everyone this guy told a girl to kill herself everyone hate him send him messages hes a dick and BTW hes the guy that posted the vidieo your a fucking asshole
Um... what's wrong with matching real sounds with virtual objects? I've made a ton of Flash/Unity games and never once needed a simulator to make sounds... granted, I guess once they fix the sound calculation time this could potentially be used in real-time simulations, but until then I'm sticking with the old method of putting sound clips with actions and events =P
Wow... I din;t realise it was like THAT to make sounds... I always thought they just used Microphones! I'm glad this came up on my suggested, It's made me realise sound engineers and whatnot have it alot mroe complicated than I first though!
thats what the games need. a sound engine. creating all sounds just by tha air vibration caused by the stuff moving and vibrating and blablabla. you know. just like in real
Dude your a idiot if you think this isn't helpful.
Think about it you take for granted how your computer generates graphics all the time but when it plays a sound they are nearly all pre-recorded probably about 99%.
But with this it is possible for a computer to generate sounds in the same kind of way.
It could be used in games and in films (just to name two) to make more complex and realistic sounds.
Wow, settle down, no need to call me an idiot, if your so passionate about this then explain it, but don't be an ass in the process. What I'm trying to say is, why make a sound when you could just record it? Especially if the process to create the sound is 90 minutes, it doesn't seem worth the effort.
Sorry I shouldn't of called you a idiot but I think this is a really good step forward for technology like this.
This clearly isn't a finished product and people aren't going to start using this technology in games tomorrow but in a few years it may be possible to generate some sounds in real-time.
The problem with recording a sound is that it's not dynamic and is harder to take into account that in different situation a different sound clip may be needed.
So if this technology does eventually make it so it is in real time, then instead of having multiple audio files for different situations, you would have one file that adjusts for the situation? Like if you wanted the trash can crash to sound like it was coming from a specific area, instead of having another file for that, the sound would generate itself to sound that way?
what makes this technology necessary, is my question. Is it not possible to record the sound of something that you want to hear from the object that actually makes the sound or sounds like what the object you want to hear should? why spend 90 minutes simulating the sound of a water jug when you have a water jug?
They are doing it because hopefully it won't take 90 minutes in the future but if this kind of thing could be made in real time it could produce much more dynamic and higher quality sounds for all types of applications. You need to remember it's not perfected yet.
yeah, and i suppose not every sound is available for recording. and the fact that they can manipulate the sound to sound like it's coming from a certain area is pretty cool.
Why pay more money for one set of digital waves over another (i.e. music)? What makes your computer "necessary?"
One practical application I can think of is simulated instruments in digital audio workstations. Or a relatively easy way to produce sounds that are difficult to record, like a redwood tree falling over.
@addyMcfuck Why spend 90 minutes waiting for a computer to simulate 10 windows and a shelf full of glass objects shattering when you have 10 windows and a shelf full of glass objects?
Nah, the main idea is just exploring the science of sound, learning about the structure of nature in the process and developing the technology to take curious minds further.
@JarrardC You should view a reply in its context before replying to it. It can be done by clicking "see all" or scrolling back a page to find it manually.
Dude I'm not lying: I was thinking about THIS EXACT technology to be made not too long ago, I was thinking "well what if you don't have to record sounds, but just make them virtual, so that when something hits a can for example, the computer calculates it and produces sound?" I seriously was thinking that, but I was hoping that it will become realtime someday, also thought that you could make a virtual human with an amazing AI and make him learn words and actually pronounce them on its own
Well, give it a decade and it'll be cut down to real time. And, as it said, it will be useful for movies and games because it means a sound effects studio isn't needed.
They gotta improve the algorthim otherwise, to get this in real time, you'd need to reduce 90 mins CPU time to around 0.01 second. And that'd take a computer 540,000 times faster than what they used. Assuming they used a standard desktop, according to Moore's law, it'd take 28.56 years to develop! And by that time I'll be so old i won't be able hear it anymore, and even if I can, I wont care cos my daily activites will be limited to mumbling, complaining and trying to control my weakened bladder
exactly! 'took only 90 mins to create this sound' lol, how about i tape record a water bottle smash and then give you a multisample setup in 15minutes? no one except for people writing their theses on physical modelling is gonna care if there's a difference.
