Added: 2 years ago
From: newscientistvideo
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  • NOPE! CHUCK TESTA!

  • amillionmonkeys.blog.com aren't you curious?

  • "toing" will sound like a real "toing"! POWNED!

  • So, this and unlimited detail and i'm happy :D

  • everyone this guy told a girl to kill herself everyone hate him send him messages hes a dick and BTW hes the guy that posted the vidieo your a fucking asshole

  • @90kelzo WTF man? whats the matter with u? this dude is just putting a video on yuotube, like the rest of us. yeesh...

  • its 2011 and its still not reality

  • I like turtles.

  • i love crack

  • How boring

  • that will make things way much easier

  • The cymbals falling sound nothing like it would in real life, not even close. They should have listened to a sample beforehand.

  • @LilDrummerBoy74 Yeah. It sounded more like hi hats.

  • holy crap video games are gonna sound so much better

  • Still sounds like crap to me

  • Um... what's wrong with matching real sounds with virtual objects? I've made a ton of Flash/Unity games and never once needed a simulator to make sounds... granted, I guess once they fix the sound calculation time this could potentially be used in real-time simulations, but until then I'm sticking with the old method of putting sound clips with actions and events =P

  • "sounds" great

  • Enlightening.

  • Wow... I din;t realise it was like THAT to make sounds... I always thought they just used Microphones! I'm glad this came up on my suggested, It's made me realise sound engineers and whatnot have it alot mroe complicated than I first though!

  • My lifelong dream has been to hear Batman nonlinear acoustic farts!! NOW MY DREAM MAY BE REALIZED!!

  • This will be amazing for gaming.

  • thats what the games need. a sound engine. creating all sounds just by tha air vibration caused by the stuff moving and vibrating and blablabla. you know. just like in real

  • intergrating that in to a game whould make every action in the game count as for how the sound sounds :)

  • Sometimes I masturbate with spray cheese.

  • human ish awesome! :D

  • Cool :D

  • Cant wait til it's incoporated into video games.

  • What is this I don't even.

    IT DOESN'T SOUND REALISTIC

    NOTHING

  • 90 minutes for a sound..... is it really worth it?

  • yes, because this will be implemented into something new. Innovations like these are crucial for our development ;-)

  • Dude your a idiot if you think this isn't helpful.

    Think about it you take for granted how your computer generates graphics all the time but when it plays a sound they are nearly all pre-recorded probably about 99%.

    But with this it is possible for a computer to generate sounds in the same kind of way.

    It could be used in games and in films (just to name two) to make more complex and realistic sounds.

  • Wow, settle down, no need to call me an idiot, if your so passionate about this then explain it, but don't be an ass in the process. What I'm trying to say is, why make a sound when you could just record it? Especially if the process to create the sound is 90 minutes, it doesn't seem worth the effort.

  • You would have no need of all those gigabytes of audio files.

    Just one sound for metal, another for wood, plastic etc. and have the program do it's job on manipulating that sound.

  • Sorry I shouldn't of called you a idiot but I think this is a really good step forward for technology like this.

    This clearly isn't a finished product and people aren't going to start using this technology in games tomorrow but in a few years it may be possible to generate some sounds in real-time.

    The problem with recording a sound is that it's not dynamic and is harder to take into account that in different situation a different sound clip may be needed.

  • So if this technology does eventually make it so it is in real time, then instead of having multiple audio files for different situations, you would have one file that adjusts for the situation? Like if you wanted the trash can crash to sound like it was coming from a specific area, instead of having another file for that, the sound would generate itself to sound that way?

  • yep ;D

  • ok that's better

  • what makes this technology necessary, is my question. Is it not possible to record the sound of something that you want to hear from the object that actually makes the sound or sounds like what the object you want to hear should? why spend 90 minutes simulating the sound of a water jug when you have a water jug?

  • They are doing it because hopefully it won't take 90 minutes in the future but if this kind of thing could be made in real time it could produce much more dynamic and higher quality sounds for all types of applications. You need to remember it's not perfected yet.

  • yeah, and i suppose not every sound is available for recording. and the fact that they can manipulate the sound to sound like it's coming from a certain area is pretty cool.

