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From: theguymjp
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  • damn, imagine an FPS that uses only heat vision rendering :D

  • sooo... what does this doooo exactly i have an idea i like its open source. (under GPL?) im going to check your channel to see if u have anything on there for what programs u recomend for making these things with it. i want to know (don't think ill practice making a game yet but im so cuirious abt videogames). :)

  • It is indeed cool.

  • almost the whole video he shows basic shaders implying it has something to do with the 3d engine and it's not just hand-written shaders you feed almost directly to the 3d card...

    the real stuff you should know is about dynamic lights, shadows, space partitioning, material management etc.

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  • holy shit, that is one hell of a water simulation O.o

  • @wolfwingx1 champion of norrath on the PS2 had that kind of water simulation...years ago

  • Stranded 3 will be made with Ogre3d, but probably it will take allot of time to finish

  • i have an important question to ask, i'm going to download and install ogre 3d. can i import models with it animations and rigs from blender into ogre 3d and put the model in the level? if yes, please tell me how to. please reply.

  • 2:06 Yeah! Makes total sense)) LOL

  • Does it handle normal mapping?

  • @PogoMods yes

  • @PogoMods yes, anything that you can do in any engine can be handled in ogre, the thing with ogre is that its a little more hardcore programming wise than other engines

  • @purdyjo Is very hard.. For now i have loaded 2 models created by me in 3ds max with textures.. and it works! Where is the Update function? I mean in the script.. I want to script the gameplay.

  • @PogoMods well, theres a function that you can override in your framework that is called frameRenderingQueued(const Ogre::FrameEvent& frmEvt) that handles a lot of your current frame captures for mouse and keyboard etc, you could technically do it there, or you could create a function that calls your ogre::Root->RenderOneFrame() function and handle everything in there

  • @purdyjo Thank you. Can i add you on skype o msn? Please send me your contacts xD I'll add you soon!

  • C++ ?

  • @Olirap Cool.

  • I usually worked with Irrlicht. Now I'm trying with Ogre.

  • I'd really like to know more anout volume textures for cloud simulation

  • @Blaxxx2 Huh?

  • @Blaxxx2 dude it is not fake. try the demo of the oger engine you self. I have tryd it thats why i know it is real.

  • @Blaxxx2 retard

  • @Blaxxx2 your fake

  • @Blaxxx2 shutup its better than you can do you idiot piece of crap

  • I dont know what to chose ogre3D or Dark Gdk?

    I tried OpenGL and I go for Dark gdk now I look for more tutorial to make my own fps game but the tutorial are poor and rare.(I know c++ I allready make browser,calculator etc..)

    -Dark Gdk Vs Ogre3D who win?

    for :

    -graphic

    -compatibility(dark gdk work only on windows)

    -Easy to use.

    etc...

    thanks

  • @MOLLYE1012

    there is no way to even compare both , ogre wins at every level !

    Graphics : Ogre is always updated with better graphics than darkGDK , and i won't be lying if i said that it's about 20 times faster even with such pretty graphics !

    compatibility:

    ogre supports windows , linux ,mac--there is even an iPhone port !

    Easy to use :

    this really goes back to you , it might be "easier" to understand DarkGDK , but it's much easier to work with ogre when u understand it !

  • @MOLLYE1012

    ok but I have another question :-)

    ''Can We make fps game whit ogre3d ? And does it have somme usefull tutorial that u know because I have difficulty to find somme''

    thanks

  • @MOLLYE1012

    @PWmody

    Be that as it may PW, but I think Unity3D would be your best bet at making a worthwhile game these days. Since it is extreamly userfriendly and simple to understand. You really just have to know the most basic of scriptcoding to start making your own game, and also there is a wide community to help you out with lots and LOTS of tutorials to get you started. Go check it out(although many of the first tutorials are outdated now that 3.3 is out you can still learn alot)

  • how much of this did you yourself make? like did you make the models, textures coding and so on or is it more of a drag and drop type thing, what level of expirience does this take?

  • @magnadox no he's not made any of it, its apart of the ogre sdk all the models and stuff. Its not too hard to learn though go to the website and the ogre wiki to learn more ;)

  • Whats the music?