The Universe itself is a big computer, with all its physics. I see the human-made computer is catching up with its processing power... although slowly.
WHEN this is further developed, it could potentially be produced instantly, removing the need FOR recording studios to record all these sound effects. think about gaming realism. he already said that.
Exactly, is it really gonna sound that different in a videogame when musics blasting, guns are going off, explosions, people screaming, etc? Not that it isn't cool, cause I used to think about stuff like this, but its not very practical. And in this economy, do we really need to be putting our sound effects studios out of work?
you loose the dynamic aspect of the sound that way. How many different ways would you have to drop the trash can until you have every variation of sound it could produce? It's like saying why have rendered 3D graphics when you could just use pre-rendered pictures. It's all about controlling the dynamics of the event.
@rabbitsib That's not cheaper. That requires people who needs to get money for their work. Computers don't demands much pay. (I know computers require electricity, but that's cheaper then a paycheck.)
90 minutes before you shoot your gun... and then on reload 90 minutes again. I doubt anybody will play that game :P... but we are getting there maybe in couple of years :D
Actually the sounds have been PRErecorded. so the sound isnt actually generated. There are scripts for each action that contains instructions for playing certain sounds. and easy example is L4D's sound files.
people use to doubt computers will even be personal. and then people used to doubt that graphics will ever be used in an operating system (in fact bill gates was against it)
if the system was developed and refined enough I could imagine that it could be used for musical instrument development, simulating the sound of new cymbals, guitar strings etc without having to manufacture anything, cool stuff.
Well, i think CGI games and Hollywood is probably the understatment for this development.
They will never go for it as explained in the article at the end.
What this could do for science tho is being able to generate a 3D environment with artificial sounds for AI programed BOTS that coulod have acoustic sensors. thereby allowing the AI BOTS to program itself to determine where/what things are in the virtual environment and respond to danger and avoid it. perhaps
This is totally cool! Nothing like realtime but i guess people can make thier object in a 3d program, and then generate accurate sounds for the car crashing or whatever. Sweet!
What I'm waiting for is the ability to hear / record a piano tune and the a program that will turn it into written sheet music. Let me know when you're done and try to keep the price within reasonable range for us poor struggling artists.
that already exists, ive seen it years ago. you could whistle or sing a melody and see how the correct signs appear on the screen. just a piece of software.
unfortunately ive seen it on TV and dont even remember which program, so i dont have a source. but it should be easy to program it, and compared to these simulations... trivial.
just take a look at those "singstar"-games that detect how close your voice is to the sheet music, note by note, in realtime.
Thanks for the tip, Will check out singstar - but remember I'm not talking about single tone recognition - the obsticle so I've been told is chord recognition. A guy to looked at a graduate program out of Berkeley said the harmonics are too complex to accurately identify a "unit chord structure" on a piano from a recording.
its still trivial. harmonics are nothing less than several tones at the same time. there is nothing complex about it. you do not need to identify chords, just identify all notes (by looking at the volume at specific frequencies) and then if its 3 or more notes at the same time, well, you got a chord.
you filter out every single tone that there is individually, like an equalizer with 80 bands or whatever it takes to cover anything that is audible, starting with the lowest.
Its pretty complicated, I think you have to make a model of the instrument and then use wavelet transform or some other fancy mathematics; i tried a demo of a program - it did find most of the correct notes, but it also found pretty much everything else aswell.
So do I understand this correctly? Does this technology mean people won't have to record their own sound effects, as the computer will make the sound effects for them?
What it means is, if you can model it in 3D you can also extract sound from said designed object as long as you specified all surfaces material, thickness, hardness et.c.
This comment has received too many negative votesshow
Now that people have been introduced to the concept of non linear sound and faster communication, people can take it a step further and think about non linear consciousness in regards to telepathic communications.
NOPE! CHUCK TESTA!
guitarristapaisa 1 week ago
amillionmonkeys.blog.com aren't you curious?
ShangoRaiden 4 months ago
"toing" will sound like a real "toing"! POWNED!
lowenghard 4 months ago
So, this and unlimited detail and i'm happy :D
MajorLetsPlay 4 months ago
everyone this guy told a girl to kill herself everyone hate him send him messages hes a dick and BTW hes the guy that posted the vidieo your a fucking asshole
90kelzo 5 months ago
@90kelzo WTF man? whats the matter with u? this dude is just putting a video on yuotube, like the rest of us. yeesh...