  • Why pay more money for one set of digital waves over another (i.e. music)? What makes your computer "necessary?"

    One practical application I can think of is simulated instruments in digital audio workstations. Or a relatively easy way to produce sounds that are difficult to record, like a redwood tree falling over.

    Use your imagination.

  • @addyMcfuck Why spend 90 minutes waiting for a computer to simulate 10 windows and a shelf full of glass objects shattering when you have 10 windows and a shelf full of glass objects?

    Nah, the main idea is just exploring the science of sound, learning about the structure of nature in the process and developing the technology to take curious minds further.

  • @bobstew ...good point.

  • @Bobstew68 Because not everyone can afford to break shelves full of glass with high quality recording equipment in a professional sound studio?

    I'd rather take the program, thanks.

  • @JarrardC You should view a reply in its context before replying to it. It can be done by clicking "see all" or scrolling back a page to find it manually.

  • Randomality.

  • 19 is what he said

  • Oh, lol well that's a lot different.

  • we are already in the future. lol XD

  • :)

    for a joke its ok

    but if u think the matrix word is possible

    then why do you think it will be in the future and is not happening now?

  • nice. another step towards totally realistic games. I like it :) still needs to be perfected a bit tho :/

  • cool

  • Dude I'm not lying: I was thinking about THIS EXACT technology to be made not too long ago, I was thinking "well what if you don't have to record sounds, but just make them virtual, so that when something hits a can for example, the computer calculates it and produces sound?" I seriously was thinking that, but I was hoping that it will become realtime someday, also thought that you could make a virtual human with an amazing AI and make him learn words and actually pronounce them on its own

  • on the virtual human thing you can look up what project natal (for xobos 360) is doing with fable, look it up ;-)

  • I guess one day computers will need a dedicated 'virtual sound' card (like physics and graphics cards now) to do this in real-time..

  • cool so now when i bash a dude round the head with a crowbar, it will actually sound like im bashing a dude round the head with a crowbar!

  • all we need now is the controller :D

  • @LordCheran I take it: Half Life?

  • This makes the tube amplifier obsolete..... finally.

  • Very bold statement indeed.

    But it will still be 1's and 0's

    I rather stick with the tubes.

  • power power power power power power power power power power power power

  • Oh, "only" 90 minutes.:D

    Well, give it a decade and it'll be cut down to real time. And, as it said, it will be useful for movies and games because it means a sound effects studio isn't needed.

  • yes because you dont just sample one sound, you would sample a multitude of different reverberations the object could make

  • @MajorDiarriah

    noooo then i lose my job! haha

  • @xm377 i cant wait to leap off buildings! Ill cya at the rooftops buddy!

  • yawn

  • its too bad the guy is mostly talking over it.. :\

  • Very cool, this is going going to add sick realism in video games. Can't wait for it to come out.

  • They gotta improve the algorthim otherwise, to get this in real time, you'd need to reduce 90 mins CPU time to around 0.01 second. And that'd take a computer 540,000 times faster than what they used. Assuming they used a standard desktop, according to Moore's law, it'd take 28.56 years to develop! And by that time I'll be so old i won't be able hear it anymore, and even if I can, I wont care cos my daily activites will be limited to mumbling, complaining and trying to control my weakened bladder

  • Oh hi.

    I didn't realise anyone was complaining about sound effects?

    Maybe that's because they're all sampled.

  • exactly! 'took only 90 mins to create this sound' lol, how about i tape record a water bottle smash and then give you a multisample setup in 15minutes? no one except for people writing their theses on physical modelling is gonna care if there's a difference.

  • The Universe itself is a big computer, with all its physics. I see the human-made computer is catching up with its processing power... although slowly.

  • Art imitates Life imitates Art.

  • This is our future :)

  • Great video!

  • Could this be a job for some crazy physics enabled 3d sound card of the future? Me thinks yes. And I wants one now!

  • 1:05

    Oh wow, listen to that with headphones. It almost sounds binaural.

  • WHEN this is further developed, it could potentially be produced instantly, removing the need FOR recording studios to record all these sound effects. think about gaming realism. he already said that.

