduced ti just one number. But it might took 8 hours in the end.
Tristan3D 1 year ago
Tristan, would love to get this effect or something similiar in a film I am doing. Is there an e-mail I can reach you at so we can do business?
ScottGoldbergFilms 2 years ago
Yes, within my profile there is a link to my website for further artworks to see. And my Email. Cant write it in here, because tube dont allow that for some reason.
:)
Tristan3D 2 years ago
ey dude very awesome work. what i'd like to know is how do you make a light source, and connect it with the fumefx explosion. i mean there is a light source above the explosion and shadows are casted creating very amazing detail. Can you please explain on how to do this. very much appreciated,
teun
teun3sixty 2 years ago
Hi,
this kind of explosion is not possible with fumefx. This ist Afterburn.
Sorrey.
Tristan3D 2 years ago
ow buahah ok my bad ;P
teun3sixty 2 years ago
im just wondering which 3d motor u used to do this plz replay !
flameof2142 2 years ago
@flameof2142 No motors - those are animated geometrys where the particles are sticked to.
Tristan3D 1 year ago
Very nice, Could you explain how you made this? I'm quite interested.
lordvader2005 2 years ago
An effect you should cover. When a nuke goes off everything will seem to go very dark due the bliding light the Nuke gives off. If you could cause the background to darken it would look a hell of alot better.
TeacosieRAF 2 years ago
Thanks, man :)
That's definately true... I've allready implemented this within the closing sequence of my showreel (see my profile; click on my webpage url; got to "showreel" tab and download my showreel, thanks). There you'll see an effect very similiar to that what you've just esplained :)
thanx :)
Tristan3D 2 years ago
i think its really good
fluffybeans4 2 years ago
Yeah you are right, but please: Read the desciption text - tahts why nothing is gonna burn in this backplate. Thanx
Tristan3D 2 years ago
hey that looks great!
i use c4d and I'm working on an terminator movie for an award.
in the end of the vid we need a mushroomcloud explosion
can you please explain me how u did this or send us that file?
of course u would be mentioned in the credits.
greets
heltfilm
h1a1l1l1o 2 years ago
good... very very good
kdesigners 2 years ago
everything else would go an orange color and everything would burn.. then comes the shock wave.. work on it..
goddesslush 2 years ago
hey man, i have come close to perfecting my nuke mushroom cloud look. check it out
magnifypictures 2 years ago
Getting there man, it's looking good ;.)...
MattBainWoopWoop 2 years ago
Man that was still awesome! what program did you use to create the explosion?!
jaymepaille 2 years ago
Could you give me some advice about the colours because I never seem to get the result needed...
Kpaxian007 2 years ago
P.S.:
During the explosion - orange and red colors are prefered, but must change to the overall color of the scene (with an exception of green grass and forests... a green cloud would not this plausible ;) ).
:)
Tristan3D 2 years ago
Thanks a lot! You're great!
Kpaxian007 2 years ago
I am not sure what you mean exactly. The Color scheme of this sequence isn't properly done either... but as a rule of thumb: more blue more overall brown/grey and a fair bit of white. It depends on the ground which this nuke is blowing off... a red desert needs a more red, orange blue Explision cloud. A more white desert would need more grey and white colors, a.s.o.
Tristan3D 2 years ago
A tutorial would be greatly appreciated!
ThePS3Expert 2 years ago
Yes, I will write on sometime in the future. But to help you out:
1. Use A (rolling) Torus object to stick the particles on (thats the head of the mushroomcloud)
2. Use a slightly deformed Cylinder as the stem (again stick the particles onto it and animate it up with the cloudhead)
3.) Use a particle system or a "flowing outwards" geometry to stick the particles onto.
It's actually not the particles wich are moving but the geometrys which carrys them.
Check "magnifypictures" videos as well
Tristan3D 2 years ago
correction to point 3: Use the geometry method to create the shockwave flow.