ProfPikachu 1 month ago
its 2011 and its still not reality
chabi3000 5 months ago
I like turtles.
DeviousBetrayer 8 months ago 3
i love crack
FacadeOfTruth 9 months ago
How boring
EPICMONSTER221298 11 months ago
that will make things way much easier
AdolphX 11 months ago
The cymbals falling sound nothing like it would in real life, not even close. They should have listened to a sample beforehand.
LilDrummerBoy74 11 months ago
@LilDrummerBoy74 Yeah. It sounded more like hi hats.
TSyoutubin 8 months ago
holy crap video games are gonna sound so much better
flaminess 1 year ago
Still sounds like crap to me
kr4zyk1a 1 year ago
Um... what's wrong with matching real sounds with virtual objects? I've made a ton of Flash/Unity games and never once needed a simulator to make sounds... granted, I guess once they fix the sound calculation time this could potentially be used in real-time simulations, but until then I'm sticking with the old method of putting sound clips with actions and events =P
Truthiness231 1 year ago
"sounds" great
TheJakeNolen 1 year ago
Enlightening.
TheJakeNolen 1 year ago
Wow... I din;t realise it was like THAT to make sounds... I always thought they just used Microphones! I'm glad this came up on my suggested, It's made me realise sound engineers and whatnot have it alot mroe complicated than I first though!
mcflanette 1 year ago
My lifelong dream has been to hear Batman nonlinear acoustic farts!! NOW MY DREAM MAY BE REALIZED!!
ShallowThoughts 1 year ago
This will be amazing for gaming.
NigelGriff 1 year ago
thats what the games need. a sound engine. creating all sounds just by tha air vibration caused by the stuff moving and vibrating and blablabla. you know. just like in real
xxBlackpspxx 1 year ago
intergrating that in to a game whould make every action in the game count as for how the sound sounds :)
rasse1000 1 year ago
Sometimes I masturbate with spray cheese.
AlecViking 1 year ago 3
human ish awesome! :D
kurniasan 2 years ago
Cool :D
GamingSponge 2 years ago
Cant wait til it's incoporated into video games.
BovrilKetchup 2 years ago 2
What is this I don't even.
IT DOESN'T SOUND REALISTIC
NOTHING
SlasherX51 2 years ago
90 minutes for a sound..... is it really worth it?
pudgylumpkins 2 years ago
yes, because this will be implemented into something new. Innovations like these are crucial for our development ;-)
Bitts1 2 years ago
This comment has received too many negative votes show
Okay, but what will artificial sounds help with? So the trash can sound is more realistic, big deal.
pudgylumpkins 2 years ago
Dude your a idiot if you think this isn't helpful.
Think about it you take for granted how your computer generates graphics all the time but when it plays a sound they are nearly all pre-recorded probably about 99%.
But with this it is possible for a computer to generate sounds in the same kind of way.
It could be used in games and in films (just to name two) to make more complex and realistic sounds.
leejw00t354 2 years ago 2
Wow, settle down, no need to call me an idiot, if your so passionate about this then explain it, but don't be an ass in the process. What I'm trying to say is, why make a sound when you could just record it? Especially if the process to create the sound is 90 minutes, it doesn't seem worth the effort.
pudgylumpkins 2 years ago
You would have no need of all those gigabytes of audio files.
Just one sound for metal, another for wood, plastic etc. and have the program do it's job on manipulating that sound.
ObliviuxProductions 2 years ago
Sorry I shouldn't of called you a idiot but I think this is a really good step forward for technology like this.
This clearly isn't a finished product and people aren't going to start using this technology in games tomorrow but in a few years it may be possible to generate some sounds in real-time.