  • @Pianofy

    I'm not sure. I just picked one of YouTube's audio swap tracks.

  • @theguymjp

    haha, it fits perfectly :D

    I thought it's some sort of Ogre theme

  • that water at the end looks fluid, coooooool.

  • Does this music come with the engine? ? I downloaded the SRC and couldn't find it :'(

  • 2:18 sexual 

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  • roblox :D

  • Is orge and application by itself or is it like an add on to blender or 3ds max.

    I dont know because some of the videos say made with Ogre 3d C++ 3ds max

  • @HGRiot you program your games in c++....

    only noobs use game engines like blender...

    It is much better to program it yourself...

    using ogre for the graphics management...

  • @superkellerman8D so I ogre is only for the graphics and is like an addon

  • @superkellerman8D Blender is not for noobs. Blender 3D is a very proffesional modeling software even a very good complement for OGRE 3D because you need 3D models for your game.

  • @HGRiot Ogre itself is not an application like Microsoft Word. Its core is a software development kit (bunch of files) which you can use with a program like Visual Studio. These files contain pieces of code and ways to access them with coding syntax which you can use to speed up a game development.

  • @Grumperlopholis12 thank you. I just wasn't sure :D

  • Wow :) I used Ogre back when it was pretty new, and it was impressive then. These visuals are truly awesome - AAA would be an understatement :) Absolutely gorgeous, especially the "ocean shader".

    @HumanIceTea - there is an iPhone version of the engine :) Search "ogre3d" (no spaces) in Google.

  • looks great!

    can we make a handheld games with this or is it PC only compatible?

  • 2.36

    Jaws!!!!

  • lol freaky blue lady haha awesoem ivd

  • @theGuymjp could i use this to make a world of warcraft style game or something similar?

  • Hi what types of games can you create with ogre can you create an MMO or a huge open world adventure game like a gta or something simmilar

  • OGRE is an open source license. "Open source licenses are also commonly free, allowing for modification, redistribution, and commercial use without having to pay the original author." read their LICENSE FAQ on their website. it will tell you more...but it's free and you can sell your game built off their engine...you will need to mention you used their engine but thats it...nothing more.

  • that ocean part was so cool!!

  • Does anyone know where you can get this program? thanks

  • is this compatible with blender

  • wow bad rigging on the chars.... not the point of this video but anyway

  • What does that 'volume textures' mean?

  • well its free and its to the public unlike cryengine 3 which is super beast.

  • is that a physics bug in 2:07 ? the ball just bounced up like that randomly lol

  • It was indeed! :P

  • That could by epic for roblox.

  • What are the requirements for this... this is amazing...

  • @fatemaster72 I dunno. They work with some bugs on my notebook with an intel integrated graphics GPU. (945gm)

  • Just sort of begun getting into game creation; so far I've tried out UDK for a short while and Game Maker. Curious about Ogre3D, how accessible is it to a newbie, and how powerful is it for a wide range of game styles?(from a shooter game to something more in depth)

  • @MrSean490 its an engine and preatty much has everything you will need to make any kind of game, its up to you to program it, model it, etc.

    Basically you will need 3D graphic modeling skills and wide C++ knowledge

    Currently im working on a cross plataform fantasy MMORPG also using POCO library, where im working on the programing side i have friends working on the 3D stuff, models, charactaers, motions etc.

  • the water effects look extremely like the water behaviour in Unreal Engine 3 at the GDC 2008 showcase of Gears of War 2

  • Not a good name for a game engine XD

    but truly great!

  • For some reason it won' t let me use ogre3d after Ive downloaded it, it just sits there, only thing its lets me do is extract it, and go through the files

  • @Linxwire its not a program. Its a library for c++

  • the graphics are like in drift city for the ogre

  • can you bring 3d models from 3dmax to Ogre engine? THX

  • Yes, use the ogre max exporter

  • @assassin00456

    Thx man.

  • @assassin00456

    Thx man.

  • Yes, you can get an exporter.

  • Ogre is awesome, especially for a free, open source project. I was going to experiment with it when I get my video card. It isn't really as easy to use as Irrlicht or Game Maker (yes, GM has 3d add-ons), but it has good documentation, and it's gorgeous.