  • why not record the actual sounds and takes 3 secs and not have to pay an ubergeek 1003209823490 bucks an hour?

  • the video just explained why.

  • Exactly, is it really gonna sound that different in a videogame when musics blasting, guns are going off, explosions, people screaming, etc? Not that it isn't cool, cause I used to think about stuff like this, but its not very practical. And in this economy, do we really need to be putting our sound effects studios out of work?

  • @jbrun009 yea, makes jobs. lol

  • It would be better to enjoy without the anoying speech of that guy!

  • He said it would take 90 minutes to produce the sound.

  • He also said that it took 90 days to produce the same sound using older technology. Some more time and they'll find a way to produce it realtime.

  • I meant 19, not 90.

  • My audibal senses are creaving for this in games. Imagine the unique echoes that would effect decisions in gaming!

  • I can finally play my virtual water jug.

  • This new non-linear vibration model was created in 90 min; as compared to older non-linear models which took around 19 days.

  • holy shit amazing!

  • don't need my windchime anymore..

  • and i can't wait till we can add binoraul recording effects to this virtual sound generation.

  • if you add this to the system they used on Penumbra...

  • I can make the sound of a dropping water bottle in 3 seconds xD

  • the large water bottle thing kinda creeped me out...cool vid.

  • Wait... 90 minutes to generate a 5 second sound clip? Not very efficient, me thinks.

  • A single frame in 3D animation can take just as long. It's not too bad (depending of the hardware), and 90 minutes is a lot better than 19 days.

  • how about the sounds of breaking glass into pieces?

  • well you can either way use this or just recored from real world

  • that would just be a shallow approximation though.

  • realtime? it already is, the game is called Life.

  • That was news? 30 year old news, I suppose:)

  • Cool.

  • I just find it hard to fathom the fact that they can create sounds.

  • I think people working on the project hears the sounds and goes to recreate it on the computer.

  • This is gonna put alot of Foley guys out of work when it's perfected!

  • Awesome, 5 stars

  • ya this will help games >=) GTA!

  • I sort of enjoy throwing trashcans about, though.

  • this would be terrific in videogames

  • pretty cool;

    this would make videogames alot more realistic

  • wow, this is with the development of newest generation of processors.

  • I have a cheaper way to make sound....JUST FRICKEN RECORD THE REAL THING DAAAAAAA

  • fuck you

  • Nah. Would be too unrealistic.

  • you loose the dynamic aspect of the sound that way. How many different ways would you have to drop the trash can until you have every variation of sound it could produce? It's like saying why have rendered 3D graphics when you could just use pre-rendered pictures. It's all about controlling the dynamics of the event.

  • @rabbitsib That's not cheaper. That requires people who needs to get money for their work. Computers don't demands much pay. (I know computers require electricity, but that's cheaper then a paycheck.)

  • what's the name of the software?

  • cool? ...

  • Epic!!!!

  • d00d this vide0 sux0rorrrrr YOU CAN JUST HIRE eric clapton to make all these sounds with his guitar

  • i just bought a kit of roland elec drums prolly get cheaper when this technology gets better

  • penises

  • this will put those people who put shoes on their hands out of a job

  • I lol'd.

  • that's for solid objects. now i wonder how do you simulate squishy sounds?

  • That's awesome!!! :D This will open alot of new possibilities in film and game making

  • wtf happened to the old narrator

  • Hopefully lost her voice.

  • Yeah, sounds pretty real!

  • I don't get this, to make a sound effect you record a sound and edit it? How is this advance?

  • It's a software that creates the sound without you recording it

  • Comment removed

  • no the sounds are artificial and are generated through code, this will be in games in the future i guess, will be awesome

  • X'D

  • its been 3 weeks. i want new vids more often!

  • get working i want realistic stuff in halo 4 :P

  • 90 minutes before you shoot your gun... and then on reload 90 minutes again. I doubt anybody will play that game :P... but we are getting there maybe in couple of years :D

  • Very cool

  • video games have been producing great virtual sounds for years.

  • Actually the sounds have been PRErecorded. so the sound isnt actually generated. There are scripts for each action that contains instructions for playing certain sounds. and easy example is L4D's sound files.