The problem with recording a sound is that it's not dynamic and is harder to take into account that in different situation a different sound clip may be needed.
leejw00t354 2 years ago
So if this technology does eventually make it so it is in real time, then instead of having multiple audio files for different situations, you would have one file that adjusts for the situation? Like if you wanted the trash can crash to sound like it was coming from a specific area, instead of having another file for that, the sound would generate itself to sound that way?
pudgylumpkins 2 years ago
yep ;D
Slance1Himself 2 years ago
ok that's better
addyMcfuck 1 year ago
what makes this technology necessary, is my question. Is it not possible to record the sound of something that you want to hear from the object that actually makes the sound or sounds like what the object you want to hear should? why spend 90 minutes simulating the sound of a water jug when you have a water jug?
addyMcfuck 1 year ago
They are doing it because hopefully it won't take 90 minutes in the future but if this kind of thing could be made in real time it could produce much more dynamic and higher quality sounds for all types of applications. You need to remember it's not perfected yet.
leejw00t354 1 year ago
yeah, and i suppose not every sound is available for recording. and the fact that they can manipulate the sound to sound like it's coming from a certain area is pretty cool.
addyMcfuck 1 year ago
Why pay more money for one set of digital waves over another (i.e. music)? What makes your computer "necessary?"
One practical application I can think of is simulated instruments in digital audio workstations. Or a relatively easy way to produce sounds that are difficult to record, like a redwood tree falling over.
Use your imagination.
ssnatcherss 1 year ago
@addyMcfuck Why spend 90 minutes waiting for a computer to simulate 10 windows and a shelf full of glass objects shattering when you have 10 windows and a shelf full of glass objects?
Nah, the main idea is just exploring the science of sound, learning about the structure of nature in the process and developing the technology to take curious minds further.
Bobstew68 1 year ago
@bobstew ...good point.
addyMcfuck 1 year ago
@Bobstew68 Because not everyone can afford to break shelves full of glass with high quality recording equipment in a professional sound studio?
I'd rather take the program, thanks.
JarrardC 1 year ago
@JarrardC You should view a reply in its context before replying to it. It can be done by clicking "see all" or scrolling back a page to find it manually.
Bobstew68 1 year ago
Randomality.
kyle112233 1 year ago
19 is what he said
DaFunGuy7 2 years ago
Oh, lol well that's a lot different.
pudgylumpkins 2 years ago
we are already in the future. lol XD
JohnJasonSantillan 2 years ago 3
:)
for a joke its ok
but if u think the matrix word is possible
then why do you think it will be in the future and is not happening now?
leddobrasil 2 years ago
nice. another step towards totally realistic games. I like it :) still needs to be perfected a bit tho :/
CormiersCorner 2 years ago
cool
jetsam50000 2 years ago
Dude I'm not lying: I was thinking about THIS EXACT technology to be made not too long ago, I was thinking "well what if you don't have to record sounds, but just make them virtual, so that when something hits a can for example, the computer calculates it and produces sound?" I seriously was thinking that, but I was hoping that it will become realtime someday, also thought that you could make a virtual human with an amazing AI and make him learn words and actually pronounce them on its own
Slance1Himself 2 years ago
on the virtual human thing you can look up what project natal (for xobos 360) is doing with fable, look it up ;-)
Lukrecia888Crowley 2 years ago
I guess one day computers will need a dedicated 'virtual sound' card (like physics and graphics cards now) to do this in real-time..
grozmo1 2 years ago
cool so now when i bash a dude round the head with a crowbar, it will actually sound like im bashing a dude round the head with a crowbar!
LordCheran 2 years ago 54
all we need now is the controller :D
DJKloop 2 years ago
@LordCheran I take it: Half Life?
Player01198756 1 year ago
This makes the tube amplifier obsolete..... finally.
allgoo19 2 years ago
Very bold statement indeed.
But it will still be 1's and 0's
I rather stick with the tubes.
suroj 2 years ago
power power power power power power power power power power power power
goobectomy 2 years ago
Oh, "only" 90 minutes.:D
Well, give it a decade and it'll be cut down to real time. And, as it said, it will be useful for movies and games because it means a sound effects studio isn't needed.
MajorDiarriah 2 years ago 12
yes because you dont just sample one sound, you would sample a multitude of different reverberations the object could make
DJKloop 2 years ago
@MajorDiarriah
noooo then i lose my job! haha
VodKamills 11 months ago
@xm377 i cant wait to leap off buildings! Ill cya at the rooftops buddy!
pye333 2 years ago
yawn
harvardkarbodie 2 years ago
its too bad the guy is mostly talking over it.. :\
zebrumera 2 years ago 4
Very cool, this is going going to add sick realism in video games. Can't wait for it to come out.
guterbol 2 years ago 4
They gotta improve the algorthim otherwise, to get this in real time, you'd need to reduce 90 mins CPU time to around 0.01 second. And that'd take a computer 540,000 times faster than what they used. Assuming they used a standard desktop, according to Moore's law, it'd take 28.56 years to develop! And by that time I'll be so old i won't be able hear it anymore, and even if I can, I wont care cos my daily activites will be limited to mumbling, complaining and trying to control my weakened bladder
coolman9999uk 2 years ago 2
Oh hi.