  • Ogre3D i possible the best Graphics Engine out there. Maybe not the best looking, but thanks to the great variaty of features and easyness to use, it's the best!

  • If you put in the time and effort, you can make OGRE look pretty damned good.

  • Glass looks good for underwater.

  • Song?

  • 2:36 it looks so REAL !!! o.O

  • Apart from the monster swimming in the pond

  • @dale456654 You only need to replace that mob with a boat..

  • anyone heard of the game AVA it was made with the program used here but they own the detail styles

  • nice music :)

  • Cool!!! I wish learn it some day ,Did you make a game with it?

  • Or maybe a Silent Hill FPS.

  • This would go great if there was a game called "The Elders Scrolls: Animated"

  • Compositors effects = fullscreen shaders?

    What kind of system runs that 30fps? Or is it locked frame rate?

  • would selling a game using this engine be illegal? or could i contact OGRE and work out a liscense agreement?

  • @NickelxK5

    i think there's info about that on the site

  • There is. Also, version 1.7 is released under the MIT license. 1.6 was LGPL with a commercial license option.

  • @theguymjp I think it's legal, but be sure to check out their license agreement.

  • selling a game with ogre is completly legal

  • @NickelxK5 There is at least one commercial game out now that uses this. It's called Torchlight. I am sure there are others as well.

  • @NickelxK5

    As far as i know you can sell without paying. Torche has been made with ogre

  • @NickelxK5

    Its opensource so you can also sell a game made with it!

  • @NickelxK5 OGRE is under the MIT license is able to be used in commercial projects with proper crediting.

  • @NickelxK5 The OUL is licensed on a per-product basis (ie 1 license covers all usage on one product of your own, and upgrades to that product). A single license is all you would need for your MMORPG. There are no royalties, per-developer or annual fees, just a one-off price of GBP£899 per single product / project.

  • @NickelxK5 You have to buy a licence for the the engine, or else it is illegal.

  • @NickelxK5

    ask them ... I know there are games (Alien Domination) that use the ogre engine but are sold :)

  • @NickelxK5 You can sell a game with it

  • @NickelxK5 of course you can use their engine and sell your game. they wouldnt release an open-source engine if you couldnt. im sure theres probably rules, like credit and anti-plagerism (probably spelt that wrong) but as theguymjp said theres info about that on the website.

    (look at Torchlight, they managed to do it)

  • @NickelxK5 Yes, you can freely sell your videogame made with Ogre3d :)

    I'm thinking about making a commercial videogame with Ogre3d, too...just do it ;)

  • @NickelxK5 there's commercial software which uses OGRE. it's not illegal if you comply with the conditions of the software licence.

  • @NickelxK5 Not at all. It used to be licensed under the LGPL which basically means if you dynamically link against it you're good. There are other licensing options available and I think they've since relivesned it under the MIT license but you'll have to check their website for that.

  • @NickelxK5 You can create and sell your games made with OGRE because OGRE have a MIT licence. MIT licence is better than GPL licence. In GPL licence you must publish your work code. See the Licencing link in the left of OGRE main page.

  • @NickelxK5 No. You can't sell the engine itself, but you can sell the content. The software is open source, which is probably licensed by GNU or some other sort of open source license. Basically, open source people will let you download their software and use their software, but you can't sell it, but whatever you make for it is your property, you have the freedom to do whatever you want to your stuff... like selling your work, but keeping the engine free and available to everyone.

  • skeletal animation messed me up.

  • cool engine but does it hard to use?

  • Ogre is very very cool! Venetica use Ogre! The Ocean looks so great!

  • The water simulation in the end of the video looks like real. That's cool!

  • Torchlight is a game that was recently released which uses the Ogre engine in case anyone was interested in playing a game made with it.

  • i wish i could get my head around Ogre's SDK, seems overboard for creating simple 3d games, not to mention i cant figure out how i would create a map with custom entities with it.

  • Download the free version of Unity. It is so much better.

  • Ogre is awesome! Ogre and C++, yay!

  • I want know that what modelling tool could do a nice map with walls and floors normall mapped and then export to Ogre??