The user "Magnifypictures" asked the same question; I told him how to do it in a mail and he did very well.. he might wanna answer to you as well :)
Tristan3D 2 years ago
very very cool!
afamelanotide 2 years ago
That mushroom looks really cool
Tsingkong911 2 years ago
Now, that's a big mushroom!
skrikon 2 years ago
well it looks cool, but theres no shockwave, like come on when nuke blows up it tears everything down there woulnd be any trees or coulds
lukefasss 3 years ago
Yeah you'right, But please... read the description text. Thanx :)
Tristan3D 3 years ago
hey me again,
i used your technique using a torrus and it turned out pretty good, check it out.
the only thing i need now is that shock wave flow or whatever that bottom one is.
thanks for the help!
magnifypictures 3 years ago
cool dude
LlamaBeetyPictures57 3 years ago
i have to say thats pretty damn badass, even though its not finished. nice work!
geterdonein01 3 years ago
Great work!
getonitman20 3 years ago
this is very well done, i use afterburn but i have allot of trouble getting the smoke to move pyroclasticly like you did. how did you do this? did you use sticky particles? i recommend you make a tutorial for this when you have time : )
magnifypictures 3 years ago
thanks. :)
Yes, I am using sticky particles attached to "rolling" geometries which building up the cloudhead. The stem is constructed out of a simple deformed cylinder moving into the cloud - the groundsmoke consist out of a number of particle flow events linked together.
:)
Tutorial will be written when the animation itself has been finished - stay tuned :)
Tristan3D 3 years ago
by rolling do you mean animated to change size and shape? i look forward to a tutorial, i shall subscribe.
magnifypictures 3 years ago
Yes, there are basicly three methods to construct the CloudHead (as I call it).
1.) A Torus Object (sticked with ABurn Particles-Volumes) which is rotating around the inner Center (from inwards to outwards constantly). This Object is good for very big (thermo-)nuclear explosion Cloudheads... because it's more like an outspread Cloud.
Tristan3D 3 years ago
2. Five (or more) very low Poly Spheres (around 16 polys each). They are grouped to a ring like the Torus before - but the Spheres give you more control in rolling (rotating) from inwards to outwards and are more spherical in the overall shape as a group (for less big explosions - up to 50kt).
3. A Number of small Torus Objects which are rolling/rotating outwards as well. This is my prefered CloudHead-Geo construtction because it allows me the complete control of the moving particle Volumes.
Tristan3D 3 years ago
The following Images will show you the construction of the very basic Cloudhead geometries, which are carrying the AfterBurn Volumetric Particles:
w ww.tnovelist-ent.c om/Images/CloudHead_Geo_Methods.jpg
My Advice for you is this: Start with method Number 2 and check out if things are working good enough for your needs. Switch over to Method 3 only if you need more control of the CloudHead because its a very frustrating process to control this much of geometry in motion, size & behavior.
Tristan3D 3 years ago
please note that I had to put three blank spaces within the URL to being able to post it as a comment in here. You have to delete those three spaces and the Image will show up in your browser. Sorry for this... youtube antispam regulations ;)
Tristan3D 3 years ago
Ah, and it's advisable to use less faces and bigger volumetric puffs in exchange... Also using the "Phase" Value changing over time within the AfterBurn Volumetric Effect is very important to get a realistic looking result. Without the Phase of the Volumetric Fractals the Puffs would just moving staticly with the rolling geometries (which looks a bit lame).
Experiment as much as you can to get the best result. :)
Tristan3D 3 years ago
thanks a ton! that picture helped allot, i never would have thought to approach it like this. Still i recommend a tutorial ; ) but thanks, when i get around to making this for my short film i will send it to you.
magnifypictures 3 years ago
Wow, thats impressive looking! What plugin did you use?
PWN3GE 3 years ago
thanks, but it's not yet finished :) :)
I am using AfterBurn for 3ds max. I will post a quick "how to" when it's finished :)
Tristan3D 3 years ago