I didn't realise anyone was complaining about sound effects?
Maybe that's because they're all sampled.
Nallenbot 2 years ago
exactly! 'took only 90 mins to create this sound' lol, how about i tape record a water bottle smash and then give you a multisample setup in 15minutes? no one except for people writing their theses on physical modelling is gonna care if there's a difference.
1nfinitezer0 2 years ago
The Universe itself is a big computer, with all its physics. I see the human-made computer is catching up with its processing power... although slowly.
chakazul 2 years ago 4
Art imitates Life imitates Art.
Ajax4Hire 2 years ago
This is our future :)
speedoMK 2 years ago
Great video!
talesizmileta 2 years ago
Could this be a job for some crazy physics enabled 3d sound card of the future? Me thinks yes. And I wants one now!
commodoreNZ 2 years ago 3
1:05
Oh wow, listen to that with headphones. It almost sounds binaural.
giascle 2 years ago
WHEN this is further developed, it could potentially be produced instantly, removing the need FOR recording studios to record all these sound effects. think about gaming realism. he already said that.
krysolite 2 years ago
why not record the actual sounds and takes 3 secs and not have to pay an ubergeek 1003209823490 bucks an hour?
jscoggins86 2 years ago
the video just explained why.
PakaNoHida 2 years ago
Exactly, is it really gonna sound that different in a videogame when musics blasting, guns are going off, explosions, people screaming, etc? Not that it isn't cool, cause I used to think about stuff like this, but its not very practical. And in this economy, do we really need to be putting our sound effects studios out of work?
jbrun009 2 years ago
@jbrun009 yea, makes jobs. lol
63NY1 2 years ago
It would be better to enjoy without the anoying speech of that guy!
VILLACORTA77 2 years ago
He said it would take 90 minutes to produce the sound.
Jesusdragon737 2 years ago
He also said that it took 90 days to produce the same sound using older technology. Some more time and they'll find a way to produce it realtime.
TPPhoenix93 2 years ago
I meant 19, not 90.
TPPhoenix93 2 years ago
My audibal senses are creaving for this in games. Imagine the unique echoes that would effect decisions in gaming!
subsynchronous 2 years ago
I can finally play my virtual water jug.
nytrospawn 2 years ago 3
This new non-linear vibration model was created in 90 min; as compared to older non-linear models which took around 19 days.
Raazh 2 years ago
holy shit amazing!
2Luke 2 years ago
don't need my windchime anymore..
yourboypaulie 2 years ago
and i can't wait till we can add binoraul recording effects to this virtual sound generation.
lygophile 2 years ago
if you add this to the system they used on Penumbra...
lygophile 2 years ago
I can make the sound of a dropping water bottle in 3 seconds xD
rutgersemp01 2 years ago
the large water bottle thing kinda creeped me out...cool vid.
iluvtkandbk 2 years ago
Wait... 90 minutes to generate a 5 second sound clip? Not very efficient, me thinks.
thecaneater 2 years ago
A single frame in 3D animation can take just as long. It's not too bad (depending of the hardware), and 90 minutes is a lot better than 19 days.
OniLinkSword 2 years ago
how about the sounds of breaking glass into pieces?
TommieAitken 2 years ago
well you can either way use this or just recored from real world
CactosS 2 years ago
that would just be a shallow approximation though.
roidroid 2 years ago
realtime? it already is, the game is called Life.
OtantalizingO 2 years ago
That was news? 30 year old news, I suppose:)
edmill 2 years ago
Cool.
jacester1880 2 years ago
I just find it hard to fathom the fact that they can create sounds.
LemonadePicnics 2 years ago
I think people working on the project hears the sounds and goes to recreate it on the computer.
kalishiva18 2 years ago
This is gonna put alot of Foley guys out of work when it's perfected!
drgonz1 2 years ago
Awesome, 5 stars
RAYXNUM1 2 years ago
ya this will help games >=) GTA!
laimis666 2 years ago
I sort of enjoy throwing trashcans about, though.