  • If you have the money Ogre has an Exporter for Maya 8.5. but if you dont you should consider Blender3d. The Actual maps are not made in any modelling package you use other packages like Photoshop. The onlything you need a Modeling Packcge for with Textures is setting the UV Coordinates for the Model. Milkshape 3d is also supported in the Exporter tools for Ogre3D. I use Maya my self and 3Ds Max 8.

  • So, where do i set the normal maps to the Model??

    Thank you for anwsers :)

  • For games you would have to do it with in the game engine. Its pretty simple, if you have Photoshop you are able to make your Diffuse Map ( the regular texture ) into a Normal Map with a Plug in that Nvidia has for free.

  • Im sorry to bother u with this :D, but do i have to put the coordinates for the normal maps in the game engine?

  • I wonder how much of these special effects are actually in ogre 3d and how much needs to be programmed. Meaning how much work does it take in ogre 3d to accomplish these special effects?

  • Built in -- of course you can make your own too.

  • Wow, i started going through the tutorials, amazing library.

    I'm in love.

    One thing i really appreciate is that it provides textures and models already, so that I dont have to worry about modelling and texture designing while I am learning the library. Can focus solely on the programming part.

    I cant wait to put this on my resume, hehe.

  • Most of these Special effects get shiped with Ogre3D. This video is showing you the Actual Sample programs that Ogre3D has with complete source code.

  • looks like a cool piece of software.

  • how easy it is to get into Ogre3D? I mean can I understand the program, can I use it easily? I'm new into graphics and I got a tutorial book on ogre3d but i want to know if I need some skill before trying to use this program.

  • Skill would help, but I assume that you can learn everything as you're doing the tutuorial book.

  • I think that if you want to start from somewhere, don't start from Ogre, it's too much hardcoding for a beginner. But if you are an C++ expert then Ogre is the best choice ^^

  • Then what would be good for a beginner like me?

    I must learn alot before I'm even half-way to "betterbeginner" as I call it.

  • I can recommend Apocalyx, it's really easy to use. It uses the Lua scripting language, just like Crysis.

  • @blackZ34all is not a program its a library, this means you need programing skills and wide knowledge of C++ even tho you can use other languages, in graphics stuff C++ is the only way to do it right.

  • Is this engine able to be used with python? Y'see, I've never been able to program much and had a horrific experience with attempting to grasp C++ right away. I'm going to take a Python class at my local college soon, and I was wondering if this would be a good engine with which to make basic games and exercise my newly acquired skills? Or is it only practical with vast C++ knowledge? Thank you in advance for a reply.

  • I'm not sure. I've got no programming experience; I'm not interested in it. I posted this video, using the official demos, to show a friend (who's making a game) what the engine can do, as he was too lazy to install the demos.

    You can ask that question on the Ogre forums though. I'm sure that it will be answered quickly and correctly.

    Sorry I couldn't be of more help.

  • I believe it can be used with python. I wanted to do that myself at one point, but you must realize using any language with ogre3d, its a steep learning curve. Its a pretty advanced graphics engine.

    Ok enough of discouragement. You will have to find a python port for ogre3d.

    Also to use python, you can only use those addons to ogre3d, such as physics engine, that also have a port in python.

    By python port i mean, someone wraps the c++ stuff and makes a nice interface for python users.

  • There's a Python wrapper available -- it's not considered ready for developer use, but it works as far as I know... I just do the C++ thang.

    Also in general as far as Python -- yes it's a nice language that's also much "easier" than C++, but when it comes to resource managment and stuff like that, C++ and other languages like it win out. When learning your first language you shouldn't need to worry about stuff like that, but later on you might care more about it.

  • Thanks a ton for the input! :) I appreciate it greatly ^_^

  • What do you mean by 'resource management'? The only problem Python has, as far as i know, is performance. C++ is a lot faster. But Python is great for prototyping.

  • I mean what you just said -- Python runs slower... it's a vis a vis thing.

  • In that case, sorry, I wasn't sure what you meant. I'm a bit religious about Python :P.

  • @amenzix Python is just a fork, isn't it?

  • A fork of what?

  • @cristicbz its like Lua.

    It parses a simple text file.