  • unless the sounds are generated in real time (not pre generated then reproduced), i doubt it will ever be used in games

  • "i doubt it will ever be used in games"

    Many a statement made in haste. Watch this space.

  • O_O you sound like gandalf the grey.

  • "O_O you sound like gandalf the grey"

    Drat! Secrets out!

  • i ctually see it being used so that future games can be more immersive

  • people use to doubt computers will even be personal. and then people used to doubt that graphics will ever be used in an operating system (in fact bill gates was against it)

  • It's only a matter of time for it to be generated in real time.

  • Woah!

  • Shoot the narrator. Shouldn't he talk during the bits where there is no sound?

  • Interesting stuff.

    Would have been better if the narrator hadn't talked over the sounds.

  • Bring in the soundcards with integrated sound "physix"

  • ¡ʇɐq ɐ ɯı 'ʞooן

  • You're such a fucking loser

  • if the system was developed and refined enough I could imagine that it could be used for musical instrument development, simulating the sound of new cymbals, guitar strings etc without having to manufacture anything, cool stuff.

  • except real musicians are now kinda screwed...

  • Well, i think CGI games and Hollywood is probably the understatment for this development.

    They will never go for it as explained in the article at the end.

    What this could do for science tho is being able to generate a 3D environment with artificial sounds for AI programed BOTS that coulod have acoustic sensors. thereby allowing the AI BOTS to program itself to determine where/what things are in the virtual environment and respond to danger and avoid it. perhaps

  • Can't wait to see if that is used in games. Won't be for a few years though. 90 minutes for one clip is ridiculous :P

  • Artificial sound in games! *manly tears*

  • Not going to happen in a loooooong time.

    This stuff requires way too much time to calculate in real time if that's what you meant :)

  • Quantum computing....nuff said.

  • BRING BACK THE SEXY BITCH

  • This is totally cool! Nothing like realtime but i guess people can make thier object in a 3d program, and then generate accurate sounds for the car crashing or whatever. Sweet!

  • What I'm waiting for is the ability to hear / record a piano tune and the a program that will turn it into written sheet music. Let me know when you're done and try to keep the price within reasonable range for us poor struggling artists.

  • snowflake70:

    that already exists, ive seen it years ago. you could whistle or sing a melody and see how the correct signs appear on the screen. just a piece of software.

    unfortunately ive seen it on TV and dont even remember which program, so i dont have a source. but it should be easy to program it, and compared to these simulations... trivial.

    just take a look at those "singstar"-games that detect how close your voice is to the sheet music, note by note, in realtime.

  • Thanks for the tip, Will check out singstar - but remember I'm not talking about single tone recognition - the obsticle so I've been told is chord recognition. A guy to looked at a graduate program out of Berkeley said the harmonics are too complex to accurately identify a "unit chord structure" on a piano from a recording.

  • snowflake:

    its still trivial. harmonics are nothing less than several tones at the same time. there is nothing complex about it. you do not need to identify chords, just identify all notes (by looking at the volume at specific frequencies) and then if its 3 or more notes at the same time, well, you got a chord.

    you filter out every single tone that there is individually, like an equalizer with 80 bands or whatever it takes to cover anything that is audible, starting with the lowest.

  • Its pretty complicated, I think you have to make a model of the instrument and then use wavelet transform or some other fancy mathematics; i tried a demo of a program - it did find most of the correct notes, but it also found pretty much everything else aswell.

  • So do I understand this correctly? Does this technology mean people won't have to record their own sound effects, as the computer will make the sound effects for them?

  • kind of yes. of course you have to know how these programs work - but once you know it, recordings from real objects will become unnecessary.

  • What it means is, if you can model it in 3D you can also extract sound from said designed object as long as you specified all surfaces material, thickness, hardness et.c.

  • ok that will be cool for improving cgi with simulation sounds

  • Yeah that would be really good in games.

  • Nice.

  • awesome

    this might work really well for videogames

  • This would be awesome for video games!

  • That is REALLY useful!

  • Yeah you might as wel go rub on your tinky while you watch the UFOs in the sky, dick.

  • No one here understands your anger.

    I wish you well.