ROBwithaB 2 years ago
this would be terrific in videogames
mtlD0P3Y 2 years ago 6
pretty cool;
this would make videogames alot more realistic
djsuperstar717 2 years ago 2
wow, this is with the development of newest generation of processors.
LTF85199 2 years ago
I have a cheaper way to make sound....JUST FRICKEN RECORD THE REAL THING DAAAAAAA
rabbitsib 2 years ago
fuck you
TigerSlashX 2 years ago
Nah. Would be too unrealistic.
Amadeojd 2 years ago
you loose the dynamic aspect of the sound that way. How many different ways would you have to drop the trash can until you have every variation of sound it could produce? It's like saying why have rendered 3D graphics when you could just use pre-rendered pictures. It's all about controlling the dynamics of the event.
do0me0nice 2 years ago
@rabbitsib That's not cheaper. That requires people who needs to get money for their work. Computers don't demands much pay. (I know computers require electricity, but that's cheaper then a paycheck.)
reptilezsweden 2 years ago
what's the name of the software?
Bpartohyeah 2 years ago
cool? ...
cuptow555 2 years ago
Epic!!!!
FutureInventions 2 years ago
d00d this vide0 sux0rorrrrr YOU CAN JUST HIRE eric clapton to make all these sounds with his guitar
troglodyto 2 years ago
i just bought a kit of roland elec drums prolly get cheaper when this technology gets better
melak6 2 years ago
penises
takid123 2 years ago 2
this will put those people who put shoes on their hands out of a job
justforwatchingcraps 2 years ago 5
I lol'd.
tazer95 2 years ago
that's for solid objects. now i wonder how do you simulate squishy sounds?
Maracachucho 2 years ago
That's awesome!!! :D This will open alot of new possibilities in film and game making
PaXx 2 years ago
wtf happened to the old narrator
amicusnemini 2 years ago 2
Hopefully lost her voice.
shim2dawg 2 years ago
Yeah, sounds pretty real!
Shaunt1 2 years ago
I don't get this, to make a sound effect you record a sound and edit it? How is this advance?
Smadlin01 2 years ago
It's a software that creates the sound without you recording it
StarTrekmanrulz 2 years ago 7
Comment removed
NixuzE 2 years ago
no the sounds are artificial and are generated through code, this will be in games in the future i guess, will be awesome
xadart 2 years ago 2
X'D
silversobe 2 years ago
its been 3 weeks. i want new vids more often!
iostream1 2 years ago
get working i want realistic stuff in halo 4 :P
GreenKoldAid 2 years ago
90 minutes before you shoot your gun... and then on reload 90 minutes again. I doubt anybody will play that game :P... but we are getting there maybe in couple of years :D
princeofexcess 2 years ago
Very cool
Scybes 2 years ago
video games have been producing great virtual sounds for years.
Mrmtjones 2 years ago
Actually the sounds have been PRErecorded. so the sound isnt actually generated. There are scripts for each action that contains instructions for playing certain sounds. and easy example is L4D's sound files.
Dnizzle7 2 years ago 2
unless the sounds are generated in real time (not pre generated then reproduced), i doubt it will ever be used in games
PeterD2S 2 years ago
"i doubt it will ever be used in games"
Many a statement made in haste. Watch this space.
applecounty 2 years ago 4
O_O you sound like gandalf the grey.
iostream1 2 years ago
"O_O you sound like gandalf the grey"
Drat! Secrets out!
applecounty 2 years ago
i ctually see it being used so that future games can be more immersive
schwartzy2600 2 years ago
people use to doubt computers will even be personal. and then people used to doubt that graphics will ever be used in an operating system (in fact bill gates was against it)
princeofexcess 2 years ago 6
It's only a matter of time for it to be generated in real time.
Mastikator 2 years ago 10
Woah!
PengunaFilms 2 years ago
Shoot the narrator. Shouldn't he talk during the bits where there is no sound?
Bunitj 2 years ago
Interesting stuff.
Would have been better if the narrator hadn't talked over the sounds.