  • (cristicbz is amenzix's new account)

    All programming languages are based on parsing text files, be it C, C++ or Python. Python is interpreted, however, which means it's never compiled in native code, and that the source code always remains in its text form.

    Lua is very good for scripting because it's integration with C code is supposedly simple and it's also surprisingly fast for an interpreted language.

  • @ArcangelZero7 I'm not sure if anyone has answered your question yet, but I'll answer it anyway just to be safe :)

    You can use Python with Ogre3d via the Python wrapper for Ogre, PyOgre. Look it up at ogre3d . org / wiki/ index . php / Python-Ogre . Hope this helps.

  • @everette00 Thanks a ton for your answer! You've been very helpful :)

  • @ArcangelZero7 there's Python bindings available. of course, for high speed realtime graphics you may not be able to achieve the same results you can achieve with fast, optimised, compiled C++ code. but it may be a good way to get bootstrapped fast if you already know Python

  • @vruz Thanks a lot for the insight! Really helpful :D

  • i hear ogre has DMM i would love to see some demonstrations of that

  • DMM? As in Digital Molecular Matter? Absolutely not, Ogre 3D is a graphics enigne exclusively. The physics engine traditionally used with Ogre is ODE, but I don't think that it has DMM.

  • yes DMM,its even listed on the Pixelux website so i would like to see that xD (i don't know anything about programming and stuff im just into Physics engines and stuff)

  • 2: 13 Was that the jaqua Example from XSI?heh....

  • so ogre isnt a game making program

  • no, it's an engine

  • its a graphic engine, best in its opensource business

  • I tired to compile an Ogre 3D tutorial demo with Eclipse, but I just got a whole bunch of errors that I could not work out.

  • The OGRE forums may be able to help you. But you should be a reasonably good C++ programmer before using OGRE. This includes being able to use tools like IDEs.

  • wow

  • is orge 3d free? Plz Respond quickly!!!!!!!

  • yes, it's open source

  • Hey, can you make games with this?

  • I can't, but it's meant for game making, so if you had the skills you could.

  • Yes; that's really its sole purpose... assuming that "games" is broadened to include anything from basic realtime graphics to interactive, complex 3-dimensional levels with AI, character rigs, etc.

    I think I've got it right, at least. I'm not an expert on this stuff, though.

  • Yes, it's mainly for games, but you can do any 3d graphics rendering with it, pretty much, like cinematics if you wanted.

  • is Ogre 3d better than Leadwerks?

  • yes, if an apricot is better than an avocado.

  • Schoasch1995-- I think there's a bit of a language difference (not sure how the modules people have made change that), but besides taht, they're just two different programs for similar purposes. Not having used Leadwerks, and being only a little familiar with OGRE, I'd say it's just a matter of what you need and a matter of opinion. I'm sure they have different "feels" I mean.

  • Actually there are some significant limitations and differences; I suggest you just read about them on Wikipedia or Google or something, lol.

    And does anyone know why Youtube glitches and puts responses NOT where they're supposed to be?

  • I LAUGHED SO MUCH AT THE LAST SCENE WHERE OGRE HEAD FLOATS AHAHAHAHAHHAA ITS SO FUNNY ^_^

    Anyways amazing video I really would love to try out ogre but I would also like XNA :S I am all confused and hard to decide :(

  • haha, that was funny

  • Yeah, and the part where the guy in the song starts up the gibberish. I mean it's not like OMBZ TAHT"S HILARIOUS funny, but enough to make me want to find the song. Anyone know?

  • Yeah, I like gibberish in songs a lot :) and the song is very cool, but that hip hop part at 0:48 ruined it for me :(

    Nno offense to hip hop fans but I just can't ORGANICALLY stand hip hop...my ears are melting and my brain is exploding whenever I hear hip hop and especially when I watch them gesticulate with their hands while they rap...I just CAN'T stand it, again, no offense to people who listen it....

  • Well I'm OFFENDED LOL JK opinions r like assholes,everybody has one.

  • Is OGRE hard to use?

    like harder than GDK

  • Allright.. thank you. but please do not rib.

  • Ogre is indeed a very nice engine. I based on it when designing architecture of mine.