ReverendFlatus 2 years ago 2
Bring in the soundcards with integrated sound "physix"
DerkvanL 2 years ago
¡ʇɐq ɐ ɯı 'ʞooן
furvert101 2 years ago 3
You're such a fucking loser
Faggotbitchfuck 2 years ago
if the system was developed and refined enough I could imagine that it could be used for musical instrument development, simulating the sound of new cymbals, guitar strings etc without having to manufacture anything, cool stuff.
madanimal101 2 years ago
except real musicians are now kinda screwed...
CalvinDWalker 2 years ago
Well, i think CGI games and Hollywood is probably the understatment for this development.
They will never go for it as explained in the article at the end.
What this could do for science tho is being able to generate a 3D environment with artificial sounds for AI programed BOTS that coulod have acoustic sensors. thereby allowing the AI BOTS to program itself to determine where/what things are in the virtual environment and respond to danger and avoid it. perhaps
Nexstarcrazyness 2 years ago
Can't wait to see if that is used in games. Won't be for a few years though. 90 minutes for one clip is ridiculous :P
DrEnzyme 2 years ago
Artificial sound in games! *manly tears*
xylyze 2 years ago 4
Not going to happen in a loooooong time.
This stuff requires way too much time to calculate in real time if that's what you meant :)
PeXis 2 years ago
Quantum computing....nuff said.
Nexstarcrazyness 2 years ago
BRING BACK THE SEXY BITCH
thestrongwar 2 years ago
This is totally cool! Nothing like realtime but i guess people can make thier object in a 3d program, and then generate accurate sounds for the car crashing or whatever. Sweet!
MrHoppyX 2 years ago
What I'm waiting for is the ability to hear / record a piano tune and the a program that will turn it into written sheet music. Let me know when you're done and try to keep the price within reasonable range for us poor struggling artists.
Snowflake70 2 years ago
snowflake70:
that already exists, ive seen it years ago. you could whistle or sing a melody and see how the correct signs appear on the screen. just a piece of software.
unfortunately ive seen it on TV and dont even remember which program, so i dont have a source. but it should be easy to program it, and compared to these simulations... trivial.
just take a look at those "singstar"-games that detect how close your voice is to the sheet music, note by note, in realtime.
kurtilein3 2 years ago
Thanks for the tip, Will check out singstar - but remember I'm not talking about single tone recognition - the obsticle so I've been told is chord recognition. A guy to looked at a graduate program out of Berkeley said the harmonics are too complex to accurately identify a "unit chord structure" on a piano from a recording.
Snowflake70 2 years ago
snowflake:
its still trivial. harmonics are nothing less than several tones at the same time. there is nothing complex about it. you do not need to identify chords, just identify all notes (by looking at the volume at specific frequencies) and then if its 3 or more notes at the same time, well, you got a chord.
you filter out every single tone that there is individually, like an equalizer with 80 bands or whatever it takes to cover anything that is audible, starting with the lowest.
kurtilein3 2 years ago
Its pretty complicated, I think you have to make a model of the instrument and then use wavelet transform or some other fancy mathematics; i tried a demo of a program - it did find most of the correct notes, but it also found pretty much everything else aswell.
nittonhundraattiosju 2 years ago
So do I understand this correctly? Does this technology mean people won't have to record their own sound effects, as the computer will make the sound effects for them?
DaDaWgLLS 2 years ago
kind of yes. of course you have to know how these programs work - but once you know it, recordings from real objects will become unnecessary.
LogicOfLife90 2 years ago
What it means is, if you can model it in 3D you can also extract sound from said designed object as long as you specified all surfaces material, thickness, hardness et.c.
Paxmax 2 years ago
ok that will be cool for improving cgi with simulation sounds
nathan4544 2 years ago
Yeah that would be really good in games.
leejw00t354 2 years ago
Nice.
iambehindthemirror 2 years ago
awesome
this might work really well for videogames
Muffincakeswithsugar 2 years ago
This would be awesome for video games!
ervin2 2 years ago
That is REALLY useful!
Chant88 2 years ago
This comment has received too many negative votes show
Now that people have been introduced to the concept of non linear sound and faster communication, people can take it a step further and think about non linear consciousness in regards to telepathic communications.
TheRealVerbz 2 years ago
Yeah you might as wel go rub on your tinky while you watch the UFOs in the sky, dick.
DeeJayBounce 2 years ago
No one here understands your anger.
I wish you well.
TheRealVerbz 2 years ago